These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I'm worried for the future of CODE and EVE online.

First post
Author
Salvos Rhoska
#261 - 2015-10-13 13:36:02 UTC  |  Edited by: Salvos Rhoska
Paul Pohl wrote:
Salvos Rhoska wrote:
[quote=Anize Oramara]Regarging
Being part of an NPC corps is just an empty, meaningless label, for one reason and one reason alone.
Wardec immunity.
How is that a good thing, in any way


as someone who has come back to the game after many years, the one thing I noticed immediately was the number of numpties hanging around the training school, offering to duel - 'yeah great, I'll fight your battlecruiser with my Ibis' - your suggestion that new players should not have to go through the formality of an invitation before being blown up and/or podded is simply daft


Youve misread and misquoted.

I suggested starting all <30 day accounts in a new "Capsuleer Training Corp", which is immune to wardecc.

After that 30 days, the character is relegated to their default NPC corp (as in character generation) (which is wardecable and cost of which is undecided, pending rumoured wardec changes somewhere in the pipe).
They can ofc join an NPC or Player Corp, or form their own, at any time they wish within that 30 days.

But yes, basically after 30 days, you become vulnerable to wardecing, no matter where you end up.

To my mind, the proposal I make is robust, simple and intuitive, as well as implementable with a minimum of developer time.

It also makes CCP interaction and focusing on the NPE far more direct and localised. Rather than rookies being spread through NPC corps all around, they are instead in one central corp. This makes such things as new player interactive events run by CCP a real and pragmatic possibility. A centralized New Player corp, is a far more efficient format for supporting, creating content for, and understanding/reacting to new player concerns.

I understand some may perceive my proposal as unduly harsh, but I dont see it that way.
NPC Corps, as they now stand, are an artificial and unconstructive restriction of the sandbox.
Furthermore, they are not helpful to new players, in large part, purely because of their chat (which is more often than not quite dead and unresponsive to new players.). Furthermore, there are many other channels new players can join for more active help.

NPC corps have only one justification for their existance, and that is wardec immunity.
I dont find that a valid justification. I find it is more harmful to the dynamic player sandbox, as an artificial shield based on an arbitrary PvE mechanic. Its not only new players that may cling to this, its also a huge proportion of alts of experienced players. Trying to use new players as a human shield, in defence of this wardec immunity, is not really honest nor valid. New players in NPC corps are outnumbered many times over by the real beneficiaries of this artificial, undynamic and restrictive pvp immunity, of experienced players who really shouldnt have this crutch in the first place.

In my proposal, new players have 30 days of wardec immunity.
Thats enough for them to have a reasonably safe and incubated start.
After that, welcome to EVE, proper.

The exodus that would follow from NPC corps, pending my proposal, would nigh explosively re-invigorate the community and systemically, exponentially, create more dynamic content as thousands upon thousands of characters (and players) flood to existing corps or form their own. Both during the transition period, and in perpetuity therafter.

As to the concern of price of wardeccing a NPC corp, and the thousands of targets that would enable, this is offset, invariably, by one direct result of my proposed change itself. That of why would anyone remain in these NPC corps, where they can be wardecced en masse.

NPC corps will become ALMOST ENTIRELY EMPTY of active characters, within a matter of of a few weeks.

At best, NPC corps would remain only as a temporary holding corp while a character undergoes application to another corp, or forms their own. This, to my mind, is EXACTLY what NPC corps should be, and all they should be. Not a contrivance to enjoy an artificial security.

Many have asked "whats the point in joining a corp in HS, rather than staying in an NPC corp." The answer, largely, is currently "little to none". This in and of itself justifies the change I propose. Therafer the question will instead be "whats the point in staying in an NPC corp, rather than joining a player corp" , and to which the answer would be FAR more diverse, constructive and conducive than to the former.

Furthermore:
-Duelling is irrelevant to the issue, and to NPC corps. Anyone, anywhere, at any time, can be invited to duel. The NPE could perhaps more clearly state that you can adjust options to autodecline all duel invitations, so that many noobs (especially those from WoW), wont accept a duel thinking they cant be killed in the process, to their obvious and invariable chagrin.
-Players dont need a signed invitation to blow you up. They can do it (or atleast attempt it), without your consent.
Feyd Rautha Harkonnen
Doomheim
#262 - 2015-10-13 14:21:58 UTC
EvE online sells based on this. However, new players are given this.

Until that fundamental disconnect is resolved with bold changes to hisec, EvE will never reach critical mass IMHO.

No additional module, ship, deployable, PVE content, player-built-anything or nerfed new-player-experience will change this fundamental disconnect.

CCP was bold with nullsec changes. Time to be equally bold with hisec, and stop listening to fricken carebears leading them down the garden path to committing seppuku.

F
Caleb Seremshur
Commando Guri
Guristas Pirates
#263 - 2015-10-13 15:07:03 UTC
Feyd Rautha Harkonnen wrote:
EvE online sells based on this. However, new players are given this.

Until that fundamental disconnect is resolved with bold changes to hisec, EvE will never reach critical mass IMHO.

No additional module, ship, deployable, PVE content, player-built-anything or nerfed new-player-experience will change this fundamental disconnect.

CCP was bold with nullsec changes. Time to be equally bold with hisec, and stop listening to fricken carebears leading them down the garden path to committing seppuku.

F


I'm reminded of that consumerist article about Walmart losing 1.8bil/yr in sales thanks to "simplifying" their aisles and decongesting their stores.

Players *can handle complexity*, if we couldn't, EVE would never have survived past year 2.
Markus Reese
Deep Core Mining Inc.
Caldari State
#264 - 2015-10-13 16:23:24 UTC
La Rynx wrote:


*cough*
"Krapfen" oder "Berliner" in germany.
they come in lot of variations like donuts, just not with a hole.

which seriously in pvp interested guy is satisfied with baby seal clubbing?
i would say guys who can't club anything else.
But the tougher the prey the more satisfying the fight is.

comparing the usual minergank mechanics between real pvp fights is ridiculous.
the adrenalin kick for the later is far more higher.


That is both points I was trying to make. Globally, a donut is reference to any torus shape. A hole is part of that. Code is like putting a hole in a donut. Just caust it makes something, it doesnt mean it is good for anything. But without, there are many better ones.

Your second statement also stands. Eve has mechanics for good fights and certain situations, the smaller, but good FC fleet can win vs higher numbers and bling. Rooks and Kings style vids is what should be expected and the norm for top tier of combats. The mechanics do not really lend themselves to a chessboard style fleet which small pawns are key, and veterans make up a small but critical specialty roles in stuff like bs, t2 and caps.

Instead, eve in the gaming community is just becoming a griefer paradise. What kind of gamer crowd does that attract? The bad mentality is this one that eve doesnt want casual and pve players. I always say we do want them. These people who will pay the subs, and fill in those tedious casual roles. If the harsh part of eve is properly integrated, these casual players will have better knowledge. Counter piracy will become just part of gameplay. Piracy should be lifestyle in eve, not casual.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Markus Reese
Deep Core Mining Inc.
Caldari State
#265 - 2015-10-13 16:39:57 UTC
Feyd Rautha Harkonnen wrote:
EvE online sells based on this. However, new players are given this.

Until that fundamental disconnect is resolved with bold changes to hisec, EvE will never reach critical mass IMHO.

F


The vids vs. image? That is the players fault, not ccp. I have, via training counter highsec war decs, shown time and time again that it doest take much sp or isk to be part of the fight. Is a ahame that players usually only care about being top damage in pvp. The ships are cheap. For first six months, no corp or alliance should be without a masse supply of prefit ships for newbs. In those highsec war trainings, I bought everybody multiple ships. With free jump clone access and no clone grade costs, dont even need to be trained in podsave techniques.

Those bold changes are not changes, it is an article entirely about exclusion. People who want low and null life go there. People who dont or wont do the current highsec. Make the changes as shown in that blog? Just means now stuff like veldspar mining and pve isk injection for high value stuff is gone. Makes the low and null sec people poorer plus means they have to to all the tedious work now. Highsec should be the highest population since that is the foundation of eve industry.

But it is only the foundation. It needs to be very well built and solid allowing the rest to build off that. Good and engaging content that makes people wanting more. Integrate the different playstyles to match what the different space represents. Right now, eve is three games. Force as you like, they wont play a different game. If you remove one to be another, those players wont move, they just leave. What has that accomplished?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kaarous Aldurald
Black Hydra Consortium.
#266 - 2015-10-13 16:47:30 UTC
Markus Reese wrote:
That is the players fault, not ccp.


It's absolutely CCP's fault that there is not much engaging content in highsec. They've doggedly stripped away tools and means by which to create player interaction and content, and they've done it for more than a decade. And they have done this to enable what? Mining, and missions, two of the most boring things in the entire MMO industry. I have actually fallen asleep while missioning and not died. And mining is even worse.

Is that an interesting game? Or is that just "run wheel, get cracker?" It's why I'm a primarily PvP focused player, because if I wanted a horrendous grindfest, if I wanted a "game" that just tests my tolerance for boredom, I would go play one of those Korean MMOs where it takes two hundred hours to get to level five.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#267 - 2015-10-13 16:53:17 UTC
Salvos Rhoska wrote:
NPC Corps, as they now stand, are an artificial and unconstructive restriction of the sandbox.
This is literally the opposite of correct. You want to make NPC corps like player corps so that people will leave them for new player corps because they are pointless. You want to remove an existing choice to force people to play in a way you think is better and that you think will magically make them content creators. I say keep it as is and let people make choices rather than shoehorning them into a single option.

Salvos Rhoska wrote:
The exodus that would follow from NPC corps, pending my proposal, would nigh explosively re-invigorate the community and systemically, exponentially, create more dynamic content as thousands upon thousands of characters (and players) flood to existing corps or form their own. Both during the transition period, and in perpetuity therafter.
It really really wouldn't. It would just remove choice and get rid of yet another group of players who can't be bothered to deal with constant wardecs from bored vets.

Salvos Rhoska wrote:
NPC corps will become ALMOST ENTIRELY EMPTY of active characters, within a matter of of a few weeks.
YAY! Less content!

Oh and just FYI, walls of text don't make it look like you know more about the subject at hand. You should give a more compact approach a shot rather than trying to embellish every sentence.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Markus Reese
Deep Core Mining Inc.
Caldari State
#268 - 2015-10-13 17:10:20 UTC  |  Edited by: Markus Reese
Kaarous Aldurald wrote:


It's absolutely CCP's fault that there is not much engaging content in highsec. They've doggedly stripped away tools and means by which to create player interaction and content, and they've done it for more than a decade. And they have done this to enable what? Mining, and missions, two of the most boring things in the entire MMO industry. I have actually fallen asleep while missioning and not died. And mining is even worse.

Is that an interesting game? Or is that just "run wheel, get cracker?" It's why I'm a primarily PvP focused player, because if I wanted a horrendous grindfest, if I wanted a "game" that just tests my tolerance for boredom, I would go play one of those Korean MMOs where it takes two hundred hours to get to level five.


This actually I am in agreement with entirely.

The gameplay part of eve is dull at its heart for PvE. But the key is understanding the mentality of the player. Some do just like the social aspect. People have a high stress day so a game where you can go and mine with peeps, and chat the stuff is attractive. That is why cheesy flash games are so popular. Thet are as basic as you can get, but some makers get millions off of it.

That is why I push for integration and playstyle. Why is piracy from lowsec to highsec not a thing? The tools do not exist in any meaningful or enticing manner. Why is pve predictable and not blowing up ships as just a part of play? Why does the pvp mechanics not give advantage to fleet diversity, tactics and squad on squad combat?

Despite debates, you and I tend to be opposite sides of same coin. I find the PvP in eve to be very dull. Lots of waiting around for a rare good fight, or just retreating because of a slight numbers difference. Large fleets when I left null was everybody fit the same and the FC tells you what to shoot. Is why I ran logi majority of the time. Much more reactive and independent. Toss in cap ship blobs and victories didnt even give satisfaction of the win being a win.

So I left null because my experiences there couldnt live up to my experiences with the sansha live events or the corps I ran before that out of highsec. I would love to play in lowsec as a perma small gang or solo pirate raider, but as a playstyle. As it stands, need alts, or highsec contacts, etc. Instead, I just mostly run exploration sites solo in low and null or casual pve.

When I want good pvp, I play other games. In eve, if I played for good pvp, I would get burned in standings for no gain.

EDIT: The pvp for me is evading combat in low, null without having to stop my goal. That is my issue with current grief style wardecs. It isnt forcing a player to be smarter or work around their ideal play, the counter is to stop what you are doing and do something else. Same with ganks. So casual that while they can have workarounds, the lack of lasting consequence or it being a supported playstyle make it immersion breaking.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Teckos Pech
Hogyoku
Goonswarm Federation
#269 - 2015-10-13 17:54:28 UTC
Markus Reese wrote:
Kaarous Aldurald wrote:


It's absolutely CCP's fault that there is not much engaging content in highsec. They've doggedly stripped away tools and means by which to create player interaction and content, and they've done it for more than a decade. And they have done this to enable what? Mining, and missions, two of the most boring things in the entire MMO industry. I have actually fallen asleep while missioning and not died. And mining is even worse.

Is that an interesting game? Or is that just "run wheel, get cracker?" It's why I'm a primarily PvP focused player, because if I wanted a horrendous grindfest, if I wanted a "game" that just tests my tolerance for boredom, I would go play one of those Korean MMOs where it takes two hundred hours to get to level five.


This actually I am in agreement with entirely.

The gameplay part of eve is dull at its heart for PvE. But the key is understanding the mentality of the player. Some do just like the social aspect. People have a high stress day so a game where you can go and mine with peeps, and chat the stuff is attractive. That is why cheesy flash games are so popular. Thet are as basic as you can get, but some makers get millions off of it.

That is why I push for integration and playstyle. Why is piracy from lowsec to highsec not a thing? The tools do not exist in any meaningful or enticing manner. Why is pve predictable and not blowing up ships as just a part of play? Why does the pvp mechanics not give advantage to fleet diversity, tactics and squad on squad combat?

Despite debates, you and I tend to be opposite sides of same coin. I find the PvP in eve to be very dull. Lots of waiting around for a rare good fight, or just retreating because of a slight numbers difference. Large fleets when I left null was everybody fit the same and the FC tells you what to shoot. Is why I ran logi majority of the time. Much more reactive and independent. Toss in cap ship blobs and victories didnt even give satisfaction of the win being a win.

So I left null because my experiences there couldnt live up to my experiences with the sansha live events or the corps I ran before that out of highsec. I would love to play in lowsec as a perma small gang or solo pirate raider, but as a playstyle. As it stands, need alts, or highsec contacts, etc. Instead, I just mostly run exploration sites solo in low and null or casual pve.

When I want good pvp, I play other games. In eve, if I played for good pvp, I would get burned in standings for no gain.

EDIT: The pvp for me is evading combat in low, null without having to stop my goal. That is my issue with current grief style wardecs. It isnt forcing a player to be smarter or work around their ideal play, the counter is to stop what you are doing and do something else. Same with ganks. So casual that while they can have workarounds, the lack of lasting consequence or it being a supported playstyle make it immersion breaking.


Hi Sec piracy is a thing. It is called (suicide) ganking, most of the time the gankers will make off with a nice pile of loot.

Problem is the self-centered narcissists with inferiority complexes (thank you for that phrase Kaarous Aldurald) complain about this activity and then CCP nerfs it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Markus Reese
Deep Core Mining Inc.
Caldari State
#270 - 2015-10-13 18:12:46 UTC
Teckos Pech wrote:

Hi Sec piracy is a thing. It is called (suicide) ganking, most of the time the gankers will make off with a nice pile of loot.

Problem is the self-centered narcissists with inferiority complexes (thank you for that phrase Kaarous Aldurald) complain about this activity and then CCP nerfs it.


That is the issue. People just complain instead of focusing on solutions for both sides.

In a different thread, myself and others discussed piracy in eve. The theft of good from haulers and such SHOULD happen. But the mechanics to do so are flawed. Neut haulers to pick up etc. Gank followed by a quick sec status fix isnt really piracy. People who wish to pirate need to be able to sustain their highsec piracy while being restricted to low. Make use of npc standings and security for access to pirate gates. Have it so you can escape concord this way. Suddenly going heavy negative isnt bad, and being deep into negative is extremely tough to fix. Now you are playing pirate.

Now, flip it other way. Taking out said peeps earns sec status. LP earned both sides for taking out pirate/security people.

more idea, blah blah for another topic

Suddenly piracy and counter piracy is full on immersive play and warfare. LP to replace losses without injecting isk into the system.

The more extreme you are to either end of sec standing, the more you earn and the more perks you gain. But end result is grief ganks reduce but piracy is more enticing as is counter piracy. People would patrol trade lanes increasing security which could in long run look at changing concord response times. This means fits and ganks could change. Lots of potential without breaking or nerfing ganking. It would only penalize casual ganks. Though I thought eve isnt supposed to be casual?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kaarous Aldurald
Black Hydra Consortium.
#271 - 2015-10-13 18:33:36 UTC
Markus Reese wrote:

That is the issue. People just complain instead of focusing on solutions for both sides.


This is the part where you and I will differ.

I don't want a solution for "both sides". I want the carebear side to stop having a voice at all, since their voice inevitably demands the marginalization and eventually removal of all other playstyles that can potentially interfere with their botlike, mindless grinding. This is not even debatable, they literally do this. They cried and cried until can flipping and awoxing and so many other things were just outright removed from the game. And they're never satisfied, either, no many how many playstyle they get rid of, it is never enough. They are perpetual malcontents, in that they do not actually like this game, and want to twist it and break pieces of it off until it's not recognizable anymore.

I don't want a solution that includes their side. They have absolutely no legitimacy in my eyes. They've gotten what they want for a decade straight, and it has hurt the game every single time. It is long past due that the pendulum swings the other way, that CCP stops repeating the policies of failure and starts developing for the playerbase who actually matters, and I hope the door hits the carebears in the ass when it does.

I also think that you're ignoring the third side here, the PvE players who actually like what EVE is, and lumping them in with carebears, who are at best a vocal minority. And I think that characterization is rather unfair, since those people at least qualify as real players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Markus Reese
Deep Core Mining Inc.
Caldari State
#272 - 2015-10-13 18:50:36 UTC  |  Edited by: Markus Reese
Kaarous Aldurald wrote:

I don't want a solution for "both sides". I want the carebear side to stop having a voice at all, since their voice inevitably demands the marginalization and eventually removal of all other playstyles that can potentially interfere with their botlike, mindless grinding. This is not even debatable, they literally do this. They cried and cried until can flipping and awoxing and so many other things were just outright removed from the game. And they're never satisfied, either, no many how many playstyle they get rid of, it is never enough. They are perpetual malcontents, in that they do not actually like this game, and want to twist it and break pieces of it off until it's not recognizable anymore.


That is same deal. The cerebear whine til they get what they want without consideration for the other party. Carebears, the kind that think they should be able to play with blinders on and zero risk? Not for me. Shouldnt be here. Eve needs crime in highsec, keeps the game interesting. In fact, I find crime and lowsec to be the most interesting, but under developed component of eve. A high sec vs lowsec style of open ended warfare? How great would that be.

As it stands, why dont people anti pirate? For me, because there is no point. Pirate gates should be like warfare sites, but access only given to those with correct standings on both sides. Pirates, a service from the npc pirate corps. High sec people get it as intel. LP via target value. Just bare concept, but would take some planning to make it properly brought in without exploit.

End of day, gotta have crime. Just less casually. As long as pirates cannot escape concord back to low, and no real way or reason for players to counter it, piracy and crime is broken.

Instead, is as you said. Instead of fixing, they just give out cookies.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Vic Jefferson
Stimulus
Rote Kapelle
#273 - 2015-10-13 19:18:29 UTC
Markus Reese wrote:
Lots of potential without breaking or nerfing ganking.


See, I once believed this.


Thing is, with every change to Hi Sec mechanics, the opposite has happened; tools have been removed, and the means and methods that are available in Hi Sec have diminished. Now there's basically one way to create content, and the antagonists have gotten exceedingly good at utilizing it, and the bear types are even more rapid and frothing. Antagonists are already painted into a corner such that there are no other ways and means of content creation in Hi Sec, any further attempts and disenfranchisements, however well they are euphemized, will end poorly. Either they will effectively make High Sec too safe, which has consequences for the value of items and services as well as further violating the spirit of a sandbox, or we will just end up back where we are again, where everyone is forced to utilize one mechanic ad-nauseam because all other options are shut off.

Yes. The current spate of Hi Sec mechanics are one dimensional and in drastic need of improvements. The adage of once burned, twice scared, applies here fully; because every such earlier attempt at 'improving' has been a code word for nerf, you have to be extremely careful and extremely convincing to have an idea good enough that it will be well received by a very deservedly bitter audience of High Sec content creators. Credulity is not high, considering the history of this subject.

It's basically reached a point where the 'good' guys have poisoned any attempt at reasonable discourse. No matter what the level of safety, it's not high enough, and no matter what the penalties to ganking, they aren't stringent enough. All of this without realizing that you cannot make the bar to ganking too high, otherwise people won't do it, and when that happens, economic and gameplay consequences will manifest themselves and give them something actually dire to complain about - how come I can't make money mining? How come I can't make money shipping?

Honestly, everyone should go home and give a catalyst a hug, or even better, make a catalyst give a retriever one.

The base problem is resource distribution, and a lack of good entry points for new players to start learning things. Fix those, and you will probably quiet some of this terrible din 'anti' gankers make.

Vote Vic Jefferson for CSM X.....XI.....XII?

Spine Ripper
New Order Logistics
CODE.
#274 - 2015-10-13 20:10:25 UTC
You know what we call gankers who aren't -10?

*@*%ing amateurs, that's what.

All Highsec miners must follow the New Halaima Code of Conduct or be subject to bumping or ganking.  No permit, no mining. www.minerbumping.com

Teckos Pech
Hogyoku
Goonswarm Federation
#275 - 2015-10-13 21:43:28 UTC
Kaarous Aldurald wrote:
Markus Reese wrote:

That is the issue. People just complain instead of focusing on solutions for both sides.


This is the part where you and I will differ.

I don't want a solution for "both sides". I want the carebear side to stop having a voice at all, since their voice inevitably demands the marginalization and eventually removal of all other playstyles that can potentially interfere with their botlike, mindless grinding. This is not even debatable, they literally do this. They cried and cried until can flipping and awoxing and so many other things were just outright removed from the game. And they're never satisfied, either, no many how many playstyle they get rid of, it is never enough. They are perpetual malcontents, in that they do not actually like this game, and want to twist it and break pieces of it off until it's not recognizable anymore.

I don't want a solution that includes their side. They have absolutely no legitimacy in my eyes. They've gotten what they want for a decade straight, and it has hurt the game every single time. It is long past due that the pendulum swings the other way, that CCP stops repeating the policies of failure and starts developing for the playerbase who actually matters, and I hope the door hits the carebears in the ass when it does.

I also think that you're ignoring the third side here, the PvE players who actually like what EVE is, and lumping them in with carebears, who are at best a vocal minority. And I think that characterization is rather unfair, since those people at least qualify as real players.


Indeed, there were plenty of carebears when suicide ganking was much easier and you could even make money simply from the insurance alone. There were plenty of carebears when can flipping was a thing. Carebears, IMO, do NOT need a voice as most of them are clueless about what is going on in the wider game. This is why so damn many of them die in Burn Jita/Amarr events. Why so many died during the ice interdiction and Hulkaggedon. They logged in and ignorantly made themselves great big targets...often in completely gimped fits when it came to mining fits for tanking. CCP even buffed tanks for mining ships and they still sit there in dumb fits and die.

And to be clear, I don't hate carebears in the game. That they want to play the game their way is fine...but it is a MMO/sandbox style game and that means they cannot seal themselves in a bubble from all other player interactions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Markus Reese
Deep Core Mining Inc.
Caldari State
#276 - 2015-10-13 21:59:22 UTC  |  Edited by: Markus Reese
Vic Jefferson wrote:
Markus Reese wrote:
Lots of potential without breaking or nerfing ganking.


See, I once believed this.

....

The base problem is resource distribution, and a lack of good entry points for new players to start learning things. Fix those, and you will probably quiet some of this terrible din 'anti' gankers make.



The resource distribution... ahh... they need to bring resource competition to all forms of eve. Remember the wars over moon poo?

That is what wars, CODE, and highsec should be like. All the highsec stuff, should be fairly low value, and low earning. Some systems having higher. War declarations should be a tool for driving these away. CODE style play is perfect for that. They can run a protection racket of these 0.5 and 0.6 places with lucrative business. Industrials can pay for said rights. If two people pay for protection, then want to war, well then they gotta fight it out. How good would that be. Is still carebear, still ganking, but now has a reson that is focused and developed.

All by adding a system based war declaration and removing a friendly even spread of minerals.

Now head to low security and null security, change yield more.

Ooh, that last bit got me thinking. I know the following is true because I used to do this and know people making billions consistently from it. Building capitals in highsec and never have to even undock. They pay couriers, buy and sell from highsec all the minerals and resources to produce capital ships. A quick jump to a low sec station, is party time and the iskies roll on in. I really think that was a big part of blob warfare. Capital ship operation and purchase does not rely on the space where they are used for the most part.

So quite right. What is needed is more PvP space reliance on carebears. Let carebears be carebears, but if they want to really get into it, should they not be welcomed into low and preferably nullsec to literally build empires? This way they are the core, and the combatants are the security, or in a more villainous tone, The military recruits industry people to fuel the empire.

This is one of those areas where my personal experience is lacking. I never got involved with the industry side of things in nullsec. I bought stuff in highsec and moved my assets around in my carrier. All I got from low and null from my time in alliances was NPC bounty farming?

So in terms of resource development, here is a strange one. What if the materials were tweaked again to increase reliance on the null security industry? Yeah, bigger ships to require bigger materials, but there has to be some way to get pvp corps and alliances to have an industrial base plus a way to get them out there.

Ugh.... tangled web. Back to the thread and to keep myself from getting too complex. Localize war declarations, and make some sweet honeypot systems in highsec to encourage smaller corps to dec each-other. Reduce grief play in favour of criminal play by bringing in some criminal undercurrent to highsec. As result, the low sec statuses lose more access that is hard to fix, but have criminal markets, etc as alternatives to prevent it from removing serious criminal play while adding more depth.

Teckos Pech wrote:


Indeed, there were plenty of carebears when suicide ganking was much easier and you could even make money simply from the insurance alone. There were plenty of carebears when can flipping was a thing. Carebears, IMO, do NOT need a voice as most of them are clueless about what is going on in the wider game. This is why so damn many of them die in Burn Jita/Amarr events. Why so many died during the ice interdiction and Hulkaggedon. They logged in and ignorantly made themselves great big targets...often in completely gimped fits when it came to mining fits for tanking. CCP even buffed tanks for mining ships and they still sit there in dumb fits and die.

And to be clear, I don't hate carebears in the game. That they want to play the game their way is fine...but it is a MMO/sandbox style game and that means they cannot seal themselves in a bubble from all other player interactions.


And that is why I get so heated about these discussions. My original foray into any leadership part of eve was while I was still fairly newb into eve. Being part of a corp and alliance that always ended up in war decs, people I knew and players were getting Jaded. I never found them an issue. Reason?

I like to learn game mechanics before devoting myself to play. I ask questions, but prefer to not be told just how to do it. If just told, I don't learn the actual concepts and mechanics. So right off the back, I had a grasp of all the modules, fittings and tactics. Spent a week checking that stuff out. So when my first AWOX experience occured, I was ready. I quickly plugged in short SP skills, got myself a tackle jam griffin fitted up, and off to counter the AWOX.

So a couple weeks old, I as an industry noob, tackled and jammed a superior firepower ship. I did not care about losing the cheap ship, I would make sure corpies reimbursed me. Cause of that extremely cheap griffin and fit that took no SP to fly, I caught and we killed an AWOXer. Win for us. Mentality in my head that eve victories are what you make them, and it doesn't take much SP to counter.

From there, I developed a reputation with a fairly large base of carebears. I got nominated without a say in the matter to lead an alliance, and then formed a private elite corp. All based on my different approach to highsec lifestyle and the opinion that a victory is your goal, not a killboards. Over the years, I taught many jaded people how to counter ganks, and low cost/low SP war dec counters. Didn't get kills, but when the war dec is retracted after a day without a loss, that is for me and those industry carebears, a win. hulkageddon? We mined!

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kaarous Aldurald
Black Hydra Consortium.
#277 - 2015-10-13 22:14:33 UTC
Teckos Pech wrote:

And to be clear, I don't hate carebears in the game. That they want to play the game their way is fine...but it is a MMO/sandbox style game and that means they cannot seal themselves in a bubble from all other player interactions.



"Not defending myself" is in no ways a real playstyle. But not only has their decade of whining functionally turned it into one, but one that CCP feels needs defending more than actual gameplay, by all appearances.

Do I hate that? You bet i do.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Paul Pohl
blue media poetry
#278 - 2015-10-14 03:35:43 UTC
Salvos Rhoska wrote:


Youve misread and misquoted..


no I didnt
Jonah Gravenstein
Machiavellian Space Bastards
#279 - 2015-10-14 04:34:49 UTC  |  Edited by: Jonah Gravenstein
Paul Pohl wrote:
Salvos Rhoska wrote:


Youve misread and misquoted..


no I didnt
Get used to it, Salvos can get quite vexed when people don't agree with him.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Omar Alharazaad
New Eden Tech Support
#280 - 2015-10-14 08:58:46 UTC
Oh my.
I don't even know where to start.

*hucks a dart at the board*

Shooting -10's!
Can't be arsed most of the time.
If I'm in space I'm either suspect and occupied with taking things that other people believe to be theirs, or I'm hunting a war target.
In either case it's a true waste of my time to chase after a criminal thrasher, catalyst, shuttle or pod I happen to pass by. In the latter two cases I actually lose money if I do due to ammo costs. Plus it kinda gives me a warm fuzzy to pass through the systems they operate in and watch local blow up (and a goodly portion of the grid).

Wardeccing NPC corps!
While it does sound fun, I do actually believe that the carebears should be allowed to grow fat and juicy in relative peace so long as they exercise reasonable caution and don't expect the benefits of playing the big boy game.
Being that I've noticed that amongst corps that we dec there's usually about 10% of the membership that jumps corp before the war even goes live, I can only imagine this effect being amplified in NPC corps.

I had more, but I ran out of cares.
Will simply end this by stating that I actually agree with what Lucas said.
O.O

Come hell or high water, this sick world will know I was here.