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I'm worried for the future of CODE and EVE online.

First post
Author
La Rynx
School of Applied Knowledge
Caldari State
#221 - 2015-10-12 22:58:00 UTC  |  Edited by: La Rynx
Jonah Gravenstein wrote:

CODE., with 1 historical exception, keep their shenanigans pretty much ingame; they certainly have never advocated threats of real life harassment and violence unto other players, nor do they laugh about it.


Thats bullcrap, hefty bullcrap...
This historical case, was not the first one, but one of the worst.
On minerbumping, code bragged how others continue with that stuff.

That was the main reason, why i despise code and the members so deeply.
Also code did not learn and celebrated those rightfully banned pricks as "heroes".

Next was AT12, where code pisssed at the CCP moderators.
Not only they silently pisssed of during the tournament, they tried hard to invent stories why they wouldn't appear and called AT unimportant and irrellevant.
what code won that time, was the title "the most pathetic wimsical liars and waanabees, the shame of the eve playerbase".

code is strong in lying.
Always -10?
no, i have seen codies dealing with tags to "repair" their standings.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Utremi Fasolasi
La Dolce Vita
#222 - 2015-10-12 23:30:56 UTC
baltec1 wrote:
Salvos Rhoska wrote:



Excuse me? What? How do you accidentally get CONCORDed?


Chase someone through lowsec, don't see the system, shoot ship and boom, Concordokken

Forget you are in highsec and boom, Concordokken.

Don't realize the war is over and boom, Concordokken

Adorable newbee targets another player and shoot and boom, Concordokken

Target someone to scan but hit the point and boom, Concordokken

Miners drones go skynet on someone and boom, Concordokken.

The list of ways you can **** up is endless. These are the people you have just nerfed.



I wonder why did the original phrase coiner choose to say Concordokken and not Concordouken?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#223 - 2015-10-12 23:59:02 UTC  |  Edited by: Scipio Artelius
Anize Oramara wrote:
Scipio Artelius wrote:
Anize Oramara wrote:
Also, what's the average alts per player number again? Almost 2 right? I know I have an alt account. I can see nullsec guys having more. You got your super alt (with 2 cyno/PI toons), you got your main (with 2 cyno/PI toons) and you might have an incursion alt, again with PI/Cyno toons. Replace one of the cyno toons with a FW alt of course. Convert some of those into ishtar alts, add another account and yey, almost no cost you weren't paying anyways. At worst your upkeep in terms of monthly subs is maybe double what I'm paying. If you graduate those isktars into carriers you'd cover that pretty easily and then some.

Almost 2/3 of the player base has just one account. Of course, that doesn't exclude alts, but the alt accounts seems to be less than we often assume.

Would you say Null sec players tend to have more while Hi sec players tend to have less?

I don't know. We don't have access to that data.

I can have an opinion on that, but my opinion is no more relevant than anyone else's, so hardly worth anything at all.

We do know that the blanket statement the average number of alts is 2 per player is not correct, that's if your counting alts as separate accounts.
Loutro Fift
Hoplite Brigade
Ushra'Khan
#224 - 2015-10-13 00:47:49 UTC
Been on EVE 3 months.


Yes, losing your ship the first few times you venture into lo / null sucks. It makes you risk averse and feeling powerless. "How long must I wait to be able to kill?!"

It also generates a deep burning desire to skill up, ISK up and **** up those who podded. me.

I am keeping a list....

As a new player, I find CODE laughable. Shooting unarmed civilians does not make you a warrior. Once you become predictable...you lose your edge.

What was, could be or should be...irrelevant. Work with what you have.

I am making EVE what I want it to be. Use PI to create my financial wealth to buy the tools I need to wage war.

Anize Oramara
WarpTooZero
#225 - 2015-10-13 01:32:00 UTC  |  Edited by: Anize Oramara
Scipio Artelius wrote:
Anize Oramara wrote:
Scipio Artelius wrote:
Anize Oramara wrote:
Also, what's the average alts per player number again? Almost 2 right? I know I have an alt account. I can see nullsec guys having more. You got your super alt (with 2 cyno/PI toons), you got your main (with 2 cyno/PI toons) and you might have an incursion alt, again with PI/Cyno toons. Replace one of the cyno toons with a FW alt of course. Convert some of those into ishtar alts, add another account and yey, almost no cost you weren't paying anyways. At worst your upkeep in terms of monthly subs is maybe double what I'm paying. If you graduate those isktars into carriers you'd cover that pretty easily and then some.

Almost 2/3 of the player base has just one account. Of course, that doesn't exclude alts, but the alt accounts seems to be less than we often assume.

Would you say Null sec players tend to have more while Hi sec players tend to have less?

I don't know. We don't have access to that data.

I can have an opinion on that, but my opinion is no more relevant than anyone else's, so hardly worth anything at all.

We do know that the blanket statement the average number of alts is 2 per player is not correct, that's if your counting alts as separate accounts.

Found it: https://www.reddit.com/r/Eve/comments/3j7nso/at_least_we_know_how_many_alts_there_are/

Quote:
The lower bound is 1.35 and the upper bound is 1.65, putting the mid point at 1.50, which has been pretty stable for the past decade or so.


A couple interesting threads here and there but that's the only solid numbers I could find. Nothing regarding null vs HS.

Still with null requiring more alts in general, the best bet is that null sec has more alts, if not accounts. (Cyno alts, PI alts, HS alts like incursions, missions, Scout alts, Super alts (might change with citadels), spy alts, FW alts.

Those of course arent limited to NS characters of course, I kinda have a FW alt that I never use and theres trade alts.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Amanda Rekenwhith
Safeties On Red
#226 - 2015-10-13 01:38:03 UTC
La Rynx wrote:
Jonah Gravenstein wrote:

CODE., with 1 historical exception, keep their shenanigans pretty much ingame; they certainly have never advocated threats of real life harassment and violence unto other players, nor do they laugh about it.


Thats bullcrap, hefty bullcrap...
This historical case, was not the first one, but one of the worst.
On minerbumping, code bragged how others continue with that stuff.

That was the main reason, why i despise code and the members so deeply.
Also code did not learn and celebrated those rightfully banned pricks as "heroes".

Next was AT12, where code pisssed at the CCP moderators.
Not only they silently pisssed of during the tournament, they tried hard to invent stories why they wouldn't appear and called AT unimportant and irrellevant.
what code won that time, was the title "the most pathetic wimsical liars and waanabees, the shame of the eve playerbase".

code is strong in lying.
Always -10?
no, i have seen codies dealing with tags to "repair" their standings.


CODE creates Hi-Sec content in a dull and mostly meaningless vacuum.

You're welcome.

For dessert we're offering humble pie.  Would you like some after you're done eating crow?

Caleb Seremshur
Commando Guri
Guristas Pirates
#227 - 2015-10-13 01:47:04 UTC
Re: the reply about null/low running incursions

This is still people in space doing something rather than spinning in station. It's up to their frenemies to go crash the party however. One thing that comments like yours and mine predicate upon is the notion that people aren't engaging in combat for fun and profit. I think that nornally it's either one or the other but rarely the two combined - in low and null.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#228 - 2015-10-13 01:53:05 UTC
Amanda Rekenwhith wrote:
CODE creates Hi-Sec content in a dull and mostly meaningless vacuum.

You're welcome.
Honest question, since CODE's content creation is mostly self serving, why would anyone not in CODE thank CODE for it?
Teckos Pech
Hogyoku
Goonswarm Federation
#229 - 2015-10-13 02:05:37 UTC
Loutro Fift wrote:
Been on EVE 3 months.


Yes, losing your ship the first few times you venture into lo / null sucks. It makes you risk averse and feeling powerless. "How long must I wait to be able to kill?!"


Immediately...get some friends, or join a corp, go shoot them. If you are going to go the solo route, good luck.

Quote:
As a new player, I find CODE laughable. Shooting unarmed civilians does not make you a warrior. Once you become predictable...you lose your edge.


Actually CODE. provides a valuable service, much like a wolf or other predator will cull the weak and sickly from the herd, CODE culls the inattentive and even outright dumb from HS herd...or at least blows their stuff up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Paul Pohl
blue media poetry
#230 - 2015-10-13 02:06:05 UTC
Salvos Rhoska wrote:
[quote=Anize Oramara]Regarging
Being part of an NPC corps is just an empty, meaningless label, for one reason and one reason alone.
Wardec immunity.
How is that a good thing, in any way


as someone who has come back to the game after many years, the one thing I noticed immediately was the number of numpties hanging around the training school, offering to duel - 'yeah great, I'll fight your battlecruiser with my Ibis' - your suggestion that new players should not have to go through the formality of an invitation before being blown up and/or podded is simply daft
Paul Pohl
blue media poetry
#231 - 2015-10-13 02:10:34 UTC
Sibyyl wrote:

Anize Oramara wrote:
Regarging the wardeccing of NPC corps, what you're effectively doing is removing the one last 'safe' place available to many players. You are forcing a playstyle on to them, you are removing the sand form their sandbox, etc.


This is the intent. EVE should not have any safe places, period. Nothing you achieve should come without the risk of resistance and aggression from another player.



well it doesn't, does it

a brief glance at dotlan shows me that Jita - rated as 1.0 - is the most violent place in the eve universe
Teckos Pech
Hogyoku
Goonswarm Federation
#232 - 2015-10-13 02:12:45 UTC
Paul Pohl wrote:
Sibyyl wrote:

Anize Oramara wrote:
Regarging the wardeccing of NPC corps, what you're effectively doing is removing the one last 'safe' place available to many players. You are forcing a playstyle on to them, you are removing the sand form their sandbox, etc.


This is the intent. EVE should not have any safe places, period. Nothing you achieve should come without the risk of resistance and aggression from another player.



well it doesn't, does it

a brief glance at dotlan shows me that Jita - rated as 1.0 - is the most violent place in the eve universe


Jita is 0.9.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jonah Gravenstein
Machiavellian Space Bastards
#233 - 2015-10-13 02:15:45 UTC  |  Edited by: Jonah Gravenstein
La Rynx wrote:
Jonah Gravenstein wrote:

CODE., with 1 historical exception, keep their shenanigans pretty much ingame; they certainly have never advocated threats of real life harassment and violence unto other players, nor do they laugh about it.


Thats bullcrap, hefty bullcrap...
This historical case, was not the first one, but one of the worst.
On minerbumping, code bragged how others continue with that stuff.
Bonus rooms were the exception Roll, arguably even that was in an Eve context.

Quote:
Next was AT12, where code pisssed at the CCP moderators.
Not only they silently pisssed of during the tournament, they tried hard to invent stories why they wouldn't appear and called AT unimportant and irrellevant.
what code won that time, was the title "the most pathetic wimsical liars and waanabees, the shame of the eve playerbase".
TIL that the alliance tournament takes place outside of the Eve universe.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#234 - 2015-10-13 02:16:38 UTC
Anize Oramara wrote:

Found it: https://www.reddit.com/r/Eve/comments/3j7nso/at_least_we_know_how_many_alts_there_are/

Quote:
The lower bound is 1.35 and the upper bound is 1.65, putting the mid point at 1.50, which has been pretty stable for the past decade or so.


A couple interesting threads here and there but that's the only solid numbers I could find. Nothing regarding null vs HS.

Still with null requiring more alts in general, the best bet is that null sec has more alts, if not accounts. (Cyno alts, PI alts, HS alts like incursions, missions, Scout alts, Super alts (might change with citadels), spy alts, FW alts.

Those of course arent limited to NS characters of course, I kinda have a FW alt that I never use and theres trade alts.

Yes, that's the data CCP Quant posted recently.

As you note, nothing on the distribution of alt accounts between HS and null and we don't really know that null requires more alts in general.

We can assume that, but we don't have a way to validate those opinions at the moment, other than personal experience, which can be very limited.
Giaus Felix
Doomheim
#235 - 2015-10-13 02:20:15 UTC  |  Edited by: Giaus Felix
Paul Pohl wrote:
as someone who has come back to the game after many years, the one thing I noticed immediately was the number of numpties hanging around the training school, offering to duel - 'yeah great, I'll fight your battlecruiser with my Ibis' - your suggestion that new players should not have to go through the formality of an invitation before being blown up and/or podded is simply daft
If you see this happening in any of the assigned rookie systems, take note of their names and report them to CCP.

CCP do not take kindly to people taking advantage of newbies ignorance about game mechanics within the specified systems linked above. Outside of those systems everybody is fair game.

I came for the spaceships, I stayed for the tears.

Amanda Rekenwhith
Safeties On Red
#236 - 2015-10-13 02:29:15 UTC
Never fired a shot in a rookie system myself. Although I do recruit new pilots to CODE from time to time as new gank agents. No scamming, just letting them know there's an option other than Player vs Asteroid out there.

For dessert we're offering humble pie.  Would you like some after you're done eating crow?

Paul Pohl
blue media poetry
#237 - 2015-10-13 02:33:55 UTC
Teckos Pech wrote:


Jita is 0.9.


regardless, the point remains
Paul Pohl
blue media poetry
#238 - 2015-10-13 02:49:02 UTC
Giaus Felix wrote:
Paul Pohl wrote:
as someone who has come back to the game after many years, the one thing I noticed immediately was the number of numpties hanging around the training school, offering to duel - 'yeah great, I'll fight your battlecruiser with my Ibis' - your suggestion that new players should not have to go through the formality of an invitation before being blown up and/or podded is simply daft
If you see this happening in any of the assigned rookie systems, take note of their names and report them to CCP.

CCP do not take kindly to people taking advantage of newbies ignorance about game mechanics within the specified systems linked above. Outside of those systems everybody is fair game.


yeah point taken - but it was some kind of recruiting/initiation thing - I spoke to one of them doing it, and apparently they had to get five kills to move onto some other activity within the corps - and they seemed happy enough, so I shan't bother with reporting it

but regardless - my point was more about the why this suggestion allowing wardecs on NPC corps is flawed
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#239 - 2015-10-13 03:10:48 UTC  |  Edited by: Scipio Artelius
derp
Markus Reese
Deep Core Mining Inc.
Caldari State
#240 - 2015-10-13 04:18:31 UTC  |  Edited by: Markus Reese
Loutro Fift wrote:
Been on EVE 3 months.


Yes, losing your ship the first few times you venture into lo / null sucks. It makes you risk averse and feeling powerless. "How long must I wait to be able to kill?!"

It also generates a deep burning desire to skill up, ISK up and **** up those who podded. me.



You would like this old trailer

Causality

What you state about "waiting to get the kill" is days from the start. Join up with others and counter... If people wanted to. Problem is, the game environment doesnt encourage that. If you got every gank victim together and came up with a plan, the SP,wouldnt matter, tactics and planning combined with sheer numbers would permacamp the CODE toons. Doesnt take much to assist in a fight. DPS should come second when starting out. Every person when they start is bottom rung.

If Veterans would take the time to consider these, that would change the game. Right now, most play the press F1 alpha or solo gang. Rookies helping with tackle, ewar and neuts turn tide. This of course all on the understanding is no fair fight :D but even large fights....
Amanda Rekenwhith wrote:

CODE creates Hi-Sec content in a dull and mostly meaningless vacuum.

You're welcome.


Content nobody cares about is not content. Is like the hole in a donut. When people talk donuts, the hole is undoubtedly discussed. But there are good, and often better donuts because not having the hole makes for a filling experience.

From experience, I find more content in highsec, even part of the NPC corp right now than what I got out in null for a couple of years. Strange how play options and social interacting in an MMO does that. Only reason I know or even care enough to discuss CODE is I think it has created a negative NPE that is detrimental to the full playerbase. Probably drives away as many potential good pvpers as it does carebears, if not more. Most vocal part of eve pvp right now is high SP players killing nubs. Think that is going to get people who want a challenge to sign up?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.