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I'm worried for the future of CODE and EVE online.

First post
Author
Vic Jefferson
Stimulus
Rote Kapelle
#201 - 2015-10-12 17:28:41 UTC
Syn Shi wrote:
1) Code targets players who choose to not play their way.


Anyone who is logged in and undocked has consented to pvp, therefore there are none that do not play 'their' way.

Kaarous Aldurald wrote:
Just like it killed Ultima Online too. Apparently that's what you people want to have happen to EVE Online, too. But I already knew that, carebears are like locusts, they kill a game then they move on and try to kill more games.


There will (hopefully) never be a better textbook example of why predators are needed to make gameplay interesting, meaningful, and worthwhile.


The problem with all the latest null changes is that they do not make it better to live there, just move convenient and necessary for the powers that be to fill systems with people. As long as hisec remains the king of accessible, available, and good income streams, all other areas will remain asphyxiated in terms of content creation, which means all the antagonist type players have no where to go besides HiSec. Maybe you can't force the real bear types to ever leave hisec, fine, but that doesn't meant that the current monopoly it has on risk-free income needs to be preserved, because quite frankly that is the root issue of so many of the game's ills.

Vote Vic Jefferson for CSM X.....XI.....XII?

Deck Cadelanne
CAStabouts
#202 - 2015-10-12 17:38:14 UTC
I'm going back to the OP and trying to summarize and respond constructively:

Caleb Seremshur wrote:
wall-o-text


I tried a paragraph-by-paragraph summary, and it seems to me the gist of your post is:

"EVE is getting 'dumbed down' in response to CODE bashing on highsec which makes newer players leave so CCP keeps nerfing the griefing and ganking aspects of play, highsec players are fat dumb and lazy, PVP sucks and nobody can be bothered, nullsec stagnation something something, Goons are really good at what they do and are driving people out of nullsec and out of the game."

It strikes me that the actions of certain player groups have resulted in much of the stagnation you complain of. It also strikes me that criticizing CCP attempts to change the game in ways that might break that stagnation are, at best, counter-productive.

If the sandbox has become boring and no one wants to play in it anymore, there really are only three strategic options:

1. Start over. New sand, new box. Maybe people will come play. Maybe not.

2. Shake the box up really hard...but a lot of folks who built castles are going to get mad and leave.

3. Beat the bigger meaner kids on the head so more smaller newer kids can come play. The bigger meaner kids will, of course, complain bitterly.

So far it seems CCP has been selectively choosing option 3, maybe because options 1 and 2 appear to be way too risky commercially.

What would you suggest instead?

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

BirdStrike
Doomheim
#203 - 2015-10-12 17:45:35 UTC
The big issue with changing NPC corps will be the law of unintended consequences.

The first group of NPC huggers are casual players. They don't give a trit about your desire for content, they just want to log in and do whatever makes them happy, and clearly thats not dealing with emo toxic comminity members ranting on chat, ts, or expecting everyone to feed them content. Force them out against their will and they will simply quit EVE. And we are probably talking a big chunk of sub money for CCP to lose.

The next group is probably as big if not bigger than the first. Thats all the carebear and utility alts belonging to null/lowsec residents who want to be able to do whatever they do in peace. Removed from npc corps chances are they will unsub most of those accounts.

The final group is all the lost souls who nobody wants in a corp because they are noobs, retards, thieves and scammers.

So just ejected everyone really benefits nobody but a select minority of the playerbase who just want to be able to wardec and fight anyone they choose, anywhere.

I find it unlikely that CCP will make such a radical change to satisfy such a small group.

Like it or not, carebears pay CCP's bills. If you are expecting radical change to suit a small minority of whiny gangbangers you're wasting your time.

I'd love to see highsec in anarchy for the lulz, but CCP isn't about to let us bbq the cashcow.

Deck Cadelanne
CAStabouts
#204 - 2015-10-12 17:53:30 UTC
Vic Jefferson wrote:


There will (hopefully) never be a better textbook example of why predators are needed to make gameplay interesting, meaningful, and worthwhile.


The problem with all the latest null changes is that they do not make it better to live there, just move convenient and necessary for the powers that be to fill systems with people. As long as hisec remains the king of accessible, available, and good income streams, all other areas will remain asphyxiated in terms of content creation, which means all the antagonist type players have no where to go besides HiSec. Maybe you can't force the real bear types to ever leave hisec, fine, but that doesn't meant that the current monopoly it has on risk-free income needs to be preserved, because quite frankly that is the root issue of so many of the game's ills.



Perhaps a constructive solution looks something like:

Buff nullsec PVE value while seriously nerfing highsec earning potential but remove sov as a mechanic from the game. Build whatever you like wherever you like but be prepared to defend it.

I would argue that a major overhaul to the whole concept of sov is necessary for that to have the intended effect. If you move all the riches out to null where it will simply be monopolized by the current powers-that-be, that probably kills the game just as surely as the slow strangulation-by-stagnation we have now is doing it.

A "starter zone" of *relative* safety is a must. Anyone who thinks otherwise has no commercial sense whatsoever. But there should be no rewards for camping in that zone.

Damn dude...why didn't you get elected to CSM? I voted for you...

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Jenn aSide
Soul Machines
The Initiative.
#205 - 2015-10-12 18:18:36 UTC
Vic Jefferson wrote:


There will (hopefully) never be a better textbook example of why predators are needed to make gameplay interesting, meaningful, and worthwhile.


Very many of us who PVE as our main thing understand that (don't let this vocal forum "nerf gankers especially CODE" minority fool you). That's the divide in the PVE community, those that get it (and thus aren't afraid of PVP or even unwanted PVP but rather see that as a challenge to be defeated or better yet,. ignored), and those that don't (and thus see pvp as an intrusion that should be 'legislated away' by the powers that be rather than confronted and overcome individually).

The funny thing is that of the 2 sides, one gets focused on by the gankers because of their mentality, while the other gets ignored (making gankers even less of a concern). It astounds me how they can just 'not get it' so hard that they'd rather be victims of the people they hate than choose a path free from such victimization.
Salvos Rhoska
#206 - 2015-10-12 18:22:01 UTC  |  Edited by: Salvos Rhoska
BirdStrike wrote:
I find it unlikely that CCP will make such a radical change to satisfy such a small group.

Like it or not, carebears pay CCP's bills. If you are expecting radical change to suit a small minority of whiny gangbangers you're wasting your time.

I'd love to see highsec in anarchy for the lulz, but CCP isn't about to let us bbq the cashcow.


I agree entirely.

But I'm an optimist, as well as a realistic.

Its doable. Its possible. It can happen.
Imo its exactly the kind of rejuvenation this game needs.
The diaspora/exodus of players out of NPC corps into the rest of EVE would re-invigorate the game and its community enormously.
Kaarous Aldurald
Black Hydra Consortium.
#207 - 2015-10-12 18:23:13 UTC
Jenn aSide wrote:

The funny thing is that of the 2 sides, one gets focused on by the gankers because of their mentality, while the other gets ignored (making gankers even less of a concern). It astounds me how they can just 'not get it' so hard that they'd rather be victims of the people they hate than choose a path free from such victimization.


My theory is that carebear is a mental illness. It pretty much explains all of it, the self defeating, contradictory actions, the persecution complexes, the outbursts of rage against observable reality.

I mean, if they get to try and headshrink us and claim we're all socio/psychopaths, the least I can do is point out they're all malignant narcissists with inferiority complexes.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#208 - 2015-10-12 18:54:44 UTC
Kaarous Aldurald wrote:
Jenn aSide wrote:

The funny thing is that of the 2 sides, one gets focused on by the gankers because of their mentality, while the other gets ignored (making gankers even less of a concern). It astounds me how they can just 'not get it' so hard that they'd rather be victims of the people they hate than choose a path free from such victimization.


My theory is that carebear is a mental illness. It pretty much explains all of it, the self defeating, contradictory actions, the persecution complexes, the outbursts of rage against observable reality.

I mean, if they get to try and headshrink us and claim we're all socio/psychopaths, the least I can do is point out they're all malignant narcissists with inferiority complexes.




Thank God I'm not in your unit, Niedermeyer.

Bring back DEEEEP Space!

Nevyn Auscent
Broke Sauce
#209 - 2015-10-12 18:55:23 UTC  |  Edited by: Nevyn Auscent
Deck Cadelanne wrote:


Perhaps a constructive solution looks something like:

Buff nullsec PVE value while seriously nerfing highsec earning potential but remove sov as a mechanic from the game. Build whatever you like wherever you like but be prepared to defend it.

I would argue that a major overhaul to the whole concept of sov is necessary for that to have the intended effect. If you move all the riches out to null where it will simply be monopolized by the current powers-that-be, that probably kills the game just as surely as the slow strangulation-by-stagnation we have now is doing it.

A "starter zone" of *relative* safety is a must. Anyone who thinks otherwise has no commercial sense whatsoever. But there should be no rewards for camping in that zone.

Damn dude...why didn't you get elected to CSM? I voted for you...

Nullsec PvE already is well ahead of highsec PvE.
They are just posting BS numbers. The 50 mil on lvl 3's was not a shitfit Mach and a month old character. It was a fully faction fit Mach flown by a very very experienced player who knew his missions inside and out, who used blitzing techniques that aren't actually long term sustainable. (people trying them have gotten their standings shot in short order and had to use slower earning to rebuild them). And a very good string of missions to go with that.
CCP Devs have outright said this on these forums in the past in response to some of these complaints.

They just like to carebear in high for the same reasons most people 'carebear'. Because we want some quiet time where we aren't madly looking over our shoulder every second. But want to force everyone else in high to come and be targets for them when they want to shoot people.
Teckos Pech
Hogyoku
Goonswarm Federation
#210 - 2015-10-12 18:57:36 UTC
Kaarous Aldurald wrote:
roberts dragon wrote:

the future of code reminds me of runescape when they stopped the gankers seal clubbing players , the player base did shrink a lot but game was is still going strong today moral there .


The playerbase back then shrank 40% in a matter of weeks. In fact, Runescape is so desperate that they are opening a full time PvP server. Too little too late, of course.

So be honest. It killed the game.

Just like it killed Ultima Online too. Apparently that's what you people want to have happen to EVE Online, too. But I already knew that, carebears are like locusts, they kill a game then they move on and try to kill more games.



Just one more nerf to HS ganking and everything will be wonderful. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#211 - 2015-10-12 19:02:43 UTC
Nevyn Auscent wrote:
They just like to carebear in high for the same reasons most people 'carebear'. Because we want some quiet time where we aren't madly looking over our shoulder every second. But want to force everyone else in high to come and be targets for them when they want to shoot people.

When I am in highsec I want to just dunk some carebears who don't look over their shoulder. So it seams both of us get what they want and content is created. I don't see a problem here.
Anize Oramara
WarpTooZero
#212 - 2015-10-12 19:18:07 UTC  |  Edited by: Anize Oramara
Nevyn Auscent wrote:
Deck Cadelanne wrote:


Perhaps a constructive solution looks something like:

Buff nullsec PVE value while seriously nerfing highsec earning potential but remove sov as a mechanic from the game. Build whatever you like wherever you like but be prepared to defend it.

I would argue that a major overhaul to the whole concept of sov is necessary for that to have the intended effect. If you move all the riches out to null where it will simply be monopolized by the current powers-that-be, that probably kills the game just as surely as the slow strangulation-by-stagnation we have now is doing it.

A "starter zone" of *relative* safety is a must. Anyone who thinks otherwise has no commercial sense whatsoever. But there should be no rewards for camping in that zone.

Damn dude...why didn't you get elected to CSM? I voted for you...

Nullsec PvE already is well ahead of highsec PvE.
They are just posting BS numbers. The 50 mil on lvl 3's was not a shitfit Mach and a month old character. It was a fully faction fit Mach flown by a very very experienced player who knew his missions inside and out, who used blitzing techniques that aren't actually long term sustainable. (people trying them have gotten their standings shot in short order and had to use slower earning to rebuild them). And a very good string of missions to go with that.
CCP Devs have outright said this on these forums in the past in response to some of these complaints.

They just like to carebear in high for the same reasons most people 'carebear'. Because we want some quiet time where we aren't madly looking over our shoulder every second. But want to force everyone else in high to come and be targets for them when they want to shoot people.

Well no, actually those numbers are decently accurate. You're either ignorant or purposefully lying (like that one guy in the T3 nerf thread). The truth is I can make around 200m/h for as long as I want without the need for a mission pulling alt. However I can only realistically do it on one character at a time or I start making mistakes, losing (expensive) burner ships and the character needs to have a super focused 2year-ish skill training or 3years focused on PvE skill training for the most part or he's not going to get nearly that much. Also it's only doable in very specific place(s) for a very specific corp or you're lopping off another 50mill/h because of having to go 6-7 jumps instead of 2. Other corps also don't have the volume of demand for their products.

In NS just skill a few alt accounts into AFK isktars, taking what 6 months? And you're making 200 mill no probs. However you can do that indefinitely, no random elements, no LP, and safe as a bug in a rug coz you're in deep, DEEP null with blues a good 20 jumps in every direction and oh hay, CCP was kind enough to recently nerf wormhole access to your afk behind. Add more alts or upgrade them to carriers and you're doing double what you were doing, still AFK, still safe.

Oh and 90% of what they're making in null? Pure isk. Missions near enough breaks even with isk/LP so you're not actually generating much in the way of isk.

Been there, done that.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Deck Cadelanne
CAStabouts
#213 - 2015-10-12 19:32:09 UTC
Anize Oramara wrote:
Well no, actually those numbers are decently accurate. You're either ignorant or purposefully lying (like that one guy in the T3 nerf thread). The truth is I can make around 200m/h for as long as I want without the need for a mission pulling alt. However I can only realistically do it on one character at a time or I start making mistakes, losing (expensive) burner ships and the character needs to have a super focused 2year-ish skill training or 3years focused on PvE skill training for the most part or he's not going to get nearly that much. Also it's only doable in very specific place(s) for a very specific corp or you're lopping off another 50mill/h because of having to go 6-7 jumps instead of 2. Other corps also don't have the volume of demand for their products.

In NS just skill a few alt accounts into AFK isktars, taking what 6 months? And you're making 200 mill no probs. However you can do that indefinitely, no random elements, no LP, and safe as a bug in a rug coz you're in deep, DEEP null with blues a good 20 jumps in every direction and oh hay, CCP was kind enough to recently nerf wormhole access to your afk behind. Add more alts or upgrade them to carriers and you're doing double what you were doing, still AFK, still safe.

Oh and 90% of what they're making in null? Pure isk. Missions near enough breaks even with isk/LP so you're not actually generating much in the way of isk.

Been there, done that.


That's why I'm saying that if you move all the ISK faucets (incentive) into null in order to push the playerbase out of highsec you need to radically revamp sov mechanics (barrier) for that to work.

The other big helper would be to force movement through resource depletion. Moon goo runs out then a "new deposit" is discovered...on another moon in a totally different region. Etc.

It strikes me that this was not designed as a game to be played AFK...players exploited the system in order to do so. Nothing wrong with changing that.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Jenn aSide
Soul Machines
The Initiative.
#214 - 2015-10-12 19:51:11 UTC
Anize Oramara wrote:

Well no, actually those numbers are decently accurate. You're either ignorant or purposefully lying (like that one guy in the T3 nerf thread). The truth is I can make around 200m/h for as long as I want without the need for a mission pulling alt. However I can only realistically do it on one character at a time or I start making mistakes, losing (expensive) burner ships and the character needs to have a super focused 2year-ish skill training or 3years focused on PvE skill training for the most part or he's not going to get nearly that much. Also it's only doable in very specific place(s) for a very specific corp or you're lopping off another 50mill/h because of having to go 6-7 jumps instead of 2. Other corps also don't have the volume of demand for their products.

In NS just skill a few alt accounts into AFK isktars, taking what 6 months? And you're making 200 mill no probs. However you can do that indefinitely, no random elements, no LP, and safe as a bug in a rug coz you're in deep, DEEP null with blues a good 20 jumps in every direction and oh hay, CCP was kind enough to recently nerf wormhole access to your afk behind. Add more alts or upgrade them to carriers and you're doing double what you were doing, still AFK, still safe.


This is how bad bias is (in this case, a deep prejudice against null sec), in that it makes people post dumb things. I notice how you failed to mention that too match that 200 mil per hour you are making in high sec protected by CONCORD with a frigate sized ship blitzing burners you need 4 characters in faction or tech2 cruisers and spend 4 times as much in overhead (1 plex/1.2 bil or 15 bucks cash vs 4 plex/4.8 bil or 60 buck cash).

Congrats, you just matched highsec income but it just takes your 4 times as long to break even, while hoping that no one rolls a wormhole into your ratting system negating your Intel channels and dunking your 800 million isk worth of afktars.
Brian Harrelstein
Science and Trade Institute
Caldari State
#215 - 2015-10-12 19:56:04 UTC
How this got to 11 pages, I'll never know...

I'm not worried about CODE in the slightest. We haven't even gotten confirmation that a broken dialog bog on Sisi even means that they're going to make this change on TQ. For all we know, they put that in there for performance reasons, as its not the same hardware as TQ.

Even if they do plan on nuking hyperdunking, CODE will just go back to using 25 man fleets like they did before hyperdunking even existed.
Deck Cadelanne
CAStabouts
#216 - 2015-10-12 20:04:52 UTC
So maybe we need to "reinvigorate" EVE is something like:

1. Better NPE

2. Less security (everywhere)

3. Conflict drivers

So how about this for starters:

4. Shrink highsec to literally a handful of systems that basically only host the starter systems and tutorial mission arcs. Make highsec very safe from involuntary player interaction but very unappealing in terms of residency (e.g. no ISK faucets).

5. Get rid of sov entirely. Everything that is not highsec = nullsec. Scatter NPC stations to eliminate any concept of "perfect security" for null dwellers. Build anything anywhere but if you can't defend it, kiss it goodbye. Keep wormholes as the random "SURPRISE!" factor. In fact, make them spawn more frequently.

6. Make resources ephemeral. Moons get mined out and new deposits are "discovered" on distant moons. Mine all the roids day after day and the yields drop to zero while they go up somewhere else. Kill all the rats day after day and the bounties degrade to zero while they go up somewhere else.

I just keep thinking it is only so difficult because so many (players and maybe devs as well) are clinging desperately to concepts that used to work but really don't anymore and aren't really thinking about what could work *better* while accepting that perfect isn't achievable and change is the only real constant...

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Anize Oramara
WarpTooZero
#217 - 2015-10-12 20:24:23 UTC  |  Edited by: Anize Oramara
Jenn aSide wrote:
Anize Oramara wrote:

Well no, actually those numbers are decently accurate. You're either ignorant or purposefully lying (like that one guy in the T3 nerf thread). The truth is I can make around 200m/h for as long as I want without the need for a mission pulling alt. However I can only realistically do it on one character at a time or I start making mistakes, losing (expensive) burner ships and the character needs to have a super focused 2year-ish skill training or 3years focused on PvE skill training for the most part or he's not going to get nearly that much. Also it's only doable in very specific place(s) for a very specific corp or you're lopping off another 50mill/h because of having to go 6-7 jumps instead of 2. Other corps also don't have the volume of demand for their products.

In NS just skill a few alt accounts into AFK isktars, taking what 6 months? And you're making 200 mill no probs. However you can do that indefinitely, no random elements, no LP, and safe as a bug in a rug coz you're in deep, DEEP null with blues a good 20 jumps in every direction and oh hay, CCP was kind enough to recently nerf wormhole access to your afk behind. Add more alts or upgrade them to carriers and you're doing double what you were doing, still AFK, still safe.


This is how bad bias is (in this case, a deep prejudice against null sec), in that it makes people post dumb things. I notice how you failed to mention that too match that 200 mil per hour you are making in high sec protected by CONCORD with a frigate sized ship blitzing burners you need 4 characters in faction or tech2 cruisers and spend 4 times as much in overhead (1 plex/1.2 bil or 15 bucks cash vs 4 plex/4.8 bil or 60 buck cash).

Congrats, you just matched highsec income but it just takes your 4 times as long to break even, while hoping that no one rolls a wormhole into your ratting system negating your Intel channels and dunking your 800 million isk worth of afktars.

Actually the total isk I spent to match the 200mill you get in null is around 5bill. Could be 7bill but I don't want to go completely overboard you know? I have a garmur, orthrus, vagabond, the Mach, a wolf, a vigilant, hawk and 3 daredevils. Most of them get away with mostly T2 fits (Vigilant is all T2 thank god) but it adds up. Oh and a Rattler for certain storylines.

There's also the fact that for a character to reach that level you're looking at 2 years of focussed training. 3 years for me, got some cap skills and other useless junk in there. This is the same or more plex cost as 4 x 6month ishtar alts (3x6 months if you're happy with 180m/h). Quicker to get off the ground too.

Also, what's the average alts per player number again? Almost 2 right? I know I have an alt account. I can see nullsec guys having more. You got your super alt (with 2 cyno/PI toons), you got your main (with 2 cyno/PI toons) and you might have an incursion alt, again with PI/Cyno toons. Replace one of the cyno toons with a FW alt of course. Convert some of those into ishtar alts, add another account and yey, almost no cost you weren't paying anyways. At worst your upkeep in terms of monthly subs is maybe double what I'm paying. If you graduate those isktars into carriers you'd cover that pretty easily and then some.

And please, WHs to null got nerfed so hard it's not even funny. You're also replacing each of those ishtars every hour.

oh and theres probably a couple dozen places, maybe even a couple hundred, you can do this in null. In HS there's pretty much just the 3 or 4 places I know of. Mission hubs are not known to be 'safe' places.

Bias indeed.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Top Guac
Doomheim
#218 - 2015-10-12 21:55:32 UTC
Nevyn Auscent wrote:

Nullsec PvE already is well ahead of highsec PvE.
They are just posting BS numbers. The 50 mil on lvl 3's was not a shitfit Mach and a month old character. It was a fully faction fit Mach flown by a very very experienced player who knew his missions inside and out, who used blitzing techniques that aren't actually long term sustainable. (people trying them have gotten their standings shot in short order and had to use slower earning to rebuild them). And a very good string of missions to go with that.
CCP Devs have outright said this on these forums in the past in response to some of these complaints.

They just like to carebear in high for the same reasons most people 'carebear'. Because we want some quiet time where we aren't madly looking over our shoulder every second. But want to force everyone else in high to come and be targets for them when they want to shoot people.

Top guac!
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#219 - 2015-10-12 22:02:40 UTC
Anize Oramara wrote:
Also, what's the average alts per player number again? Almost 2 right? I know I have an alt account. I can see nullsec guys having more. You got your super alt (with 2 cyno/PI toons), you got your main (with 2 cyno/PI toons) and you might have an incursion alt, again with PI/Cyno toons. Replace one of the cyno toons with a FW alt of course. Convert some of those into ishtar alts, add another account and yey, almost no cost you weren't paying anyways. At worst your upkeep in terms of monthly subs is maybe double what I'm paying. If you graduate those isktars into carriers you'd cover that pretty easily and then some.

Almost 2/3 of the player base has just one account. Of course, that doesn't exclude alts, but the alt accounts seems to be less than we often assume.
Anize Oramara
WarpTooZero
#220 - 2015-10-12 22:46:15 UTC
Scipio Artelius wrote:
Anize Oramara wrote:
Also, what's the average alts per player number again? Almost 2 right? I know I have an alt account. I can see nullsec guys having more. You got your super alt (with 2 cyno/PI toons), you got your main (with 2 cyno/PI toons) and you might have an incursion alt, again with PI/Cyno toons. Replace one of the cyno toons with a FW alt of course. Convert some of those into ishtar alts, add another account and yey, almost no cost you weren't paying anyways. At worst your upkeep in terms of monthly subs is maybe double what I'm paying. If you graduate those isktars into carriers you'd cover that pretty easily and then some.

Almost 2/3 of the player base has just one account. Of course, that doesn't exclude alts, but the alt accounts seems to be less than we often assume.

Would you say Null sec players tend to have more while Hi sec players tend to have less?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3