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Traffic Control

Author
Calanthas
Ninja Pixels
#41 - 2015-10-13 21:48:59 UTC
Nafensoriel wrote:
Even if, like MCyno Inhibs, you could engage and destroy the "threat structure" before it activated or simply warp off grid to escape it?


I was trying to suggest a structure that would be put in place by Concord or CCP, not player controlled at all.
Nafensoriel
Brutor Tribe
Minmatar Republic
#42 - 2015-10-14 01:08:49 UTC
Considering the current development direction is less NPC and more Player.. that would be counter intuitive.

There is also reasoning behind this... In a sandbox making an NPC mechanic often slams the door on any other use. You use that one thing that one way.. no innovation.. no exploitation(yes this can be good sometimes).. and no immersion. Wormholes are a prime example of why PLAYER choice is always superior. Devs never intended them to be lived in.. yet now they develop them with dwellers in mind because players spent time, effort, and energy making it work and digging in.

With player controlled you get all these innovations though. Things like hyperdunking. Regardless of how you feel about it we can all agree a dev sat down after they heard about it and rubbed his head in wonder at the ingenuity of EVE players in using things in ways in which they were never conceivably intended.
Donnachadh
United Allegiance of Undesirables
#43 - 2015-10-14 14:43:57 UTC
Calanthas wrote:
Nope. A tag would be placed on the ship by a structure - placed in high traffic locations, different times of day as needed. Anybody trying to restrict that ship at a particular time at a particular place would be made suspect. Just an example how to make things riskier for gankers - people who target those ships in particular at those particular places at particular times.

Still missing the question so I will rephrase.

Do all ships that pass this structure get a "tag", or only some of them?
If it is oly some ships then you get a -1 from me no matter what the criteria used to determine who gets these "tags".
If they all get them then I have to agree with those who say it would be a nerf to ganking and you get a -1 from me for that.

The only other reason I can see for this are the rare systems that get locked because they already contain the max number of players the node can handle and these tags would give some ships prioroty to getting into that system. In this case you get a -1 because first come first served.

Nafensoriel wrote:
In a debate it matters less who brings up a topic than it does that the topic was brought up at all.
In this case your sentence clearly suggests(even if you intended sarcasm) that CCP has attempted in any way to prohibit bumping and ganking. This is a bad road to go down for discussions like this because it has no validity. I merely outlined that CCP is more interested in maintaining risk/reward even for activities such as ganking and thus consideration should be given to this fact for future points in the discussion.

Again you are not understanding the context of my post.
It was a simple response to a statement made by Daichi Yamoto nothing more and nothing less.
So remove all other motives from your mind and look at it in those simple terms and you will clearly understand.

So to recap and rephrase and in hopes that you can get to terms with the context of this here goes.
Daichi Yamoto stated that ganking should be made easier.
My comment was that CCP does not agree with this statement since they have done nothing to make ganking easier.

That's it plain and simple there is no sarcasm intended, there are no other motives, there are no requests being made to alter the current situation. It is simply a factual response to a simple statement made by another poster.

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