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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

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Author
Philipa
Doomheim
#681 - 2015-10-27 06:03:06 UTC  |  Edited by: Philipa
Toxic Yaken wrote:
Sabriz Adoudel wrote:
The Reddit thread about this was interesting. Buried now, but it looked at how this change will help CODE. and Miniluv at the expense of smaller gank entities.


I'm impressed you were able to salvage that much before half the thread was downvoted into oblivion.

It's a good point, cause if hyper dunking goes I may as well train my alts into Catalysts/Brutix/Talos to gank freighters ez style.

I know you've been waiting. So here is a small preview. Will edit more of them as I get more downtime.
Selest Cayal
Nex Exercitus
#682 - 2015-10-28 12:07:50 UTC
Edriahn wrote:
Dracvlad wrote:
You just showed you ignorance, Raiden along with two other alliances invaded the north and gave the Goons some difficult moments.

You said that all those alliances fell due to natural selection caused by people carrying out action against them, and I showed one that was destroyed because the Goons who are the backers of the ganking that really matters in hisec got CCP to change the game, this also counters the Goon related gankers phrase adapt or die. Because the Goons had to adapt to Raidens superiority by building up their own Titan fleet which they did eventually and they were not dying because Raiden did not have the capacity to invade the Goons and yet because the Goons could not defeat Raiden tracking Titans with their BS fleets they cried to CCP and got it changed.

Honesty is something that people like you do not have, I think the AOE DD was OP and would have agreed with its removal, it would have destroyed large fleet fights, but it did have the effect of keeping numbers down, after it ended the game turned into a lagfest where loading grid first meant victory. In terms of the tracking nerf, I actually agreed with it on the whole but it was basically very unfair to Raiden and removed them as a power once it occurred.

Again pretty silly, your alliance is largely based in Fountain and you are playing in hisec, so what, you seemed to think I was wanting to sit in my super safe hisec kingdom, your words and I merely pointed out that I am in null sec, the only confusion is on your part.

After assessing your posts and attitude I think I am wasting my time talking to you, you are obviously a waste of space and I have blocked your posts from this point onwards, feel free to block mine.

So basically after the tracking nerf Raiden refused to adapt and died? A lot of alliances picked on Goons, most didn't survive. Just proving my point. All AoE DD was doing was denying people fights and forcing them to use caps.

And being in 0.0 shooting MTU's and ganking some farmers, it's sad you think that's 0.0. Hopefully the blocking part is true and we're free from some of your posting...



Sorry I'm late.

It is true. We (Raiden.) lost our advantage when tracking Titans where nerfed. We no longer had something to counter a far larger force. But it was probably right of CCP to nerf it. But in know CCP style (ref Phoebe) they didnt nerf it a little, but into the stone age.

If Goons complaints, resulted in the nerf I don't know. all i know is that we where facing fleets that had VERY high sig more and more frequent. eksample was Perma MWD Drakes and BS's.

Raiden. didn't have to close when it did, but we had some burned out FC's etc. You know the drill.
Meeting was held and it was decided to go try something else. (it was planned at bob bbq 09 lol)

Current proposed changes to Titans are... Interesting. Might be fun to throw ships around the system using hand of god. shame i cant send them into the sun.. oh well.

Anyway. I need coffee.
Philipa
Doomheim
#683 - 2015-10-28 17:47:31 UTC  |  Edited by: Philipa
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#684 - 2015-10-29 08:44:41 UTC  |  Edited by: Rhamnousia Nosferatu
Just a few points:

a) Ganking a freighter does not require having/organising 20 people online. It requires having 1 guy with 2 accounts (bumper+scanner/aggro guys) and OOG communication tools like jabber and then 6-7 other guys with thier alts.
You just need to see CODE TS activity - it's like, 5 guys on, then a spike for killing a freighter, back to 5 guys. So much about active gameplay. There have been fleets of 10+ chars with 7-8 guys in TS, so a lot of multiboxing (and quite likely isboxing) is involved.
Thanks to how broken bumping is atm, a good bumper can keep the freighter in space practically permanently until his buddies get to their computers and organise a gank squad. This is completely wrong IMHO since it has nothing to do with good gameplay.

b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.

Obviously there are possible workarounds to this rule (recycling trial accounts) but that should be traceable and bannable as well imho.Preventing trial accounts from going criminal would be a good idea as well.
Black Pedro
Mine.
#685 - 2015-10-29 09:44:30 UTC
Rhamnousia Nosferatu wrote:

a) Ganking a freighter does not require having/organising 20 people online. It requires having 1 guy with 2 accounts (bumper+scanner/aggro guys) and OOG communication tools like jabber and then 6-7 other guys with thier alts.
You just need to see CODE TS activity - it's like, 5 guys on, then a spike for killing a freighter, back to 5 guys. So much about active gameplay. There have been fleets of 10+ chars with 7-8 guys in TS, so a lot of multiboxing (and quite likely isboxing) is involved.
Thanks to how broken bumping is atm, a good bumper can keep the freighter in space practically permanently until his buddies get to their computers and organise a gank squad. This is completely wrong IMHO since it has nothing to do with good gameplay.
Isn't this what nullsec/lowsec combat is all about too? Pings going out for people to log on to kill a tackled super? Seems like standard Eve game play to me so I am not sure why you think highsec capital killing should be any different.

But if it is bumping that is sticking in your craw, then as noted in this thread already, bumping is getting a counter in the MJD T2 destroyers.

Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.
You did the right thing. But CCP is the only one who can look at the logs and make a decision that someone has broken the rules. It is quite plausible that the character in question was tagged-up to zero security status before being deleted. With the well-known prohibition on recycling alts, I would be surprised if any ganker knowingly broke such regulations. But even if they did, they still could have received a warning or a short first-offense ban you would have no knowledge of.

Rhamnousia Nosferatu wrote:
Obviously there are possible workarounds to this rule (recycling trial accounts) but that should be traceable and bannable as well imho.Preventing trial accounts from going criminal would be a good idea as well.
Why should CCP prevent new players joining the game from engaging in criminal gameplay? It is one of the selling features of the game. It seems strange to not allow new players to engage in basic gameplay that CCP intends to exist in the game.

Recycling/abusing trial accounts is already verboten. If you suspect someone is doing that routinely, filing a petition is just a couple clicks away. I am also sure there are automated checks done by CCP to detect such behaviour. There is no need to wall off intended gameplay from new players who may find they really enjoy playing the criminal in New Eden. We are trying to boost retention numbers, remember?

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#686 - 2015-10-29 10:39:48 UTC  |  Edited by: Rhamnousia Nosferatu
Black Pedro wrote:
Rhamnousia Nosferatu wrote:

a) Ganking a freighter does not require having/organising 20 people online. It requires having 1 guy with 2 accounts (bumper+scanner/aggro guys) and OOG communication tools like jabber and then 6-7 other guys with thier alts.
You just need to see CODE TS activity - it's like, 5 guys on, then a spike for killing a freighter, back to 5 guys. So much about active gameplay. There have been fleets of 10+ chars with 7-8 guys in TS, so a lot of multiboxing (and quite likely isboxing) is involved.
Thanks to how broken bumping is atm, a good bumper can keep the freighter in space practically permanently until his buddies get to their computers and organise a gank squad. This is completely wrong IMHO since it has nothing to do with good gameplay.
Isn't this what nullsec/lowsec combat is all about too? Pings going out for people to log on to kill a tackled super? Seems like standard Eve game play to me so I am not sure why you think highsec capital killing should be any different.

I've explained this before and don't intend to repeat myself, especially not to crowd not willing to even consider what's being said. As for your parallel to low/nullsec not sure if trolling or not, but please do tell about the time you bumped for hours in those areas. At least you're right about one thing, bumping freighters in hisec is a form of combat action - however, without aggression or any consequence for the bumper. Should we discuss how THAT fits into the nature of EvE?

As for T2 dessies, let's see how they work first . I honestly doubt you'll be able to use MJD ability in hisec.

Quote:
Rhamnousia Nosferatu wrote:
Obviously there are possible workarounds to this rule (recycling trial accounts) but that should be traceable and bannable as well imho.Preventing trial accounts from going criminal would be a good idea as well.
Why should CCP prevent new players joining the game from engaging in criminal gameplay? It is one of the selling features of the game. It seems strange to not allow new players to engage in basic gameplay that CCP intends to exist in the game.

Recycling/abusing trial accounts is already verboten. If you suspect someone is doing that routinely, filing a petition is just a couple clicks away. I am also sure there are automated checks done by CCP to detect such behaviour. There is no need to wall off intended gameplay from new players who may find they really enjoy playing the criminal in New Eden. We are trying to boost retention numbers, remember?


I doubt they do it automatically. As for that practice taking place, I am suspicious based on previous behaviours (as shown above) but I can not prove stuff I cannot find, and thanks to removal of killboard API's identifying such behaviour is extremely hard. All the cases we found are from a while back, before codies became wiser. Now, should I bother with enforcing a rule set by CCP which I have no tools for enforcement and they have all of them (net data, payment data etc.) or should CCP do it?
As for new player retention, I'm sure that the only thing we need for new player retention is the ability for them to perform ganks (since that is the only situation when one goes criminal beyond lowsec podding). Right. Roll
Black Pedro
Mine.
#687 - 2015-10-29 12:00:54 UTC
Rhamnousia Nosferatu wrote:
As for your parallel to low/nullsec not sure if trolling or not, but please do tell about the time you bumped for hours in those areas. At least you're right about one thing, bumping freighters in hisec is a form of combat action - however, without aggression or any consequence for the bumper. Should we discuss how THAT fits into the nature of EvE?

As for T2 dessies, let's see how they work first . I honestly doubt you'll be able to use MJD ability in hisec.
I am not sure what you are complaining about. Are you upset that one player can tackle a capital and then call for assistance to kill it? Do you plan to limit capital kills to only players that were online at the time of the initial tackle? Do you think pinging people to log into the game to join a kill is OP and needs to be nerfed somehow?

Bumping is a form of tackling. Freighters are vulnerable to it in highsec and CONCORD does not retaliate against it. Why do you seem to have such an issue understanding these concepts? Thems the rules of the game.

I am 90% sure that the T2 dessies are being put in the game primarily as a counter to freighter bumping so of course they will be usable in highsec. They will only work on fleet members, and probably require an active action by them, but they will work in highsec.

You are months away from having your counter, so perhaps you can restrain your moaning over the legal tactic of bump-tackling until then. If am I wrong and you cannot use them in highsec, then feel free to renew your campaign to have the game changed in your favour by advocating for an additional counter to bumping at that time.

Rhamnousia Nosferatu wrote:

As for new player retention, I'm sure that the only thing we need for new player retention is the ability for them to perform ganks (since that is the only situation when one goes criminal beyond lowsec podding). Right. Roll
Criminal behaviour in highsec is intended gameplay. Players are fully expected to initiate illegal aggression in highsec if they are willing to pay the price of their ship. CCP spent many developer-hours coding the Crimewatch mechanics and implementing CONCORD and security status to allow players to do so.

The idea of playing as a criminal is an intriguing one, not present in most other games, and one that more new players should be encourage to try. If CCP Rise's Fanfest presentation is to be believed, criminal gameplay is likely to retain more players than letting players bore themselves out of the game mining alone for 30 days or running uninspired solo missions.

And what does any of this have to do with possible Hyperdunking changes?
Faylee Freir
Abusing Game Mechanics
#688 - 2015-10-29 12:45:31 UTC
Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.

Yeah that was an alt I used for pulling concord. Yeah I deleted her. What's the big deal? I deleted the character to make room for a character I was buying from the Bazaar.

So are you suggesting that I shouldn't be allowed to delete that character? You have no evidence that I recycled that character for another one to go criminal with.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#689 - 2015-10-29 12:57:50 UTC
Black Pedro wrote:
***


See I knew there was a reason why I had you blocked. Always avoiding responses and diverting any legitimate question into some narrative that makes it look like you're looking after the health of the game while you only look at your petty little interests. Focusing on enabling what you want to do instead of trying to think outside your little niche and improve everyone's experience.

Let me rephrase it for understanding - saying that hisec freighter bumping is equal in its nature to lowsec/nullsec combat is laughable if not sad. Furthermore, as experience has shown so many times before, the fact that a mechanic is legal does not make it a good mechanic. Obviously, you can't get these two things into your head, which is ok, some people are like that.

I used to gank, will likely do it again in the future, but still I can see beyond what made my activity profitable and fun and try to suggest improvements that would make other people's gameplay better THUS increasing player retention. Trying to do that would require you to show some empathy and understand that different people want different experiences from this game, something you seem to be unable to do. Instead of thinking how to keep your easy mode ganks in place (and regardless of what you say, they are easy mode with their execution as scripted as any lvl4 mission), if you're so worried about retention, you should try thinking how to identify and remove bad in-game mechanics, make mining and/or missions more engaging, how to integrate better social tools into the core game, how to better train and inform players about the game its mechanics and all the opportunities it offers.

As for that famous presentation, it really only proves that interaction based gameplay will retain more folks then the one where interaction is absent, with unexpected interaction being more engaging. This is small wonder, considering the abysmal state of EvE's PvE gameplay, especially in the newbie category. How that information makes the idea of preventing trial accounts from going criminal a bad thing, I don't know. Then again, you're all about keeping your status quo.

I don't have a feeling that ganking in general is a big issue in terms of player retention, but if CCP really wanted to be fair to the topic, they should have done something else - checked ALL the ganks and player retention after them, preferably with links to organisations who performed them. That would be something you could use in your arguments about the impact of the ganks on the overall ecosystem, and personally I'd bet that code on average causes more unsubs then any other ganking group/individual does. However, I don't see any of your guys asking for that, since what Rise said was so nice and convenient to you.

As for the hyperdunking and the likely nerf, no idea why you came up with it but it might be an indicator of what's coming.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#690 - 2015-10-29 13:01:48 UTC
Faylee Freir wrote:
Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.

Yeah that was an alt I used for pulling concord. Yeah I deleted her. What's the big deal? I deleted the character to make room for a character I was buying from the Bazaar.

So are you suggesting that I shouldn't be allowed to delete that character? You have no evidence that I recycled that character for another one to go criminal with.


No, I'm suggesting that this char was recycled (as it obviously was), that its a ganker alt (which it is) and that it is not the only one which has been recycled, and I'm suggesting that CCP should have checks in place to prevent abuse of alt recycling. Maybe you did it, maybe you did not, I'm not in a position to make any final conclusions about it.
Faylee Freir
Abusing Game Mechanics
#691 - 2015-10-29 13:07:04 UTC
Rhamnousia Nosferatu wrote:
Faylee Freir wrote:
Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.

Yeah that was an alt I used for pulling concord. Yeah I deleted her. What's the big deal? I deleted the character to make room for a character I was buying from the Bazaar.

So are you suggesting that I shouldn't be allowed to delete that character? You have no evidence that I recycled that character for another one to go criminal with.


No, I'm suggesting that this char was recycled (as it obviously was), that its a ganker alt (which it is) and that it is not the only one which has been recycled, and I'm suggesting that CCP should have checks in place to prevent abuse of alt recycling. Maybe you did it, maybe you did not, I'm not in a position to make any final conclusions about it.

keep on chasing ghosts.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#692 - 2015-10-29 13:09:20 UTC
Faylee Freir wrote:
Rhamnousia Nosferatu wrote:
Faylee Freir wrote:
Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.

Yeah that was an alt I used for pulling concord. Yeah I deleted her. What's the big deal? I deleted the character to make room for a character I was buying from the Bazaar.

So are you suggesting that I shouldn't be allowed to delete that character? You have no evidence that I recycled that character for another one to go criminal with.


No, I'm suggesting that this char was recycled (as it obviously was), that its a ganker alt (which it is) and that it is not the only one which has been recycled, and I'm suggesting that CCP should have checks in place to prevent abuse of alt recycling. Maybe you did it, maybe you did not, I'm not in a position to make any final conclusions about it.

keep on chasing ghosts.

I won't, other might, CCP should.
Faylee Freir
Abusing Game Mechanics
#693 - 2015-10-29 13:13:31 UTC
Rhamnousia Nosferatu wrote:
Faylee Freir wrote:
Rhamnousia Nosferatu wrote:
Faylee Freir wrote:
Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.

Yeah that was an alt I used for pulling concord. Yeah I deleted her. What's the big deal? I deleted the character to make room for a character I was buying from the Bazaar.

So are you suggesting that I shouldn't be allowed to delete that character? You have no evidence that I recycled that character for another one to go criminal with.


No, I'm suggesting that this char was recycled (as it obviously was), that its a ganker alt (which it is) and that it is not the only one which has been recycled, and I'm suggesting that CCP should have checks in place to prevent abuse of alt recycling. Maybe you did it, maybe you did not, I'm not in a position to make any final conclusions about it.

keep on chasing ghosts.

I won't, other might, CCP should.

This isn't the first time I've seen you cry about about your hunches.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#694 - 2015-10-29 13:19:09 UTC
Faylee Freir wrote:
Rhamnousia Nosferatu wrote:
Faylee Freir wrote:

keep on chasing ghosts.

I won't, other might, CCP should.

This isn't the first time I've seen you cry about about your hunches.
I was expressing my opinion based on what was easy to observe. It is really kind of sweet how you call any discussion not suiting you 'crying'. Maybe you're emotional like that and you start crying whenever someone is in disagreement with you, and I hate to disappoint, but I'm not like that.
Black Pedro
Mine.
#695 - 2015-10-29 13:58:08 UTC
Rhamnousia Nosferatu wrote:

Let me rephrase it for understanding - saying that hisec freighter bumping is equal in its nature to lowsec/nullsec combat is laughable if not sad. Furthermore, as experience has shown so many times before, the fact that a mechanic is legal does not make it a good mechanic. Obviously, you can't get these two things into your head, which is ok, some people are like that.
See, this is where you are wrong. There is nothing magical about lowsec or nullsec in terms of combat or PvP. They are just different sectors in this game about spaceship fighting. Highsec is not suppose to be free of PvP or be a safe space for capital ships. PvP happens everywhere in this game, and the angst you continually demonstrate over the way this game works flows from your inability accept this simple fact. CCP wants ships to blow up in highsec. CCP intends for freighters to be vulnerable to bump-tackling. They could "fix" these things with a few lines of code but they don't.

You need to accept that gankers are just playing the game like everyone else. Tackling a ship in lowsec, is like tackling a ship in a wormhole, is like tackling a ship in highsec. There are different methods and considerations for each sector, but there is nothing special or "broken" about a ship being able to be tackled in highsec. There are ways to avoid bumping, escape from bumping or to make yourself immune from bumping. You need to accept that and just play the game instead of continually arguing that since you think something isn't a "good" mechanic it must be changed.

Well you don't need to, nor is it my place to tell you how to think, but I bet you would have a more fun gaming experience if you did.

Rhamnousia Nosferatu wrote:
I used to gank, will likely do it again in the future, but still I can see beyond what made my activity profitable and fun and try to suggest improvements that would make other people's gameplay better THUS increasing player retention. Trying to do that would require you to show some empathy and understand that different people want different experiences from this game, something you seem to be unable to do.
Make players able to haul things completely AFK is not going to increase player retention. It just reinforces the emptiness of space and encourages people to watch Netflix or do something else. Eve is a competitive PvP sandbox, CCP has said so many times. People should not come play the game wanting a "different experience" than that, say the ability to AFK haul or mine free of player interference and expect to get it. For that there are plenty of other MMOs out there.

Rhamnousia Nosferatu wrote:
Instead of thinking how to keep your easy mode ganks in place (and regardless of what you say, they are easy mode with their execution as scripted as any lvl4 mission), if you're so worried about retention, you should try thinking how to identify and remove bad in-game mechanics, make mining and/or missions more engaging, how to integrate better social tools into the core game, how to better train and inform players about the game its mechanics and all the opportunities it offers.
Those are all good ideas. PvE should be improved, more social tool released, and players should be aware of all the opportunities and play styles the game offers. That of course includes hunting and killing other players in highsec as CCP has confirmed many times. I guess we do agree on something.

Rhamnousia Nosferatu wrote:
As for that famous presentation, it really only proves that interaction based gameplay will retain more folks then the one where interaction is absent, with unexpected interaction being more engaging. This is small wonder, considering the abysmal state of EvE's PvE gameplay, especially in the newbie category. How that information makes the idea of preventing trial accounts from going criminal a bad thing, I don't know. Then again, you're all about keeping your status quo.
You can't say "come play Eve where you can be the villain" and then when they start the trial say "but we won't actually let you try out criminal game play until you subscribe - just go run some missions or something." That is a serious mixed message and prevents new players from getting a taste for blood. If anything, new players should be given an Opportunity that has them gank another player, steal from a jetcan and the like. That is how to get players more engaged with the game.

Rhamnousia Nosferatu wrote:
I don't have a feeling that ganking in general is a big issue in terms of player retention, but if CCP really wanted to be fair to the topic, they should have done something else - checked ALL the ganks and player retention after them, preferably with links to organisations who performed them. That would be something you could use in your arguments about the impact of the ganks on the overall ecosystem, and personally I'd bet that code on average causes more unsubs then any other ganking group/individual does. However, I don't see any of your guys asking for that, since what Rise said was so nice and convenient to you.
CCP has all this data. They will analyze and release the data as they see fit. If highsec ganking is really a problem, I am sure CCP would do something about it. Retention is their concern and their call. You can allude to these statistics you just made up all you want, but until CCP says something to the contrary, I am willing to take CCP Rise at face value.

But if it makes you feel better: CCP Rise or anyone else at CCP who is reading this, please release more statistics on which ganking groups are best at increasing player retention. Inquiring minds want to know.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#696 - 2015-10-29 15:02:27 UTC  |  Edited by: Sarah Flynt
Black Pedro wrote:
Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.
You did the right thing. But CCP is the only one who can look at the logs and make a decision that someone has broken the rules. It is quite plausible that the character in question was tagged-up to zero security status before being deleted.

That's how people should do it but It wasn't in this and many other cases: http://i.imgur.com/XszQYSD.png
It appears to be common practice with chars that are used to aggro a freighter once its pilot logs off, especially among hyperdunkers.

Black Pedro wrote:
With the well-known prohibition on recycling alts, I would be surprised if any ganker knowingly broke such regulations.

ikr? But at some point you wonder where all these fresh aggro chars come from and what happened with the old ones and you start taking notes. Just because people know the rules doesn't mean they won't break them, especially if they know they're not being enforced.

Black Pedro wrote:
But even if they did, they still could have received a warning or a short first-offense ban you would have no knowledge of.

If you have to explain GM's their own rules, I find that hard to believe.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Faylee Freir
Abusing Game Mechanics
#697 - 2015-10-29 15:34:09 UTC
Sarah Flynt wrote:
Black Pedro wrote:
Rhamnousia Nosferatu wrote:
b) CCP does not really enforce deleting the ganker chars rule, at least as far as I can see. Several folks in AG have identified and reported known ganker alts who have been recycled while having negative sec status and not much change in active gankers has happened (which would be logical since those recycled chars were their alts). Just one example: https://zkillboard.com/character/95727954/.
You did the right thing. But CCP is the only one who can look at the logs and make a decision that someone has broken the rules. It is quite plausible that the character in question was tagged-up to zero security status before being deleted.

That's how people should do it but It wasn't in this and many other cases: http://i.imgur.com/XszQYSD.png
It appears to be common practice with chars that are used to aggro a freighter once its pilot logs off, especially among hyperdunkers.

Yeah so like I said I had a character that I used for pulling concord off grid. I didn't have any free character slots and deleted the character to make room for one that I was purchasing. What exactly is the issue here? Do you think I ought to have to tag up that character before I delete it so I can make room for my purchase?

Please spell these rules out for me so that I can more clearly break them for you.
admiral root
Red Galaxy
#698 - 2015-10-29 15:58:31 UTC
If you're going to clutch at straws please do so calmly, whiners. Thank-you.

No, your rights end in optimal+2*falloff

Lucas Kell
Solitude Trading
S.N.O.T.
#699 - 2015-10-29 17:45:15 UTC
Faylee Freir wrote:
Yeah so like I said I had a character that I used for pulling concord off grid. I didn't have any free character slots and deleted the character to make room for one that I was purchasing. What exactly is the issue here? Do you think I ought to have to tag up that character before I delete it so I can make room for my purchase?

Please spell these rules out for me so that I can more clearly break them for you.
To be fair it does seem fairly suspect that he was deleted shortly after getting past the -5 mark. I find it hard to believe that it just so happened to coincide with your need for for a new character, and undoubtedly you've found the space to roll a new aggro puller since then.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Toxic Yaken
Slavers Union
Something Really Pretentious
#700 - 2015-10-29 18:14:59 UTC
Lucas Kell wrote:
Faylee Freir wrote:
Yeah so like I said I had a character that I used for pulling concord off grid. I didn't have any free character slots and deleted the character to make room for one that I was purchasing. What exactly is the issue here? Do you think I ought to have to tag up that character before I delete it so I can make room for my purchase?

Please spell these rules out for me so that I can more clearly break them for you.
To be fair it does seem fairly suspect that he was deleted shortly after getting past the -5 mark. I find it hard to believe that it just so happened to coincide with your need for for a new character, and undoubtedly you've found the space to roll a new aggro puller since then.


Faylee can I have your stuff?

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