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Awoxing Neutral Invincible RR Logi is killing corps and game

First post
Author
Hengle Teron
Red Sky Morning
The Amarr Militia.
#21 - 2015-10-09 01:33:25 UTC
I had no idea NPC corps can have the friendly fire on.
Yang Aurilen
State War Academy
Caldari State
#22 - 2015-10-09 02:00:34 UTC
Tian Tian Tian wrote:
I was in a corp. Someone else joined the corp and starting attacking us.
He then had a random npc corp person warp in in a Guardian.
We could not attack the Guardian.
He didnt turn suspect even though repping the person fighting because we didnt get limited engagement timers.


Is this a bug?
I thought neutral reps weee supposed to go suspect.

This is currently a griefers paradise and basically borderline exploit.

I am mad and confused


lolhighseclol

Come live in lowsec/nullsec/wh and "neutral" logi will be something to add on the "to be killed" list you see on grid.

Post with your NPC alt main and not your main main alt!

Tian Tian Tian
Brutor Tribe
Minmatar Republic
#23 - 2015-10-09 02:08:45 UTC
It seems like this is the only aspect in all of eve where when you are fighting an opponent that is receiving logistic reps that you can not legally agress them.

All other areas of space and all other situations, if you are fighting anyone and they are receiving reps, you can attack the reps leggaly within game mechanics.

.....except when you are in hisec gettinf awoxed, then its Duke Nukem God Mode for the logi rep ship.
Seems like it is a bug and not working as intended, if it doesnt work this way anywhere, anytime, anyway else in the entire game.

~TTT
Yang Aurilen
State War Academy
Caldari State
#24 - 2015-10-09 02:19:38 UTC
Tian Tian Tian wrote:
It seems like this is the only aspect in all of eve where when you are fighting an opponent that is receiving logistic reps that you can not legally agress them.

All other areas of space and all other situations, if you are fighting anyone and they are receiving reps, you can attack the reps leggaly within game mechanics.

.....except when you are in hisec gettinf awoxed, then its Duke Nukem God Mode for the logi rep ship.
Seems like it is a bug and not working as intended, if it doesnt work this way anywhere, anytime, anyway else in the entire game.

~TTT


Not a bug. Learn about crimewatch mechanics. Alternatively, get friends in alpha Tornados and blow off their neutral logi if he really bothers you that much. Sure CONCORD will come kill those tornados but at least the "neutral" logi is dead right?

Post with your NPC alt main and not your main main alt!

Jonah Gravenstein
Machiavellian Space Bastards
#25 - 2015-10-09 02:43:15 UTC
Tian Tian Tian wrote:
It seems like this is the only aspect in all of eve where when you are fighting an opponent that is receiving logistic reps that you can not legally agress them.

All other areas of space and all other situations, if you are fighting anyone and they are receiving reps, you can attack the reps leggaly within game mechanics.

.....except when you are in hisec gettinf awoxed, then its Duke Nukem God Mode for the logi rep ship.
Seems like it is a bug and not working as intended, if it doesnt work this way anywhere, anytime, anyway else in the entire game.

~TTT
Hisec aggression mechanics differ from those elsewhere, this is by design. There are counters to neutral reps and every other unflaggable act that may result in an explosion, deal with it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Paranoid Loyd
#26 - 2015-10-09 02:51:31 UTC  |  Edited by: Paranoid Loyd
Tian Tian Tian wrote:
It seems like this is the only aspect in all of eve where when you are fighting an opponent that is receiving logistic reps that you can not legally agress them.

All other areas of space and all other situations, if you are fighting anyone and they are receiving reps, you can attack the reps leggaly within game mechanics.

.....except when you are in hisec gettinf awoxed, then its Duke Nukem God Mode for the logi rep ship.
Seems like it is a bug and not working as intended, if it doesnt work this way anywhere, anytime, anyway else in the entire game.

~TTT

See Hal, he's not interest in learning and adapting, he just wants to whine. Vimsy very clearly explained why it is how it is. Not only that multiple people in this thread have given him a very simple solution. Yet he still replies as if no one has given him any information as to why things are the way they are or how to fix his perceived problem.

After a second look, this reply makes me think this is nothing but a troll post from the beginning. 6/10

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

La Rynx
School of Applied Knowledge
Caldari State
#27 - 2015-10-09 06:39:29 UTC
less trollpost then trollbait.

OP said was he was thinking and not so much whining.
Symptomatic are the kind of answers he got.

Some correct answers with "flipp the switch" and lots of insults and other foulmouthing.
Eve might be dark and harsh, but this are forums.
No wonder devs prefer to discuss on reddit.
Some ppl have no decency in RL And EVE.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#28 - 2015-10-09 10:54:41 UTC  |  Edited by: Vimsy Vortis
Markus Reese wrote:
It was required... at least according to the dev team when the new system changes occured. According to CCP at the time, they said the old flagging system was so convoluted, complex and intertwined with everything, that it made development work just a big haze. Changing one thing would break something else completely unrelated.

They actually fixed that problem before they introduced crimewatch. If you remember how it was introduced they did the "back end" changes where they modernized the code considerably before the new flagging mechanics were introduced.

They also managed to sell the lie that the old system was confusing. Which it wasn't, there was only one type of flag and the entire system was basically "If someone assists someone you can shoot, you can now shoot them". This was replaced with a system that has multiple types of flag with timers of different length that cause you to become attackable to everyone in the game in circumstances when logically you shouldn't be.
afkalt
Republic Military School
Minmatar Republic
#29 - 2015-10-09 11:11:31 UTC
Vimsy Vortis wrote:
Markus Reese wrote:
It was required... at least according to the dev team when the new system changes occured. According to CCP at the time, they said the old flagging system was so convoluted, complex and intertwined with everything, that it made development work just a big haze. Changing one thing would break something else completely unrelated.

They actually fixed that problem before they introduced crimewatch. If you remember how it was introduced they did the "back end" changed where they modernized the code considerably before the new flagging mechanics were introduced.

They also managed to sell the lie that the old system was confusing. Which it wasn't, there was only one type of flag and the entire system was basically "If someone assists someone you can shoot, you can now shoot them". This was replaced with a system that has multiple types of flag with timers of different length that cause you to become attackable to everyone in the game in circumstances when logically you shouldn't be.



The current system has its merits. The flaws come by protecting the special snowflakes like incursion runners.

If they'd left them out of it, we'd have had a mostly intuitive system AND nerfed incursions. Win/win
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#30 - 2015-10-09 11:44:32 UTC  |  Edited by: Vimsy Vortis
It absolutely does have its merits but I can't call it an improvement overall.

I personally think the biggest logical oversight is how you become suspect flagged for remotely assisting someone you're allied with in a war. It makes no sense whatsoever from a gameplay standpoint, but it's a logical consequence of a system specifically designed to not account for special circumstances.

The pitchfork waving mass of carebears and nullsec pilots who didn't understand the previous system or consider the implications of the new one were easily sold crimewatch because they were incorrectly informed that it would somehow result in and end to neutral logistics (which they had been using to justify why they always lose or refuse to fight in wars).

We even told them ahead of time that it wouldn't do anything to curtail neutral logistics and that if anything people would just field even more of it, but rather than listen to the opinions of people who actually understand the mechanics they just blew it off.

Unfortunately for them "neutral" means a lot of things.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#31 - 2015-10-09 13:30:29 UTC
Estella Osoka wrote:
Just get your CEO to set Friendly Fire = Illegal. Problem solved.

Or find a corp with a competent CEO.

Both are good.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Estella Osoka
Cranky Bitches Who PMS
#32 - 2015-10-09 13:46:56 UTC
Hengle Teron wrote:
I had no idea NPC corps can have the friendly fire on.


Friendly Fire is set to "Illegal" in NPC corps by default, and cannot be changed. I wish it could be changed by a vote option.

Getting a more competent CEO would be reasonable, but then his current CEO doesn't learn anything; or maybe his current CEO is a reverse Safari type of guy.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#33 - 2015-10-09 14:56:50 UTC
Hiasa Kite wrote:
Estella Osoka wrote:
Just get your CEO to set Friendly Fire = Illegal. Problem solved.

Or find a corp with a competent CEO.

Both are good.

The CEO may well be competent.

Perhaps friendly fire is allowed for a reason.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2015-10-09 15:11:47 UTC
Gotta shoot greens.

Heck the fact I can't shoot alliance members is legitimately a problem sometimes. There needs to be an alliance friendly fire toggle.
Ralph King-Griffin
New Eden Tech Support
#35 - 2015-10-09 15:53:15 UTC
Vimsy Vortis wrote:
Gotta shoot greens.

Heck the fact I can't shoot alliance members is legitimately a problem sometimes. There needs to be an alliance friendly fire toggle.

It is indeed.
Hal Morsh
Doomheim
#36 - 2015-10-09 22:22:54 UTC  |  Edited by: Hal Morsh
Paranoid Loyd wrote:

See Hal, he's not interest in learning and adapting, he just wants to whine.



Okay okay I get it. Maybe one day he won't be miserable about it.


I would suggest too OP to lose some ships.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#37 - 2015-10-09 22:36:21 UTC
The OP received the answer to his inquiry. I'm closing this because I spent too much time deleting troll/flame/disrespectful replies and I cannot foresee how it will improve going forward.

Quote:
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Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

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Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive, and do not contribute to the sense of community that CCP promote.

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