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Amarr Space L4 grind Paladin or Nightmare?

Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2015-10-10 14:04:59 UTC
You might as well pick the one you like looking at.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shallanna Yassavi
qwertz corp
#22 - 2015-10-11 21:37:07 UTC
The nightmare has mobility (AB bonus), so can speed tank big guns and missiles a lot better.

The other thing the Nightmare has is that extra rig slot. It's meant to be shield tanked tanked, so putting astronautics rigs on to make it dance even better won't seriously reduce its defenses.

Try them both out and see which one you like flying better. Or take a Bhaalgorn into a mission sector where they like messing with mission runners and set up an MTU. Play around with stuff, it's fun and you learn things :)

A signature :o

Chuffer
Testicle of Doom
#23 - 2015-10-13 14:24:19 UTC
It requires some focus to train, but I'd go with the Paladin. A LvL 5 bling fit Paladin is ludicrous for level 4's. And with the addition of an MTU and 3 salvagers its also pretty much a single ship solution for collecting most of the loot as you go.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#24 - 2015-10-13 14:25:49 UTC
Chuffer wrote:
with the addition of an MTU and 3 salvagers its also pretty much a single ship solution for collecting most of the loot as you go.

In my experience the MTU is way too slow to bring in all the wrecks for salvaging. Better to use 1 tractor beam and 2 salvagers.
Chainsaw Plankton
FaDoyToy
#25 - 2015-10-13 16:22:43 UTC
Adding an mtu is still nice as you effectively have an extra tractor, plus it automatically loots wrecks/cans at a close range meaning you don't have to endlessly open/loot/close wrecks (by far the most annoying part imo). I think I run 3x tractors and use salvage drones, but I haven't done looting/salvaging in a while. tech 2 salvagers are pretty dang fast so I think worst case I'd go 2x tractors 1x salvager. 3x salvagers and relying on a mtu would just mean waiting around and/or having inactive mods.

@ChainsawPlankto on twitter

chaosgrimm
Synth Tech
#26 - 2015-10-14 11:51:30 UTC
I do 3 tractors + keep salvage drones off auto and manual assigning individual drones to different wrecks.

Not to say there aren't downsides, for example its quite a bit more macro management and you can't salvage + use drones offensively. It ends up being a lot of: lock wreck assign tractors, assigning drone not currently salvaging, unlock wreck, loot all before or while moving, repeat.

It takes some time to get a feel for it, but it is very effective at getting the job done, and this is coming from a guy who initially trained t2 salvagers specifically for marauders :(. This type of setup works well with short range fits and the amount of moving required to stay in range. Plus there is some flexibility. If your 3 tractors bottleneck the process, you can focus them on lootible wrecks and send any excess salvage drones to the wrecks you've skipped over.

I was having some issues getting MTUs and salvaging arms to work with short range fits. The MTU can be convenient but is slow indiscriminate, and if you need to move from where its anchored it will conflict with the tractors and arms you have equipped. I had somewhat similar problems using tractors + salvagers. I'd find myself moving around to keep range, which meant the wreck I was salvaging also needed a tractor and in turn, I'd easily run into tactoring bottlenecks.
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