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New Micro Jump Destroyers?

Author
Estella Osoka
Cranky Bitches Who PMS
#61 - 2015-10-05 20:28:27 UTC
Did no one actually go to the Dev Blog and look at the Roadmap? Most concerning to me is that neuts and remote reps will have falloff, where you don't get full reps if in fall off range. Whoa.

http://community.eveonline.com/news/dev-blogs/eve-online-roadmap-update-winter-2015-spring-2016/
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#62 - 2015-10-05 20:36:44 UTC
Estella Osoka wrote:
Did no one actually go to the Dev Blog and look at the Roadmap? Most concerning to me is that neuts and remote reps will have falloff, where you don't get full reps if in fall off range. Whoa.

http://community.eveonline.com/news/dev-blogs/eve-online-roadmap-update-winter-2015-spring-2016/

Well we haven't seen any stats yet, so it's hard to assess anything currently.

I personally like the idea of fall off for remote reps. If your prepared to risk the logi a bit more, then full reps. Want more safety for logi, less reps.

But until we have solid details about optimal, falloff and/or how this is going to work, it's hardly worth getting worked up about.
Estella Osoka
Cranky Bitches Who PMS
#63 - 2015-10-05 20:39:57 UTC
Scipio Artelius wrote:
Estella Osoka wrote:
Did no one actually go to the Dev Blog and look at the Roadmap? Most concerning to me is that neuts and remote reps will have falloff, where you don't get full reps if in fall off range. Whoa.

http://community.eveonline.com/news/dev-blogs/eve-online-roadmap-update-winter-2015-spring-2016/

Well we haven't seen any stats yet, so it's hard to assess anything currently.

I personally like the idea of fall off for remote reps. If your prepared to risk the logi a bit more, then full reps. Want more safety for logi, less reps.

But until we have solid details about optimal, falloff and/or how this is going to work, it's hardly worth getting worked up about.


Yeah, but it's more game changing that a one-trick destroyer.
Black Pedro
Mine.
#64 - 2015-10-05 20:46:05 UTC
Estella Osoka wrote:
Scipio Artelius wrote:
Estella Osoka wrote:
Did no one actually go to the Dev Blog and look at the Roadmap? Most concerning to me is that neuts and remote reps will have falloff, where you don't get full reps if in fall off range. Whoa.

http://community.eveonline.com/news/dev-blogs/eve-online-roadmap-update-winter-2015-spring-2016/

Well we haven't seen any stats yet, so it's hard to assess anything currently.

I personally like the idea of fall off for remote reps. If your prepared to risk the logi a bit more, then full reps. Want more safety for logi, less reps.

But until we have solid details about optimal, falloff and/or how this is going to work, it's hardly worth getting worked up about.


Yeah, but it's more game changing that a one-trick destroyer.

Clearly, but it is also not the topic of this thread.

We need details on all of these changes before too much can be said about them.
Feyd Rautha Harkonnen
Doomheim
#65 - 2015-10-05 20:58:12 UTC

Oh look, another way for people to avoid a fight. Fabulous.

F
Frostys Virpio
State War Academy
Caldari State
#66 - 2015-10-05 21:31:10 UTC
Vimsy Vortis wrote:
Bazoobo Gwabo wrote:
Kaarous Aldurald wrote:
I think that if it works indiscriminately, as in it jumps both hostiles and friendlies, that it will be the single greatest buff to trolling in the history of the game.


If this is to be an area of effect item, then it would probably end up with the initiating player to be flagged suspect/criminal if used against a non-fleet member in high-sec.

Which once again illustrates the need for alliance wide friendly fire in highsec.


You could always fleet up...
Nevyn Auscent
Broke Sauce
#67 - 2015-10-05 21:52:27 UTC
Frostys Virpio wrote:

You could always fleet up...

Fleets do not currently bypass concord.
So unless it gets a special exception to this or doesn't trigger concord fleeting up wouldn't do anything.
Rawketsled
Generic Corp Name
#68 - 2015-10-06 02:03:42 UTC
The smart freighter shuts up, brings a webber, and warps without concern.

The dumb freighter does nothing, and cries on the forum.


The addition of this module only helps the smart freighter... who doesn't need help in the first place.
Herzog Wolfhammer
Sigma Special Tactics Group
#69 - 2015-10-09 22:27:49 UTC  |  Edited by: Herzog Wolfhammer
Jenn aSide wrote:
Herzog Wolfhammer wrote:
All things considered, this is a strange ability for a destroyer.

Maybe a destroyer sized hull that is not a destroyer perhaps.


I like how CCP is singling out hulls for special capabilities, but they have so far matched the roll of the ship. The mass bonus with the Nestor, inties being pubble immune, etc.

But a MJD-ing dessie? I'm not sure what that idea is all about.

I would imagine this to be a command ship/fitted BC capability. In fact this would be perfect for a command ship of BC module IF and only IF OGB were to be removed (finally) because the command ship could rely on this capability (with a much shorter cooldown) simply to survive. The reason why people freak over the idea of getting rid of OGB is because we all know that the command ship is going to get turbo-sniped in 2 seconds and there will be no reason to have them.

But dessies? Maybe some kind of support ship role. Imagine if logistics could do this, for example. That would be interesting and also closer to the role: "if I can't repair you I'll jump you out" sort of thing.





It's a game play consideration. Destroyers you can kill easily before they jump cycle completes. Good luck doing that with a Command Ship.



You mean a turbo version of "hit and run" - really really run. I like it.

But you know what's going to happen. I know.

Herr Wilkus will be back with his legendary "gank Trifecta" unless GCC disables this jump capability.

If Wilkus was around lately I would not post that, just wait for him to cause CCP to have to patch the game, again Twisted

So... uh.... that would be, like, an exploit so don't do it. Cool

(CCP: make sure it's not exploitable because I might laugh and cramp my face when an unexplained patch comes up)

Bring back DEEEEP Space!

Arya Regnar
Darwins Right Hand
#70 - 2015-10-09 22:32:08 UTC
There are enough MJD mechanics in game, we don't really need any more.

EvE-Mail me if you need anything.

Nicolai Serkanner
Incredible.
Brave Collective
#71 - 2015-10-09 22:32:44 UTC
Feyd Rautha Harkonnen wrote:

Oh look, another way for people to avoid a fight. Fabulous.

F



Avoiding fight with morons like you is indeed fabulous ... oh wait, pardon me, it is about in game fights. Doesn't change the fact you behave like an ******* in these forums.
Herzog Wolfhammer
Sigma Special Tactics Group
#72 - 2015-10-10 10:18:04 UTC
Feyd Rautha Harkonnen wrote:

Oh look, another way for people to avoid a fight. Fabulous.

F




Like cloaking for example.

Bring back DEEEEP Space!

Servanda
Liga Freier Terraner
Northern Coalition.
#73 - 2015-10-10 12:54:51 UTC
Judging from ccps path for now it's verry likely this thing will work on every ship in range as it would be perfect to break down those big blobs they are trying to get rid off.

Most likely won't work in highsec. Hope it will have a spool up time like the other mjds before jumping stuff so you can take out that destroyer everything else would be realy overpowerd. I guess much like deployable MJDs this will have a masslimit so you can't mjd capitals away otherwise this would make Supers close to invincible.

It's real funny how people just asume the worst and most ******** ways to implement this thing and use this to argue against it. Hope ccp will give us some more details about this thing soon.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#74 - 2015-10-10 13:39:15 UTC
Servanda wrote:
It's real funny how people just asume the worst and most ******** ways to implement this thing and use this to argue against it. Hope ccp will give us some more details about this thing soon.

Probably next week at Eve Vegas I imagine (but I imagine a lot of things that never happen, so who knows).