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Missions & Complexes

 
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Data Site Improvements

First post First post
Author
Sam Spock
The Arnold Connection
#201 - 2015-11-09 19:11:40 UTC
Not directly related but do you think we could see a shrinkage in the size of Overseer Personal Effects? 10m3 fills up cargo holds fast on a frigate.

Giving you Inconsistent grammar, speilling and Punct-uation since 1974!

Capsuleer Service Executive
Nornir Research
#202 - 2015-11-10 15:23:40 UTC
RedDawn:

Lots of good stuff to think about here. I'll throw in something. With regards to the faction material drops (positron cord, et al), why not just remove those entirely. The data interfaces are gone. We are suffering from item/material/market window "stuff" creep. Throw up a 365-day NPC buy order for 50/100/250 ISK and at the end of the 365-day window any unsold are permanetly removed, along with the buy order. Less junk, less market tabs, less code. Win.

I am in favor of finding something for high-tech, Citadels seem to be a good place to start.

With regards to archaeology/relics, may I suggest borrowing from my other favorite game, Ingress. In Ingress, when you long press the "hack" button you are presented with a glyph pattern to memorize. You then get 15 seconds to draw the glyph to obtain a bonus.

Applied to archaeology, maybe even using the same mini-game screen, a pattern of hieroglyphics appear when the node is hacked and you then get point-and-click your mouse to re-trace the glyph. Getting a perfect match gets a better drop table. Each faction could have a hieroglphyic "language" for their relic sites.

Brainstorming here. Hope this helps.

/cse

EACS™ - Estel Arador Capsuleer & Corp Services - Spreading the Love

xXQxanXx ShadowMaker
Sebiestor Tribe
Minmatar Republic
#203 - 2015-11-11 11:24:00 UTC
Hi happy to see new features :)

Unfortunately will be nice if someone fix a Sleeper sites !! No mechanic are working for me ! There was no problems but now simply i cant do any of sleeper. I send few Bug reports but no interest for about 5 days. Basically no one care :(

Meaning mechanic i mean :

Superior - Sentry pocket - unable to get my sentry when hacking to defense grid unit the sentry doesn't turn blue, nothing happen when hack to repair station
- Solar Pocket - Hacking to observatory taking gamma chip to gamma can but dmg is no reduced - No info on local
Standard - When hacking to one of Can you should get 60 sec alarm and other can to popup but nothing happen - No info on local chat.
Limited - Hacking to reduce pressure - nothing happening - no info on local chat about changes.

Do any of you have any problems with this sites ?

And how long I have to w8 until CCP respond :( Since last week I lose tons of isk where I was unable to do any of sleeper sites.
Damjan Fox
Fox Industries and Exploration
#204 - 2015-11-11 13:02:11 UTC
xXQxanXx ShadowMaker wrote:
Do any of you have any problems with this sites ?

Looking at these threads:
Parallax : Superior cache bugged
Parallax: Standard Sleeper Cache is bugged after Patch
... i would say yes.
Axion Tetraquark
Doomheim
#205 - 2015-11-15 23:04:17 UTC
Anyone hear when these data site changes will be put in the game?
MirraQ1
Federal Navy Academy
Gallente Federation
#206 - 2015-11-20 13:44:07 UTC  |  Edited by: MirraQ1
[/quote]Hmm, maybe I ought to file a ticket in that case.

I reached the third can, opened the mini game, clicked on two open links and then it exploded. I assumed it was some timer-related thing that I hadn't encountered before. But if the NPCs are always a precursor then it must have been something else (they didn't arrive for at least 30 seconds, maybe longer).

In any case some clarity from the Devs on some of the mechanics would be good (not just ghost sites -the whole lot). Player-built sites and Evelopedia sometimes help, but it would be nice to be able to judge the level of risk with a level of assurance that the information is reliable. If I'm confident I have time, that I can hack the can, and that I can escape the NPCs then I'll take the risk. If I'm not I'll just avoid it - it's not worth losing an expensive ship just to test what the EVE god of random-ness is going to do today. I actually sat there in disbelief for those 30s because I haven't lost a ship to instapopping for over ten years.[/quote]

Sounds like u were lucky to get to the 3rd can,i was barely halfway thruogh the first,long before the ships jumped in hacking away when....kill mail.....no hack fail,no ships no explosion no nothing...i dont understand why it's set up this way..i can't afford to lose ships in this dumb way
Damaris Velazquez
Melusine Temple
#207 - 2015-11-21 21:21:00 UTC
Just found this thread. My three cents.


PRESENT

I don't like rebalancing the sites neither according to rule: we'll make data better by making relic worse (or vice versa) nor: just put some stuff everywhere and even don't think its value will decrease dramatically in the blink of eye. Tbh I’m astonished CCP can’t adjust data/relic loot tables. There are thousands of items in the game! I don't care if there's snake-shaped structure or barren asteroid, they are all the same. You need to differentiate them, not only data from relic, but within the classes as well.

Sleeper caches are pretty nice, but to my mind it’s just one path. The other is to develop existing relic/data sites.

I strongly support putting some unexpected items into cans (apparel, random collectible stuff, even faction mods bpc). 1 bpc gecko in data sites is an excellent idea – on the one hand you can keep beloved geckos in the game, on the other it’s great opportunity to make some crap useful (for example high-tech garbage to produce geckos). Ofc they should be rare – we need dripping inlux of geckos, not waterfall.

Citadels are about to introduce. Then what are you waiting for?? Put some stuff into relic sites, some in data ones.

Ghost sites. I support putting superior ghost sites into C1-C3 wormholes as well as using cargo scanners there. Btw – anyone can tell me where are ghost rats in overview? Still have been looking for them there.


FUTURE

You were going to encourage ppl to explore. As we know mission is accomplished, hordes runnning data and relic sites. It’s ok, but data and relic sites as they are at the moment should be just for newbies or medium experienced players. Sleeper caches are very nice, but there's need for more. I would love hacker/archeologist as dedicated professions - requiring long time training and risky, but profitable and bringing tones of thrills. Hence implement other types of sites, other types of games, higher tier cans.

We are not interested neither in simple, boring schemes nor blind lotteries. Players need have a reasonable chance to get the reward, but you should put something unpredictable as well. Randomize sites. Randomize loot. Introduce multilevel games. Introduce hacking into deployables or abandoned structures. Ffs, use your imagination and creativity.


Some quick ideas.


Probabilistic logic - Rank 6 (Hacking V required)
Artifact analysis - Rank 6 (Archeology V req.)
Stuff: Advanced codebreaker / Advanced analyzer (Probabilistic logic II / Artifact analysis II req.)

Meta-analysis – Rank 6 ((Hacking V req., Archeology V req.)
Stuff: Password breaker (Meta-analysis II req.)

Advanced Hacking - Rank 8 (Hacking V req.)
Mathematics - Rank 4 (Hacking V req.)
Advanced Mathematics - Rank 8 (Mathematics V req.)
Virus Creating - Rank 10 (Advanced Hacking V req., Advanced Mathematics V req.)
Password Breaking - Rank 12 (Virus Creating V req.)

Advanced Archeology - Rank 8 (Archeology V req.)
Epigraphy - Rank 4 (Archeology V req)
Advanced Epigraphy - Rank 8 (Epigraphy V req.)
Ancient Languages Translating - Rank 10 (Advanced Archeology V req., Advanced Epigraphy V req.)
Glyph Decoding - Rank 12 ( Ancient Languages Translating V req.)


5th tier cans (advanced codebreaker/analyzer req.)
Level 1 - AM V / AE V req. (Game type 1 – more difficult variation of current game)
Level 2 - VC IV / ALT IV req. (Game type 2 – kind of puzzling game?)

6th tier cans (advanced codebreaker/analyzer req. + password breaker (low slot module))
Level 1 - VC III/ALT III req. (Game type 1)
Level 2 - ALT V/ VC V req. (Game type 2)
Level 3 - GD III/PB III req. (Game type 3 – other type of logical game)


Do not take shortcuts! Make skillbooks expensive and prerequisites high. Consider bonuses, make even rank 12 skills worth to train to V. Consider attributes and games parameters.

Be ambitious, set the bar high. Yes, we will gnash our teeth if failing, but we can stand it if there are nice rewards. I prefer (even when skills maxed) low chance of winning game than easy one where at the end I find an empty can.
Still want encourage ppl? Make those new types of data/relic sites rare and difficult to scan (signal strength of superior sleeper caches), but spread all over the spaces – null, low, high, wh.

All of that are raw ideas, but I got them within a few minutes. Ffs, there are hundreds of possibilities! Give us an interesting game!!
Soltys
Brutor Tribe
Minmatar Republic
#208 - 2015-11-23 02:07:03 UTC
Damaris Velazquez wrote:


snip



While I'm all for adding variety (e.g. different, longer, hard kind of mini-games), sensible randomness, longer and more difficult involvement (requring more brain and dedication) - a lot of what you outlined just adds even more in-game "skills" (with crazy high ranks) so people are forced to subscribe for many, many months before they can do anything interesting with 0 relevance to actual game and its gameplay/difficulty while their self-botting XP (erm. SP) bar does its "magic". Alternatively they will be pointed towards character baazar or SP packs (whenever those get introduced).

Intermix this stuff with some new exploration type missions that - for example - point you towards some areas where you can find coordiantes, that you can use with help of agent/item/market stuff/etc. to look further and further. Basically instead of keeping everything secluded to very rare caches - involve agents and spread this stuff all over Eden, where you slowly come closer to your "jackpot" destination - providing the player does the stuff correctly / in right order / solving puzzles along the way.

As mentioned earlier, something that would spice up relatively brainless probing would be welcome as well.

Jita Flipping Inc.: Kovl & Kuvl

CCP RedDawn
C C P
C C P Alliance
#209 - 2015-11-26 11:11:15 UTC
Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th.

Team Genesis

Jeremiah Saken
The Fall of Leviathan
#210 - 2015-11-26 13:11:19 UTC
CCP RedDawn wrote:
Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th.

Cool. Any chances to decrese the volume of Shattered Villard Wheels, they are 1m3 currently. Cargohold get stuffed by them quickly.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Damjan Fox
Fox Industries and Exploration
#211 - 2015-11-26 13:29:32 UTC
CCP RedDawn wrote:
Introduced the higher tiered (higher value) Cosmos site building materials to all class wormhole Data sites. (C1 to C6)


Is this a typo and you meant "C1 to C3" or are you adding these "higher tiered (higher value) Cosmos site building materials" to sleeper data sites aswell?
Yadaryon Vondawn
Vicanthya
#212 - 2015-11-26 14:10:21 UTC
CCP RedDawn wrote:
Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th.


Will these changes be on Singularity beforehand?

Is it also possible to get a list of all the items added to the droptable?
CCP RedDawn
C C P
C C P Alliance
#213 - 2015-11-26 15:11:57 UTC
Jeremiah Saken wrote:
CCP RedDawn wrote:
Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th.

Cool. Any chances to decrese the volume of Shattered Villard Wheels, they are 1m3 currently. Cargohold get stuffed by them quickly.


Yeah I'll get that lowered as well for the December release.

Team Genesis

CCP RedDawn
C C P
C C P Alliance
#214 - 2015-11-26 15:13:01 UTC
Damjan Fox wrote:
CCP RedDawn wrote:
Introduced the higher tiered (higher value) Cosmos site building materials to all class wormhole Data sites. (C1 to C6)


Is this a typo and you meant "C1 to C3" or are you adding these "higher tiered (higher value) Cosmos site building materials" to sleeper data sites aswell?


Not a typo. Cosmos loot will also be included in the C4 to C6 Sleeper data sites.

Team Genesis

CCP RedDawn
C C P
C C P Alliance
#215 - 2015-11-26 15:19:50 UTC
Yadaryon Vondawn wrote:
CCP RedDawn wrote:
Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th.


Will these changes be on Singularity beforehand?

Is it also possible to get a list of all the items added to the droptable?


Yes these changes are on Singularity now.

Team Genesis

MuraSaki Siki
ChuangShi
Fraternity.
#216 - 2015-11-26 15:20:19 UTC
hope that there will be a dev blog coming out for the details
Damjan Fox
Fox Industries and Exploration
#217 - 2015-11-26 16:06:29 UTC  |  Edited by: Damjan Fox
@CCP RedDawn

thanks for your reply and your effort, of course.
I'm eager to see, how those changes will affect the value of data sites. Although, i think this still won't put them on par with relics. But it's definately a step in the right direction.

Keep up the good work.Blink
Yadaryon Vondawn
Vicanthya
#218 - 2015-11-26 20:14:02 UTC
CCP RedDawn wrote:
Jeremiah Saken wrote:
CCP RedDawn wrote:
Just a little heads up that the changes listed on my first post will be coming out with Operation Frostline on December the 8th.

Cool. Any chances to decrese the volume of Shattered Villard Wheels, they are 1m3 currently. Cargohold get stuffed by them quickly.


Yeah I'll get that lowered as well for the December release.


While you are at it; Could you also please lower the volume of Ancient/Faction Materials and Compounds from 1m3 to 0.1m3?

A "Talocan Reflective Sheets" or "Takmahl Centrifugal Primer" is currently 1m3 while a "Positron Cord" is 0.1m3. It is the exact same item after all, just a different name. I was hunting data sites on SiSi and noticed that the volume sizes of these data items dont match up currently.

Loreen Parker
Doomheim
#219 - 2015-11-28 11:11:41 UTC
* All Ghost sites are now Cosmic Signatures rather than Anomalies.

So they need to be scanned down? Why?! It takes ages to find one in null. Why make them even harder to find?

Or is this just for the besieged sites sites in low sec?







Tipa Riot
Federal Navy Academy
Gallente Federation
#220 - 2015-11-30 15:28:09 UTC
Will there be devblog about the changes, I lost track a bit ...

To the experts who have followed, what is the effective change for relic and data sites value-wise?

From my relic expedition yesterday I recognize that data sites are still ignored by explorers and polluting systems ...

I'm my own NPC alt.