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Wardec limitation

First post
Author
Zimmer Jones
Aliastra
Gallente Federation
#81 - 2015-10-03 04:38:12 UTC
To try to get those 1 pvper per corp together, perhaps an anti(agressor corp) chat window automatically pops up to connect yo when you have been dec'd. Not a nerf, you can find Allies, and fight. Of course that doesn't help the op, but ships blowing up are more important than a small corp.

Your only real safety from wars are npc corps, it might be best to write off the corp and just hang with former corpies as friends. Try the corp thing again when you have expanded your circle.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Iain Cariaba
#82 - 2015-10-03 06:17:50 UTC
David Asanari wrote:
PIRAT alliance - 162 active wars and 53 pending wars
Guardians of the Galaxy - 110 active wars
Public Enemy - 12 active and 31 pending wars

Quite likely a bit of overlap there. Also quite likely several nullsec and lowsec groups being included so that the mercs can freely shoot members of those groups in highsec, I.E. Marmites long war with the Imperium.

Even if you take those numbers collectively, and assuming each is a seperate highsec corp, that's a mere drop in the bucket compared to the sheer number of highsec corps. Your small sample size does not provide any evidence at all to back up your assumptions that there is a problem with wardecs.

Now, if you bother to do a modicum of research, you'll actually find guides on how to maintain your playstyle while under wardec. It's really not that hard. Coming to the forums and asking for yet another nerf to highsec PvP is not the way to do it, though. Learn what instas are, learn to watch local, learn to not fly blingy **** around L4 mission hubs, and life in EvE gets much easier.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#83 - 2015-10-03 06:29:14 UTC  |  Edited by: Scipio Artelius
David Asanari wrote:
Hi
War declaration mechanism is abused. For some corps/alliance is it simply a way to circumvent the hi-sec security mechanisms, basically turning it into a big, highly populated null-sec zone.

...
...
...

I'm pretty sure that wasn't the original idea behind this feature.
I think it's wrong and needs to be dealt with.

Just about everything has already been said in this thread, but OP on this bit, your assumption isn't necessarily correct.

The devblog from the 2012 changes to wardecs:

CCP Soniclover wrote:
Out of these speculations we came up with a few guidelines, which can be summarized as follows:

  • Tighten the war system, so it becomes clear how wars start, proceed and end.
  • Make war progression (i.e. how everyone’s faring) more visible, both for strategic and status reasons.
  • Make fighting wars a viable career path for dedicated mercenary corps.


So providing a viable career path for dedicated mercenary corps was exactly one of the key guidelines CCP used when designing the current system.

Those Corps are quite successful and if they have a lot of wars, it's as much because they are good at what they do (and so get hired a lot) as it is anything else.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#84 - 2015-10-03 07:28:30 UTC
I don't think there's anything wrong with the war dec system. We got decced by GOAT, found their bear POS in a wormhole and began camping them. I was on grid when 2.5 billion in Capt Boernl's ships just flew out of the POS due to a password change, so we nicked them and we are up...2.5 billion ISK. If we weren't at war with GoAT, we would have not stuck around to see them derp and would be much poorer for it.
Serendipity Lost
Repo Industries
#85 - 2015-10-03 11:31:11 UTC
Scipio Artelius wrote:
David Asanari wrote:
Hi
War declaration mechanism is abused. For some corps/alliance is it simply a way to circumvent the hi-sec security mechanisms, basically turning it into a big, highly populated null-sec zone.

...
...
...

I'm pretty sure that wasn't the original idea behind this feature.
I think it's wrong and needs to be dealt with.

Just about everything has already been said in this thread, but OP on this bit, your assumption isn't necessarily correct.

The devblog from the 2012 changes to wardecs:

CCP Soniclover wrote:
Out of these speculations we came up with a few guidelines, which can be summarized as follows:

  • Tighten the war system, so it becomes clear how wars start, proceed and end.
  • Make war progression (i.e. how everyone’s faring) more visible, both for strategic and status reasons.
  • Make fighting wars a viable career path for dedicated mercenary corps.


So providing a viable career path for dedicated mercenary corps was exactly one of the key guidelines CCP used when designing the current system.

Those Corps are quite successful and if they have a lot of wars, it's as much because they are good at what they do (and so get hired a lot) as it is anything else.



Since we're quoting this thing:

Q: War dec cost, number of aggressor wars.
A: The number of wars the declaring corp has still modifies the cost.

Can someone from guardians (I like and trust them) tell me what this is? Specifically how does the number of wars modify the cost? Back in the day it was crazy steep and 100 active decs would be impossible financially - especially over the long haul. Does cost go up w/ each successive war dec?
Serendipity Lost
Repo Industries
#86 - 2015-10-03 11:58:42 UTC  |  Edited by: Serendipity Lost
Iain Cariaba wrote:
David Asanari wrote:
PIRAT alliance - 162 active wars and 53 pending wars
Guardians of the Galaxy - 110 active wars
Public Enemy - 12 active and 31 pending wars

Quite likely a bit of overlap there. Also quite likely several nullsec and lowsec groups being included so that the mercs can freely shoot members of those groups in highsec, I.E. Marmites long war with the Imperium.

Even if you take those numbers collectively, and assuming each is a seperate highsec corp, that's a mere drop in the bucket compared to the sheer number of highsec corps. Your small sample size does not provide any evidence at all to back up your assumptions that there is a problem with wardecs.

Now, if you bother to do a modicum of research, you'll actually find guides on how to maintain your playstyle while under wardec. It's really not that hard. Coming to the forums and asking for yet another nerf to highsec PvP is not the way to do it, though. Learn what instas are, learn to watch local, learn to not fly blingy **** around L4 mission hubs, and life in EvE gets much easier.



To me personally - overlap is irrelevant. What is relevant is that a pilot sitting under the umbrella of 100+ decs doesn't know or even care about specific targets. It's just random wonking of what happens by.

Some math on guardians of the galaxy (again, I like these guys so not painting them as ebil - this is just math)

110 decs / 7 days in a week = 15.7

15.7 / 23 hours in an eve day = .7 hrs

.7hrs X 60 min in an hour = 41 minuters

So, with 110 active decs if you were to equally focus on each client they would all get 41 minutes of attention during the week (at best). Guardians of the Galaxy are not a merc corp. Current mechanics allow them to spam 110 corps through various means and then wonder around New Eden wonking them. The current mechanics support indescriminant decs with no meaning or value.

Here's the biggest downside I see: Miner Dudes 4 Evah have moved in on the belts normally harvested by Mining Unlimited Construction Corp. MUCC (50 aspiring miners) decides to settle this the eve way - they drop a war dec on MD4 (40 pesky intruders) with the intention of burning them to the ground for not knowing their place in the universe. Sadly MD4 and the major 'merc' corps have read:

Q: A declares war on B. B enlists help of ally C. Can A now bring in D? Or is this option only limited to the defender? And if A brings in D, is D at war with B and C, or just C?
A: Only the defender can call an ally. There is no limitation to how many allies he can call. The ally counts as being at war with the aggressor corp.

So MD4 (not being totally stupid) posts up for allies. They are about to start searching for some help when the mails from 12 'merc' corps flood their inbox. They click 'hell yeah' to all the assistance they can get.

Moral of the story: MUCC is trying to do the right thing and engage a corp for awesome game reasons. The current mechanics turn their 50 vs. 40 meaningful conflict into a 50 vs. 300 shitpusher that basically wastes a week of their time and most likely demoralizes some of the MUCC membership. Basically it sucks that a corp that 'gets it' can't 'do it' because the current assist mechanics have the option of changing anything meaningful into garbage.

MUCC vs. MD4 is where pvp folks are born. The current mechanics turn good intentions into something akin to stepping on a rake in your back yard. (for those of you who are city folk - the handle flies up and wonks you in the face so hard you see those little blue cartoon burdies and stars flitting around your head)

To be clear on Guardians. They have style. I like the one's I've run into. I don't blame them for using the current bad mechanics. I think they would be able to succeed under any mechanics. So they were just for a math example!
Donnachadh
United Allegiance of Undesirables
#87 - 2015-10-03 15:04:17 UTC
There is one major fundamental truth at work here, no matter which side of this debate you are on CCP has to protect your rights to play a game you pay for but they also have to protect the rights of every one on the other side as well.

We can do this, we can have a better system, a system that works better for everyone, but we CANNOT do it as long as both sides refuse to give up anything and therein lies the challenge before us. So in that light here are a few thoughts.

Pauses briefly to put on Kevlar and Nomex protective suits.

Aggressors first.
Are you willing to give up some of your freedoms to WD whoever, whenever for whatever reason in exchange for a reduction in the dodge options?
How about a limit on active WD, are you willing to accept a limit again in exchange for a reduction in dodge options?

Defenders.
Are you willing to give up some of your dodge options in exchange for more restrictions on the whoever, whenever and for whatever reason aspect?
Are you willing to give up some of the dodge options for a limit on the number of active WD a corp can have?



Daichi Yamato
Jabbersnarks and Wonderglass
#88 - 2015-10-03 15:35:08 UTC  |  Edited by: Daichi Yamato
Im not.

For me dodging is not a major issue (but fast and frequent corp switching could be stopped). You Dec the Corp not the player.
Also you dont HAVE to be in a player Corp. So you dont HAVE to be in a position where you can be decced. But I understand the desire to play in a group with friends which is why im pushing Social Corps at every opportunity.

Im for a wardec mechanic where defenders and their allies can end a Dec early by destroying a structure
Im for allies on both sides
Im for cheaper decs

Im against arbitrary restrictions like a limit on Dec number or only in a certain area or only against certain ships/structures.



On a side note, we have no rights when it comes to the game ccp provides. We pay for the privilege of playing the game ccp provides. You dont have to play if you dont like it. And any rights we have are out of game completely. We dont own our ships we dont own our isk. We dont own our characters.

We also have no right to discuss on these forums. We dont have a right to discuss our own ideas here, we dont have a right to tell ccp what they should do with their game. Paying customer or not, its a privilege, and nothing less, that we are here discussing any feature or idea.

Edit- so when you are complaining that a war Dec is interfering with your right to play the game you paid for, you're talking out your arse. You have a paid for the privilege of playing the game where players can inflict non-consensual PvP upon other players. You have paid for a game where other players are allowed to interfere with your game.

And when it's been like that for over ten years, I have to ask, why did you join a game where you knew this could happen if you didnt like it?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kaarous Aldurald
Black Hydra Consortium.
#89 - 2015-10-03 20:54:25 UTC
Donnachadh wrote:

Are you willing to give up some of your freedoms to WD whoever, whenever for whatever reason in exchange for a reduction in the dodge options?
How about a limit on active WD, are you willing to accept a limit again in exchange for a reduction in dodge options?


No. Wars are weak enough as it is, they need buffed.

And you especially don't get to strip away yet more player freedom to justify finally removing a very literal exploit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Donnachadh
United Allegiance of Undesirables
#90 - 2015-10-04 02:36:22 UTC
Daichi Yamato wrote:
On a side note, we have no rights when it comes to the game ccp provides. We pay for the privilege of playing the game ccp provides. You dont have to play if you dont like it. And any rights we have are out of game completely. We dont own our ships we dont own our isk. We dont own our characters.

We also have no right to discuss on these forums. We dont have a right to discuss our own ideas here, we dont have a right to tell ccp what they should do with their game. Paying customer or not, its a privilege, and nothing less, that we are here discussing any feature or idea.

Edit- so when you are complaining that a war Dec is interfering with your right to play the game you paid for, you're talking out your arse. You have a paid for the privilege of playing the game where players can inflict non-consensual PvP upon other players. You have paid for a game where other players are allowed to interfere with your game.

And when it's been like that for over ten years, I have to ask, why did you join a game where you knew this could happen if you didnt like it?

First I never stated that war decs were "interfering" with my game play, since you are in a mood to demand that others are precise in what they say I will require it of you.

In many of the discussions on a wide range of topics around these forums the word "right" is used by many players on both sides and I have never seen you call any of them out on it as you are here. Why now and why me? Could it be that you are a little hyper sensitive to this specific subject?

However to appease your desire for a more technically correct way of stating the position.

"There is one major fundamental truth at work here, no matter which side of this debate you are on CCP has to protect your privilege to play a game you pay for but they also have to protect the privilege of every one on the other side as well."

Kaarous Aldurald wrote:
Donnachadh wrote:

Are you willing to give up some of your freedoms to WD whoever, whenever for whatever reason in exchange for a reduction in the dodge options?
How about a limit on active WD, are you willing to accept a limit again in exchange for a reduction in dodge options?


No. Wars are weak enough as it is, they need buffed.

And you especially don't get to strip away yet more player freedom to justify finally removing a very literal exploit.

If dec dodging in any or all of it's forms is an "exploit" how come CCP continues to allow it?
Or perhaps I should ask that question this way.
If CCP allows it to happen is it an exploit or just something that bothers you?

Your comments quoted here are a perfect example of what I was talking about.
If we accept that war decs are balanced in the eyes of CCP as they currently are then in order to gain something you want out of the situation you MUST be willing to give something back that the other side wants that is how you keep things in balance.

I may not agree with Daichi Yamato in how to re-balance war dec's but I thank him for being willing to look at all sides and for trying to find a middle ground that gives and takes roughly equally from both sides there is a lesson in that.

Now back to something else from Daichi.
Daichi Yamato wrote:
And when it's been like that for over ten years, I have to ask, why did you join a game where you knew this could happen if you didnt like it?

You really are hyper sensitive on this.
I joined this game because I enjoy all of it's aspects, I just enjoy some of them more than others.
I keep stating this and I wonder if it will ever register on your brain. I am fine with war decs as they are, if they change then I will either adapt what I do and how I do it or I will vote my displeasure and un sub all my accounts.

Since I really do not care either way these war dec debates offer a mental puzzle, a challenge if you will.
To debate from the side you and Kaarous Aldurald are on takes no takes no brain cells, on the other hand I find the challenge of debating from this side far more mentally stimulating. I am not very good at the whole debate thing but I am OK with that too, perhaps these mental exercises will help me learn to be better at it.

And the answer is yes on many occasions in all my years on this earth I have been asked to debate from a position that I may not personally agree with. At some point you should try it the mental challenges of trying to argue for something that you do not personally like are enlightening to say the least, and even if you do not change your mind I guarantee you will come out of the debate with an entirely new outlook on the subject.
Kaarous Aldurald
Black Hydra Consortium.
#91 - 2015-10-04 02:47:50 UTC  |  Edited by: Kaarous Aldurald
Donnachadh wrote:

If dec dodging in any or all of it's forms is an "exploit" how come CCP continues to allow it?


Carebear tears. It was previously classified as the exploit it is, until enough tears flipped that over. That's fairly well known, the carebear penchant for denial notwithstanding.


Quote:

If CCP allows it to happen is it an exploit or just something that bothers you?


It consists of screwing around with the corp creation mechanics to deliberately bypass the surrender function, the stated and intended method of dissolving wardecs, and it does so with much, much less cost than the mechanic it bypasses.

Textbook exploit, regardless of my opinion on the matter, or yours.

To put it a better way. Was POS bowling an exploit before CCP started banning people for it, or after? It always was, it was just a matter of when they decided to start enforcing it.


Quote:

If we accept that war decs are balanced in the eyes of CCP as they currently are then in order to gain something you want out of the situation you MUST be willing to give something back that the other side wants that is how you keep things in balance.


And I reject that premise. Wardecs right now are too weak, they need buffed. Not only this, but highsec non consensual PvP, meaning both ganking and wars, has recently been determined to be THE biggest factor(s) in positive player retention.

This mandates buffing wars, ganking, or preferably both, to incentivize, encourage, and proliferate PvP content in highsec. Yes, this will result in a net loss of safety for the kind of people who would rather not bother playing the game at their keyboards. And they'll just have to suck it up, like they've told the highsec PvP playstyle to suck it up for the past decade.

What's good for the goose is finally about to be good for the gander, once CCP grows the spine to take a sledgehammer to the sacred cows of Concord and NPC corps. And just like those mealy mouthed fucks have been falsely claiming for the past decade, we'll tell them "the game will be better off." Except this time, it will actually be true, not just a lie they tell themselves to justify squelching player freedom in a sandbox game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Daichi Yamato
Jabbersnarks and Wonderglass
#92 - 2015-10-04 15:17:24 UTC
Donna it was not directed solely at you (which is why it didnt all make sense to you). I hadnt been in this thread for a few pages and saw multiple mentions of rights no one actually has.

We are on opposing sides in a lot of threads but I actually have no personal beef against you. In fact im often glad you post.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ulter Ative
Time Well Wasted
Rote Works
#93 - 2015-10-12 04:57:54 UTC
Could be wrong, but Jester suggested it wasn't carebear, as much as ganker that made the request for Inferno: http://jestertrek.blogspot.com/2012/06/total-war.html?m=1

Also, we were dec'd by PE, but meh, needed skill training anywsys.
Kaarous Aldurald
Black Hydra Consortium.
#94 - 2015-10-12 11:46:46 UTC
Ulter Ative wrote:
Could be wrong, but Jester suggested it wasn't carebear, as much as ganker that made the request for Inferno: http://jestertrek.blogspot.com/2012/06/total-war.html?m=1

Also, we were dec'd by PE, but meh, needed skill training anywsys.


He has his head up his ass.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ulter Ative
Time Well Wasted
Rote Works
#95 - 2015-10-13 19:00:25 UTC
Kaarous Aldurald wrote:
Ulter Ative wrote:
Could be wrong, but Jester suggested it wasn't carebear, as much as ganker that made the request for Inferno: http://jestertrek.blogspot.com/2012/06/total-war.html?m=1

Also, we were dec'd by PE, but meh, needed skill training anywsys.


He has his head up his ass.


Had. Maybe. Timing sure was convenient.
Daichi Yamato
Jabbersnarks and Wonderglass
#96 - 2015-10-13 22:06:42 UTC
a clearly broken mechanic got fixed?

shocking

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ulter Ative
Time Well Wasted
Rote Works
#97 - 2015-10-13 23:36:18 UTC
Daichi Yamato wrote:
a clearly broken mechanic got fixed?

shocking


A "clearly broken mechanic got fixed", coincidentally when it stood to effect gander types the most.

I know better than to expect empathy/sympathy, as it's doubtful you recall how "fun" it is to lose ships by being so horribly outclassed. I find it rather disappointing that it's a "bug that got fixed" when it effects you positively, but it's the fault of those damned "carebears" when you just want to punch people working with a handicap be it SP or numbers related. I'd be A-OK with a "social corp" being implemented.

But that would cut into the ganker's "fun", so I doubt CCP would consider it.
Feyd Rautha Harkonnen
Doomheim
#98 - 2015-10-14 19:59:29 UTC  |  Edited by: Feyd Rautha Harkonnen
CCP was bold in its changes to null sov, they should be equally bold with meaningful changes to hisec, of which wardecs are just one mechanic.

I have a vision of a hisec greatly reduced in size, with its four factions separated by losec space -- and all content and ISK generation therein greatly reduced. AFTER we make hisec the small ready-room for the real EvE it should be, then we can talk about locking safeties to zero therein; which lets be honest, is the ultimate end goal of carebears, who will never stop starting threads like this until hisec is a 100% safe Disneyworld.

I say give them what they whine for, with a price...a big one.

Then you reward people more who leave it, with things like much better ship-replacement insurance, and the critical-mass of constant thunderdoming we have been hoping for in EvE (now 12+ years along...) might actually happen.

tldr;
So long as a large risk-free ISK and PVE content-rich zone remains, EvE will remain a niche' game -- and never reach critical mass.

F
Estevan Andrard
Doomheim
#99 - 2015-10-15 05:12:23 UTC  |  Edited by: Estevan Andrard
It is funny how long people can still amass the principle of "the game must be played the way I want".

The wardec problem is not the wardec, it is the possible uses of it.

First and foremost, the average solo-pvp-combat-preying-on-the-weak-not-capable-of-attacking-those-who-can-fight-back usually use the argument that EVE is a niche game, and bla bla. Yes, EVE online is a niche game, and it is not for you.

The way things are show that CCP has a special place in design to minimize the oportunities of that specific gameplay, which are put in place activelly, not because of lack of choice, so that is the reasonable background to show that this gameplay is not without counters.

While on the subject, you must also remember: CCP is a corporations, full of very capable people, which do not do things because they are forced by this or that group of players. Their professionalism today is the result of bad experiences in the past. Internal investigations on GM corruption, exploits used to generate equivalent of thousand of dollars if converted to plex cost, and many internal political aspects that rose entirely new mechanics to avoid meta exploitation of simple and harmless flaws that combined could ruin the game. We do not reached this place in EVE today just because "CCP thinks it is all cool".

Second, the concept of EVE deppends on the existance of all kinds of players attracked by, and tolerant to, all its aspects of it. to ensure the so called sandbox player driven motif. You may not like some, I may not like some, but EVE is a niche game, and the niche game is not a specific type of gameplay. That is not niche. People use the term niche game without the regard of understand what it refeers to.

The thing runs both ways, and that is something usually Caldari States and Emarrian people lack the will to understand:

- If it is a free for all game universe, the same right you have to get people to do something you want, the people has to deny you from it. If it is sandbox, there must be equal chance to do and not to do something. Any time something is made so it cannot be avoided, it is a step away from sandbox concept. I have the democratic freedom to not want democracy, and all democratic people must respect that, otherwise you just an hypocritical dictator youself.

- Risk cannot be generated by mechanics, it is only generated by people. "Guns dont kill people, people kill people" you Caldari States people like to say and hear. Wardec is not the problem, as the means to avoid it arent either. The problem is the right equilibrium of both. The fact that people go to a lenght to avoid, or to do, either shows how people are inclined as a mass to do one or another. Changing to prevail one wont get more players, will just change the playerbase to a fraction of what equilibrium would. The number of players is a complex result derived from what X like and Y tolerate in order to have X + Y. If you go too much for either side, you are not adding, you are subtracting. If you go beyond what Y tolerate, you lose Y, and you are not likely to rise X enough to compensate that, as most of what X want deppends on the existance of Y. So you can argue all you want, you are wrong on saying that narrowing the possibilities widen the player interest. It never do. Most people know that, CCP knows that.

- If you get rid of low risk play, PvE content that count on low risk of PVP interference, and so on, you pvp nut will be the more negativelly impacted by it. People who do not do senseless PVP wont start doing just because they have lost other options. You know what will happen, because it already does. Those you call carebears will not stop being carebears, they will just be forced to unite, to make the game offer what it stop offering. So you will see more blobs, more blue sea, more diplomacy, more risk management, more community effort, more back scratching. Most of the so called "oh-so-elite-pvp" forget to think about is that the low risk and apparent comfort of the "other players" is what makes them scatter and your puny mercenary corp of 10 people thrive. As soon as risk start to be the way you want, the people who cant work together will rage quit, and the ones who dont, a lot, will just put aside petty differences that can turn them appart in a nice environment. It is the basic human nature. If nothing worse, all your "oh honor of the war" demands just will make EVE less of a battleground and more a fortress of different people united to a broader goal. IF that is what you want, then I am all for CCP doing exactly what you say.

- Building on the previous, "people dont change". I will not start being a selfish "I am the best pvper" going around picking fights until I have no ISK to buy new ships person just because that is what EVE is getting me to. I will adapt to get on with the thing I do in a growing demotivating environment until such day it is impossible and I will move on. It is too much of making EVE a real world like you like to say we do, to think that personality will change for a game.

In short, I am all for those changes myself. Make it a dangerous risky cheap warzone of every corner of EVE, That wont make the game bigger tho, but smaller. That will not make all eve players to become foolish hot headed fighters, just make bigger groups band together to exterminate those. If it is the end of the gameplay you love so much your goal, please, by all means, knock yourselves out.

Edit: When I said it already does, I refeer to the known fact by most of us "carebears" that the one power who most fiercly controls the anti-carebear movement is the one power moving towards the creations of a "Carebearocracy", Товарищ !

If con is the opposite of pro, then is Congress the opposite of progress?

elise densi
Imperial Academy
Amarr Empire
#100 - 2015-10-15 11:12:42 UTC
the wardec issue is 1 of the main things that is killing EVE new ppl and new corps have no chance to grow in highsec so they quit the game let alone alliance forming

i see these so called "pvp'ers" wardec corps with 2 day old players in it who cant fight back

some decent ideas limitations for wardecs 3-5 increased costs 100m corp 500m alliance

u need to be activly hunting aswell no kills in X time would end the wardec or add fees for concord