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Bounty (player) change suggestion

Author
Tavari Minrathos
PC Load Letter
#1 - 2015-10-02 08:53:25 UTC  |  Edited by: Tavari Minrathos
I'd like to suggest a change to hopefully make the bounty system more worth while.

I suggest that the bounty system be changed to something similar to the contract system. The idea being that you can put a contact on a player, then a Bounty Hunter can come online, check the new bounties and decide if someone is worth hunting.

The idea is that you can configure how much you want to pay for someone's death as a percentage of the ship destroyed.

For an example, I want Jim dead. I offer a bounty of 30% of ship destroyed. Someone decides to hunt this bounty and stalks him in his shiny mission fit BS and kills a 3b battle ship. I then payout ~1b bounty. If someone kills him in a T1 hauler, I would pay a few million.

There would need to be a few other options. min payout and max payout. How many kills I would pay out for (you want to incentivize pod kills as well as ship kills.) Possibly a flat amount on top of the % could be possible.

Just an idea to make bounty hunting worth dedicating time to.

edit: For clarity, I'm in no way asking for anything to change with CONCORD. This is entirely designed to provide an interface for Players who want to hunt bounties as their profession.
RcTamiya
Magister Mortalis.
#2 - 2015-10-02 08:57:10 UTC
you should edit the title, otherwise peopel asume you talk about NPC bountys :)

but yes, it does need a rework and your idea sounds better than the current system in place
Ralph King-Griffin
New Eden Tech Support
#3 - 2015-10-02 09:04:39 UTC
We already have this in-game , it's handled entirely by players.
you could pay your local reputable mercenary outfits *cough* to go hunt Jim mercilessly and offer a bonus based off of the price of the kill.
Nazca0321
Industrial Trade and Mining Company
#4 - 2015-10-02 09:05:48 UTC
Awesome Idea.
Dr 8Ball
The Emporor's Legendary Blue Swans
#5 - 2015-10-02 09:12:25 UTC
I completely agree. This Bounty system kinda sucks. it was better before when you could claim it all from someone's podkill...
But, apparently they had to change it...
So, yes i think you're onto something. to make it like a contract base would be absolutely brilliant.
Maybe the bounty hunter has to accept the contract for any payment to apply.
(Though, this could cause a problem without any collateral... and collateral could be more of an issue.)
Ok, maybe accepting a kill/bounty contract isnt an easy option to figure out a system that would work, but its an idea.....

At the very least CCP should make it payout more than it does now. Talk about killing the spoilz of war.... lol
Ralph King-Griffin
New Eden Tech Support
#6 - 2015-10-02 09:25:10 UTC
Or just solicit mercs with a reputable history of doing exactly this
Dr 8Ball
The Emporor's Legendary Blue Swans
#7 - 2015-10-02 09:30:45 UTC
Ralph King-Griffin wrote:
We already have this in-game , it's handled entirely by players.
you could pay your local reputable mercenary outfits *cough* to go hunt Jim mercilessly and offer a bonus based off of the price of the kill.


I kinda agree. it seems kinda like the idea already in motion, designed by players.
But there's nothing there to make someone pay for a bounty, if they've already hired Mercs. They've payed for 'Hired Services' and its then up to the Mercs to carry out the job for the WHOLE CORP or ALLIANCE.... But not really worth it for one or 2 people if its only Jim you wanted dead.
This may also require a new set of notifications.... One for Contractor, Hunter, and Target....
Maybe im not quite following the idea fully, but i do agree that it needs a change...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-10-02 09:38:05 UTC  |  Edited by: Rivr Luzade
Kill rights without actual kill rights? I doubt this is a good idea. I have a couple of chars that got bountied just for sitting in local or talking up against other people. Why should they be legally killable just by placing a bounty contract on them?

@Dr 8Ball
That system was useless because you could just farm massive bounties with your alts. No one used it seriously as any bounty solely benefited the bountied and not the bounty giver or actual hunter.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Madd Adda
#9 - 2015-10-02 09:40:59 UTC
sounds abuseable with the use of alts.

Carebear extraordinaire

Black Pedro
Mine.
#10 - 2015-10-02 09:44:04 UTC
Rivr Luzade wrote:
Kill rights without actual kill rights? I doubt this is a good idea. I have a couple of chars that got bountied just for sitting in local or talking up against other people. Why should they be legally killable just by placing a bounty contract on them?
The OP has nothing to do with killrights or CONCORD. Bounty hunters would be subject to the rules of highsec just like everyone else. But it would allow you to hire someone to suicide gank someone (or enforce your preexisting killrights) without the risk they would run off with your ISK.

It's a good idea. It would provide security for players hiring mercenaries to do their dirty work for them and be the could be the start of a full mercenary marketplace.

+1
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2015-10-02 09:45:58 UTC
Black Pedro wrote:
Rivr Luzade wrote:
Kill rights without actual kill rights? I doubt this is a good idea. I have a couple of chars that got bountied just for sitting in local or talking up against other people. Why should they be legally killable just by placing a bounty contract on them?
The OP has nothing to do with killrights or CONCORD. Bounty hunters would be subject to the rules of highsec just like everyone else. But it would allow you to hire someone to suicide gank someone (or enforce your preexisting killrights) without the risk they would run off with your ISK.

To me it does not sound like the OP wants suicide ganking as a requisite to kill the target.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Black Pedro
Mine.
#12 - 2015-10-02 09:52:42 UTC  |  Edited by: Black Pedro
Rivr Luzade wrote:
Black Pedro wrote:
Rivr Luzade wrote:
Kill rights without actual kill rights? I doubt this is a good idea. I have a couple of chars that got bountied just for sitting in local or talking up against other people. Why should they be legally killable just by placing a bounty contract on them?
The OP has nothing to do with killrights or CONCORD. Bounty hunters would be subject to the rules of highsec just like everyone else. But it would allow you to hire someone to suicide gank someone (or enforce your preexisting killrights) without the risk they would run off with your ISK.

To me it does not sound like the OP wants suicide ganking as a requisite to kill the target.

She never said she wanted these contracts to by-pass CONCORD.

It that is the case I suggest she update the OP to reflect that, and I would withdraw my support for the idea because that would be a non-starter and a terrible idea.

But a contract that protects the client by tying a killmail to a payout is a good idea. Capping it at 30% makes it difficult to exploit with an alt and it would help legitimize the profession of hunting targets for ISK, AKA bounty hunting.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2015-10-02 10:11:47 UTC
I still do not see any benefit in why people should be allowed to legally kill my ship without having illegally lost something to the bountied person before just by placing a bounty contract on my head. It is easy enough to exploit that by having several alts place several contracts on someone and activate them stacked so that you can prevent someone from doing something indefinitely. A wardec without having to declare a war, of sorts.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Black Pedro
Mine.
#14 - 2015-10-02 10:22:39 UTC
Rivr Luzade wrote:
I still do not see any benefit in why people should be allowed to legally kill my ship without having illegally lost something to the bountied person before just by placing a bounty contract on my head. It is easy enough to exploit that by having several alts place several contracts on someone and activate them stacked so that you can prevent someone from doing something indefinitely. A wardec without having to declare a war, of sorts.

I agree. No one should be able to "legally kill your ship" from just placing a bounty.

But no one here is saying that that should be possible. Not even the OP. If someone issues one of these bounty contracts against you, the bounty hunter has to kill you outside of highsec, or if in highsec, use an existing killright/declare war/suicide gank you. They whole point of them is just to protect the person hiring the bounty hunter, not change the aggression mechanics in any way. Just like the current bounty system.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2015-10-02 10:27:55 UTC
I only want to make sure. With the current focus of so many people on making High sec less secure and all that stuff, you cannot be wary enough. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-10-02 10:44:02 UTC  |  Edited by: Tiddle Jr
The only problem i see is that Jim would never fly anything bigger that destroyer. Cause Jim knows well that the bad things he did would cost him in the end.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Serendipity Lost
Repo Industries
#17 - 2015-10-02 11:50:49 UTC  |  Edited by: Serendipity Lost
Hi, i'm Jim's main. I just had Jim undock in an ibis and shot him with another alt. I only got 1 isk (my percentage cut of that one tritainium he had in cargo) to complete the contract, but the contract is complete. I'm not sure what Jim did to deserve the bounty contract, but it was easy enough to clear.

My other alt Jim-2 also had a bounty contract. Since I'm crazy filthy rich, I undocked Jim-2 in a freighter full of CFC carrier ratting loots. Even though thier carrier botting has driven the cost of guristas loots into the basement, the freighter had a lot of cargo space, so I had 6 billion in carrier botting loot plus I bought 20 plex back in 09 for 500 mil each and I threw them in there too, so the freighter total was 28 billion isk. The contract was for 50% of the ship value. The dude that put out the contract only had 450 mil available. CCP is trying to sort out who is going to pay me... It's going to be interesting.

Jim-3 is another alt on another account. To celebrate CCP's confusion of how to pay me for Jim-2 I had him (Jim-3) put an 80% bounty on every mission numpty in Apanake. The funny part is (giggle giggle) Jim-3 only has 8 isk to his name. I'm not sure whats gonna happen with that, but I did notice 80 marmites lined up on the station undock to collect fat rewards as the guys undock. Will they collect full 80% value via space isk magic or will marmites get to giggle gank 124 bears and split the 8 isk?


So, the morale of the story.... I can abuse the holy living hoo haw out of your idea because there are two too many variables controlled by players (that would be what I undock in and how much is in my wallet to pay out).


Here's the fix for all this. If you want the guy to feel some pain you can (1) war dec the guy and club him until you are out of breath, (2) hire some one else to club him for you, (3) suicide gank him until you can sleep soundly all through the night., (4) use the current bounty system.

The tools (and quite good ones) are in place.
Celthric Kanerian
Viziam
Amarr Empire
#18 - 2015-10-02 14:43:51 UTC
First of all, this topic is incredibly redudant these days on forum, you'd know this if you cared to search before posting.

Secondly, about qoute below.



RcTamiya wrote:
you should edit the title, otherwise peopel asume you talk about NPC bountys :)


This is EVE forum, none assumes it is about npc bounties here.
Saisin
Chao3's Rogue Operatives Corp
#19 - 2015-10-02 18:18:09 UTC  |  Edited by: Saisin
This would be a great contract to add to the game, but the value of what you have to put in escrow can not be known at the time where you set up the contract, and I believe it would not be a good thing for the game to establish a contract without an escrow (What if you do not have the money available when the contract needs to be paid? this is a potential for abusing the system...)

Instead, why not set up a contract on a target player and indicate the minimum value of the ship destroyed you will pay a bounty for, indicating the payout upfront which will be put in escrow.

When a player gets a kill mail from that player that is above and beyond the value you set up, then they can accept the contract and complete it, and your payout is divided between all players involved in the kill mail, according to their percentage of damage done (ignoring NPC damage)

This way the contracts are visible to everyone until redeemed, and there is no possibility of abuse by anyone provided the value set by the person that started the contract is under the base value of the kill mail required by the one who started the contract (but as you can;t fix stupid, the contract system should allow the creator to enter the value they want...)

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Ralph King-Griffin
New Eden Tech Support
#20 - 2015-10-02 18:20:00 UTC
Dr 8Ball wrote:

But there's nothing there to make someone pay for a bounty, if they've already hired Mercs

ah but you forget,

when dealing with Mercs,

Rule #0 : PAY THEM

They have the Men, Material, Skill set and Inclination to Mercilessly and Violently hunt Men for sport
They also know (by virtue of you soliciting them) that you have none of those Blink.
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