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Wardec thoughts

Author
BirdStrike
Doomheim
#101 - 2015-10-05 21:44:56 UTC
I do remember once when a supposedly 'leet' peeveepee outfit went round deccing obviously carebear happyclappy corps for cheap thrills. The CB corp couldn't afford a merc outfit and refused to disband or stop their picnic partys so decided to MTFU and fight back. The leet peeveepee brigade had their asses royally handed to them on a plate and ended up camped into a station. The CB's were so proud of themselves they upped and moved to lowsec.

Its a rare thing, but sometimes these things backfire spectacuarly and when they do the tears rain from the heavens in abundance.

Given how short of pew pew eve is these days, an active wardec with targets is probably the best recruitment incentive you could have.

I've only been back in EVE a week after a 5 year absence, and its sad to see everyone just wanting dev nerf hammer solutions to every nail.

These are the sort of players who complain that DayZ needs a food delivery service.
Amber Starview
Doomheim
#102 - 2015-10-05 22:10:00 UTC
make it s option for players under 3months old to not be included in wardecs ....let them learn the game at least

Wardecs do suck as it's pretty much just trade hub camping BS instead of a tactical battle through intelligence ,firepower and knowledge turns into insta undock online .
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#103 - 2015-10-05 22:16:01 UTC  |  Edited by: Scipio Artelius
Amber Starview wrote:
make it s option for players under 3months old to not be included in wardecs ....let them learn the game at least

Wardecs do suck as it's pretty much just trade hub camping BS instead of a tactical battle through intelligence ,firepower and knowledge turns into insta undock online .

All players start in an NPC Corp and are immune from wardecs the moment they begin in the game.

If they move to a player Corp, it's up to the other players in that Corp to teach and support them. That's part of what makes Eve what it is.

It's just that Eve is full of poorly led Corps where the CEO doesn't know how to manage a wardec effectively, so the whole Corp suffers as a result.

That's not the fault of the mechanics or the wardeccers. If a Corp takes a new player under their wing, then they should train and help them. After all, they are receiving taxes from them.
Artemis Ellery Sazas
Shock and Awe Inc.
#104 - 2015-10-05 22:58:00 UTC
There should either be a hard cap on how many wardecs a corp or alliance can declare at one time or set a limit of 5 or 10, then the cost of each additional wardec rises exponentially. There are groups out there with 50+ current wars, which is a bit absurd. Wardecs are a necessary part of high sec, but should have some tighter rules for the aggressing party to discourage continuous griefing against a certain corp or alliance.

Setting a limit for the number of wars at one time and increasing the cost of a continuous war (after a month or so) would add some strategy for merc corp ABC as well. Only war declarations would count against that number, if merc corp ABC gets wardec by merc corp XYZ that would not count against ABC totals.

Ima GoodGirl
Aria Shi's Wasted ISK
#105 - 2015-10-05 23:45:15 UTC  |  Edited by: Ima GoodGirl
Artemis Ellery Sazas wrote:
Setting a limit for the number of wars at one time and increasing the cost of a continuous war (after a month or so) would add some strategy for merc corp ABC as well. Only war declarations would count against that number, if merc corp ABC gets wardec by merc corp XYZ that would not count against ABC totals.

By "add some strategy for merc corp ABC as well" you are really saying, place more restrictions on merc corps and reduce the need for strategic decisions of carebear corps (do they ever make any now?).

That's what a lot of change suggestions always boil down to underneath: reduce risk in highsec by restricting wars more and affecting the options of wardec corps.

No one ever proposes changes to increase the risk, not even the wardec Corp members that post here do. They just try to defend the status quo more than anything.

But changes to wardecs will hopefully come. There's lots that can be done. But that doesn't mean the balance of risk needs to change in the slightest. Highsec is already extremely safe. No need to make it more so.
Kaarous Aldurald
Black Hydra Consortium.
#106 - 2015-10-05 23:52:17 UTC
Ima GoodGirl wrote:

By "add some strategy for merc corp ABC as well" you are really saying, place more restrictions on merc corps and reduce the need for strategic decisions of carebear corps (do they ever make any now?).


Of course that's what he means.

"more effort for thee but not for me"

~Every Carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aquilan Aideron
Wardecs go here
#107 - 2015-10-06 03:29:42 UTC
Cant decide whether the devs refusal to put some effort into wardecs/highsec ganking makes them look bad or extra bad.
Chainsaw Plankton
FaDoyToy
#108 - 2015-10-06 04:31:50 UTC
creating a corp is the same as waving a flag that says "come at me bro, we are a business ready to compete in New Eden." It's not the same as some mmos where it means you get a fancy cape and a guild bank with a private chat and a circle-jerk cave.

now if only eve had a working stock market and I could buy all your shares, take everything in your corp, and pound you with litigation if you do anything to stop me. Twisted

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#109 - 2015-10-06 11:16:33 UTC
Aquilan Aideron wrote:
Cant decide whether the devs refusal to put somue effort into wardecs/highsec ganking makes them look bad or extra bad.

Wars are a corporation/alliance mechanic, to overhaul wars you need to overhaul Corp and Alliance mechanisms and that's a massive job.

Higsec ganking "issues" is in reality just you being a sissy , htfu and/or cop on and it ceases to be an issue.
Jhon Kirk
Federal Navy Academy
Gallente Federation
#110 - 2015-10-06 13:24:02 UTC
Hole Checker wrote:

They will either dock or you can catch them by surprise and kill something

Also if your just in a 1 or 2 man corp just stay away from the major tradehubs unless you scout gates they wont actively hunt you usually unless you really pissed someone off they will just wait to blap a industrial or a mission ship undocking


There's no point in runner, especially when you have Locator Agents
Jhon Kirk
Federal Navy Academy
Gallente Federation
#111 - 2015-10-06 13:36:13 UTC
Ima GoodGirl wrote:
Artemis Ellery Sazas wrote:
Setting a limit for the number of wars at one time and increasing the cost of a continuous war (after a month or so) would add some strategy for merc corp ABC as well. Only war declarations would count against that number, if merc corp ABC gets wardec by merc corp XYZ that would not count against ABC totals.

By "add some strategy for merc corp ABC as well" you are really saying, place more restrictions on merc corps and reduce the need for strategic decisions of carebear corps (do they ever make any now?).

That's what a lot of change suggestions always boil down to underneath: reduce risk in highsec by restricting wars more and affecting the options of wardec corps.

No one ever proposes changes to increase the risk, not even the wardec Corp members that post here do. They just try to defend the status quo more than anything.

But changes to wardecs will hopefully come. There's lots that can be done. But that doesn't mean the balance of risk needs to change in the slightest. Highsec is already extremely safe. No need to make it more so.


Personally, I think the Increase of isk need to add wardecs on top of your current one is a good point, But also adding a limit would be a good thing, this will make people think, " Will i get more out of Corp ABC or Corp XYZ". Instead of being able to go down a list of corps and doing 10 - 20 wardecs at the same time.
Ceryph Archai
Sukebe Corporation
#112 - 2015-10-06 14:22:23 UTC
Scipio Artelius wrote:
Wardecs only have to exist in the first place because CONCORD exists.



You're looking at this from a game mechanic perspective. I'm looking at this from a lore perspective.
Ceryph Archai
Sukebe Corporation
#113 - 2015-10-06 14:25:56 UTC
Austneal wrote:
Ceryph Archai wrote:
WarDecs should not be for harassing people just because you have nothing better to do.

Why? What is "better" in this game than doing something you find fun? There are people that enjoy highsec wardecs, and would rather do that than live in lowsec.

It seems to me that you are villainizing these guys because they "shouldn't" be allowed to do *this* or *that* because it dissatisfies you.


There are people that like to mine and make money. Why shouldn't they be able to do that without having to PvP? The only way to be successful when PIRAT is making war decs on everyone is to fight back. So, your method requires people who *don't* want to PvP be forced to, my way allows them to have limited engagements if they don't **** someone off because my method limits how many people can be wardecced. I'm not saying no war decs at all, but the whole of hisec shouldn't be under war alert just because people don't want to go to lowsec to fight.

So we are supposed to force the people in hisec to fight but not force the people who want to war in hisec, to losec where these actions are permitted.

Your arguments are one-sided and you only apply your logic to the people you want to. Even if HiSec wars were entirely banned, there are still places to go for PvP content. That's where your logic falls apart.
Ralph King-Griffin
New Eden Tech Support
#114 - 2015-10-06 14:41:50 UTC
Ceryph Archai wrote:
Austneal wrote:
Ceryph Archai wrote:
WarDecs should not be for harassing people just because you have nothing better to do.

Why? What is "better" in this game than doing something you find fun? There are people that enjoy highsec wardecs, and would rather do that than live in lowsec.

It seems to me that you are villainizing these guys because they "shouldn't" be allowed to do *this* or *that* because it dissatisfies you.


There are people that like to mine and make money. Why shouldn't they be able to do that without having to PvP? The only way to be successful when PIRAT is making war decs on everyone is to fight back. So, your method requires people who *don't* want to PvP be forced to, my way allows them to have limited engagements if they don't **** someone off because my method limits how many people can be wardecced. I'm not saying no war decs at all, but the whole of hisec shouldn't be under war alert just because people don't want to go to lowsec to fight.

So we are supposed to force the people in hisec to fight but not force the people who want to war in hisec, to losec where these actions are permitted.

Your arguments are one-sided and you only apply your logic to the people you want to. Even if HiSec wars were entirely banned, there are still places to go for PvP content. That's where your logic falls apart.

If you don't want to fight there's plenty of space in npc corps for you but if you' want to have your own you have to live with the threat of war.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#115 - 2015-10-06 14:55:04 UTC  |  Edited by: Vimsy Vortis
Nobody has the right to engage in any activity free of interference from other players because everyone has the right to interact with other players however they want.

EVE is a single continuous sandbox, not multiple individual sandboxes.

This is literally the selling point of the game and it's core principle. Undermining it will only ever result in disaster.
Artemis Ellery Sazas
Shock and Awe Inc.
#116 - 2015-10-06 15:16:58 UTC
Actually I proposed to separate the 4 factions with areas of low sec so that there is no high sec path between Amarr-Jita or Jita-Rens, for example. I think high sec could lose 200-300 systems and hardly anyone would notice. Oooops! my bad, your HIGH SEC pvpers, low sec and null sec would be too scary for you.

I could care less if high sec is safe. However, a merc corp should have to do more than wardec 30 corps and sit on the Jita and Amarr undock. Less wars mean you would have to research your enemy a bit more, but still giving you those easy carebear kills you enjoy.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#117 - 2015-10-06 15:31:11 UTC
Artemis Ellery Sazas wrote:
I could care less


No, no, NO.

Its COULDN'T care less, not COULD. That sentance means exactly the opposite of what you are trying to say.

"Could care less" means you care quite a lot (or at the very least care some), since you could care less than you currently do. "Couldn't care less" means that there is absolutely no way that you could care any less than you currently do, which is what you are trying to say.

Goddammit. I can tolerate you dropping letters in Aluminium, and maybe colour on a good day, but this, you don't get away with this.This is exactly the line on how much you are allowed to **** all over our language Evil.
Austneal
Nero Fazione
#118 - 2015-10-06 15:47:43 UTC
Aralyn Cormallen wrote:
Artemis Ellery Sazas wrote:
I could care less


No, no, NO.

Its COULDN'T care less, not COULD. That sentance means exactly the opposite of what you are trying to say.

"Could care less" means you care quite a lot (or at the very least care some), since you could care less than you currently do. "Couldn't care less" means that there is absolutely no way that you could care any less than you currently do, which is what you are trying to say.

Goddammit. I can tolerate you dropping letters in Aluminium, and maybe colour on a good day, but this, you don't get away with this.This is exactly the line on how much you are allowed to **** all over our language Evil.


*Sentence
Kinete Jenius
Republic Military School
Minmatar Republic
#119 - 2015-10-06 17:24:13 UTC  |  Edited by: Kinete Jenius
Ceryph Archai wrote:
Austneal wrote:
Ceryph Archai wrote:
WarDecs should not be for harassing people just because you have nothing better to do.

Why? What is "better" in this game than doing something you find fun? There are people that enjoy highsec wardecs, and would rather do that than live in lowsec.

It seems to me that you are villainizing these guys because they "shouldn't" be allowed to do *this* or *that* because it dissatisfies you.


There are people that like to mine and make money. Why shouldn't they be able to do that without having to PvP? The only way to be successful when PIRAT is making war decs on everyone is to fight back. So, your method requires people who *don't* want to PvP be forced to, my way allows them to have limited engagements if they don't **** someone off because my method limits how many people can be wardecced. I'm not saying no war decs at all, but the whole of hisec shouldn't be under war alert just because people don't want to go to lowsec to fight.

So we are supposed to force the people in hisec to fight but not force the people who want to war in hisec, to losec where these actions are permitted.

Your arguments are one-sided and you only apply your logic to the people you want to. Even if HiSec wars were entirely banned, there are still places to go for PvP content. That's where your logic falls apart.

I fought back against a P I R A T "random" wardec once on one of my gank alts. After killing a couple of them they showed up the next day with 11 people including logistics and out of corp OGB to fight one character. I just left that character docked up and went about doing stuff in null on the other gank alts instead.

I could only imagine how much that would suck for a small time corp trying to find it's legs. Because fighting back against that is just a way to hand P I R A T some kill mails.
Vincent Athena
Photosynth
#120 - 2015-10-06 17:31:37 UTC
This is a old issue. From some long ago CSM minutes:

CCP Solomon wrote:
Solomon noted that they were looking specifically into cases where one corp wardecced another corp, and no losses occurred. Usually this means that a larger more powerful entity has wardecced a smaller entity that wants nothing to do with the conflict and therefore does everything in its power to avoid being caught or killed. Solomon wagered that this was the case in 70-80% of wars.

Solomon: The strong prey on the weak, but the weak aren’t responding, and nobody’s getting particularly fun or nourishing gameplay out of this. Is that a failure?

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