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Wardec thoughts

Author
Salvos Rhoska
#81 - 2015-10-05 17:05:02 UTC  |  Edited by: Salvos Rhoska
Bellatrix Invicta wrote:
Salvos Rhoska wrote:
As to CODE (and unrelated to wardecs), the methods they utilize demonstrate an irrationality in HS mechanics.

Imagine the following:
- I drive around in a city center, on a bicycle, armed with a pistol (with my buddies sometimes). I shoot anyone I want in the head, loot their property, and wait for police to come and kill me. Then I ressurect, and do it all over again.

Whats the point in HS ruleset, and CONCORD, if I can do this repeatedly for substantial gains, with no meaningful sanction nor loss?

Its inane to argue that CONCORD constitutes a risk, because its inane in the first place to blow up a ship if it costs you more than you gain.

There is nothing wrong with suicide ganking, in and of itself.
There is something wrong in the easy repetition of this for commensurate profits.
It obviates the function of CONCORD and HS ruleset.

I move for a more dramatic drop modifier in security status on illegal aggression in HS.

This still allows for illegal HS aggression meta, but commensurately, rationally, increases the risk/reward quotient as measured against having to regain that standing again on a given character so as to do so again without becoming a target to evrryone else as well as system security NPCs.


RL comparisons against a video game. Mmmm, tasty.


The RL comparison is to demonstrate the irrationality of a perpetually respawning criminal aggressor in the HS environment.

Increasing the sec status drop modifier corrects this, and creates more content for other players to aggress criminals (rather than NPC PVE elements), as well as rationalising the risk/reward of criminals as weighed against criminals recouping that sec status loss so as to do so again.

It makes perfect, complete, sense.

By all means, try to gank in a player environment while you are red.
That creates more content for everyone.
Ralph King-Griffin
New Eden Tech Support
#82 - 2015-10-05 17:12:51 UTC
Still entirely inappropriate , regardless of why you use analogies with irl the ethics and morality have as much bearing in-game as my left arse cheek.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#83 - 2015-10-05 17:17:12 UTC
Applying conventional ethics to an environment where everyone is immortal would futile even if it was real. Eve being such an environment and also being totally fictional makes concepts of morality completely inapplicable.
Salvos Rhoska
#84 - 2015-10-05 17:31:28 UTC  |  Edited by: Salvos Rhoska
Has nothing to do with conventional ethics, nor applying those to EVE.

That was just a means of comparison to demonstrate an irrationality in the system, in its mechanics, in its own context.

There is not sufficient risk in HS ganking.
The missing element, is a more dramatic Sec Status drop after illegal actions.

This rationalizes ganking, without removing its meta, in terms of risk/rewards.
As well as returning action reciprocal to it back to player hands (as aggressing reds), rather than the incipient NPC PVE of CONCORD and fsction police.

Dramatically increase the sec status modifier on illegal action in HS.
Its the perfect bullet.
It is the ingame existing mechanic specifically existant for this very purpose.
Vaju Enki
Secular Wisdom
#85 - 2015-10-05 17:34:47 UTC
CCP is probably going to tie the wardec system to the new citadel structures.

For example, you can only wardec or suffer a wardec if your corporation/alliance has a citadel (homebase).

To end a war, either the war bill must not be paid, or either corp must surrender , or either corp citadel destroyed.

The Tears Must Flow

Ralph King-Griffin
New Eden Tech Support
#86 - 2015-10-05 17:39:50 UTC
Vaju Enki wrote:
CCP is probably going to tie the wardec system to the new citadel structures.

For example, you can only wardec or suffer a wardec if your corporation/alliance has a citadel (homebase).

To end a war, either the war bill must not be paid, or either corp must surrender , or either corp citadel destroyed.

Unlikely, wars are a Corp based activitie not a structure based one.
Tie those together and thousands of corps and alliances without any assets in space become functionaly immune from wars meaning the only way to inflict any meaningful losses upon them will be through ganking...you don't want this.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#87 - 2015-10-05 17:40:40 UTC
Vaju Enki wrote:
CCP is probably going to tie the wardec system to the new citadel structures.

For example, you can only wardec or suffer a wardec if your corporation/alliance has a citadel (homebase).

To end a war, either the war bill must not be paid, or either corp must surrender , or either corp citadel destroyed.

What's the rationality for making this statement? As in, how do you know this?

Seems more just an opinion than a statement based on anything CCP has indicated.
Ralph King-Griffin
New Eden Tech Support
#88 - 2015-10-05 17:45:14 UTC
Scipio Artelius wrote:
Vaju Enki wrote:
CCP is probably going to tie the wardec system to the new citadel structures.

For example, you can only wardec or suffer a wardec if your corporation/alliance has a citadel (homebase).

To end a war, either the war bill must not be paid, or either corp must surrender , or either corp citadel destroyed.

What's the rationality for making this statement? As in, how do you know this?

Seems more just an opinion than a statement based on anything CCP has indicated.

It is, ccp have said wars get looked at when Corp and alliance mechanics get looked at, they're intrinsically linked after all.

The only thing the new structures will add are multi billion assets worth defending,
a reason for actually staying in Corp and fighting,
essentially something aggressors have been crying out for for as long as I have been playing I.e. a conflict driver.
Vaju Enki
Secular Wisdom
#89 - 2015-10-05 17:50:51 UTC
Scipio Artelius wrote:
Vaju Enki wrote:
CCP is probably going to tie the wardec system to the new citadel structures.

For example, you can only wardec or suffer a wardec if your corporation/alliance has a citadel (homebase).

To end a war, either the war bill must not be paid, or either corp must surrender , or either corp citadel destroyed.

What's the rationality for making this statement? As in, how do you know this?

Seems more just an opinion than a statement based on anything CCP has indicated.


It's just my opinion on what is probably going to happen.

The Tears Must Flow

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#90 - 2015-10-05 18:17:48 UTC
Which is absurd because 90% of the wars in the game have nothing to do with structures of any kind.
Salvos Rhoska
#91 - 2015-10-05 18:23:01 UTC  |  Edited by: Salvos Rhoska
Vimsy Vortis wrote:
Which is absurd because 90% of the wars in the game have nothing to do with structures of any kind.

Obligatory citation needed.

I agree its nonsense that wardecs will be linked to Citadels.

But. Back to topic.

Increase security status loss modifier for HS illegal actions.
Kinete Jenius
Republic Military School
Minmatar Republic
#92 - 2015-10-05 19:31:33 UTC  |  Edited by: Kinete Jenius
Salvos Rhoska wrote:
Hal Morsh wrote:


Deccers are complaining when their corp target scatters upon dec, and corp people are complaining that they are getting decced. How do you even fix this?


This.

Its a compromise situation in which both parties concerns are in a dead-lock against each others, and largely equal each other out.

Barring restricting CONCORD even further or raising wardec costs (which are high already), I dont see any rational solution to this while being fair to both sides. Especially since its crucial to maintain means of HS player aggression.

NPC corps are the real obstacle, that handicaps altering the parameters of wardecs, and HS aggression.

Alongside and concurrent to that, there is the CODE issue.

Dramatic as it sounds, Im for allowing wardeccs on NPC corps, that extends only to its player members as capsuleers.
Inorder to do that, however, Rookies must first be dissassociated into a wardec immune "New Capsuleer Training" corp, membership of which expires at end of trial, and forces them into a (wardeccable) NPC corp of their choice.

After this, HS aggression in terms of CONCORD reaction, wardec costs and corp abandoning as a result, can be re-evaluated.
That's just silly. You don't have to extend wardecs to NPC corps before examining concord reaction etc.

All your suggestion would do is cause millions of one man corps to be made as people will just shuffle through corps on their alts. I already do this to an extent with my HS "mains" when I'm too busy to fight a war with them. Wardec? Time to move to alt corp #10.

Meanwhile true newbies are going to be like "WTF man??" to the massive amount of wardecs that appear. You know very well there are many groups that would perma wardec NPC corps for the free kills. You also know that true newbies take a wide range of time to get the hang of the mechanics of the game. So even if you decided to make it friendly for true newbies there will still be people getting clubbed just because they don't have an experienced friend that plays eve who can tutor them in the ways of the mechanics.

I freely admit to having self interest in such a concept as I use this character to help newbros out. If your suggestion was implemented I'd have to move her out of RMS into alt corp #101 so that she wouldn't be wardecced 24/7. Meanwhile newbros in RMS will lose a source of information. Not to mention the community that makes up CAS would be destroyed.


Vimsy Vortis wrote:
Which is absurd because 90% of the wars in the game have nothing to do with structures of any kind.
I'm going to need a citation on this. I'm pretty sure more than 10% of wardecs are related to towers and custom offices.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#93 - 2015-10-05 20:06:43 UTC  |  Edited by: Vimsy Vortis
Kinete Jenius wrote:
Vimsy Vortis wrote:
Which is absurd because 90% of the wars in the game have nothing to do with structures of any kind.
I'm going to need a citation on this. I'm pretty sure more than 10% of wardecs are related to towers and custom offices.

Citation is actual war reports, the vast majority of wars involve no structure kills whatsoever. And if you're willing to screw around with Zkill you'll find a lot of highsec structure kills are POS modules rather than POCOs.

Wars involving POCO ownership are pretty common, but they're nowhere near 10% of wars it's probably closer to 3-5%.
Ralph King-Griffin
New Eden Tech Support
#94 - 2015-10-05 20:08:51 UTC
Vimsy Vortis wrote:
Kinete Jenius wrote:
Vimsy Vortis wrote:
Which is absurd because 90% of the wars in the game have nothing to do with structures of any kind.
I'm going to need a citation on this. I'm pretty sure more than 10% of wardecs are related to towers and custom offices.

Citation is actual war reports, the vast majority of wars involve no structure kills whatsoever. And if you're willing to screw around with Zkill you'll find a lot of highsec structure kills are POS modules rather than POCOs.

Wars involving POCO ownership are pretty common, but they're nowhere near 10% of wars it's probably closer to 3-5%.

confirming from both my own anecdotal experience and research
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#95 - 2015-10-05 20:09:49 UTC  |  Edited by: Scipio Artelius
Salvos Rhoska wrote:
Vimsy Vortis wrote:
Which is absurd because 90% of the wars in the game have nothing to do with structures of any kind.

Obligatory citation needed.

I agree its nonsense that wardecs will be linked to Citadels.

But. Back to topic.

Increase security status loss modifier for HS illegal actions.

You're not on topic at all. What does illegal action in HS or your previous post about ganking have to do with this thread about Wardecs?

It's totally off topic.
Ceryph Archai
Sukebe Corporation
#96 - 2015-10-05 20:26:27 UTC
What is one thing that everyone seems to forget that would totally lie within game lore and "mechanics"? CONCORD.

CONCORD is supposed to be an equalizing force when it comes to HiSec: the way people are harshly and quickly dealt with for disobeying the laws of HiSec. And another thing they already do is regulate wars; albeit they just record them in a book and say "Fight", but there is more they could be doing.

There is a totally plausible way to handle the WarDec madness that is gripping the galaxy and it would make sense and at the same time, stop the stupid WarDec spamming for no other reason than to be a ****. It would reduce the number of bogus wars for killboard padding and maybe even make War mean something when it is declared: limit how many wars can be declared at one time by a given entity.

If you are in an alliance, the alliance has to declare war as a whole and is limited to X wars.
If you are not in an alliance, the corporation obviously declares war and is limited to X wars that are less than an alliance.

This would mean you can't just have a ton of wars going for the sake of having wars. Real wars would have to be picked judisciously and maybe even be a mechanism to control HiSec legitimately when you want another HiSec corp to remove themselves from an area you like to operate in.

But WarDecs should not be for harassing people just because you have nothing better to do. If you want to attack people for the sake of doing it, then go roam LoSec or better yet, Nullsec where you don't even have to declare war and where war is expected.

CONCORD exists for a reason and it needs to step up and do its job and stop just taking money and turning a blind eye.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#97 - 2015-10-05 20:44:37 UTC  |  Edited by: Scipio Artelius
Ceryph Archai wrote:
CONCORD is supposed to be an equalizing force when it comes to HiSec: the way people are harshly and quickly dealt with for er yet, Nullsec where you don't even have to declare war and where war is expected.

CONCORD exists for a reason and it needs to step up and do its job and stop just taking money and turning a blind eye.

To look at it from the flip side, it can be easily argued that wardecs are the equalising force in highsec, not CONCORD.

Wardecs only have to exist in the first place because CONCORD exists. They provide for legal aggression against mechanics that otherwise provide an infinitely powerful authority to punish aggressive actions.

If CONCORD didn't exist, wardecs could be completely removed from the game.

So CONCORD does exist for a reason (and rightly so) and wardecs are the step up to balance the work CONCORD performs.
La Rynx
School of Applied Knowledge
Caldari State
#98 - 2015-10-05 20:58:10 UTC  |  Edited by: La Rynx
I like that.
In RL you would not declare war with everyone at one time. One wardecc would consume a certain amount of resources which would not be available on a war on a different border.
The possibility of having 200 wardeccs at one time is absurd.
War is about territory and resources. In hisec you can't have territory. War in EvE happens in nullsec.

Wardeccs should be more like:
1=1 costs if both groups are quite even.
A larger group attacking a smaller group makes it by a very big factor more expensiv and harder. Maybe if the difference is to big, the smaller group gets buffed too, so its more difficult to get overpowered.

During a war, it should be not possible to get new members, so that a corp can not rise from 10 to 200 members after declaration.

Maybe a target should be declared by the attacker on declaration.
- Killing a POS
- Kills for Revenge (just a number of Kills to be had)
- other ideas welcome.

The risk of acceptance should be raised.
If the decced party accepts the dec, for the aggressor the risk of loosing stuff should be raised immensly.

All this, to make the outcome most uncertain for the attacker.

@codies and break a wish friends:
please stay on topic, your ad hominem attacks don't work. Smile

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Kinete Jenius
Republic Military School
Minmatar Republic
#99 - 2015-10-05 21:13:34 UTC
Vimsy Vortis wrote:
Kinete Jenius wrote:
Vimsy Vortis wrote:
Which is absurd because 90% of the wars in the game have nothing to do with structures of any kind.
I'm going to need a citation on this. I'm pretty sure more than 10% of wardecs are related to towers and custom offices.

Citation is actual war reports, the vast majority of wars involve no structure kills whatsoever. And if you're willing to screw around with Zkill you'll find a lot of highsec structure kills are POS modules rather than POCOs.

Wars involving POCO ownership are pretty common, but they're nowhere near 10% of wars it's probably closer to 3-5%.

POS modules are part of the tower structure in my view.

So where is this information compiled at then?

How did you filter the kills that were tower or POCO related but didn't have a tower on the KM?


I know merc groups love to randomly dec people when business is slow but I doubt that is 97% of wardecs...
Austneal
Nero Fazione
#100 - 2015-10-05 21:33:48 UTC
Ceryph Archai wrote:
WarDecs should not be for harassing people just because you have nothing better to do.

Why? What is "better" in this game than doing something you find fun? There are people that enjoy highsec wardecs, and would rather do that than live in lowsec.

It seems to me that you are villainizing these guys because they "shouldn't" be allowed to do *this* or *that* because it dissatisfies you.