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Rig substitution for additional fitting slots.

Author
Zan Shiro
Doomheim
#21 - 2015-09-30 08:30:24 UTC
Daugan wrote:
and you don't think having to sacrifice a rig slot, and ~half of your available calibration for a single slot isn't a bit of a major trade off?



if the effect you are going for is worth it...no. Kick ass effect, many will take the hit.


I pointed out shields above. I did the pyfa/eft later. All skill rokh inv. + em hardener and EM i rig shot up from very high 50's to low 70's for Em resists. Nice little jump there. Just work the other rigs around the use of the extender rig as it were.

Or, and I know its blasphemy to some....not run a 3rd rig on t1. I have had some ships like this. The 2 rigs I wanted/needed on it. Either lack of calibration or lack of anything that screamed run me run me had me go....screw it, leave a hole for the 3rd. Or run the ship and think of something to put in later.

I am pretty sure not only shield mids get the hookup here. Many others join this party. this be the balance issue. Lots of mods to run through and compare to rig stats.

T2 ships this gets more fun as lets be honest...at least on smaller ships its very common to take the high calibration for the t2 rig you really want then get creative with the other slot with whatever is left points wise. If memory serves, for some rigs this actually a nice hookup as 175 is less than the cost of the t2 rig...and can get a mod in that does the same effect. If mod is better after stacking factored...this can will become a will do for sure.
Sigras
Conglomo
#22 - 2015-09-30 08:45:34 UTC
And anyone who has anything remotely to do with game balance just slit their wrists...

Before suggesting something like this, I have a simple project for you. Take a super simple symmetric board game like Monopoly, and try to make it asymmetric so that playing as "Hat" feels different from playing as "Car". Maybe Car gets to add 1 to it's die roll and maybe Hat starts out with $300 extra...

Now play the game, did your rule changes break it? If not, continue adding game pieces and powers until you have 300 unique different game pieces, each time making sure your new pieces didnt unbalance the game.

Now consider how much more complicated Eve is than Monopoly.

Get the picture?
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