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Ships & Modules

 
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A new class of ship?

Author
Zockhandra
Canadian Bacon.
Honorable Third Party
#1 - 2015-09-29 15:03:57 UTC  |  Edited by: Zockhandra
Hello everyone, just another random post. Though this one is centred on an interesting idea i had revolving around the Tier 2 Destroyers that were released a while back (sadly ive only seen the Algos in wide use).

With the release of Vanguard, many players are hoping that the buffing of battle cruisers will also make battleships viable again, which also inturn brings frigates nicely back into EVE (Balance restored and all that). With these changes and the flux of ships returning to 'normal' I begin to ponder around the idea of a new ship class (to help bring in more interesting tactics against battlecruisers).

Now as we all know from examples of Amarr engineering in "The Maller" we know that alot of tanked cruisers tend to be reserved as bait ships, sometimes anti-support or otherwise relegated to very rare if effective roles.

Taking from the idea of Armor Heavy assault fleets i began investigating the idea of a new middle class of ship that (rather than following recent examples of Long range and fast missile tactics) a class of ships that filled a more tank oriented appoach, with low DPS and speed, But exceptional sensor strength and Scan resoloution.

Which brings me to the role of Heavy Tackle

Currently there exist a number of ships that can tackle at range whilst providing extreme warfare capabilities. With the new battle cruiser changes now live, i think its likely that kitting battle cruiser fleets will once again take to the skies. I think it could be interested to see a new ship that is capable of holding these ships down whilst taking quite a bit of punishment would be rather interesting, my logic for this follows shortly.

Warp disruptors and Scramblers are an everyday part of PVP, essential to force a fight to continue. Where as other forms of electronic warfare tend to frighten people, but noone is scared of actually being caught until they realise its a fight that cant be handled.

So going off the idea of Inferno, with its extreme modules. I'd like to know peoples thoughts on a ship that has a unique module/weapon, that can shut down a targets Propulsion entirely (the negative effect being that it also has to shut its own down to maintain control, and having a long cooldown duration/very short cycle with a long activation time) This effect would also render both ships untargetable, unable to jump/Rep/Eject or use a fitting service until the effect ends. This modules would have to have a short range, but it means one could tie down a ship long enough for fleet members to catch up. Or force a fleet to stay and try to save their now trapped comrade. Whilst putting both the target and the aggressor at risk of hostile forces coming.

I think this would add a very interesting place in doctrines for fighting outnumbered for example (by disabling a key enemy ship in order to force a fleet to either stay and fight, or abandon the colleague) or Adversely, being able to delay death until crucial re-inforcements arrive whilst allowing the opposing fleet to leave (because the ships effected can no longer take action). Due to balancing this module probably would be able to be activated on structures, capitals and would force-abandon drones.

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

Titus Heldane
The Vomit Comets
#2 - 2015-09-29 16:14:58 UTC
No.
Hochopepa
Creative Research and Production Services
#3 - 2015-09-29 16:55:14 UTC
Negative Ghostrider, that pattern is full.
Sexy Cakes
Have A Seat
#4 - 2015-09-29 17:42:41 UTC
So a HIC?

Not today spaghetti.

Johnny Riko
The Scope
Gallente Federation
#5 - 2015-09-29 17:49:23 UTC
I'm curious to know how you think the BC buff will make Battleships more viable and rebalance frigates.

Frigates were broken by T3Ds.

Battleships are just terrible.

I wanna join up. I think I got what it takes to be a Citizen.

Zockhandra
Canadian Bacon.
Honorable Third Party
#6 - 2015-09-30 07:18:51 UTC  |  Edited by: Zockhandra
Johnny Riko wrote:
I'm curious to know how you think the BC buff will make Battleships more viable and rebalance frigates.

Frigates were broken by T3Ds.

Battleships are just terrible.




As battlecruisers start appearing in roams again, so should battleships.

Because battleships would now also be roaming the skies, frigates would enter the fold again to deal with them, either through tackle or blobs. and as the cycle continuestech 3 destroyers appear which are good prey for cruisers. The cycle repeats.

Also slightly dissapointed as to why the responses so far, as they lack any reason as to why they believe it to be a bad idea.
Never the less, thankyou for your contribution..

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

Leila Meurtrier
Why Am I Not Surprised
#7 - 2015-09-30 07:36:56 UTC
Zockhandra wrote:


As battlecruisers start appearing in roams again, so should battleships.

Because battleships would now also be roaming the skies, frigates would enter the fold again to deal with them, either through tackle or blobs. and as the cycle continuestech 3 destroyers appear which are good prey for cruisers. The cycle repeats.

Also slightly dissapointed as to why the responses so far, as they lack any reason as to why they believe it to be a bad idea.
Never the less, thankyou for your contribution..

What? Don't mix EVE lore of battlecruiser's place and actual battlecruiser's place. If battlecruisers will get buffs, there'll be just more of them. For people who wants to become sick with babysitting, there are logi ships available.
And T3D is NOT a good prey for cruisers. They are a good prey to dedicated EWAR boats.
And, well, how on earth frigates will counter battleships? Battleships will be alone in your dreams and your dreams only. If they somehow will be "viable" (They won't since they can't really disengage while being easy prey for not-so-expensive caps), they'll be taking dump on frigates with stupidly high RR capabilities and swarms of scout drones, wrecking frigates if one alpha wasn't enough.
Anize Oramara
WarpTooZero
#8 - 2015-09-30 08:02:25 UTC
Zockhandra wrote:
Johnny Riko wrote:
I'm curious to know how you think the BC buff will make Battleships more viable and rebalance frigates.

Frigates were broken by T3Ds.

Battleships are just terrible.




As battlecruisers start appearing in roams again, so should battleships.

Because battleships would now also be roaming the skies, frigates would enter the fold again to deal with them, either through tackle or blobs. and as the cycle continuestech 3 destroyers appear which are good prey for cruisers. The cycle repeats.

Also slightly dissapointed as to why the responses so far, as they lack any reason as to why they believe it to be a bad idea.
Never the less, thankyou for your contribution..

You haven't seen T3Ds chew up and spit out multiple cruisers yet have you? Friend of mine mentioned an instance where 20 T3Ds eradicated a 70 man caracal fleet.

so yea, nice fantasy but it doesn't exactly gel with reality.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Lloyd Roses
Artificial Memories
#9 - 2015-09-30 09:22:08 UTC
I'm going to use a Destroyer size ship to deactivate your triage, and there's absolutely nothing you can do against that. I'm using an alt for this.

Cause skrew you.
Zockhandra
Canadian Bacon.
Honorable Third Party
#10 - 2015-09-30 09:43:05 UTC  |  Edited by: Zockhandra
Lloyd Roses wrote:
I'm going to use a Destroyer size ship to deactivate your triage, and there's absolutely nothing you can do against that. I'm using an alt for this.

Cause skrew you.


Triage prevents any kind of remote assistance, and it allready shuts down all kind of propulsion and movement... also mentioned above is a reason why i said it wouldnt be able to be activated on capitals. Because invulning that titan over there whilst a support fleet comes along would be just too powerful.

In anwser to the "so it's just a HIC", No its more than just a Hic. Hic's hold targets with an infinite point prevent them from escaping. A HIC is also pretty scary to face up against in lowsec gangs because its got very good tank combined with a very long point.
The point im trying to get across, is it would be nice to have a ship/module that could help gang fights escalate. Imagine Shutting down a bhaalgorn from an equally sized gang, which decided not to fight because its too much of an even fight. What would they do? Abandon the Bhaalgorn? Go in an fight the equal fight? Call in support?

Maybe you just found a ratting rattlesnake in nullsec with your roaming gang? But you dont just want the rattle to die, so you hold him there like randsom, as soon as logi or other ships land you start engaging them but notice that their logi is repairing the rattlesnake, So you use the module to ensure the logi cna no longer help atleast for a short duration.

But then again, i guess alternately that you could just get a bunch of people with neuts, ECM and webs and just not take notice of this idea. Guess it was dumb after all..

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

Leila Meurtrier
Why Am I Not Surprised
#11 - 2015-09-30 11:07:01 UTC  |  Edited by: Leila Meurtrier
Zockhandra wrote:

The point im trying to get across, is it would be nice to have a ship/module that could help gang fights escalate. Imagine Shutting down a bhaalgorn from an equally sized gang, which decided not to fight because its too much of an even fight. What would they do? Abandon the Bhaalgorn? Go in an fight the equal fight? Call in support?

Maybe you just found a ratting rattlesnake in nullsec with your roaming gang? But you dont just want the rattle to die, so you hold him there like randsom, as soon as logi or other ships land you start engaging them but notice that their logi is repairing the rattlesnake, So you use the module to ensure the logi cna no longer help atleast for a short duration.

But then again, i guess alternately that you could just get a bunch of people with neuts, ECM and webs and just not take notice of this idea. Guess it was dumb after all..


Because ECM is not cool enough? I "absolutely don't see a way" how it will be abused by simply using more lockdown ships than the gang size. Even if locked down ship goes invulnerable, it's still a cheap trick. Bring the lockdowns, unlock victims one by one, pwn them with 9000 perfectly applied alpha strikes.
Zockhandra
Canadian Bacon.
Honorable Third Party
#12 - 2015-09-30 11:59:06 UTC
Leila Meurtrier wrote:


Because ECM is not cool enough? I "absolutely don't see a way" how it will be abused by simply using more lockdown ships than the gang size. Even if locked down ship goes invulnerable, it's still a cheap trick. Bring the lockdowns, unlock victims one by one, pwn them with 9000 perfectly applied alha strikes.


Okay yeah, fair point.

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

Zockhandra
Canadian Bacon.
Honorable Third Party
#13 - 2015-09-30 12:21:47 UTC
Leila Meurtrier wrote:
Zockhandra wrote:


As battlecruisers start appearing in roams again, so should battleships.

Because battleships would now also be roaming the skies, frigates would enter the fold again to deal with them, either through tackle or blobs. and as the cycle continuestech 3 destroyers appear which are good prey for cruisers. The cycle repeats.

Also slightly dissapointed as to why the responses so far, as they lack any reason as to why they believe it to be a bad idea.
Never the less, thankyou for your contribution..

What? Don't mix EVE lore of battlecruiser's place and actual battlecruiser's place. If battlecruisers will get buffs, there'll be just more of them. For people who wants to become sick with babysitting, there are logi ships available.
And T3D is NOT a good prey for cruisers. They are a good prey to dedicated EWAR boats.
And, well, how on earth frigates will counter battleships? Battleships will be alone in your dreams and your dreams only. If they somehow will be "viable" (They won't since they can't really disengage while being easy prey for not-so-expensive caps), they'll be taking dump on frigates with stupidly high RR capabilities and swarms of scout drones, wrecking frigates if one alpha wasn't enough.



Don't think there was quite a need to be that rude about it.

I wasn't actually saying that battleships will become viable, but it is a possiblity that you will see more of them as the number of battlecruisers rises. As in all aspects of EVE if something is viable or not, depends on the situation. Now if your talking about battleships roaming- then yes i agree they currently remain to exsist only in dreams. But in local warfare, especially in regions like placid, they should see a bit more use.

On the note of the frigate/battleship relationship, Battleships with the new rapid heavy launchers are incredibly effective against cruisers and battlecruisers alike. Now, unless you are saying it would be much wiser to tackle a battleship in a cruiser than it would be in a frigate under this situation, then i suggest that you examine Big Mikers video "Ferocious 6" and click straight to the barghest footage. Because anything of decent size will be hurt badly.

I do however acknowledge that T3 dessies may replace frigates in this role, due to being so small and have significantly higher damage output.

and on the final note of battleships being "easy prey" for capital ships, I've never actually seen a pilot brave enough to warp into a battleship fight with a dread/carrier in lowsec, without the enemy first having a carrier for logistical purposes... Capitals (with exceptions to carriers) Struggle with hitting battleships even in good circumstances, not that anyone actually actively brings them to small gangs as they scare off fights. So i'm afraid that your point (despite being in theory justified) is in reality quite flawed, in my honest opinion.

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.