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ORE mining foreman mindlink

Author
Rowells
Pator Tech School
Minmatar Republic
#1 - 2015-09-28 00:44:42 UTC
So I have brought this up before (a little over five months ago). Topic was somewhat derailed and then locked from age. So I'm brining it up again in hopes it has not been forgotten:

Back when battlecruisers and command ships were rebalanced, Navy faction mindlinks were added. These implants allow a user to give the bonuses of two normal mindlinks at once. Armor and skirmish, siege and information, etc. They came at a higher than normal cost (compared to the new pricing for mindlinks) and have provided very good ground for people to use different types of links together and to take advantage of the new bonus spread from command ships (if not all at once). I would like to see a similar version aimed toward combining siege bonuses and mining foreman bonuses in a single package.

The ORE mindlink would simply be a combination of the current mining foreman mindlink and the siege warfare mindlink.

The bonuses would be:

25% bonus to Mining Foreman and Seige Warfare link modules

Replaces mining foreman and siege warfare bonus with a fixed 15% bonus to shield hp and mining yield

The pricing and aquisition methods would be the same (if not identical) to current faction mind links.

I'll ask politely that the discussion on pirate faction mind links/battlecruisers be left to another thread, but do as you wish.
Iain Cariaba
#2 - 2015-09-28 01:50:49 UTC
I see no major problem here, not that I'd ever use it.
Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2015-09-28 02:00:13 UTC
It was talked about during some topics regarding industrial command ships and there bonuses and it is a implant iirc they want to implement, but I expect we will have to wait till the industrial command ships get there balance pass.

If you don't follow the rules, neither will I.

Rowells
Pator Tech School
Minmatar Republic
#4 - 2015-09-28 02:08:08 UTC  |  Edited by: Rowells
Omnathious Deninard wrote:
It was talked about during some topics regarding industrial command ships and there bonuses and it is a implant iirc they want to implement, but I expect we will have to wait till the industrial command ships get there balance pass.

Then I'll consider the timing great and Vegas can't come soon enough .

E: now that I think about it, are the industrial command ships included into the capital rebalance? Haven't heard anything related.
FT Diomedes
The Graduates
#5 - 2015-09-28 03:11:47 UTC
It is a good idea.

Additionally, I also hope we get the long-awaited capital industrial rebalance.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Shallanna Yassavi
qwertz corp
#6 - 2015-09-28 07:44:17 UTC
We already have the Mining Foreman Mindlink, but it's all about yield and doesn't help with shields. It's a 25% to Mining Foreman/15% to yield.

To not totally obsolete that module (and the siege warfare module!), this new implant would need a serious drawback, meaning insane cost/rarity or much weaker bonuses.

A signature :o

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#7 - 2015-09-28 09:21:16 UTC
Shallanna Yassavi wrote:
We already have the Mining Foreman Mindlink, but it's all about yield and doesn't help with shields. It's a 25% to Mining Foreman/15% to yield.

To not totally obsolete that module (and the siege warfare module!), this new implant would need a serious drawback, meaning insane cost/rarity or much weaker bonuses.

You might want to compare the Mindlinks with the Faction Mindlinks(they are equal in power to the 2 mindlinks combined)
Example:
Caldari Navy Mindlink
"25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus."

Siege Mindlink
"25% increase to the command bonus of Siege Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus."

Information Mindlink
"25% increase to the command bonus of Siege Warfare Link modules.

Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus."
elitatwo
Zansha Expansion
#8 - 2015-09-28 10:26:42 UTC
An implant idea that creates new venues for isk sinks. Industrialists will rejoice and I can't see that this would break anything.

No objections, carry on Smile

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Haatakan Reppola
Science and Trade Institute
Caldari State
#9 - 2015-09-28 10:31:22 UTC
Shallanna Yassavi wrote:
We already have the Mining Foreman Mindlink, but it's all about yield and doesn't help with shields. It's a 25% to Mining Foreman/15% to yield.

To not totally obsolete that module (and the siege warfare module!), this new implant would need a serious drawback, meaning insane cost/rarity or much weaker bonuses.


The current faction mindlink implants cost the 2 mindlinks it give bonuses for. Since you have to use a Mining Foreman Mindlink to get an ORE mindlink there is no less need for the normal one (assuming a new ORE mindlink follow the same standard as the current faction midlinks)
Do Little
Bluenose Trading
#10 - 2015-09-28 10:48:45 UTC
It was discussed at Fanfest and CCP Fozzie indicated that he liked the idea. http://www.lowseclifestyle.com/2015/03/fanfest-2015-ship-and-module-round.html.

Beyond that we'll need patience.
Kenrailae
Scrapyard Artificer's
Just Lizard
#11 - 2015-09-28 11:31:33 UTC
Echoing 'I can't see how this breaks anything' and 'Yeah that's probably a fair, reasonable idea' sentiments.



+1

The Law is a point of View

The NPE IS a big deal

Anthar Thebess
#12 - 2015-09-28 13:56:21 UTC
Yes , because it will look good on killmail :D
FT Diomedes
The Graduates
#13 - 2015-09-28 14:18:59 UTC
Anthar Thebess wrote:
Yes , because it will look good on killmail :D


Correction, it will look great on a killmail!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

HandelsPharmi
Pharmi on CharBazaar
#14 - 2015-09-28 16:03:20 UTC  |  Edited by: HandelsPharmi
More yield = more ORE = more supply = lower prices = no effort for you and a loss for small players which cannot boost with a Rorqual and this implant

What about lowering the bonus to 12 % wit the old implant and give the old 15 % to the new "ORE mindlink"?

And you could use it in PvP as well (to get 15 % shield HP with one booster and 25 % bonus on Siege Warfare Mindlinks with the new implant)
Rowells
Pator Tech School
Minmatar Republic
#15 - 2015-09-28 18:45:17 UTC
HandelsPharmi wrote:
More yield = more ORE = more supply = lower prices = no effort for you and a loss for small players which cannot boost with a Rorqual and this implant

What about lowering the bonus to 12 % wit the old implant and give the old 15 % to the new "ORE mindlink"?

And you could use it in PvP as well (to get 15 % shield HP with one booster and 25 % bonus on Siege Warfare Mindlinks with the new implant)

There would not be any direct boost to yield that doesn't already exist. Unless I flubbed the number, the current mining mindlink has identical bonuses to the proposed link (sans the shield bonuses) and the same values for the shield counterparts.

Also, the proposed link would fall in line with every other mindlink in occupying the implant slot 10(?). So doubling up on bonuses would've an impossibility. If it was true that you could double up, the proposed link would be somewhat moot.
HandelsPharmi
Pharmi on CharBazaar
#16 - 2015-09-28 19:36:21 UTC
Rowells wrote:
HandelsPharmi wrote:
More yield = more ORE = more supply = lower prices = no effort for you and a loss for small players which cannot boost with a Rorqual and this implant

What about lowering the bonus to 12 % wit the old implant and give the old 15 % to the new "ORE mindlink"?

And you could use it in PvP as well (to get 15 % shield HP with one booster and 25 % bonus on Siege Warfare Mindlinks with the new implant)

There would not be any direct boost to yield that doesn't already exist. Unless I flubbed the number, the current mining mindlink has identical bonuses to the proposed link (sans the shield bonuses) and the same values for the shield counterparts.

Also, the proposed link would fall in line with every other mindlink in occupying the implant slot 10(?). So doubling up on bonuses would've an impossibility. If it was true that you could double up, the proposed link would be somewhat moot.



Squad or Wing Commander +15 % Mining Yield
Wing or Fleet Commander + 25 % bonus on Mindlinks
Rowells
Pator Tech School
Minmatar Republic
#17 - 2015-09-28 20:11:57 UTC
HandelsPharmi wrote:
Rowells wrote:
HandelsPharmi wrote:
More yield = more ORE = more supply = lower prices = no effort for you and a loss for small players which cannot boost with a Rorqual and this implant

What about lowering the bonus to 12 % wit the old implant and give the old 15 % to the new "ORE mindlink"?

And you could use it in PvP as well (to get 15 % shield HP with one booster and 25 % bonus on Siege Warfare Mindlinks with the new implant)

There would not be any direct boost to yield that doesn't already exist. Unless I flubbed the number, the current mining mindlink has identical bonuses to the proposed link (sans the shield bonuses) and the same values for the shield counterparts.

Also, the proposed link would fall in line with every other mindlink in occupying the implant slot 10(?). So doubling up on bonuses would've an impossibility. If it was true that you could double up, the proposed link would be somewhat moot.



Squad or Wing Commander +15 % Mining Yield
Wing or Fleet Commander + 25 % bonus on Mindlinks

Assuming any single person has the mindlink, the extra person is unnecessary. There is no link that has the 15% yield bonus separate from the 25% link bonus. Current mining mindlink has both of those in the same package.
HandelsPharmi
Pharmi on CharBazaar
#18 - 2015-09-28 20:18:41 UTC  |  Edited by: HandelsPharmi
This is a NEW implant. Therefore the T2 Mining Foreman Mindlink still exists.

It would boost the yield by 15 % instead of 10 % bonus with Mining Director 5.

this it how it works NOW.

And the NEW implant would boost my "Mining Foreman Link - Laser Optimization II" by 25 % like a Rorqual it would do in industrial mode.

If I use a Orca or Rorqual, I would get MORE than before.

More yield results in lower prices or in the same effort (ingame).
Rowells
Pator Tech School
Minmatar Republic
#19 - 2015-09-28 20:26:39 UTC
HandelsPharmi wrote:
This is a NEW implant. Therefore the T2 Mining Foreman Mindlink still exists.

It would boost the yield by 15 % instead of 10 % bonus with Mining Director 5.

this it how it works NOW.

And the NEW implant would boost my "Mining Foreman Link - Laser Optimization II" by 25 % like a Rorqual it would do in industrial mode.

If I use a Orca or Rorqual, I would get MORE than before.

More yield results in lower prices or in the same effort (ingame).

Firstly, I don't believe you can double up on bonuses to the same systems (having a squad, wing, and fleet commander all with max skirmish boosts will not give you any extra bonus over just a squad commander with the same boost set up).

Secondly, the given bonuses to mining yield and link bonus are identical to the current T2 version, so no increase from that. And mindlinks occupy the same slot 10, so having the new link and current T2 link in the same head is an impossibility.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#20 - 2015-09-28 20:50:35 UTC
HandelsPharmi wrote:
This is a NEW implant. Therefore the T2 Mining Foreman Mindlink still exists.

It would boost the yield by 15 % instead of 10 % bonus with Mining Director 5.

this it how it works NOW.

And the NEW implant would boost my "Mining Foreman Link - Laser Optimization II" by 25 % like a Rorqual it would do in industrial mode.

If I use a Orca or Rorqual, I would get MORE than before.

More yield results in lower prices or in the same effort (ingame).

I Don't think that you understand how fleet bonuses work. They work by using the highest available attribute, they do not stack on the same attribute.
This new implant would occupy the same slot as the current Mining Foreman Mindlink, so you can't have both on the same character, and because of how fleet bonuses work you would only get the same yield as current.
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