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What about Damage mitigation on super capitals/titans?

Author
Leto Aramaus
Frog Team Four
Of Essence
#21 - 2015-09-29 17:31:08 UTC  |  Edited by: Leto Aramaus
Sigras wrote:
Leto Aramaus wrote:
I think EVE's fun level suffers for other reasons, such as travel mechanics, and you and the rest of the damage mitigation and logi-nerf crowd are deluding yourselves into thinking N+1 DPS is the problem.

Yeah because the game was way more fun when massive supercap fleets instantly teleported across the galaxy, and only the largest coalitions ever dared committing supercaps to the field.

/sarcasm


I was not referring to jump drives in any way. I fully support Pheobe jump changes.

I was referring to the warping and stargate mechanics. Still stand by my point, I think damage mitigation is a bad trend that I don't want to see happen. I think moving towards realism would be more fun, to me. As in, the more DPS you bring, the faster things die.
Leto Aramaus
Frog Team Four
Of Essence
#22 - 2015-09-29 17:32:38 UTC
afkalt wrote:
Leto Aramaus wrote:
I'm opposed to damage mitigation of any kind, for ships or structures.

CCP please reconsider introducing this mechanic. As you can see, people are already seeing it as precedent and asking for it on ships as well.



The current structure iteration is only viable because you can't rep it. Plus it's there to try and mitigate the n+1 scenario we ***** about all day long. Can't have it both ways.


I have no idea what you're referring to. Exactly what do you think I'm asking to have "both ways"?

I'm aware that some people ***** about N+1 all day long, I am not one of those people.
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