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Science & Industry

 
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System Index Cost

First post
Author
Xi-Nu73
Hedion University
Amarr Empire
#1 - 2015-09-25 00:19:03 UTC
Can "System Index Cost" be reduced by gaining Corporation standing at a given station?
SJ Astralana
Syncore
#2 - 2015-09-25 00:55:57 UTC
No.

Hyperdrive your production business: Eve Production Manager

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2015-09-25 11:54:03 UTC
Xi-Nu73 wrote:
Can "System Index Cost" be reduced by gaining Corporation standing at a given station?



The system index cost is based off the number of minutes of industry jobs, which are run in that system over a 28 day rolling period, compared to the total number of minutes of industry jobs, over the entirety of new eden.

It's supposed to push people to manufacture in more than just one singular system.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#4 - 2015-09-25 13:06:41 UTC
Steve Ronuken wrote:
supposed to

But in reality...
Eve Back Online
Native Freshfood
Minmatar Republic
#5 - 2015-09-28 18:12:48 UTC
In reality all it does is force people to hate CCP.

Why is Eve a job? Why must I haul my materials around more to build?

900 mil build cost for a jump freighter. Because it's expensive, I pay more? Where are the space republicans to save us from this retardation that is "tax the most expensive stuff" and get them to move. I'll move, away form manufacturing and away from CCP and their love to make Eve work.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#6 - 2015-09-30 13:08:49 UTC
Eve Back Online wrote:
In reality all it does is force people to hate CCP.

Why is Eve a job? Why must I haul my materials around more to build?

900 mil build cost for a jump freighter. Because it's expensive, I pay more? Where are the space republicans to save us from this retardation that is "tax the most expensive stuff" and get them to move. I'll move, away form manufacturing and away from CCP and their love to make Eve work.

While there are a lot of valid complaints to be made about the Crius industry changes, I'm not sure these are them.

I personally do not move my production around, I stay in the same place and run 30 day jobs. This means that by the time I need to cycle in new jobs, the previous jobs have passed outside of the 28 day window and the index has returned to where it was before I started.

I produce half of my stuff within a few jumps of Jita, because the installation costs don't greatly impact my margins and the effort/cost of shipping would impact me more.

The remainder I produce in low-sec systems with a very low index, for minimum costs and maximum profit, and use a JF to deliver my inputs directly from the Jita undock and then return my products to Jita on the return journey (those that fit in a JF that is).

My production operations are now significantly less spread out than they were pre-Crius because the new system doesn't actually force you to spread out, whereas the old system did. The new system just charges you a fee for convenience, which doesn't bother me at all.

The biggest problems with Crius were:

The production times on many products were reduced far too much. This has further aggravated the over-production that already plagued EVE and made it so that one character can produce a massive amount of stuff. This has devalued industrial content as a result.

POS functionality was gutted. This made industry a very simple and rather dull exercise compared to pre-crius and massively reduced the number of options and fun sandbox elements in the game. It also made it very easy to short cut around the risk/reward balances that used to exist.