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All new characters will now start with ~400,000 skillpoints

Author
Webvan
All Kill No Skill
#121 - 2015-09-28 04:32:38 UTC
Tyberius Franklin wrote:
I mean, if we are talking feelings now it seems I touched a nerve somehow, that much it would appear is true.

Tyberius Franklin wrote:
It feels like you've been away from being a new player for way too long considering the claims you're making.
Rekt
We can always use more helping vets in ncqa though, just be on your best behavior is all, it's not GD Smile

I'm in it for the money

Ctrl+Alt+Shift+F12

Aerasia
Republic University
Minmatar Republic
#122 - 2015-09-28 04:36:53 UTC
Zihao wrote:
Howard Aideron wrote:
IMO we should give new players 10 - 20 millions skill points and +5 implants to start their journey. Not sure what CCP is thinking.


I'd pay to see CCP trot that one out on April fools, just to see the epic threadnaughts.

Just don't go halfway. No +5 implants: hardcode +5 to all stats into any character made that day.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#123 - 2015-09-28 04:41:03 UTC
Webvan wrote:
Tyberius Franklin wrote:
I mean, if we are talking feelings now it seems I touched a nerve somehow, that much it would appear is true.

Tyberius Franklin wrote:
It feels like you've been away from being a new player for way too long considering the claims you're making.
Rekt
We can always use more helping vets in ncqa though, just be on your best behavior is all, it's not GD Smile
Well, technically you are right. I did convey a vague suspicion regarding your mindset here. So do you want to discuss that suspicion? Is that what you are saying? Is that what you want the conversation to be about now? We can, but it leads us right back to the actual topic.
Zihao
Doomheim
#124 - 2015-09-28 05:05:24 UTC
Aerasia wrote:
Zihao wrote:
Howard Aideron wrote:
IMO we should give new players 10 - 20 millions skill points and +5 implants to start their journey. Not sure what CCP is thinking.


I'd pay to see CCP trot that one out on April fools, just to see the epic threadnaughts.

Just don't go halfway. No +5 implants: hardcode +5 to all stats into any character made that day.


Don't forget the permanent cerebral accelerator!
Webvan
All Kill No Skill
#125 - 2015-09-28 07:56:51 UTC
Tyberius Franklin wrote:
Well, technically you are right. I did convey a vague suspicion regarding your mindset here. So do you want to discuss that suspicion? Is that what you are saying? Is that what you want the conversation to be about now? We can, but it leads us right back to the actual topic.
nah I just don't want to waste my entire evening going in circles Blink
I heard ya, you heard me Smile


Zihao wrote:
Aerasia wrote:
Zihao wrote:
Howard Aideron wrote:
IMO we should give new players 10 - 20 millions skill points and +5 implants to start their journey. Not sure what CCP is thinking.


I'd pay to see CCP trot that one out on April fools, just to see the epic threadnaughts.

Just don't go halfway. No +5 implants: hardcode +5 to all stats into any character made that day.


Don't forget the permanent cerebral accelerator!
Indestructible for a month anyway. I remember newbies showing their dissatisfaction when they would get podded and lose them. CCP gave them out as a special item. I don't see why they couldn't be just enabled/attached on any new characters created and then destroyed when removed or expired (so no trading). They could put in those 400.000 SP over time, the one month life of the cerebral accelerator, give them time to adjust and learn, which would make way better sense than just dumping SP on them.

I'm in it for the money

Ctrl+Alt+Shift+F12

Gregor Parud
Imperial Academy
#126 - 2015-09-28 09:31:14 UTC
increased training speed for a limited time, allowing said newbie to find his own path. That sounds really awesome (we've had it before) and it would work out great, but Malcanis' law would also apply and we'd see even more catalyst alts ganking the living **** out of everything.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#127 - 2015-09-28 09:41:16 UTC
That 400k came too early.

The skills layout is what directly connected to ability of usage a certain shipa and mods or make some activities production, trading etc.

And since thenprocess of tiericiding is not over and being slowed down we still have a lot of mods which can't be used by newbros.
Having tiericide over it would perfectly fit into newbros friendly SP level concept we are talking about.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Captain Awkward
Republic University
Minmatar Republic
#128 - 2015-09-28 14:31:53 UTC
Tiddle Jr wrote:
That 400k came too early.

The skills layout is what directly connected to ability of usage a certain shipa and mods or make some activities production, trading etc.

And since thenprocess of tiericiding is not over and being slowed down we still have a lot of mods which can't be used by newbros.
Having tiericide over it would perfectly fit into newbros friendly SP level concept we are talking about.


QuestionQuestionQuestion

Tiericide consolidates un- or rarely used meta levels. Since all meta items allways have the same skill requirements as Meta 0, tiericide does absolutely nothing towards skill requirements.

Or did I miss something?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#129 - 2015-09-28 14:46:48 UTC
http://evenews24.com/2015/09/28/opinion-free-sp-versus-new-player-experience/

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Teckos Pech
Hogyoku
Goonswarm Federation
#130 - 2015-09-28 15:52:45 UTC
Gregor Parud wrote:
increased training speed for a limited time, allowing said newbie to find his own path. That sounds really awesome (we've had it before) and it would work out great, but Malcanis' law would also apply and we'd see even more catalyst alts ganking the living **** out of everything.


They did this, but took it away as older players were using it to get well trained alts in very, very short time frames. Like a drake pilot with all the recommended certificates in something like 10 days.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frostys Virpio
State War Academy
Caldari State
#131 - 2015-09-28 16:21:27 UTC
Gregor Parud wrote:
increased training speed for a limited time, allowing said newbie to find his own path. That sounds really awesome (we've had it before) and it would work out great, but Malcanis' law would also apply and we'd see even more catalyst alts ganking the living **** out of everything.


Training speed boost is really powerful for new character no matter if they are alts or rookie but the knowledge of a vet using it is what makes it broken.
Beta Maoye
#132 - 2015-09-28 17:28:06 UTC
I would like to see 350,000 freely allocatable skill points to be awarded to all existing players that are more than two weeks old at the time of patch.
Tomski Ruslav
Center for Advanced Studies
Gallente Federation
#133 - 2015-09-28 17:53:47 UTC
Raffael Ramirez wrote:
Good move!
Let them start with a million or 2 to get rid of the 'I need x amount of lvl5 skills to enjoy the game" mentality.


Im actually all for giving new players 2m sp to start with, but, and there is a big but here, and that is how much easier it would be to make new alts for suicide ganking.

One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

Feyd Rautha Harkonnen
Doomheim
#134 - 2015-09-28 18:04:55 UTC
Meh.

As I reflect on my personal career and how only now after four years I am at the point where I can fly most of the stuff I want to fly well, I would actually give new players 10 M SP to allocate when they sub.

In contrast, I distinctly remember my first six months to a year of initial training to be an utter ballache, and a negative experience. I wouldn't wish that on anyone else, and will continue to recommend all new players simply buy an 80m+ toon on the character bazaar, than go through the erectile dysfunction hell of the initial years of EvE SP accumulation.

F


Niriel Greez
Sebiestor Tribe
Minmatar Republic
#135 - 2015-09-28 18:36:28 UTC
Webvan wrote:
Tyberius Franklin wrote:
There's a very real barrier with skills.
Absolutely not. The first month, they can still do the tutorial as is (or was). They can still do the career agents. They can still do the SOE epic arc. They can still do lvl1 missions if they choose. They can still join a corp and run tackle or scout. It's all the same stuff they can do later over time, epic arcs, careers, missions, corp roles, no barriers. That is all in the mind. SP prevents nothing, and training skill teaches mechanics and planning.

Now what, gotta make lvl1 mission harder? Make SOE epic arc harder? Otherwise it's just a turkey shoot, no challenge, and for people looking for a challenge this becomes boring and they leave. Then when it starts to get challenging for those that stayed, and they need to think and plan, the game becomes something they didn't want, it's not so easy any longer. Now they just sit on their hands and complain to CCP that things need to start being easier like when they started. Already enough of that as it is now, don't need more.


If a new player spends an entire month, rather than a day or two, doing the tutorial along with the other extremely basic **** they are granted access to with their very limited tools, we're either talking about someone who is extremely casual or extremely brain-dead.

Why do you have such an issue with new players having an easier time of getting into the game? It can't be that hard to comprehend that more players equals more content and thus healthier game?
Niriel Greez
Sebiestor Tribe
Minmatar Republic
#136 - 2015-09-28 18:45:53 UTC
Feyd Rautha Harkonnen wrote:
Meh.

As I reflect on my personal career and how only now after four years I am at the point where I can fly most of the stuff I want to fly well, I would actually give new players 10 M SP to allocate when they sub.

In contrast, I distinctly remember my first six months to a year of initial training to be an utter ballache, and a negative experience. I wouldn't wish that on anyone else, and will continue to recommend all new players simply buy an 80m+ toon on the character bazaar, than go through the erectile dysfunction hell of the initial years of EvE SP accumulation.

F




Couldn't agree more - although I would like to see skill point 'unlocks' that require you to do the different things in the game as a form of playing catch-up, obviously limited to certain skills - no need to make those 10M, or 5M, or whatever SP overly useful for alts in the form of cap skills, battleship skills, cyno etc.

For example:

Ten solo kills, racial frig 5. 100 warps through HS/LS/NS/WHs, WDO 5.


I don't think most people here even know how utterly ******* **** it is to be new - you can't even warp around in a shuttle on a new character without dropping out of warp due to cap.
admiral root
Red Galaxy
#137 - 2015-09-28 20:22:25 UTC
Beta Maoye wrote:
I would like to see 350,000 freely allocatable skill points to be awarded to all existing players that are more than two weeks old at the time of patch.


Not sure if trolling or trolling.

No, your rights end in optimal+2*falloff

Herzog Wolfhammer
Sigma Special Tactics Group
#138 - 2015-09-28 21:52:21 UTC
If they really want to make that 350K SP matter, they should not dole the SP out automatically from the first moment.

Let it be part of the NPE where the players must hit certain milestones in order to get that SP bonus. This separates out the "just rolling an alt for XXX" versus the "I'm a noob and have no clue" players.

If it's 400K SP, what would said SP be in? Frigates?

Let the players have to complete the tutorial missions first, and add some special missions to reward those SP where, tied into the tutorials, the players will know what to do with all that SP while they get it. Give it to them in chunks of 50K SP that the players can then simply apply to their skills in much the same manner that we apply refunded SP.

This would give new players a feel for what they want to do first and some education on how SP are applied and for what they are used. It would solve the problem of 400K SP in "something" or "everything" as well as the "I put all my allotted new SP into frigates but now I want battle cruisers" or something like that.

So while it's good to start them out with 400K SP, it's foolish to just allot it in their skills blindly. Make the new players have to go through the tutorials and milestones to earn them as a means of ensuring they do the tutorials and have a feel for what to do with them while letting them put the SP where they think they need them most.

Otherwise, if it's the same old same old, it's still going to be "grind while waiting" or worse, get sold on PVE where their long term (too long) goal is PVP but ended up putting their SP into PVE.

Bring back DEEEEP Space!

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#139 - 2015-09-28 22:08:15 UTC
The allotment isn't blind. It's aimed at making a series of mods available for use from the start. It designed that way because the tutorial NPE was the very thing funneling players towards pure PvE play. Moving away from that means not making the tutorial a must, which means the SP can't be only granted there.

We also shouldn't penalize players that are brought into the game through existing gaming communities. There shouldn't be any penalty associated with dropping the tutorial to immediately go fly with the people who brought you into the game vs making sure the milestone checklist is completed first.

It doesn't make sense to say increasing the base skills is the "same old get sold on PvE" when the counter suggestions have them running through the same NPC guided hoops. Especially when those hoops work in favor of alt creation since the people best able to take advantage of unallocated SP efficiently are alts of old players, not new ones.
Webvan
All Kill No Skill
#140 - 2015-09-28 22:28:00 UTC  |  Edited by: Webvan
Frostys Virpio wrote:
Training speed boost is really powerful for new character no matter if they are alts or rookie but the knowledge of a vet using it is what makes it broken.
SP handout is more broken, removes time for decisions which would otherwise amount to learning of the game better. I don't think of the accelerator as broken, but vets taking more advantage of it compared to a newbie, sure, as like in every part of the game. Also, something the vet can do that likely the newbie cant do is plug in very expensive implants off the market then let the character bake in station until the crust is golden brown.

So even without the accelerator, it's still broken (in that sense) as the vet has the advantage with new characters, as far as skill training. So they all get one that is indestructible for a month from character creation, seems to be of more advantage than a disadvantage for a newbie. That would be the better rout anyway, CCP seems to do what they want with newbie introduction anyway, so they'll just get the SP injection I'm sure. Just an academic discussion at this point.

admiral root wrote:
Beta Maoye wrote:
I would like to see 350,000 freely allocatable skill points to be awarded to all existing players that are more than two weeks old at the time of patch.


Not sure if trolling or trolling.

I just think he's being an honest troll Blink unlike some.
"oh think of the newbies!" as a vet rolls yet another alt with improved SP.
Niriel Greez wrote:

Why do you have such an issue with new players having an easier time of getting into the game?
Watevaaah Roll

Herzog Wolfhammer wrote:
If they really want to make that 350K SP matter, they should not dole the SP out automatically from the first moment.

Let it be part of the NPE where the players must hit certain milestones in order to get that SP bonus. This separates out the "just rolling an alt for XXX" versus the "I'm a noob and have no clue" players.
Sure, that is yet another better idea than just a straight handout. A straight handout is just unimaginative, a bland function, no real benefit to the learning curve that will still remain.

I'm in it for the money

Ctrl+Alt+Shift+F12