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EVE New Citizens Q&A

 
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Some of this community...lunatics?

Author
Avvy
Doomheim
#41 - 2015-09-29 17:24:28 UTC
Agent Grzzly wrote:



You are right about this one, brother. It's not roleplay, that's a poor and inaccurate way to describe what we agents do.

We're not pretending to be ~real spaceship pilots~, we are people playing a video game who claim sovereignty in highsec. We're also the good guys, fighting for the good of New Eden.

That's not RP, and yes, I really believe it.


If you really believe that, you need to get out more.
Maekchu
Doomheim
#42 - 2015-09-29 17:25:57 UTC
Avvy wrote:
Agent Grzzly wrote:



You are right about this one, brother. It's not roleplay, that's a poor and inaccurate way to describe what we agents do.

We're not pretending to be ~real spaceship pilots~, we are people playing a video game who claim sovereignty in highsec. We're also the good guys, fighting for the good of New Eden.

That's not RP, and yes, I really believe it.


If you really believe that, you need to get out more.

If you really believe, that he really believes that... You need to get out more :D
Azda Ja
Native Freshfood
Minmatar Republic
#43 - 2015-09-29 17:39:23 UTC
Maekchu wrote:
Avvy wrote:
Agent Grzzly wrote:



You are right about this one, brother. It's not roleplay, that's a poor and inaccurate way to describe what we agents do.

We're not pretending to be ~real spaceship pilots~, we are people playing a video game who claim sovereignty in highsec. We're also the good guys, fighting for the good of New Eden.

That's not RP, and yes, I really believe it.


If you really believe that, you need to get out more.

If you really believe, that he really believes that... You need to get out more :D

If you really believe, that he really believes that he really believes in the believabiity of believing those beliefs...

I believe I've lost the plot.

Carry on.

Grrr.

Paranoid Loyd
#44 - 2015-09-29 18:29:45 UTC
Beliefception Ugh

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Milleonia Brundor
Pator Tech School
Minmatar Republic
#45 - 2015-09-29 19:23:38 UTC
Drathen Durelion wrote:
So i started to look for groups to see what kind of things are going on in the different parts of space, and what i found is pretty disturbing.

I'm not distrubed by the fact that some of these partake in ganking, kamikazing, and in general trying to eat over the weak and the PVEers.

What makes me uneasy is when you read their intro messages and their discussions and terms, etc. They speak as if they were gods, or heroes, omniscient beings of supreme power or something.

Their speech at time can be compared to ***/Nazi preaching...

I mean...what the hell? That is advanced batshit insane stuff right there.


But I am a god.
Bellatrix Invicta
Doomheim
#46 - 2015-09-29 20:04:31 UTC
James be praised and miner, calm down.

If you don't like the fact that we control Highsec, do something about it other than whining on a forum. Try to fight back. Try to stop us. Realize you can't... and then join us.

If you think you've won, think again.

The CODE always wins.

Bing Bangboom
DAMAG Safety Commission
#47 - 2015-09-29 20:46:43 UTC  |  Edited by: Bing Bangboom
The thing about the New Order is.... some of us really do believe in the Code.

The New Order is a response to the nerfing of highsec pvp. The nerfing of canflipping, the removal of insurance for gankers, faster CONCORD response, mining ships that come with battleship tanks, the abomination that is the ore hold, were, to us, VERY BAD IDEAS. We believe that the risk/reward balance in highsec is way off, that too many players are content to sit motionless in their ISK printing ships and then, go do the laundry.

It is our stated goal to change things to make highsec unsafe, insecure and a place where no one would ever consider leaving their keyboard while undocked. The fact that we are polite, persuasive and deadly is why people get upset. They want to half-ass their way to riches with the murky intent to "get into pvp" some time in the future. Well, the future is now and pvp has arrived for them. And, as everyone knows, we ALWAYS win.

There is also some incorrect information about the makeup of the New Order is some of these comments. The New Order of Highsec is the overall organization. CODE. is a creation of the New Order, and though we are VERY proud of what our little Frankenstein's monster has become, it is only part of what we do. CODE. ganks. The rest of the New Order educates the residents of highsec on what is required of them and makes sure they comply. Agents of the New Order are the voice telling you what to do. CODE. is the iron fist that follows when, as sometimes happens, our instructions are not followed.

The bottom line is to not let what appears to be role playing fool you into believing we aren't sincere. Some of us really ARE zealots.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Avvy
Doomheim
#48 - 2015-09-30 07:39:30 UTC
Bing Bangboom wrote:
The thing about the New Order is.... some of us really do believe in the Code.

The New Order is a response to the nerfing of highsec pvp. The nerfing of canflipping, the removal of insurance for gankers, faster CONCORD response, mining ships that come with battleship tanks, the abomination that is the ore hold, were, to us, VERY BAD IDEAS. We believe that the risk/reward balance in highsec is way off, that too many players are content to sit motionless in their ISK printing ships and then, go do the laundry.

It is our stated goal to change things to make highsec unsafe, insecure and a place where no one would ever consider leaving their keyboard while undocked. The fact that we are polite, persuasive and deadly is why people get upset. They want to half-ass their way to riches with the murky intent to "get into pvp" some time in the future. Well, the future is now and pvp has arrived for them. And, as everyone knows, we ALWAYS win.

There is also some incorrect information about the makeup of the New Order is some of these comments. The New Order of Highsec is the overall organization. CODE. is a creation of the New Order, and though we are VERY proud of what our little Frankenstein's monster has become, it is only part of what we do. CODE. ganks. The rest of the New Order educates the residents of highsec on what is required of them and makes sure they comply. Agents of the New Order are the voice telling you what to do. CODE. is the iron fist that follows when, as sometimes happens, our instructions are not followed.

The bottom line is to not let what appears to be role playing fool you into believing we aren't sincere. Some of us really ARE zealots.


Actually, you just acknowledged what others have said about CODE in the past, you are nothing but griefers.

Because CCP alter the game and those changes you do no like, you set about (as a group) to undermine what they're trying to do. You say you do it as kind of a protest (at least that what it appears like), but I suspect it's more than just that.

How come James 315 doesn't post here?

CODE fails from what you are saying, as you charge people to be safer in high-sec. CODE always wins, what do you win?

The way you describe CODE is, it's akin to some RL cult. Pity most cult members don't realise they're just being used.
Def Nota Wox
Doomheim
#49 - 2015-10-02 09:18:03 UTC
If CODE always wins, what do they win? What is the purpose?

Let us assume for a moment that CODE and all gankers are not maladjusted psychotcs living out sadistic fantasies because they hate everyone and just want to watch the world burn.

We will consider two very important laws of the EvE universe.

1)Money (currency, resources) can be created and destroyed though player actions (time spent playing).

1)Money (currency, resources) are assigned value according to supply and demand.

Taken together, I see our ingame economy as being based on convenience: Yes I could go gather the materials for making a shuttle, but that takes longer than I want to take, so I'll buy some from someone else.

Most things in EvE have a pretty steady demand. The demand doesn't really change across all of space unless CCP announces a balance pass, then demand soars with people trying to cash in on the announced changes.
Supply is trickier though. There is no limiting factor for supply except for the effort it takes to collect resources. Markets can become glutted if there is rising supply with constant demand. Glutted markets lead to lower values. Lower values means everyone's Isk goes further buying items. If everyone's items are cheaper because the bottom has fallen out, then the people who make their living off of selling those items need to collect an ever increasing amount to maintain their isk/hr.
If enough people push themselves to their maximum isk/hr resource creation, remembering that demand is not able to keep up with them, they are effectively driving the value of the resources they create straight into the ground. This wouldn't be a problem if everything about this economy was not tied together. When the price of minerals goes down from wanton strip mining in highsec, the value off mission loot goes down. The value of mission loot is already going down because of wanton lvl4 runnung by Officer fit Ravens out of mission hubs which further devalues the resources. The bounty amounts aren't changing, so the wanton ratting of npcs in null by carriers and ishtars is causing a ridiculous amount of isk to be mainlined into the eve economy.
All this wealth from dedicated isk faucets has a particularly nasty side effect: it makes lower tiered means of making isk less valuable.
So? Who cares? No one runs lvl 2 missions if they can do lvl4's, and no one mines veld in a venture if they can fly a retriever.
Well, no one but new players. That's who we're hurting with our reckless greed. We're drastically devaluing the lower tiers of resource collection frequented by newbros. We are, in effect, pricing newbros right out of the game.

This is where destroying money is important. When money is destroyed, the total amount of money ingame goes down. When the total amount of money goes down, the value of every individual's money goes up. When the value of every individual'a money goes up, inflation is counterred.
Since we can' just wait around for another major nullsec war to destroy triklions of isk in a single battle, we need people to either restrain themselves and not give in to greed, or we need people to destroy isk on a regular basis.

There is nothing more irresponsible or greedy in this game as a miner afking in a mining barge with lows full of mining upgrades chewing on rocks or ice for hours on end. It is irresponsible, first for everything I've outlined above, and second because he has no tank in this of all games. There is nothing more despisable than a player running lvl 4's in a 15billion isk Machariel. With every hour he spends saving damsels, he is hurting the efforts of every new player trying to make enough isk salvaging to afford replacement ships.
Eh, despisable is too harsh, but you get my meaning.


So, that is what I think CODE's purpose is. Every freighter/miner/missioner they gank is met with a sigh of relief by the economy and gives one more newbro the ability to make a go of it in this game.
They win the ability to say they are making this game more newbro friendly.
Syeed Ameer Ali
Dirtbag Space Warriors Coming for yor Loots
#50 - 2015-10-02 12:52:50 UTC  |  Edited by: Syeed Ameer Ali
Def Nota Wox wrote:

So, that is what I think CODE's purpose is. Every freighter/miner/missioner they gank is met with a sigh of relief by the economy and gives one more newbro the ability to make a go of it in this game.
They win the ability to say they are making this game more newbro friendly.


While it is true that the New Order is great for the economy, you can't truly say that is our purpose.

Around the time that the New Order was founded, the ongoing series of nerfs to the tools of highsec content creation had reached a sort of critical mass - being a douchebag griefer (Pirate) had become a profession that it was no longer realistic to excel at without a highly skilled team working at your back. The minerbumping and belligerent undesirables communities both popped up in that era as a way for highsec content creators to cooperate in order to continue the good work they had been doing effectively under the new rules of the game. Basically CCP changed the mechanics with the intention of making it so logistically difficult to blow people up in highsec (outside of semi-consensual wardecs) that they figured almost nobody would ever do it. These two communities were founded in defiance of that. The belligerent undesirables were then nerfed into virtual irrelevance this year with the changes to in-corp aggression, essentially making the New Order the only game of significance left in highsec (apart from a few merc alliances, but there are some philosophical differences there).

So Bing has the right of it as usual - we were founded as a reaction to the wholesale nerfing of our playstyle by CCP. Primarily, though, most of us do it because it is fun, and the RP aspects to it are meant to be funny and ironic, and to give a cultural identity that we can rally around as an organization.

However, you are absolutely correct in that the ships we destroy and the excessively greedy carebears who we bring to justice have an entirely healthy and newbie-friendly influence on the game and the economy.
Ima Wreckyou
The Conference Elite
The Conference
#51 - 2015-10-06 16:06:07 UTC
If you don't like it how we run Highsec there are many other places you can go to in New Eden. Fact is, Highsec is no longer a lawless place, we have the Code now and with it an new era of peace, prosperity and democracy, a New Order of Highsec.

If you just want to cause trouble by calling other players nazis or mentaly ill you better go somewhere else, as you are not welcome in our territory.

Just calm down and accept your place at the bottom of the food chain miner.
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