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Popular vote on what CCP's top priority needs to be.

First post
Author
Commander Spurty
#61 - 2015-10-14 11:08:00 UTC
If you're a noob, living in null should be hell
If you're a vet, living in highsec should be hell


Whatever breaks that, take it away. Destroy it. Jump up and down on it. Wag finger at those that white knight it. They know not what they do!


There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Caleb Seremshur
School of Applied Knowledge
Caldari State
#62 - 2015-10-14 11:25:34 UTC
Commander Spurty wrote:
If you're a noob, living in null should be hell
If you're a vet, living in highsec should be hell


Whatever breaks that, take it away. Destroy it. Jump up and down on it. Wag finger at those that white knight it. They know not what they do!




CCP's design philosophy literally revolves around day1 players being useful at something - potentially in null.

While I get it I think that we're talking about needing a much more generous referral system to encourage players to actually handhold 1 day old players past their first day and adventure in to null.
Daniela Doran
Doomheim
#63 - 2015-10-15 05:05:09 UTC
Celthric Kanerian wrote:
I just want a reason to undock a Redeemer, Absolution and Revelation..



Fix that for you.
Daniela Doran
Doomheim
#64 - 2015-10-15 05:09:13 UTC  |  Edited by: Daniela Doran
Renegade Heart wrote:
High Sec should be reduced to the rookie systems, and maybe the 5 major trade hubs. The rest can be converted to low sec space.

Carebears suddenly find rewards are harder to come by so easily, which means that in effect, it would give a MAJOR buff to carebearing, because the rewards would mean so much more!

Miners in particular would benefit greatly, since minerals would be trickier to obtain, along with an increased demand for them with more explosions happening in what used to be high sec space, and more people needing new ships. So mining would probably overtake incursions as the best way of earning isk!

The mercs would suddenly find their services much more in demand too, so that would also be a buff.

Low sec would obviously be a much more fun place in general, with so many players everywhere, and given the increased general level of danger in the game, players would probably be much more likely to play in 0.0 space too, because the leap would not be so massive from the other areas.

It's like buffing the whole game really, for everyone. Nerf concord! Destroy high sec!


I agree to this.....only if they reduce the 60 sec cycle timer for Bastion on Marauders by half and increase their sensor strength an by additional 200% while in Bastion.