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To be or Not to be, That is the question..or is it.

First post
Author
Tippia
Sunshine and Lollipops
#21 - 2015-09-21 12:24:38 UTC
Hasikan Miallok wrote:
Tippia wrote:
B > ¬B unless B ≤ 0


yes but what he said was

2B v ¬2B

The answer is of course “true”.


Also…
marly cortez wrote:
Take Plex off the market and sell them in only in the Nexus store, make it difficult for Macro-traders to run the market, allow the little guy to get in there and make a profit.
…this bit jumped out (due to the issue priming in other threads), and it immediately made me highly sceptical of everything the OP says.

If PLEX aren't on the market, there is no profit to be had — for anyone — since you can't sell them. Turning it into an NPC good is a hideously bad idea since then they become a pretty massive ISK faucet that no longer responds properly to market demands. The idea of putting them in the NES is particularly mind-boggling because that means you have to take a PLEX, turn it into AUR, then use that AUR to pay for a PLEX. What is that supposed to accomplish?!

This “little guy” rhetoric is so woefully misplaced it borders on the nonsensical. It's not any more (or less) difficult for a small trader to make a profit than it is for a large one, and as long as we're talking about the market, it is — indeed should be — functionally impossible to give the “little guy” an upper hand. Anything he can do, the large-volume trader can do at a larger scale. The entire request is just so fundamentally confused about every detail involved.

Now I have to read through the rest to figure out if it is as self-contradictory and misinformed as this part. What?
Harrison Tato
Yamato Holdings
#22 - 2015-09-21 14:26:16 UTC
Your stuff?
BrundleMeth
State War Academy
Caldari State
#23 - 2015-09-21 14:33:59 UTC
Why would anyone read all that???
Algarion Getz
Aideron Corp
#24 - 2015-09-21 14:38:49 UTC  |  Edited by: Algarion Getz
Indahmawar Fazmarai wrote:
TL;DR: fix my issues with game and win the day!

That's a very common claim.

Unfortunately, we do know that nullsec dwellers are just a majority within a minority, and in terms of subscription income, they represent about 25% of EVE.

It's been 4 years since Incarna, and what I said back then still holds water now: what is killing EVE is not the striking hemorhage of PvPrs, but the slow and steady bleeding of PvErs.

I would feel a lot more confident with the future if CCP had attended that issue in the last 4 years, and had plans to improve PvE based on what PvErs pay for.

2011-2013 saw the plans to gain back PvPrs. CCP Unifex was the hero who called back 5,000 PCU.

But in the long run, two years after the end of that stimulus, 11,000 PCU are gone.

Gaining 1 PvPr for each 2 PvErs who quit is not taking EVE anywhere.

TBH, the current PvE in EVE is dead boring. CCP always advertises EVE as rich and dynamic universe, yet the entire environment is simple and static. Nothing changes when you do missions, incursions, exploration, ratting, etc. An extensive overhaul of PvE is inevitable if you want to make it fun.

I brainstormed a litte bit during the coffee break, heres my first idea: Give the factions (empires and pirates (let players join a pirate faction!)) an AI. Let them "play chess" 24/7. Make the map really dynamic and let highsec grow or shrink, depending on the state of the war.

For example: Caldari pay Guristas to attack Minmatar, Minmatar pulls forces from Amarrian border to defend, Amarr attack Minmatar and take a few systems. Lowsec expands into Minmatar highsec. As payback Minmatar provoke a Drifer attack in Amarr territory, Amarr have to defend and retreat from previously taken Minmatar systems and Minmatar retake them.

The system stays balanced until capsuleers interfere. By doing dynamically created epic arcs they can shift the balance. So when many join Amarr, they can push Minmatar back to 1-2 core regions. (You can't completely destroy a NPC faction.). Furthermore, let Sansha and Drifter incursions be successful, add a network of intrigues/manipulations by SOCT, etc. You could also interweave this system with player SOV (i.e. let pirate factions attack player space in 0.0).

To keep players informed about all the stuff that is going on around them, the game would need some kind of dynamically created (ingame) newspaper/ticker/show and the factions should try to hire and interact with the player.

In the end you hopefully get a rich and dynamic universe. Although i have to admit it would be nightmare to balance all this and to prevent abuse by large player groups.
Jenn aSide
Soul Machines
The Initiative.
#25 - 2015-09-21 14:46:12 UTC
Indahmawar Fazmarai wrote:
TL;DR: fix my issues with game and win the day!

That's a very common claim.



You should know.

Quote:

Unfortunately, we do know that nullsec dwellers are just a majority within a minority, and in terms of subscription income, they represent about 25% of EVE.

It's been 4 years since Incarna, and what I said back then still holds water now: what is killing EVE is not the striking hemorhage of PvPrs, but the slow and steady bleeding of PvErs.

I would feel a lot more confident with the future if CCP had attended that issue in the last 4 years, and had plans to improve PvE based on what PvErs pay for.

2011-2013 saw the plans to gain back PvPrs. CCP Unifex was the hero who called back 5,000 PCU.

But in the long run, two years after the end of that stimulus, 11,000 PCU are gone.

Gaining 1 PvPr for each 2 PvErs who quit is not taking EVE anywhere.


It's never been PVE vs PVP. Everyone knows me knows I'm a rabid PVEr and pvp is a sideline. I wish there was a counter, because I'm dead sure I've killed more NPCs in my time than most of the people who complain about EVE PVE.

No, it's "I want a thempark experiance" people vs the "sandbox" nature of EVE.
EVE PVE (which is sandbox style "figure out new and better ways to do it while fending off PVPrs" PVE) is fine for people who like what it offers. What you and others want is "tell me a story/make me feel EPIC/give me IMMERSION" themepark PVE that EVE has never had and CCP will never be good at providing.
Frostys Virpio
State War Academy
Caldari State
#26 - 2015-09-21 15:08:50 UTC
4 post for an OP?

That has got to be a wrecking hit to my eyes...
Algarion Getz
Aideron Corp
#27 - 2015-09-21 15:15:02 UTC  |  Edited by: Algarion Getz
Jenn aSide wrote:
It's never been PVE vs PVP. Everyone knows me knows I'm a rabid PVEr and pvp is a sideline. I wish there was a counter, because I'm dead sure I've killed more NPCs in my time than most of the people who complain about EVE PVE.

No, it's "I want a thempark experiance" people vs the "sandbox" nature of EVE.
EVE PVE (which is sandbox style "figure out new and better ways to do it while fending off PVPrs" PVE) is fine for people who like what it offers. What you and others want is "tell me a story/make me feel EPIC/give me IMMERSION" themepark PVE that EVE has never had and CCP will never be good at providing.

PvE in EVE is not fine. Its simple, boring and has no purpose, except earning ISK. What do you do with all the ISK you earned in PvE? You PvP and loose it. Without PvP, PvE would have no purpose.

It always bothered me that the PvE in EVE is so simple and 1-dimensional. EVE has the reputation of being the most complex MMO, yet most of the PvE consists of "destroy X enemies".
Bellatrix Invicta
Doomheim
#28 - 2015-09-21 15:20:54 UTC
Real quitters biomass.

Unless this isn't a quitting thread, because **** reading those walls of text, in which case, HTFU.

If you think you've won, think again.

The CODE always wins.

Jenn aSide
Soul Machines
The Initiative.
#29 - 2015-09-21 15:31:39 UTC  |  Edited by: Jenn aSide
Algarion Getz wrote:
Jenn aSide wrote:
It's never been PVE vs PVP. Everyone knows me knows I'm a rabid PVEr and pvp is a sideline. I wish there was a counter, because I'm dead sure I've killed more NPCs in my time than most of the people who complain about EVE PVE.

No, it's "I want a thempark experiance" people vs the "sandbox" nature of EVE.
EVE PVE (which is sandbox style "figure out new and better ways to do it while fending off PVPrs" PVE) is fine for people who like what it offers. What you and others want is "tell me a story/make me feel EPIC/give me IMMERSION" themepark PVE that EVE has never had and CCP will never be good at providing.

PvE in EVE is not fine. Its simple, boring and has no purpose, except earning ISK. What do you do with all the ISK you earned in PvE? You PvP and loose it. Without PvP, PvE would have no purpose.

It always bothered me that the PvE in EVE is so simple and 1-dimensional. EVE has the reputation of being the most complex MMO, yet most of the PvE consists of "destroy X enemies".


You prove my point. You don't enjoy EVE PVE because you are not personally suited to enjoy EVE PVE.

I guess because I do enjoy it, I must be doing it wrong? If you want to know something shocking, let me tell you, I know people who enjoy MINING in EVE. How crazy is that?

EVE PVE is for people who like several kinds of things:

-Tinkerers/People who like Engineering problems: For me, the most fun is making a PVE ship fit that can PVE and survive small PVP encounters. With this Mach fit, I've escaped 3 hot drops in the last 2 years. I've created Drone + Missiles + Warp Core Stabs + MJD Armageddon and Typhoon fits that laugh at hot drops. I've tinkered with MJD/deploy-able MJD lvl 5 mission raven and mach fits. I've PVE'd with Ancillary Booster/Kite fits in low sec. i've tried my hand at speed tanked Kite PVE in wormholes (haven't cracked that one yet). And so forth.

- People who like to gain pve rewards while avoiding or frustrating PVPers. NOTHING feels better to folks like me than 'getting away with it' . It's like being Indiana Jones in a space ship. Sure, sometimes you will die, but that's the game.

I once pulled 1.2 billion isk out of a Maze with bad guys on d-scan probing me down. The kicker was that 2 of them died to the rats i left in the 1st 4 rooms as 'guards' (using a mobile depot, I used warp core stabs in the 1st 4 rooms to avoid killing the pointing NPCs).

- People who find PVEing relaxing: Sure, I mostly "Indiana Jones" it, but sometimes saving the damsel for the millionth time of pushing back yet another high sec incursion is nice after a long day of dealing with stupid people.


You don't seem like any of the above types, which is probably why you can't see the good in EVE PVE. But that's a personal preference thing man, it's not universal. EVE PVE is fine as it is. Definitely better than it was when I started in 2007.
Tippia
Sunshine and Lollipops
#30 - 2015-09-21 15:35:44 UTC  |  Edited by: Tippia
Algarion Getz wrote:
PvE in EVE is not fine. Its simple, boring and has no purpose, except earning ISK. What do you do with all the ISK you earned in PvE? You PvP and loose it. Without PvP, PvE would have no purpose.
So it has a purpose, and the PvE in its various forms all serve to fit that purpose quite nicely.

Quote:
It always bothered me that the PvE in EVE is so simple and 1-dimensional. EVE has the reputation of being the most complex MMO, yet most of the PvE consists of "destroy X enemies".
That's because such a small detail as PvE is not the yardstick for whether or not a game is complex. The same goes for your confusion about the dynamic world of the game: EVE has the most dynamic universe of any MMO — it's just not (very) PvE-related because, again, PvE is not a particularly good yardstick for dynamism.

The reputation is entirely accurate on both counts; you're just sampling a very tiny and largely unconnected slice of the game.
Bumblefck
Kerensky Initiatives
#31 - 2015-09-21 16:09:54 UTC
ISD Dorrim Barstorlode wrote:
tl;dr please.



In all fairness, for a moderator to say that is crossing the line a little bit. I understand that you're making a joke, but...come on. Don't troll. Smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

Webvan
All Kill No Skill
#32 - 2015-09-21 16:26:49 UTC
Bumblefck wrote:
ISD Dorrim Barstorlode wrote:
tl;dr please.



In all fairness, for a moderator to say that is crossing the line a little bit. I understand that you're making a joke, but...come on. Don't troll. Smile

meh he likely read it (so sorry, Dorrim Sad ) but he knows most people will not. And for those that actually do, it'll turn into 1000 mini topics, all with powder keg potential. Don't underestimate ISD, they know whats up. A tl;dr would more so focus the thread, better chance to drop off the page rather than being another threadnought of 1000 mini topics, same as the other active threads.

I'm in it for the money

Ctrl+Alt+Shift+F12

Frostys Virpio
State War Academy
Caldari State
#33 - 2015-09-21 16:28:28 UTC
Bumblefck wrote:
ISD Dorrim Barstorlode wrote:
tl;dr please.



In all fairness, for a moderator to say that is crossing the line a little bit. I understand that you're making a joke, but...come on. Don't troll. Smile


4 posts man.

FOUR POSTS.

2468 words

In arial 10, it fills 3 pages.
Bumblefck
Kerensky Initiatives
#34 - 2015-09-21 16:32:41 UTC
Quote:
meh he likely read it (so sorry, Dorrim Sad ) but he knows most people will not. And for those that actually do, it'll turn into 1000 mini topics, all with powder keg potential. Don't underestimate ISD, they know whats up. A tl;dr would more so focus the thread, better chance to drop off the page rather than being another threadnought of 1000 mini topics, same as the other active threads.



Quote:
4 posts man.

FOUR POSTS.

2468 words

In arial 10, it fills 3 pages.


Oh guys, I'm totally with you on this one Big smile


I was thinking more about the propriety of the act, rather than the necessity of it - of course someone was bound to say 'TL;DR', but I would've expected it from another player, not a CCP employee. Twas just a thought from my brainbox, that's all Smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

Frostys Virpio
State War Academy
Caldari State
#35 - 2015-09-21 16:40:36 UTC
Bumblefck wrote:
Quote:
meh he likely read it (so sorry, Dorrim Sad ) but he knows most people will not. And for those that actually do, it'll turn into 1000 mini topics, all with powder keg potential. Don't underestimate ISD, they know whats up. A tl;dr would more so focus the thread, better chance to drop off the page rather than being another threadnought of 1000 mini topics, same as the other active threads.



Quote:
4 posts man.

FOUR POSTS.

2468 words

In arial 10, it fills 3 pages.


Oh guys, I'm totally with you on this one Big smile


I was thinking more about the propriety of the act, rather than the necessity of it - of course someone was bound to say 'TL;DR', but I would've expected it from another player, not a CCP employee. Twas just a thought from my brainbox, that's all Smile


Maybe it was just a sign of how much it really was needed. Arguably, when the mods says you need a TL:DR, it's probably because you really need one and not the usual lazy people being lazy.

It's like a hierarchy of TL:DR requirment based on who ask for it.

The lazy always do if you go over 8 lines because :effort:

The ones used to raeding a lot comes second because your idea is kind of on the long side and discussion might get lost in all the long winded wording if a good or bad idea.

Then comes the ISD. At that point, it's an understanding that something was just too much. Even the moderation team think you kinda went too far because they know THEY will have to clean the potential mess.

At the end, if the DEVS have to ask for it, it means you went full ******. There is no hope for your thread and you might as well have it closed because the issue is no longer about if it will get derailed but when.
Bumblefck
Kerensky Initiatives
#36 - 2015-09-21 16:52:52 UTC
Okay, I have just read the OP in full (twice).



Stylistically and technically, there is literally nothing wrong with it (at least in my opinion). Yes, it may look like a big wall of text, but if you follow the main ideas throughout the OP, you'll see that it rigidly adheres to the raison d'etre of paragraphs - that is, organising information so that each paragraph encloses one distinct point. Yes, the language is a bit flowery but that's perhaps an idiosyncratic style of the author. However, from a technical perspective, I can't see what the fuss is about. Could it be that the OP only pressed the enter key once after each paragraph?

Connected with that is what I think is probably the main issue - our attention spans. If we read what the OP had posted in a book, we probably wouldn't raise a peep. I suppose that us forum readers, however, demand snappier, pithier text, and from this point of view you could arguably say that the OP's format has failed.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Bumblefck
Kerensky Initiatives
#37 - 2015-09-21 16:55:53 UTC
Anyway, I'm off to work now so will pick this up in a bit. Fly safe all! o7

Perfection is a dish best served like wasabi .

Bumble's Space Log

Tippia
Sunshine and Lollipops
#38 - 2015-09-21 16:56:48 UTC
Bumblefck wrote:
Okay, I have just read the OP in full (twice).



Stylistically and technically, there is literally nothing wrong with it (at least in my opinion). Yes, it may look like a big wall of text, but if you follow the main ideas throughout the OP, you'll see that it rigidly adheres to the raison d'etre of paragraphs - that is, organising information so that each paragraph encloses one distinct point. Yes, the language is a bit flowery but that's perhaps an idiosyncratic style of the author. However, from a technical perspective, I can't see what the fuss is about. Could it be that the OP only pressed the enter key once after each paragraph?

Connected with that is what I think is probably the main issue - our attention spans. If we read what the OP had posted in a book, we probably wouldn't raise a peep. I suppose that us forum readers, however, demand snappier, pithier text, and from this point of view you could arguably say that the OP's format has failed.

The phrase(s) you're looking for are: “burying the lead” and “purple prose”, or as the kids say these days, tl;dr.
Caladan Panzureborn
Aliastra
Gallente Federation
#39 - 2015-09-21 17:16:23 UTC
From a new player's perspective, who's sub will lapse on Oct. 1st and will not be renewed, there is absolutely nothing CCP can do at this point to significantly increase its subs. Short of adding massive new features like those that will be featured in Star Citizen (Arena, Ground Combat, Social Zones etc.) and completely revamping the UI. The game provides an inferior PvP/PvE experience compared to other more modern games. I've tried as many of the different things to do in game that I could and was not entertained enough.
What is does provide is a playground for hardcore RP'ers. My feeling is that the game is completely run by RP'ers and if you're not into RP, then good luck trying to have fun. But again, the straight up PvP and PvE is terrible on it's own. If you're not into playing "Alliance Wars" or "Corporate Espionage" or whatever, well, RP as something else for fun because the game itself does not provide fun.
The game at it's core is not new player friendly. Corps, especially new player corps, like EVE Uni, Brave, Karma etc. are not new player friendly. I don't think any of those people have a clue how terrible their corps are and how ridiculous there recruitment processes and applications are. Trying to interact with them is like interacting with the California Department of Motor Vehicles or insert other bad RL goverment/corp entity here. I've honestly never experience anything like it in the half a dozen MMORPGs I've played over the years and that's not a good thing.
But anyway, MMOs are cheap to run and very profitable even at their worst so I expect EVE to drag on for many years to come with a slowly declining player base. Hell even old crap like Champions Online is still getting new content.

I'm pretty bored at work right now, so I'll tell you a story about my FW experience yesterday as an example of how boring this **** is and how the players are ass hats. I joined an open public fleet. Joined their public TS3 server. Introduced myself on comms. Went into the system, was told "Go Here" "Ok, I'm here". Orbited around a capture point for 10 minutes, nothing happens. That one finished. Went and orbited around another capture point, waited 15 minutes. While I waited, I WENT AND COOKED MY LUNCH! Came back, nothing is happening. Go to another capture point. One Frigate warps in and he's dead in less than 20 seconds. A three on one fight. No challenge.
Here's the interesting thing. Someone comes into fleet chat in game and asks who I am. They accuse me a being a spy for some dude we'll call him "Arthur". I say, "I'm a new player, this is my first time trying out FW". "My name is X on TS3, I'm not a spy and I don't know who Arthur is". They say, well we'll kick you anyway. Five minutes later, I'm kicked from the public TS3 channel. But not banned. lol. Ten seconds later I re-join the channel and ask why the heck I was kicked. "Your in-game name doesn't match your TS3 handle perfectly. It's suspicious." "Um, ok. I use this TS3 for other games too, it's an old handle. And actually the name is similar. Paranoia much?" "No, we're not paranoid, Arthur is listening. Arthur is always trying to spy on us". Whatever buddy. Went to another capture point and orbited for another ten minutes.
Fleet decided they're going to take on a group of gate campers of enemy faction and decide they're all going to use X ship. I don't have the skills to pilot X ship so am left behind at capture point alone. A faction ship that I have no chance against warps into the capture point. I call for assistance on comms and am told to just run away. Yay!

TL;DR: EVE: Online sucks. For hardcore RP'ers only. Anyone not into RP'ing can **** off.


Tippia
Sunshine and Lollipops
#40 - 2015-09-21 17:19:44 UTC  |  Edited by: Tippia
People RP in EVE?! Lol

Also, trying to replicate Star Citizen is probably… ehrm… less prudent.