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Ships & Modules

 
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And time has come to fly Marauder...

Author
Onotole Vassermanov
The Scope
Gallente Federation
#101 - 2015-10-22 12:03:15 UTC
triplebox on ishtars or domies. cheaper, instant damage sincronised, one window control. discuss?
Bastion Arzi
Ministry of War
Amarr Empire
#102 - 2015-10-22 12:04:33 UTC
E war immunity

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#103 - 2015-10-22 12:06:21 UTC
Onotole Vassermanov wrote:
triplebox on ishtars or domies. cheaper discuss?


Hardly cheaper if you need 3 accounts all able to fly hacs

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arean Proktor
Chilli Joe
#104 - 2015-10-22 13:07:04 UTC
I prefer marauders over domis cause each marauder can get his own mission. Less warping. I used 3 nestor (cause warpspeed and aligntime) for quite some time but switching to marauders increased the isk/h by about 20-30%. Still use the nestors sometimes when i'm lazy
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#105 - 2015-10-22 21:12:11 UTC
I always wondered, does the Barghest make up for the difference in application with the increase in base damage over a Golem/RNI?
Altair Taurus
#106 - 2015-10-23 16:51:15 UTC  |  Edited by: Altair Taurus
Well, I have just finished T2 cruise missiles training! So I put T2 CMLs into my Rattlesnake and now I must only train several more days to hit 1300 DPS @ 100 km & 9000 volley output. Any suggestions?
Bastion Arzi
Ministry of War
Amarr Empire
#107 - 2015-10-23 16:53:50 UTC
ur missing like 500 dps
Anize Oramara
WarpTooZero
#108 - 2015-10-23 17:00:40 UTC
Bastion Arzi wrote:
ur missing like 500 dps

Torps dont reach out to 100km Roll

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Altair Taurus
#109 - 2015-10-23 17:22:26 UTC
What damage output can I reach at 100 km in Rattlesnake realistically speaking w/o stupidly long training?
Bastion Arzi
Ministry of War
Amarr Empire
#110 - 2015-10-23 17:25:03 UTC
Anize Oramara wrote:
Bastion Arzi wrote:
ur missing like 500 dps

Torps dont reach out to 100km Roll


ah right
Arthur Aihaken
CODE.d
#111 - 2015-10-27 09:01:38 UTC
Tyberius Franklin wrote:
I always wondered, does the Barghest make up for the difference in application with the increase in base damage over a Golem/RNI?

Yes and no. With the rebalance in December the Barghest will sport 9 effective launchers and a drastically reduced rate of ammunition consumption. The Golem only sports two rig slots, so a T2 Missile Guidance Enhancer and T1 flare rig more or less gives you the same damage application on the Barghest (the RNI is slightly better). Where the Barghest really shines is missile velocity - since you almost never lose a volley in-transit. In terms of real-world performance, that typically translates into another +5-10% effective DPS.

I am currently away, traveling through time and will be returning last week.

Yolli Sly
State War Academy
Caldari State
#112 - 2015-10-27 17:11:02 UTC
Arthur Aihaken wrote:
Tyberius Franklin wrote:
I always wondered, does the Barghest make up for the difference in application with the increase in base damage over a Golem/RNI?

Yes and no. With the rebalance in December the Barghest will sport 9 effective launchers and a drastically reduced rate of ammunition consumption. The Golem only sports two rig slots, so a T2 Missile Guidance Enhancer and T1 flare rig more or less gives you the same damage application on the Barghest (the RNI is slightly better). Where the Barghest really shines is missile velocity - since you almost never lose a volley in-transit. In terms of real-world performance, that typically translates into another +5-10% effective DPS.


You talk about cruise Barghest.
RHML Barrges has best average (not biggest, but best) damage application from every missile boats. For example, if EFT says 850 dps (all V + 4BCSII), you will get ~650 vs battleships, ~400 vs cruisers and ~ 200 vs frigates with standard heavies.
RHL shots every 2 seconds so you will miss one volley on every target for sure (100 km range), but these are standard heavy missiles, not cruise.
Arthur Aihaken
CODE.d
#113 - 2015-10-27 18:17:34 UTC
Yolli Sly wrote:
You talk about cruise Barghest.
RHML Barrges has best average (not biggest, but best) damage application from every missile boats. For example, if EFT says 850 dps (all V + 4BCSII), you will get ~650 vs battleships, ~400 vs cruisers and ~ 200 vs frigates with standard heavies.
RHL shots every 2 seconds so you will miss one volley on every target for sure (100 km range), but these are standard heavy missiles, not cruise.

If we're talking RHML fits, then yes - the Barghest excels over the Golem and RNI. Mainly because these don't receive any missile velocity bonus (except in Bastion for the Golem) and the missile damage application bonuses don't apply. If you need sustained fire EFT or Pyfa DPS is about 1/3 less overall. Of course I'm not taking into account the Golem's target painter bonus, either.

I am currently away, traveling through time and will be returning last week.

Transient Drifter
Royal Amarr Institute
Amarr Empire
#114 - 2015-10-29 18:08:14 UTC
I have to say, I really like my Paladin, for everything EXCEPT angels. It just takes so much longer to kill Angels. I think what I like the most is the ability to adjust my damage, as the range changes. I could pick up some more damage, across all ranges, with faction ammo, but its not necessary, at all.

Typically, I warp into the mission area, micro jump 100km out and begin targeting frigates. Even at 118km, using Radio, a frigate is down in 1 volley. I have Megapulses split into groups of 2 so I will usually target 2 frigates and they will be gone in 2 cycles. The pulses fire so fast that the extra cycle is a non-issue. By the time all the frigates are gone, cruiser sized ships will be in Standard range. Most of the time, by the time you have cruisers going down, the entire field will not be able to put out enough damage, to break your tank. So I just sit there and let everything come into multifreq range, if they even make it that far.

I am sure there are better min-maxing setups but there is no need for faction anything, if you're just running lvl 4 missions, with a marauder.
Anize Oramara
WarpTooZero
#115 - 2015-10-29 20:01:54 UTC  |  Edited by: Anize Oramara
Paladin not only has the cheapest faction/T2 ammo (per shot) but also only has 4 guns.

I can think of no reason not to run both 0.o

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#116 - 2015-10-30 07:44:53 UTC  |  Edited by: Arthur Aihaken
Utilizing a Polarized Golem fit it's possible to break 1950 DPS. This is with 100% damage application to anything larger than destroyers out to a range of 40km. Not bad...

I am currently away, traveling through time and will be returning last week.

Bastion Arzi
Ministry of War
Amarr Empire
#117 - 2015-10-30 11:51:34 UTC
but u can reach like 1850 dps in a rattler with torps (iirc) and still have resists
Anize Oramara
WarpTooZero
#118 - 2015-10-30 12:30:51 UTC
Bastion Arzi wrote:
but u can reach like 1850 dps in a rattler with torps (iirc) and still have resists

However a marauder will still out tank you with the same number of module slots dedicated to tank (but have to stop moving). Marauders are weird that way Pirate

Also rage torps have a bit of a problem actually applying all that deeps.

I know when I was playing around with the theoretical max dps of ships, I was pushing the polarized Kronos to quite a bit over 2k dps. Only really useful for a structure bash though.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Altair Taurus
#119 - 2015-11-03 14:32:55 UTC  |  Edited by: Altair Taurus
OK, I will finish polishing my Rattlesnake soon so I have two questions about rigs and cruise missiles:

1. Should I use T2 Rigor + T1 Rigor or T2 Rigor + T2 Flare rigs (third rig slot is reserved for Drone Control Range Augmentor)?

2. I have already trained T2 cruise missile launchers and I'd like to fire Fury high damage missiles only. However maybe Precision cruise missile also have some purpose and utility on Rattlesnake? Yet maybe Furies with decent missile implants and utility modules are enough for decent damage application?
Arthur Aihaken
CODE.d
#120 - 2015-11-04 10:43:42 UTC  |  Edited by: Arthur Aihaken
Altair Taurus wrote:
OK, I will finish polishing my Rattlesnake soon so I have two questions about rigs and cruise missiles:

Answers.
1. I believe you'll get close to the same results with either combination, so I'd stick with the T2/T1 rigor as it will save you some ISK.
2. Precision missiles are essential for shooting anything smaller than battlecruisers with Fury ammunition. I'd also recommend a target painter in addition to the pair of rigors if you're going to be using Fury ammunition (it also helps with applying drone damage).

I am currently away, traveling through time and will be returning last week.