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And time has come to fly Marauder...

Author
Anize Oramara
WarpTooZero
#81 - 2015-09-27 13:11:03 UTC
Daniela Doran wrote:
Arthur Aihaken wrote:
Daniela Doran wrote:
LOL. Happy to know this. I think I'll continue to ignore the Golem and finish training for the Vargur.

I'm not sure how it ranks next to 1400mm artillery, but between the cycle and time to impact it feels like an eternity. Maybe it's not in actuality - but it feels like it. I'm screwing around with a Polarized torpedo fit and it's having a bit more promise.


Polarized fit?? Please don't go there with Marauders like Anize. She's a KB post just waiting to happen with her paper tanked Polarization fits.

tsk tsk, so risk averse, so scared. It's a wonder you undock at all.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

unidenify
Deaf Armada
#82 - 2015-09-27 21:51:52 UTC  |  Edited by: unidenify
honest, CCP need to fix/improve Torpedo performance,

most time I see people have beef with golem boil down to that Torpedo is just terrible weapon system.

Cruise Golem have their issue as well (travel time, TP become ineffective after 100km, and so)
Arthur Aihaken
CODE.d
#83 - 2015-09-28 00:14:41 UTC
unidenify wrote:
honest, CCP need to fix/improve Torpedo performance,
most time I see people have beef with golem boil down to that Torpedo is just terrible weapon system.
Cruise Golem have their issue as well (travel time, TP become ineffective after 100km, and so)

Yes they do. They need to adjust the explosion radius so that it's smaller than cruise missiles and buff the missile velocity by 100% (reduce flight time by half).

I am currently away, traveling through time and will be returning last week.

Sabriz Adoudel
Move along there is nothing here
#84 - 2015-09-28 00:28:03 UTC
I don't PVE much and when I do, it's to support ganking/wardeccing activities (i.e. to rebuild sec status).

But when I do, I use a PVP fitted (but no local tackle; an alt in an interceptor is logged off in system) Kronos with neutron blasters, medium neuts, and two midslot tracking modules. MWD and cap injector fill out the midslots, and 2 C-type EANMs, 3 Magstabs, an AAR and an X-type traditional local repper fill out the lows. Rigs are tech 2 local repair rigs.

Both Null L and Void L get used. Null hits well at 80km and can reach 95km briefly (while you overheat both precision midslots). Void rips close targets a new one. Carry faction antimatter as well, but only use it on PVP targets.

If PVP is a certainty not just a prospect, the guns are downgraded to electrons and the neuts upgraded to heavy neuts. You can tank any 6 subcaps for an extended period unless they have neut support and you can even tank a sieged dread or supercarrier long enough to (maybe) make a difference.

I support the New Order and CODE. alliance. www.minerbumping.com

Daniela Doran
Doomheim
#85 - 2015-09-28 07:23:47 UTC  |  Edited by: Daniela Doran
Anize Oramara wrote:
Daniela Doran wrote:
Arthur Aihaken wrote:
Daniela Doran wrote:
LOL. Happy to know this. I think I'll continue to ignore the Golem and finish training for the Vargur.

I'm not sure how it ranks next to 1400mm artillery, but between the cycle and time to impact it feels like an eternity. Maybe it's not in actuality - but it feels like it. I'm screwing around with a Polarized torpedo fit and it's having a bit more promise.


Polarized fit?? Please don't go there with Marauders like Anize. She's a KB post just waiting to happen with her paper tanked Polarization fits.

tsk tsk, so risk averse, so scared. It's a wonder you undock at all.


Not at all. I'm actually planning to use my Marauders in C5s in the near future. I'm just not a gambler, especially when the stakes costs 1.5 bill iskies.
Anize Oramara
WarpTooZero
#86 - 2015-09-28 07:56:14 UTC
Daniela Doran wrote:
Anize Oramara wrote:
Daniela Doran wrote:
Arthur Aihaken wrote:
Daniela Doran wrote:
LOL. Happy to know this. I think I'll continue to ignore the Golem and finish training for the Vargur.

I'm not sure how it ranks next to 1400mm artillery, but between the cycle and time to impact it feels like an eternity. Maybe it's not in actuality - but it feels like it. I'm screwing around with a Polarized torpedo fit and it's having a bit more promise.


Polarized fit?? Please don't go there with Marauders like Anize. She's a KB post just waiting to happen with her paper tanked Polarization fits.

tsk tsk, so risk averse, so scared. It's a wonder you undock at all.


Not at all. I'm actually planning to use my Marauders in C5s in the near future. I'm just not a gambler, especially when the stakes costs 1.5 bill iskies.

Hardly a gamble if the marauder can still drunk tank any lv4 with polarized and has 0 faction or dedspace modules on it. The cost is closer to 1.1 bill.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Daniela Doran
Doomheim
#87 - 2015-09-28 09:45:08 UTC
Hardly a gamble if the marauder can still drunk tank any lv4 with polarized and has 0 faction or dedspace modules on it. The cost is closer to 1.1 bill.[/quote]



I wasn't debating whether or not a Polarize fitted Marauder could tank level 4s or not. Instead I was debating if the risk was worth it, in case you get DCd or visited by the mighty Catalyst.
Anize Oramara
WarpTooZero
#88 - 2015-09-28 10:22:56 UTC  |  Edited by: Anize Oramara
Daniela Doran wrote:
I wasn't debating whether or not a Polarize fitted Marauder could tank level 4s or not. Instead I was debating if the risk was worth it, in case you get DCd or visited by the mighty Catalyst.

There's a saying, one we use quite often here where I live. You don't have to have the best security or the least stuff, just better security and less stuff than your neighbor.

This is particularly true in a mission hub. You don't have to have the best tank or the least amount of gank worthy modules fitted, just more tank and less bling than the dedspace/officer fit navy raven that happens to undock a the same time as you. That's the whole point of the polarized maraduer. It can get not only better tank than most other ships, but it can do so with the cheapest mods. Other BS can't really do that but Marauders can and that's why they're the best ships to fit Polarized weapon on. It's not gambling if you're stacking the bet that much in your favor.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Sobaan Tali
Caldari Quick Reaction Force
#89 - 2015-09-28 16:06:26 UTC
Anize Oramara wrote:
Daniela Doran wrote:
I wasn't debating whether or not a Polarize fitted Marauder could tank level 4s or not. Instead I was debating if the risk was worth it, in case you get DCd or visited by the mighty Catalyst.

There's a saying, one we use quite often here where I live. You don't have to have the best security or the least stuff, just better security and less stuff than your neighbor.

This is particularly true in a mission hub. You don't have to have the best tank or the least amount of gank worthy modules fitted, just more tank and less bling than the dedspace/officer fit navy raven that happens to undock a the same time as you. That's the whole point of the polarized maraduer. It can get not only better tank than most other ships, but it can do so with the cheapest mods. Other BS can't really do that but Marauders can and that's why they're the best ships to fit Polarized weapon on. It's not gambling if you're stacking the bet that much in your favor.


https://youtu.be/um3tlxmK7Cg?t=19s

BEST PART of that movie was that damn bear scene!

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#90 - 2015-09-30 04:43:04 UTC  |  Edited by: Arthur Aihaken
Just for the sake of discussion Anize, could you post your Polarized Golem fit along with any pointers? ie: How do you group launchers, what do you typically run for implants, missions to avoid, etc. Thanks.

I am currently away, traveling through time and will be returning last week.

Pookoko
Sigma Sagittarii Inc.
#91 - 2015-10-20 11:52:21 UTC
I have Kronos, Golem and Vargur across a few characters. I can't comment on Paladin as that is the only Marauder I've never tried.

Normally I mission with 4 characters, running two missions concurrently with two characters per mission. The deadliest combination is Golem + Vargur, without a question, as Golem can shoot rage torps to BS rats (you need good TP & missile support skills) and Vargur will just annihilate anything cruiser size or below with awesome tracking and the least 'wasted' damage.

If I had to choose one ship to run variety of missions, I would go for Vargur. The reason is that most big L4 missions still have quite a lot of cruisers and frigates, and although you may kill a BS rat a few seconds faster with a Golem than a Vargur you'd be spending considerably more time taking out the cruiser rats in a Golem (even if you 1 volley them, ROF is slow on both Torps and Cruise). If you want range, then cruise Golem is nice but for me personally I didn't feel it was an upgrade from a CNR, especially considering tank normally isn't an issue and with rigor rigs and the ship bonus cruise CNR has no problem with damage application even without TP bonus (and at the long ranges that cruise missiles can hit to, it's well outside of TP optimal).

It comes down to personal preferences, but I would compare them as following

Torp Golem : WOW damage, pleasure in seeing huge chunks of HP disappearing from fat ships per each volley.

AC Vargur : swats BC and below ships left and right like flies. Your busiest task during the missions will be target locking as the rats get taken down so fast. BUT when you're hitting BS rats, you will not be hugely impressed in a way that you get when using torp Golem.

Now a few general advice,

1. Fit MWD, not MJD. You don't need to 'range tank' in a Marauder and there are still quite a few missions where you need to travel 20~40km to the next gate. You can do this relatively quickly with well placed MJD usage but it doesn't compare to rushing with MWD while keep shooting stuff.

2. For both Golem and Vargur, medium sized deadspace shield booster is completely sufficient and will cut down on need for micromanagement. Both ships will run perfectly fine with cap booster & XL shield booster, but medium deadspace shield boosters are not that expensive & it's just one less thing to care about. Depending on how much cap you want, Pithum B-Type or Gistum B-Type are both relatively cheap and gives sufficient tank (if you want to save a bit you can go for c-type, but the price difference isn't that big).

3. If you are going for Golem, especially if you are going for Torpedos, you really want all that missile support skills trained to V along with some decent skills for TP amount & optimal. This is one advantage of Vargur in a sense that with its tracking bonus and tracking computer you can track things well enough with support skills at IV. Another advantage of a gun boat is that you can control the transversal to improve your tracking (if necessary), but with missile boat you really need the support skills to help you out on this one. (This is why Mach was such a good ship for my low-sp Minmatar alt years ago, because it had good enough fall off & tracking & damage with less than perfect skills. For missile boats, having maxed support skills make such big difference that flying with anything less than V doesn't give that great impression).

4. Kronos

This was my first Marauder, as Gallente has always been my favourite faction ever since I started playing EVE. You want to fit this with blasters, and mostly you'd be using it with null and bastion to get that extra fall off range. If you are going against some Serpentis BS that like to sit at 50km range, even with tracking computer/enhancer & bastion + using null ammo you will be doing considerably less damage than what it says on EFT. In most of the missions you will be using null ammo because of range issues, so the DPS from Kronos isn't actually much better than Vargur in most practical scenarios.

BUT! If you are sitting on top of multiple BS rats (via MJD or MWD or whatever), and blast them through with void ammo, it is very satisfying.

AND it has Police skin now, which is the only reason I'm thinking about going back to missioning for a while. :p

PS: Although I've never flown Paladin, I did a lot of missioning in Gallente space with Nightmare. Lasers work perfectly well vs Serpentis, but personally I didn't think it was good enough vs. Angels. Difference may not be as big as some people make it out to be, but when I'm flying a pirate BS or Marauders I want 'great' performance, not 'pretty decent'. If you have enough raw damage, lasors are pretty decent vs. Angels too. But it's not 'great' in a way that Vargur's fusion ammo or CNR's Nova missiles are.




Bastion Arzi
Ministry of War
Amarr Empire
#92 - 2015-10-20 12:57:15 UTC
People really polarise their golems?
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#93 - 2015-10-20 13:58:35 UTC
Bastion Arzi wrote:
People really polarise their golems?


Yeah... even when T2 fit it has enough tank to survive the missions so isnt even worth a gank Sad

No Worries

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#94 - 2015-10-20 14:31:56 UTC
Vargur then kronos are top for soloing the blood raiders 10/10 :)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Arthur Aihaken
CODE.d
#95 - 2015-10-21 09:41:14 UTC
Bastion Arzi wrote:
People really polarise their golems?

It's the only way to fly...

I am currently away, traveling through time and will be returning last week.

Bastion Arzi
Ministry of War
Amarr Empire
#96 - 2015-10-21 10:06:22 UTC  |  Edited by: Bastion Arzi
There was a Kronos we killed yesterday. Dude might as well have been polarised for all the fight he put up. I got 500m isk loot from that dude.

One does not simply roll about low sec in a Kronos.

Looking at the dudes kb tho he clearly has more isk than sense.

On topic - the golem has m vote simply because it will never miss. I have attempted pvp in a vargur before but u really need a web and scram to take care of things orbiting close. Anything with low transversal at 20+ km will likely die tho. And quite quickly. Still this doesn't outweigh having 200km range the golem can boast imo

Wouldn't polarise either tho.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#97 - 2015-10-21 10:48:19 UTC
Bastion Arzi wrote:
There was a Kronos we killed yesterday. Dude might as well have been polarised for all the fight he put up. I got 500m isk loot from that dude.

One does not simply roll about low sec in a Kronos.

Looking at the dudes kb tho he clearly has more isk than sense.

On topic - the golem has m vote simply because it will never miss. I have attempted pvp in a vargur before but u really need a web and scram to take care of things orbiting close. Anything with low transversal at 20+ km will likely die tho. And quite quickly. Still this doesn't outweigh having 200km range the golem can boast imo

Wouldn't polarise either tho.


pvp marauders are a thing

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Bastion Arzi
Ministry of War
Amarr Empire
#98 - 2015-10-21 11:23:38 UTC
Well I tend to do any pve in a pvp fit
Onotole Vassermanov
The Scope
Gallente Federation
#99 - 2015-10-22 11:23:03 UTC
Why maradeur?
overtank and low DPS, mostly for 5 and complexes.
For all other Barghest or Nightmare or Rattlesnake.
Less skills, cheaper, higher DPS, enought tank.

Why maradeur?
Arean Proktor
Chilli Joe
#100 - 2015-10-22 11:48:03 UTC
Because you can easily tripplebox with marauders and never run into the risk of loosing one to a lvl 4