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Machariel combat tactics in PvE

Author
Altair Taurus
#1 - 2015-09-17 23:31:08 UTC  |  Edited by: Altair Taurus
I am curious about proper Mach usage in PvE. Mainly I wonder if AB fit is better than MWD fit. Anyway what is basic autocannon Machariel's combat tactics? Is it just burning AB/MWD to reach rats as quickly as possible and then orbit targets at say 20 km with AB/MWD on and fire autocannons at them one after another? Of course webbing frigates and jammer boats must be destroyed first during approach.
Dato Koppla
Neuronix
#2 - 2015-09-18 02:28:44 UTC
Well for starters you don't want to orbit with an MWD on since it will mess up your tracking against smaller ships (and possibly even bigger ships since you'll outtrack your own guns).

Personally when I ran a Mach for L4 missions I used an MWD cause it gave alot of flexibility for burning to gates, picking up mission items and most importantly getting into range. I used to MWD up to the cluster of ships while blapping frigs/dessies on the way, when I reached around 20-30km from the group of ships. I'd stop, drop sentries and just destroy everything with 1200dps. Your tank is thin but because your damage and application is excellent, you could just kill everything before tank became a problem.

However an AB for speed tank can be viable too and I used to use one for the Angels bonus room since the dps was a little bit too much to just sit there and kill stuff.
Chainsaw Plankton
FaDoyToy
#3 - 2015-09-18 04:57:52 UTC
manual pilot to reduce transversal and dps lost to falloff, or get close, ctrl+space, drop sentries and go for wrecking shots

my current AC mach is MJD+MWD fit with an armor tank, and I finish most missions before I hit armor (I also extensively cherry pick missions). I flew pretty much every mission with my old shield setup and that works fine too. If you MJD into a group you can usually blap them before they break 15km or w/e so you are doing nearly all your dps, especially since most npcs fly away in a straight line. It's like shooting fish in a barrel.

I should probably try it in a worlds collide or something, but with aggro management I can't imagine it being too bad. And the right setup probably makes it too easy. A primary + secondary hardener with a RAH would probably be over tanking. Also could probably do a quick burn out and blap the spy frigs. In a shield fit I'd probably just stick with my xl sb and 2x invluns. Although then I'd lose the MJD and would have to do a burn out, or use a hacker key in the first area.

Most other missions are just full of low bounty don't really do any damage battleships. It just doesn't feel like something to worry too much about.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#4 - 2015-09-18 07:33:35 UTC
I blitz generally, cherry picking missions. My fit for example will no be able to do blood/sansha blockade(might be able to do angel blockade tho). Use the MWD to burn away from frigs or spawns while killing them (serp assault, Thief) or burn towards gates/spawns (scarlet, pirate invasion). I don't change the fit except for the two hardeners as normal, even for missions where I don't fly around at all (attack of the drones). Tend to swap drones out, either sentries for the most part or sometimes heavies, depending on the mission again. It's an armor fit with warp speed rigs and 3 TCs. Fit either cap booster or sensor booster.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Garrett Osinov
Doomheim
#5 - 2015-09-18 13:58:36 UTC
I used this fit:

Lows: 4 damage mods, 3 tracking enchancers
Mids: gist x type afterburner, gist large booster, 2 invuls, boost amplifier
High 800 autos t2
Rigs Ccc

Tactics is simple, warp in, shoot frigs from distance, kill cruisers, then Bs. In 10/10 angel plex tactics was to approach one Bs on AB, then next and etc. Basically you deal this way max damage and take damage just from 1 Bs. Main idea is that speed is your tank.
Altair Taurus
#6 - 2015-09-18 14:43:34 UTC  |  Edited by: Altair Taurus
Thanks!

So at first it is necessary to destroy webbing frigates from longer range but fortunately 800 mm autocannons are good at it. Then it depends:

- flying Mach with MWD one should use MWD to quickly get close to each NPCs cluster, then stop the boat and start firing at rats.

- flying Mach with AB one should also close quickly and it is possible to orbit BC, BS rats at 20 km because of good speed/signature tank of Mach and 800 mm autocannons being able to hit rats because their tracking is still good at AB speed.

I simply think about give Mach a try because it looks to me like "strange platform": not a sniper but also not a blaster Vindicator...

Anyway as for its tank. I prefer to use rat specific hardeners. After checking my possible Mach fit in EFT I got about 400 DPS sustained tank against Guristas. Is it enough for level 4 missions in this boat? Also my gunnery skills allow my autocannons Mach to reach 920 DPS at point blank range and about 800 DPS at 30 km. Is it also enough?

BTW: Is fitting Heavy Nosferatu in Mach viable option in level 4 missions?
Anize Oramara
WarpTooZero
#7 - 2015-09-18 15:29:53 UTC
Altair Taurus wrote:
Thanks!

So at first it is necessary to destroy webbing frigates from longer range but fortunately 800 mm autocannons are good at it. Then it depends:

- flying Mach with MWD one should use MWD to quickly get close to each NPCs cluster, then stop the boat and start firing at rats.

- flying Mach with AB one should also close quickly and it is possible to orbit BC, BS rats at 20 km because of good speed/signature tank of Mach and 800 mm autocannons being able to hit rats because their tracking is still good at AB speed.

I simply think about give Mach a try because it looks to me like "strange platform": not a sniper but also not a blaster Vindicator...

Anyway as for its tank. I prefer to use rat specific hardeners. After checking my possible Mach fit in EFT I got about 400 DPS sustained tank against Guristas. Is it enough for level 4 missions in this boat? Also my gunnery skills allow my autocannons Mach to reach 920 DPS at point blank range and about 800 DPS at 30 km. Is it also enough?

BTW: Is fitting Heavy Nosferatu in Mach viable option in level 4 missions?

You should be fine against guristas, just don't full room aggro The Assault. The jams will be a bit of a PITA, use sentries (faction or T2 wardens) to help clear jam ships.

Use 3 tracking computers with range scripts if armor tank or 3 tracking enhancers if shield tanked for range. You want to try and get around 70km end of falloff with short range faction ammo. Use Hail against angels. Use barrage against EOM and either against guristas. TCs are better and make it easier to get good range.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

atomic killer
The DARK TROJANS
#8 - 2015-09-18 19:25:57 UTC
Altair Taurus wrote:
Thanks!

So at first it is necessary to destroy webbing frigates from longer range but fortunately 800 mm autocannons are good at it. Then it depends:

- flying Mach with MWD one should use MWD to quickly get close to each NPCs cluster, then stop the boat and start firing at rats.

- flying Mach with AB one should also close quickly and it is possible to orbit BC, BS rats at 20 km because of good speed/signature tank of Mach and 800 mm autocannons being able to hit rats because their tracking is still good at AB speed.

I simply think about give Mach a try because it looks to me like "strange platform": not a sniper but also not a blaster Vindicator...

Anyway as for its tank. I prefer to use rat specific hardeners. After checking my possible Mach fit in EFT I got about 400 DPS sustained tank against Guristas. Is it enough for level 4 missions in this boat? Also my gunnery skills allow my autocannons Mach to reach 920 DPS at point blank range and about 800 DPS at 30 km. Is it also enough?

BTW: Is fitting Heavy Nosferatu in Mach viable option in level 4 missions?


I guess you don't have enough skills for Machariel. This ship shines when it it perfectly trained. 400 dps tank isn't Enough and 920 is a very low DPS. When I was using Machariel I had 1400 dps and then it was good. With 920 you will be disapointed and you will be telling that it is a bad ship.
Altair Taurus
#9 - 2015-09-18 21:06:06 UTC  |  Edited by: Altair Taurus
Sorry I mean 400 DPS tank with AB on. With AB off this is 700 DPS tank sustained. Well 920 DPS is from autocannons only. I do not add drone damage because you know, this is a bit risky...

Of course now I do not own Machariel. This is only my EFT play to be able to judge if I could purchase it and run some level 4 missions successfully.

Anyway projectile autocannon ammunition is real mess! Let's assume I run missions in Machariel against Gurista rats. Those are most susceptible to kinetic and thermal damage. Thus the best ammo against them is Phased Plasma but:

- T1 ammo offers much less raw damage than T2 ammo
- T2 ammo comes in two types: Hail - very large raw DPS but deplorable damage selection against Guristas (78.5% EXP and 21.5% KIN) and greatly reduced falloff. I suppose Hail ammo does less real damage than T1 Phased Plasma against those pirate faction. Barrage - raw DPS worse than T1 ammo with also worse damage selection similarly to Hail.

All that means the best option is to field T1 faction short range ammo but this ammo is about 5 times more expensive than T1 ammo.
Shiloh Templeton
Cheyenne HET Co
#10 - 2015-09-18 23:52:10 UTC
I use a Mach for quick missions and blitzing and typically move in a straight line to a target group or gate. When I need to tank a whole room I use a Vargur.

T1 Ammo is fine. I use barrage when I need some extra range and the damage profile fits. Faction ammo is for blitzing, or with Vargur since it doesn't need as much ammo.

I use this page to remember which ammo to use.




Altair Taurus
#11 - 2015-09-19 00:08:22 UTC  |  Edited by: Altair Taurus
I rather considered autocannon Mach as regular L4 mission runner i.e. no blitzing but full clear.

BTW - what about arty Mach? Is it useful at all in missions?
Rena Monachica
Capital Hot Rods
#12 - 2015-09-19 03:54:33 UTC
Artillery is perfect when you want to kill a target really fast (Blitzing Dread Pirate Scarlet)

Otherwise I rarely use the Big Berthas .. the slow rate of fire is annoying and damage per second isnt that great
Chainsaw Plankton
FaDoyToy
#13 - 2015-09-19 05:45:39 UTC
arty is great for blapping a few targets at range. I mostly use it for dread pirate scarlet. In stop the thief it is nice to 2 volley the mission, and in gone berserk I'm not sure which is better, but arty is rather nice and lazy. Just warp in, drop sentries, and blap everything.

maybe a few more that it makes sense, but I decline those missions now.

@ChainsawPlankto on twitter

Ginger Longrun
State War Academy
Caldari State
#14 - 2015-09-21 13:01:06 UTC  |  Edited by: Ginger Longrun
Altair Taurus wrote:
I am curious about proper Mach usage in PvE. Mainly I wonder if AB fit is better than MWD fit. Anyway what is basic autocannon Machariel's combat tactics? Is it just burning AB/MWD to reach rats as quickly as possible and then orbit targets at say 20 km with AB/MWD on and fire autocannons at them one after another? Of course webbing frigates and jammer boats must be destroyed first during approach.


Try this fit you will thank me latter

8xPolarized 800
2xTracking Comps T2
Pith x shield boost amp
Pith x x-large shield booster
Gist x 500mn
2xTracking enhancer t2
4xGyrostabilizer faction
Co-processor ii
2xCCC T1 / 1x CCCT2 rigs

I also recommend from experience a mid-grade crystal set and +5% assorted gunery implants and zor hyperspatial
Anize Oramara
WarpTooZero
#15 - 2015-09-21 13:12:21 UTC  |  Edited by: Anize Oramara
Ginger Longrun wrote:
Altair Taurus wrote:
I am curious about proper Mach usage in PvE. Mainly I wonder if AB fit is better than MWD fit. Anyway what is basic autocannon Machariel's combat tactics? Is it just burning AB/MWD to reach rats as quickly as possible and then orbit targets at say 20 km with AB/MWD on and fire autocannons at them one after another? Of course webbing frigates and jammer boats must be destroyed first during approach.


Try this fit you will thank me latter

8xPolarized 800
2xTracking Comps T2
Pith x shield boost amp
Pith x x-large shield booster
Gist x 500mn
2xTracking enhancer t2
4xGyrostabilizer faction
Co-processor ii
2xCCC T1 / 1x CCCT2 rigs

Just out of curiosity, how much is that fit worth? Also, no warp speed rigs? Where do you mission?

Oh, and 8 turrets on a Mach? Impressive...

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ginger Longrun
State War Academy
Caldari State
#16 - 2015-09-21 13:20:28 UTC  |  Edited by: Ginger Longrun
Anize Oramara wrote:

Just out of curiosity, how much is that fit worth? Also, no warp speed rigs? Where do you mission?

Oh, and 8 turrets on a Mach? Impressive...



7 turrets indeed my mystake
machariel warps at 3AU - look at role bonus

With that fit and my skills: minmatar BS 4 - auto specc 4 it puts out 1410 dps just from turrets


Check market for prices

There isnt a single L4 in minmatar space (i reject missions against empires) I cant fly wtih ease solo - some require some care with piloting, ranges and agro but its easy once you get the hang of it.

Used to pair that machariel with a rattlesnake for dps support and cap exchange but I relaized after a few days its not really needed so nowadays I team them up on missions where the rattle can use the support wich there arent manny since I cherry pick
Anize Oramara
WarpTooZero
#17 - 2015-09-21 13:29:54 UTC  |  Edited by: Anize Oramara
Ginger Longrun wrote:
Anize Oramara wrote:

Just out of curiosity, how much is that fit worth? Also, no warp speed rigs? Where do you mission?

Oh, and 8 turrets on a Mach? Impressive...



7 turrets indeed my mystake
machariel warps at 3AU - look at role bonus

With that fit and my skills: minmatar BS 4 - auto specc 4 it puts out 1410 dps just from turrets


Check market for prices

There isnt a single L4 in minmatar (i reject missions against empires) I cant fly wtih ease solo - some require some care with piloting, ranges and agro but its easy once you get the hang of it.

It's a gank magnet, and an easy one at that. at least a marauder can get away with it because it only needs T2. If you're not running warp speed rigs on a mach you're losing a LOT of mission time. Since the base warp speed is higher on the mach, warp speed rigs do a lot more for it than on other BS.

I probably wouldn't recommend that fit as a marauder does it better, safer and the fit isn't really working towards the Machs strengths. Just feels like it needs too many tank and cap modules to make it work. Eh, it's a timebomb but should be good for a bit of fun I guess.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ginger Longrun
State War Academy
Caldari State
#18 - 2015-09-21 13:51:57 UTC
Anize Oramara wrote:

I probably wouldn't recommend that fit as a marauder does it better, safer and the fit isn't really working towards the Machs strengths.



You are wrong - mach does it better and this fit uses machs streghts to the max
Anize Oramara
WarpTooZero
#19 - 2015-09-21 14:11:16 UTC  |  Edited by: Anize Oramara
Ginger Longrun wrote:
Anize Oramara wrote:

I probably wouldn't recommend that fit as a marauder does it better, safer and the fit isn't really working towards the Machs strengths.



You are wrong - mach does it better and this fit uses machs streghts to the max

Factually, no, I am not wrong as one of the Machs strengths(a role bonus in fact) is it's increased base warp speed. This means warp speed rigs increase its warp speed by more than what these rigs would increase on another BS hull. Additionally warp speed implants will also have a bigger effect.

Since your time in warp is in fact the majority of time you will spend blitzing lv4s, this has a far greater effect on how good the ship is for lv4s than DPS so it's probably one of the biggest strengths of the hull. Since the ship is using Polarized it (apparently?) needs the cap rigs to keep the repper running or else it dies due to no resists.

Thus the fit does not work towards the Mach's strengths.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ginger Longrun
State War Academy
Caldari State
#20 - 2015-09-21 14:13:31 UTC  |  Edited by: Ginger Longrun
Anize Oramara wrote:
Ginger Longrun wrote:
Anize Oramara wrote:

I probably wouldn't recommend that fit as a marauder does it better, safer and the fit isn't really working towards the Machs strengths.



You are wrong - mach does it better and this fit uses machs streghts to the max

Factually, no I am not wrong as one of the Machs strengths (A role bonus in fact) is it's increased base warp speed. This means warp speed rigs increase its warp speed by more than what these rigs would increase on another BS hull. Additionally warp speed implants will also have a bigger effect.

Since your time in warp is in fact the majority of time you will spend blitzing lv4s, this has a far greater effect on how good the ship is for lv4s than DPS so it's probably one of the biggest strengths of the hull. Since the ship is using Polarized it (apparently?) needs the cap rigs to keep the repper running or else it dies due to no resists.

Thus the fit does not work towards the Mach's strengths.


It warps faster than a marauder with warp implants, does way more dps what are you talking about? it can beat any ship in mission completion time overall

I agree with you on warp rigs - I think I could swap a rig for a t2 warp rig and see how that goes - never tought of that

Also you said its not working twoard its strenghts - dont overstate as it makes me think you are not worth to argue with

This is a verry specialized fit and I cant think of any ship in game to do what it does (PVE L4) better. I can understand people looking funny at it as ingame my mates think im doing something wrong PVEing in it lol
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