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Create Battle Arenas

Author
Kenji Noguchi
State War Academy
Caldari State
#161 - 2015-09-20 11:37:49 UTC  |  Edited by: Kenji Noguchi
Mike Voidstar wrote:
All of the reasons I see to say no boil down to this:

I don't like arena PvP, and others may like it and not play with me.

If EVE PvP is so bad you lose all meaningful content to the arena, maybe that should be looked at.

Even if new players start playing the arena and never come into space, that's still a subscription supporting the game and helping to enable you to enjoy the game. Make an arena only currency that can only be spent on skins and other vanity items, so they still have to come earn ISK if they want to plex, and you should be fine.

Seriously, the sandbox can always use more shovels, pails, molds and even different colored sand. It does not have to conform to your every desire, nor do the other players.


You perfectly summarize all the criticism to these kinds of ideas in a few lines. Basically its something like "I would't ever use that, so don't waste time on it." If that criticism would hold any validity, the devs would have to never implement any new feature.

The proposed idea has two key virtues that affect the game in very positive ways, both improving the average "quality" of the playerbase and the quantity of it:

A) adds an entry-level PVP experience for people who is too afraid to try the harshness of null or low-sec. Some people still thinks about these parts as "there be dragons", and that's partly true because they don't know how to PVP. And they don't know how to PVP because they've never left High-sec. And they'll never visit low-sec because there be dragons; and we're back at the start. A lot of potentially excelent PVPers are lost PRECISELY because this idea doesn't get implemented.

B) adds a funny way to find PvP-level, high stakes excitement in little time. As the OP stated, there are lots of people who don't have the time to find "good" PvP, waiting for a fleet, etc, or just run the very high risk to get a ****** fight (3v1, blobbed, 1v1+links, smartbombed to hell when landing on a gate, scammed to a 1v1 and then blobbed...) 4 out of every 5 times. But they LOVE eve; they love the setting, the mechanics, the people, the economy, the complexity... They don't want to go to another game. And the "doesn't have time to find good PvP" may even be a temporary thing due to work or family issues. Don't try to argue that adding this would substract from "actual PvP" numbers because that's not true. Do you know what do these people right now? Unsubscribe until they have time again, or sometimes forever. You not only won't win a "true" PvPer, but you will lose a player.

And to the ones that argue that "there are mechanics for that already", That's like saying if you want a 1 on 1 boxing, you should just go out at night looking for bar fights (low-sec and null-sec solo), or you should challenge every random stranger you run into on the street (current duel challenges). But you don't do that; you sign up on a local championship with enforced rules and a controlled environment, or occasionally visit your local gym where you fight opponents also in a controlled setting.

To implement the idea with as little time as possible on part of the devs, it would even suffice to setup a "looking for duels" in-game board, where you advertise yourself and the kind of ships you're willing to fight with. But even that is lacking at the moment.
Mike Voidstar
Voidstar Free Flight Foundation
#162 - 2015-09-20 11:50:08 UTC
Serendipity Lost wrote:
So me and you decide we want to do some pvp. We decide we want to use cruisers. (we're in Jita for this example) We buy and fit our ships. We undock and procede 6 jumps to a mostly deserted system. We make a safe spot. We warp there. One of us drops a piece of ammo. The other picks it up. The ammo dropper puts one round into the ammo picker upper. We now engage in pvp.

The biggest time consumer for this whole evolution is going 6 jumps to a mostly deserted system. It's that simple, that quick and that easy. The odds of a psychopathic internet bully on the Jita undock figuring out me and you are leaving jita to go 6 jumps to concentually shoot each other in the face is pretty slim.

We could also use the duel function of the game. We could also be in the same corp and do the same thing anywhere in eve with no gression visible to anyone.

Using the term 'PvP mouthbreather' makes me lean towards telling you to HTFU and go play a different game. I don't know you or know anythting about you, so I'll just say this. In eve pvp someone loses their crap. That's the thing that makes eve what it is. Every other game on the planet does it the way you suggest, so I suggest you go play any other game on the planet and leave this one game (whose core mechanics and very soul you seem to dislike) alone. Give us a break dude, you have every other game on the planet based on meaningless pvp, can't we have just one game where pvp means real winning and real losing? Please? Go spend your money on something you enjoy.


That's not what's being asked for and mostly not what's being suggested as a remedy.

The part you left out was the backbone operation where there is maybe a standing chat channel with a few dozen people in it spamming adds for the fight they want so that hours aren't spent spamming them in local to little avail, which then gets infiltrated by piratical types and becomes worthless a week later.

As pointed out, not everyone that wants to have an arena setup wants to have to join RvB. Great bunch as they may be. I personally began life as a dedicated guard for null sec mining friends, and might have enjoyed some PvP like this instead of the dumbness that is keeping tackle off miners, but not enough to quit the Corp.

I could see it being done in many ways, including having to buy in to a fight and winner(s) takes the pot, win/loss ratio multiplied by ship cost determines the buy in, but the ships are virtual and you can join the fight from any station. Bloodsports are definitely in keeping with Eve's flavor.
Daichi Yamato
Jabbersnarks and Wonderglass
#163 - 2015-09-20 11:57:46 UTC
Dror wrote:

This is a neat imagination, a "virtual" mode. New items: LED and flare ammo, etc.


How is SiSi not already a virtual mode?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Barrogh Habalu
Imperial Shipment
Amarr Empire
#164 - 2015-09-20 12:24:44 UTC
Kenji Noguchi wrote:
And to the ones that argue that "there are mechanics for that already", That's like saying if you want a 1 on 1 boxing, you should just go out at night looking for bar fights (low-sec and null-sec solo), or you should challenge every random stranger you run into on the street (current duel challenges). But you don't do that; you sign up on a local championship with enforced rules and a controlled environment, or occasionally visit your local gym where you fight opponents also in a controlled setting.

IRL controlled environment is not there created by magical laws of nature, it is there because people put effort in creating it, establishing rules and enforcing them. In this regard, why should EVE be different when its entire selling point is being player-driven?
Kenji Noguchi
State War Academy
Caldari State
#165 - 2015-09-20 12:26:26 UTC
Mike Voidstar wrote:


I could see it being done in many ways, including having to buy in to a fight and winner(s) takes the pot, win/loss ratio multiplied by ship cost determines the buy in, but the ships are virtual and you can join the fight from any station. Bloodsports are definitely in keeping with Eve's flavor.


I personally think the ships should be real. That stimulates the economy and the market side of it. In a sense, "virtual" fights would affect the world, creating a "separate reality". I'm against that, but I support the rest of the idea.
Kenji Noguchi
State War Academy
Caldari State
#166 - 2015-09-20 12:34:37 UTC  |  Edited by: Kenji Noguchi
Barrogh Habalu wrote:
Kenji Noguchi wrote:
And to the ones that argue that "there are mechanics for that already", That's like saying if you want a 1 on 1 boxing, you should just go out at night looking for bar fights (low-sec and null-sec solo), or you should challenge every random stranger you run into on the street (current duel challenges). But you don't do that; you sign up on a local championship with enforced rules and a controlled environment, or occasionally visit your local gym where you fight opponents also in a controlled setting.


IRL controlled environment is not there created by magical laws of nature, it is there because people put effort in creating it, establishing rules and enforcing them. In this regard, why should EVE be different when its entire selling point is being player-driven?


You could say the same regarding alliances for example. You can create an alliance with a web forum and that's it. That's how it was in the very beginning, before there were alliances supported by the game. Very sandboxy, right? Nope, it was a mess and there was a lot of stuff you just couldn't do, and even the stuff you could do required much more time and work than they do today.

This is the same. The hassle for a player to organize a dueling championship is so great that nobody does it. The ones that did, do so a few times and then stop. Or do you see many championships being constantly organized? And it's not due to lack of fighters, there are a lot of people who likes solo PvP and would participate in these if they were regular. And much more even if they were permanently available and you could just sign up for a fight on the spot without all the previous coordination, sign-up process, etc.
Dror
Center for Advanced Studies
Gallente Federation
#167 - 2015-09-20 13:17:27 UTC
Kenji Noguchi wrote:
Mike Voidstar wrote:


I could see it being done in many ways, including having to buy in to a fight and winner(s) takes the pot, win/loss ratio multiplied by ship cost determines the buy in, but the ships are virtual and you can join the fight from any station. Bloodsports are definitely in keeping with Eve's flavor.


I personally think the ships should be real. That stimulates the economy and the market side of it. In a sense, "virtual" fights would affect the world, creating a "separate reality". I'm against that, but I support the rest of the idea.

Technically, that idea's as simple as an automatic module-off once the other ship would hit 0 and a message in local chat. Obviously, the first message is the winner, and this also provides more information on what's happening in the system.

How this is less than the whole idea of arenas is that it's no fleet engagement, nor is it produced without picking the target, ships, and place. This idea even has alternatives, though, and that includes just a ghost-mode for the ships health status and effects.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Mike Voidstar
Voidstar Free Flight Foundation
#168 - 2015-09-20 14:54:35 UTC  |  Edited by: Mike Voidstar
Kenji Noguchi wrote:
Mike Voidstar wrote:


I could see it being done in many ways, including having to buy in to a fight and winner(s) takes the pot, win/loss ratio multiplied by ship cost determines the buy in, but the ships are virtual and you can join the fight from any station. Bloodsports are definitely in keeping with Eve's flavor.


I personally think the ships should be real. That stimulates the economy and the market side of it. In a sense, "virtual" fights would affect the world, creating a "separate reality". I'm against that, but I support the rest of the idea.



If the economy became endangered by this.... Again, we need to look at what's wrong with the state of PvP as a whole at that point that no ships are exploding because everyone is in the simulator. Part of a fix for that is establishing teams by solar system/constellation/region and part of having sov is the ability to establish ownership of the team.

But, also, there could be higher stakes games with destructible "vr pods", with the pod requiring as much in the way of raw resources to produce as a ship of the appropriate size. Such combats could enable implant bonuses (which would assume regular bouts were nekked), and losing means losing not only the buy in, but also the pod and your clone.

Tie it in with some sort of PvE or faction bonus for having a famous team, so as to have a solid reason to headhunt superior players or possibly take neighboring Sov to knock a team from the running...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#169 - 2015-09-20 15:40:50 UTC
So... Now we talk about arenas with indestructible ships and weapons that only shoot until a ship reaches 1 HP (missiles in mid flight?)? And you honestly dare to say that we "need to look at what's wrong with the state of PvP as a whole at that point that no ships are exploding because everyone is in the simulator"? Are you seriously kidding us or are you sincerely don't know what's wrong with your suggestion(s)?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#170 - 2015-09-20 15:55:30 UTC  |  Edited by: Mike Voidstar
I support the idea of casual arena combat as a whole. I have put forth part of a potential suggestion, but not everything you quoted is me.

But yes. If the mere existence of a casual and low cost PvP alternative in the game pulls so much participation from the rest of the game to seriously endanger the economy, then we need to look at what's wrong there and make some adjustments.

Games should be fun, not mandatory sodomy dungeons.

Edit: ok, what you quoted is me, but not all of what you object to is mine. I also suggested ways to add in material cost and even clone death to the idea, which youvdidnt address in your outrage.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#171 - 2015-09-20 16:10:57 UTC
What? The mere existence of ceptors being able to troll with ELs made an entire coalition burn an entire region of sov space in a mere week (and the rest of the cluster employed the same tactics to deteriorate opponents), AFK ishtars are used and encouraged to fly in Guristas space as they make the most money and are dirt cheap, people go to High sec to make money because it is easier and less risky. To name a few things.

And you honestly say that "if the mere existence of a casual and low cost PVP alternative in the game pulls so much participation from the rest of the game to seriously endanger" all the things in the game. Quite frankly, I am speechless. Shocked

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Daichi Yamato
Jabbersnarks and Wonderglass
#172 - 2015-09-20 16:15:54 UTC
Thats a thinly veiled push at 'remove real PvP from the game'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dror
Center for Advanced Studies
Gallente Federation
#173 - 2015-09-20 16:36:05 UTC
Rivr Luzade wrote:
What? The mere existence of ceptors being able to troll with ELs made an entire coalition burn an entire region of sov space in a mere week (and the rest of the cluster employed the same tactics to deteriorate opponents), AFK ishtars are used and encouraged to fly in Guristas space as they make the most money and are dirt cheap, people go to High sec to make money because it is easier and less risky. To name a few things.

And you honestly say that "if the mere existence of a casual and low cost PVP alternative in the game pulls so much participation from the rest of the game to seriously endanger" all the things in the game. Quite frankly, I am speechless. Shocked

It's barely on point that it "has to be low-cost" and only at all because of some discussions.

Arenas magnify everything that's great about gameplay:

  • Quick skill-development through lots of compact experience
  • Showing exactly what playstyles are interesting
  • The thrill of coming out of an engagement with low HP
  • Winning

  • With the "buy fit" feature that's on SISI, it could pull reships through the market, vastly increasing the amount of market volume.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Mike Voidstar
    Voidstar Free Flight Foundation
    #174 - 2015-09-20 16:44:19 UTC
    Rivr Luzade wrote:
    What? The mere existence of ceptors being able to troll with ELs made an entire coalition burn an entire region of sov space in a mere week (and the rest of the cluster employed the same tactics to deteriorate opponents), AFK ishtars are used and encouraged to fly in Guristas space as they make the most money and are dirt cheap, people go to High sec to make money because it is easier and less risky. To name a few things.

    And you honestly say that "if the mere existence of a casual and low cost PVP alternative in the game pulls so much participation from the rest of the game to seriously endanger" all the things in the game. Quite frankly, I am speechless. Shocked


    I am unsure as to your point?

    Are you saying that things are already so bad that they need a look? Or that PvP is already cheap? Some people just don't like suprise non-consensual PvP, even if they would be fine with the exact same loss on their own terms. This is EvE, HTFU, yada, yada... At the end of the day an arena dweller is no less valuable to a station spinner or SP grinding zombie.


    Seriously. The idea of arena play provides a potential ISK sink (part of the entry fee could be for 'facility maintenance' or whatever). It provides a lower impact intro to PvP. If it works as intended it provides an avenue for quick and easy pew, which many find *gasp* fun.

    The fallacy that everyone should be forced to endure the current PvP of EvE to provide content to those that enjoy it at the expense of those that don't is in the assumption that those who don't will stick around or that losing those that don't is somehow good for the game. If you don't see it as enduring the PvP, or you take pride in your toughness... Whatever. Go do you.

    So if things are that bad, that the simple existence of an alternative will destroy all that we know and love.... Don't you think that is something that needs addressed?

    As I have suggested it there are several potential ties back into the rest of the game. ISK for buy in has to come from somewhere. Even if the arena fighter is just dropping $15 on a plex once in a while, it means someone is out there ratting and providing someone else 'content'. If localized teams were a thing that can be worked into the world in several ways, all of which could drive conflict both in and out of the arena. If the 'vr pods' are destructible someone is mining, and minerals are exploding.

    Nothing forces you into any kind of arena. You do what you like, and everyone else will do what they like. That's why it's called a sandbox.
    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #175 - 2015-09-20 16:51:05 UTC
    Dror wrote:
    [It's barely on point that it "has to be low-cost" and only at all because of some discussions.

    Arenas magnify everything that's great about gameplay:

  • Quick skill-development through lots of compact experience
  • Showing exactly what playstyles are interesting
  • The thrill of coming out of an engagement with low HP
  • Winning

  • With the "buy fit" feature that's on SISI, it could pull reships through the market, vastly increasing the amount of market volume.

    And take it virtually from everywhere else, from every other already existing arena in the game, ie. the individual solar systems, away as it is simply less effort. You do not even want to see that, you do not even want to keep your own words in mind when you throw out this despicable, utterly ridiculous speech that you dare to call reasoning.

    But by all means, continue. I rest my case. I am not going to continue wasting my time against so much ignorance, naiveté and negligence.

    /thread for me

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Mike Voidstar
    Voidstar Free Flight Foundation
    #176 - 2015-09-20 16:53:30 UTC
    Daichi Yamato wrote:
    Thats a thinly veiled push at 'remove real PvP from the game'.


    What is? If that's directed at me it certainly wasn't intended as such.

    I don't think arenas would have any sort of catastrophic effect. I am just saying if they did, we need to look at why-- fixing it does not mean turning the whole game into cost free arena PvP. There are a lot of pain points in this game, and arena style play only addresses a few.

    My only real point is that the biggest motivation for resisting the idea is the fear that people would lose any motivation to venture out of a station into the shark infested void. If that is the case, then we need to address why the game is so lacking in content that no one wants to go and experience any of it. I don't think that will be the case, but if things are that bad then avoiding an alternative isn't the answer, addressing the problem is.
    Kenji Noguchi
    State War Academy
    Caldari State
    #177 - 2015-09-20 17:12:40 UTC  |  Edited by: Kenji Noguchi
    I'm astonished as to some people still only see the "it will move people away from 'real' PvP" face of the coin, and not the "It would bring tons of new players into the game and retain many of the existing ones" face.

    And someone already said that if that were to be true, then you really would need to sit and think deeply about the state of the game. However, I don't think it would be true; it would only ADD to the game, never take from it.
    Dror
    Center for Advanced Studies
    Gallente Federation
    #178 - 2015-09-20 17:30:51 UTC
    Mike Voidstar wrote:
    My only real point is that the biggest motivation for resisting the idea is the fear that people would lose any motivation to venture out of a station into the shark infested void..

    They would have to make ISK somehow.

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Ben Ishikela
    #179 - 2015-09-20 18:59:36 UTC  |  Edited by: Ben Ishikela
    What about all this need for destruction?! Build you own sandcastle or something that others want to destroy. Make it vulnerable each day and you'll have your arena. With Guns fitted to your station you also have the advantage.
    Its WINWINWINWINWINWNIWINWINWINWIWNIWNIWNWIWNIWINWWNIWNWIWNWIWNI Win Win P

    Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

    Lyra Gerie
    Garoun Investment Bank
    Gallente Federation
    #180 - 2015-09-21 15:33:39 UTC
    High sec dead space pockets where there is no concord with warp-able beacons would be the closest you could probably get to battle arenas in eve.