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Player Features and Ideas Discussion

 
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Create Battle Arenas

Author
Cidanel Afuran
Grant Village
#141 - 2015-09-18 13:50:39 UTC
Amber Starview wrote:

Nobody is wanting a 24/7 safe zone ....I believe all we want with this idea is somewhere for fun and to have our own AT with 100 ISk as top prize and to do what we like


So find a dead end system, set up a tournament and post scouts on incoming gates to watch for gankers.

Or just use SiSi
Amber Starview
Doomheim
#142 - 2015-09-18 18:00:30 UTC
I would say it's 50/50 on opinions ...

But the 50% of people against this idea reply usually with play another game

I ask how is less people better for eve ?

Rivr Luzade
Coreli Corporation
Pandemic Legion
#143 - 2015-09-18 19:43:50 UTC
Amber Starview wrote:
But the 50% of people against this idea reply usually with play another game

I ask how is less people better for eve ?

Roll It is more like: 50% suggest things that already exist to get people into PVP, teach them things and populate the universe, and then there are the other 50% who constantly disregard the first group and warp what they say or outright ignore what they say. Guess, which group are you.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Omnathious Deninard
University of Caille
Gallente Federation
#144 - 2015-09-18 20:16:52 UTC
Amber Starview wrote:
I would say it's 50/50 on opinions ...

But the 50% of people against this idea reply usually with play another game

I ask how is less people better for eve ?


In this particular instance it would almost be the same, if they are in their own instanced area they are not interacting with the rest of the universe.

If you don't follow the rules, neither will I.

Dror
Center for Advanced Studies
Gallente Federation
#145 - 2015-09-18 20:24:00 UTC  |  Edited by: Dror
Rivr Luzade wrote:
Amber Starview wrote:
But the 50% of people against this idea reply usually with play another game

I ask how is less people better for eve ?

Roll It is more like: 50% suggest things that already exist to get people into PVP, teach them things and populate the universe, and then there are the other 50% who constantly disregard the first group and warp what they say or outright ignore what they say. Guess, which group are you.

There is no competitive scene for the game. Maybe that's because it could be totalled by anything; and a lot of ships could turn up costly because of that.

Real bouncers get paid, and there's the benefit of it ordinarily remaining 1v1. With the game, there's no number that guarantees the gamemode, because it's a niche, and there are no decent consequences.

There are no complaints that performances mess up signing autographs because they're in the stadium.. nor that the fan is prevented from "getting in" with the band while its on stage. They would be told to get a life.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Amber Starview
Doomheim
#146 - 2015-09-18 20:25:47 UTC  |  Edited by: Amber Starview
i wonder why the alliance tournament is not held in low sec ?

Edit - I love open world pvp and if someone could convince me arena would hurt this even a little I would probably say no ,just feel a competitive scene ,with fast action would bring in new blood wanting to progress after arena action
Daichi Yamato
Jabbersnarks and Wonderglass
#147 - 2015-09-18 22:57:47 UTC
Amber Starview wrote:
I would say it's 50/50 on opinions ...

But the 50% of people against this idea reply usually with play another game

I ask how is less people better for eve ?



How is telling you that arenas are already possible with what we have telling you to play another game?

How often are you going to try and misrepresent anyone who doesnt agree with you?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rocker Will
Rockstar federation
#148 - 2015-09-19 23:04:29 UTC  |  Edited by: Rocker Will
ImYourMom wrote:
mr roadkill wrote:
Just go to Jita and challenge someone to a dual.


Its not quite the same is it, because people dont participate in the same way. This is for people that actually want to


if I'm reading right you want a battle arena/ fleet duelling which actually sounds quite cool, but if all you really want is people to duel with just setup an event or listen to eve radio they often have gatherings.
now what we really need is a duel friendly setting so they cant destroy your ship, think of the player interaction that would create,
capsulars, would be able to test there ships out on any player with complete confidence.

I'm Batman

Dror
Center for Advanced Studies
Gallente Federation
#149 - 2015-09-19 23:18:44 UTC
Rocker Will wrote:
ImYourMom wrote:
mr roadkill wrote:
Just go to Jita and challenge someone to a dual.


Its not quite the same is it, because people dont participate in the same way. This is for people that actually want to


if I'm reading right you want fleet duelling which actually sounds quite cool, but if all you really want is people to duel with just setup an event or listen to eve radio they often have gatherings.
now what we really need is a duel friendly setting so they cant destroy your ship, think of the player interaction that would create,
capsulars, would be able to test there ships out on any player with complete confidence.

This is a neat imagination, a "virtual" mode. New items: LED and flare ammo, etc.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Rocker Will
Rockstar federation
#150 - 2015-09-19 23:27:48 UTC  |  Edited by: Rocker Will
i have no idea what that means, sorry

I'm Batman

Dror
Center for Advanced Studies
Gallente Federation
#151 - 2015-09-19 23:47:23 UTC
Rocker Will wrote:
i have no idea what that means, sorry

Ammo that does no damage, actually.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Serendipity Lost
Repo Industries
#152 - 2015-09-20 02:10:07 UTC
So I actually read this stuff. I'll give you my concerns.

1. Once you've run some arena matches and learned all the good stuff it can teach you - what kicks you out of the arena scene?
2. Can you just log in to arena online and never interface with the rest of eve?
3. Is it good for the game to provide a structured limited risk pvp option?

Here's where I say no. I can see a whole new group of eve pilots that will embrace and never leave the arena pvp. There will be a bunch of tools that 'master' this limited form of pvp and never leave it's embrace. The whole 'arena concept' will become yet another detour from actual sandbox enforce your own rules game play. All I think arena play will do is divert potentially good pilots from actual meaningful pvp that molds the sandbox we all play in.

And here's my bottom line for saying NO. C&P thunderdome tourney. Yeah it was slow and clunky, but I'm not a big fan of perfect anyway, so meh to that. The point is, all the mechanics are there to do this 1v1 2v2 or what ever are already in place. It's up to the pilots to make it happen. On the 1v1 scale there is the duel system. On the 1v1 tourney scale there is the thunderdome tourney (not that one specifically, but it's proven that random unassociated players can set some rules, make a bracket and execute a tourney). On a grander scale there is RvB. My last corp Hidden Agenda (Rek Seven is currently in it) has occaisional corp shoot-em-ups. So it's extra easy on the corp level (you pick a day, state the rules, show up and shoot each other)

(Pro tip to the OP: make a corp of casual arena wanna-be's and you can all just organize the crap out of each other and then casually shoot the crap out of each other under any set of rules you like)

TL/DR - There are like 20 mechanics that already allow your idea and 2 different servers to do it on (SiSi allows it with zero risk if you're into that sort of game play). The sandbox part most of the folks are referring to isn't the so called 'grief play' part - it's the get out there and put in the work and making it happen yourself if you really want it part. Stop being lazy and make it happen.
Mike Voidstar
Voidstar Free Flight Foundation
#153 - 2015-09-20 04:34:14 UTC
All of the reasons I see to say no boil down to this:

I don't like arena PvP, and others may like it and not play with me.

If EVE PvP is so bad you lose all meaningful content to the arena, maybe that should be looked at.

Even if new players start playing the arena and never come into space, that's still a subscription supporting the game and helping to enable you to enjoy the game. Make an arena only currency that can only be spent on skins and other vanity items, so they still have to come earn ISK if they want to plex, and you should be fine.

Seriously, the sandbox can always use more shovels, pails, molds and even different colored sand. It does not have to conform to your every desire, nor do the other players.
Serendipity Lost
Repo Industries
#154 - 2015-09-20 06:10:04 UTC  |  Edited by: Serendipity Lost
Mike Voidstar wrote:
All of the reasons I see to say no boil down to this:

I don't like arena PvP, and others may like it and not play with me.

If EVE PvP is so bad you lose all meaningful content to the arena, maybe that should be looked at.

Even if new players start playing the arena and never come into space, that's still a subscription supporting the game and helping to enable you to enjoy the game. Make an arena only currency that can only be spent on skins and other vanity items, so they still have to come earn ISK if they want to plex, and you should be fine.

Seriously, the sandbox can always use more shovels, pails, molds and even different colored sand. It does not have to conform to your every desire, nor do the other players.



My reason is that with current existing mechanics it can already be done with only a small amount of effort. CCP shouldn't hand anything out to anyone for any reason. The OP is asking CCP to hand them a place they can easily create on their own.

The sandbox doesn't need more shovels, pails, molds and different colored sand - it already has an infinite number of those. What it does need is for players to pick up the above listed items and use them to create stuff that they want on their own. The OP is asking CCP to make him a sandcastle he can easily make himself.

NO TO LAZY!!!!
Mike Voidstar
Voidstar Free Flight Foundation
#155 - 2015-09-20 06:47:51 UTC  |  Edited by: Mike Voidstar
That's where you are fundamentally wrong.

First, while many of the PvP mouthbreathers have little issue using out of game tools to do things, more casual players like the OP who are wanting fun stuff with limited playtime aren't going to begin their play with a trip to the interweb to try and maybe get something rolling that will likely not be possible until long after their day is done. He prefers consensual buttsex instead of the roving bands of rapists that is the eve norm.

Second, there are too many people that consider it just plain funny to screw up other people's stuff on general principal.

Not everyone enjoys the high stakes win nothing or lose everything combat in EVE.

Your argument boils down to 'you can kinda shoehorn this already but not really, with the added fun of needing several other dedicated people to help and others can still break it up by shooting it'.

The entire point of an arena in EVE would be for more casual minded people. You can define that as lazy if you want, but most dedicated folk define that attitude as what makes customers. Its kind of saying you can always program your own spaceship SIM and play it with your friends, so no one should do that for you.
Serendipity Lost
Repo Industries
#156 - 2015-09-20 07:57:31 UTC
So me and you decide we want to do some pvp. We decide we want to use cruisers. (we're in Jita for this example) We buy and fit our ships. We undock and procede 6 jumps to a mostly deserted system. We make a safe spot. We warp there. One of us drops a piece of ammo. The other picks it up. The ammo dropper puts one round into the ammo picker upper. We now engage in pvp.

The biggest time consumer for this whole evolution is going 6 jumps to a mostly deserted system. It's that simple, that quick and that easy. The odds of a psychopathic internet bully on the Jita undock figuring out me and you are leaving jita to go 6 jumps to concentually shoot each other in the face is pretty slim.

We could also use the duel function of the game. We could also be in the same corp and do the same thing anywhere in eve with no gression visible to anyone.

Using the term 'PvP mouthbreather' makes me lean towards telling you to HTFU and go play a different game. I don't know you or know anythting about you, so I'll just say this. In eve pvp someone loses their crap. That's the thing that makes eve what it is. Every other game on the planet does it the way you suggest, so I suggest you go play any other game on the planet and leave this one game (whose core mechanics and very soul you seem to dislike) alone. Give us a break dude, you have every other game on the planet based on meaningless pvp, can't we have just one game where pvp means real winning and real losing? Please? Go spend your money on something you enjoy.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#157 - 2015-09-20 08:16:07 UTC  |  Edited by: Rivr Luzade
Mike Voidstar wrote:
The entire point of an arena in EVE would be for more casual minded people. You can define that as lazy if you want, but most dedicated folk define that attitude as what makes customers. Its kind of saying you can always program your own spaceship SIM and play it with your friends, so no one should do that for you.

RVB. Casual fighting in a player-created and -driven environment all day in small and big ships alike.

Introducing mechanics just for the sake of luring in customers that do not fit the minimal requirements for a successful player is something that ruins the game and it is something that does not require actual thought and consideration from players and devs alike as it is an easy bandaid to a problem.

Your summary of the opposing side in post 153 is just as ignorant as all other contributions to the thread that are against those not in favor of the arenas.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Aiyshimin
Shiva Furnace
#158 - 2015-09-20 08:46:03 UTC
Mike Voidstar wrote:
All of the reasons I see to say no boil down to this:

I don't like arena PvP, and others may like it and not play with me.

If EVE PvP is so bad you lose all meaningful content to the arena, maybe that should be looked at.

Even if new players start playing the arena and never come into space, that's still a subscription supporting the game and helping to enable you to enjoy the game. Make an arena only currency that can only be spent on skins and other vanity items, so they still have to come earn ISK if they want to plex, and you should be fine.

Seriously, the sandbox can always use more shovels, pails, molds and even different colored sand. It does not have to conform to your every desire, nor do the other players.


All of the reasons saying yes boil down to this:

"I dont like EVE PvP so I want the sandbox changed to please me"
DrysonBennington
Eagle's Talon's
#159 - 2015-09-20 09:10:18 UTC  |  Edited by: DrysonBennington
Battle Arena's would be interesting if it was set up on a Stand Alone or Droid phone where the Capsuleer could import their character into the Arena and then fight similar to the Unreal Tournament environment.

Maybe $2.50 a month charge, hey the Devs need to get paid for their hard work, to fight in the Battle Arena. Prizes would include numerous Battle Area weapons as well as items to use in Eve-Online. Of course the ultimate prize would be winning the yearly ISK Duel where the top finishers would win anywhere from 500,000 milisk to a 1 bilisk. Other prizes would include AUR at various stages as well.

Battle Arena wouldn't be like Dust514 but an entrance into the World of Eve Online through mobile gaming which is taking the planet by storm.
Kenji Noguchi
State War Academy
Caldari State
#160 - 2015-09-20 11:11:13 UTC  |  Edited by: Kenji Noguchi
Serendipity Lost wrote:
So me and you decide we want to do some pvp. We decide we want to use cruisers. (we're in Jita for this example) We buy and fit our ships. We undock and procede 6 jumps to a mostly deserted system. We make a safe spot. We warp there. One of us drops a piece of ammo. The other picks it up. The ammo dropper puts one round into the ammo picker upper. We now engage in pvp.

The biggest time consumer for this whole evolution is going 6 jumps to a mostly deserted system. It's that simple, that quick and that easy. The odds of a psychopathic internet bully on the Jita undock figuring out me and you are leaving jita to go 6 jumps to concentually shoot each other in the face is pretty slim.


You're wrong. The most time consuming part is the "you and me decide we want to do some pvp". That requires potentially hours of looking for another player that will agree to a duel, then will agree to the ship size, then to the rules, then to the place...

With the suggested idea, you just warp to the "cruiser duelist area" and "you and me" have a fight 5 seconds afterwards without ever having talked to each other before and with 0 setup time. A GF ensues, only one of us gets out alive, a ship has been lost, both players get some experience, and one of them gets glory. Possibly add "fortune" to that but I'm not all that for that idea myself (the "glory" part would be enough for most people, at least for me).