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Create Battle Arenas

Author
ImYourMom
Retribution Holdings Corp
Retribution.
#101 - 2015-09-17 15:00:37 UTC
Daichi Yamato wrote:
It is in fact you trying to force us to play your game. If you dont provide details on your idea then people are going to speculate. And since this idea (which has appeared many times in the past) almost always involves instances and impenetrable and magical barriers to ensure no interference then of course thats what people are assuming. But thats not a good idea.Take my example;

Im hunting someone because they have crossed me in the past. But I cant follow him if he enters an arena. Not unless I agree to his rules of engagement, unless I play clean and fair. What if my playstyle is to play dirty and unfair in open-sandbox and non-gimmicky environments? Why must I play your game? Why are you adding limits to my sandbox?

SiSi has low player count because its a test server. But everynow and then someone organises a tournament there. Why cant you do that?
Why cant you duel ppl on jita undock or at a safe?
Why cant you organise a channel and use a mission pocket to have fights in?


How the hell am i forcing you to do anything? its an 'idea' in the features and ideas forum, with that then by your comment everyone who posts in it is forcing you to do it. Please dont be silly now.

You play what ever playstyle you want, if you dont want to go into the arenas THEN DONT. Its your sandbox do what you like.

But whats wrong on having arenas in SISI. I think perhaps people are missing the point. These arenas are different areas of space, like entering a wormhole or something. Its not arenas thats in current space. CCP would have to create the arena for people to go into. Did my post confuse people? If you think I meant still arena play in current systems, absolutely not. You would like jump through some womholes that lead to PVP Arenas.


Daichi Yamato
Jabbersnarks and Wonderglass
#102 - 2015-09-17 15:01:44 UTC
@dror
The main concept of eve is players interacting with eachother in a competitive environment and a totally open sandbox. It's why many of us play (see how the eve community reacted to instancing in 'competitive' games like star citizen). An idea with magical barriers and instances is literally as far from the core concepts of eve as it can be.

As ive said, im all for the idea so long as I can gate crash an intended target. Why does THAT one situation scare you all so much? None of you have even attempted to answer that.

You CAN have eve soccer. But an eve-style eve soccer that fits in with the core concepts of the open sandbox. E.g. Gate crashing, foul play, skull duggery etc etc.

@rek
Again speak for yourself.
Ive put forward several arguments, others put forward their opinions as well, and you called us 'dumb' and tried to look down your nose at us whilst refusing to address my questions because your e-peen is too big to answer them.

No one here is more guilty of flinging **** and stomping their feet than you. And here you are again trying to lower this thread to your level. Either address this thread as an adult or gtfo. You should have just deleted the first paragraph in your last post. Because all your doing is this:

'i want capsuleers to stop piloting ships and instead ride dinosaurs that swim through space. If you dont like my idea you have an irrational fear of change. Look at my killboard. The person with the most kills in the game knows whats best for eve'.

Now to address the second paragraph.
It doesnt depending on implementation. It depends what automation you intend to have. The idea of the arena hasnt been fleshed out in anyway here. But if it involves teleporting and magic barriers then valid arguments have already been put forward.

A deployable that warps (or mjd's) you to a created deadspace pocket where everyone within goes suspect is a start. Randomish landing spots on top of that. But the deployable can be found by probes and broken into by anyone.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#103 - 2015-09-17 15:10:24 UTC
ImYourMom wrote:


You play what ever playstyle you want, if you dont want to go into the arenas THEN DONT. Its your sandbox do what you like




And you can play anyway you want. You can have an arena. But in an open-sandbox I can interrupt your arena and help one side unfiarly or just kill everyone.

If you dont want to play in an open-sandbox THEN DONT. There's the SiSi server.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ImYourMom
Retribution Holdings Corp
Retribution.
#104 - 2015-09-17 15:16:10 UTC
Daichi Yamato wrote:
ImYourMom wrote:


You play what ever playstyle you want, if you dont want to go into the arenas THEN DONT. Its your sandbox do what you like




And you can play anyway you want. You can have an arena. But in an open-sandbox I can interrupt your arena and help one side unfiarly or just kill everyone.

If you dont want to play in an open-sandbox THEN DONT. There's the SiSi server.


when did I say you couldn't? you might also get killed so that's the fun and also the risk
Rek Seven
University of Caille
Gallente Federation
#105 - 2015-09-17 15:28:01 UTC  |  Edited by: Rek Seven
Daichi Yamato wrote:

@rek
you called us 'dumb' and tried to look down your nose at us whilst refusing to address my questions because your e-peen is too big to answer them.

(IRRELEVANT TRASH TALK REMOVED)

Now to address the second paragraph.
It doesnt depending on implementation. It depends what automation you intend to have. The idea of the arena hasnt been fleshed out in anyway here. But if it involves teleporting and magic barriers then valid arguments have already been put forward.

A deployable that warps (or mjd's) you to a created deadspace pocket where everyone within goes suspect is a start. Randomish landing spots on top of that. But the deployable can be found by probes and broken into by anyone.


I only consider people dumb when they need things explaining to them multiple times, make unfounded assumptions and fill their posts with troll comments to try and get a rise out of people... From your post you still appear to be making several assumptions and seem to be more concerned with having an argument.

You last paragraph shows that you would support the feature providing it worked a certain way. This is what i have been trying to point out to you from the start... However, what you describe is not a competitive tournament environment, it's just normal PVP. As i said in my last post, personally i don't see how a temporary barrier during a 5 minuet fight is any safer that some staying docked. Barrier goes down > you get your fight.

Now, what was the question you claim I've avoided?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#106 - 2015-09-17 15:33:38 UTC  |  Edited by: Bronson Hughes
Rek Seven wrote:
There have been multiple benefits listed, I myself listed ten earlier... Now you may not agree with them but that's your choice. People have already pointed out why dueling can be gamed and does therefor not achieve the goal, so i won't bother commenting further.

As for harming eve i asked that you make no assumption but you immediately assume that hunters will never be able to find/hurt a tournament player. I have yet to see someone say "tournament players should be protected from non tournament players 23 hours a day". Would it be unreasonable for a hunter to wait for the match to end? Wouldn't it be easier to attack a player in space as opposed to in a station?

I saw your ten points earlier, and I also saw several people argue against them. I'm sorry, but I side with them. If you want to teach people what "real-life" PvP is...PvP in a bubble isn't going to help them.

The only assumption that I made was that any tournament game mode would include some manner of protection while the match was going on because without that basic assumption there is literately nothing else to be discussing. If that protection is made available, people will absolutely abuse it. It's not about assuming that tournament players will automatically be protected from non-tournament players 23 hours a day, it's about realizing that players will hide in tournament arenas 23 hours a day to avoid outside aggression that isn't on their terms.

Rek Seven wrote:
The "core of eve" is not the ability to attack someone at all times. If it was, stations and pos force-fields wouldn't exist. The core of eve is simply "choice/freedom" within a single shard universe.

I think that this is our fundamental disconnect. The core of EvE is absolutely the ability to attack someone at all times. Even while docked you are vulnerable to scams and market PvP, and even within a POS shield you are vulnerable to said POS being shot out from under you.

EvE = Everyone vs Everyone. All of the time. Welcome to New Eden.

ImYourMom wrote:
Theres that word again sandbox. Your sandbox is not my sandbox. And again by closing yourself off from any other ideas, you are contradicting the idea of a sandbox, we are just expanding the sandbox, where the current sandbox is limited.

I feel like you're missing the point of a sandbox. If you want to go build yourself a sand castle, that's fine, be my guest and go do it. In fact, I encourage it. Just don't expect CCP to give you special tools to do it that nobody else gets.



Side note: I may sound like I'm pissing all over the idea of player-centric combat tournaments, but I'm not. I actually love the idea. From the tournaments I've participated in (yes, they do already exist), I can tell you that they are both fun and educational (albeit in a very non-conventional manner as tournament fits would often fail miserably in "real world" PvP), and I would love nothing more than to see them become more common. I simply oppose the addition of any special game mechanics in order to promote them because we've already shown that they aren't necessary.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Dror
Center for Advanced Studies
Gallente Federation
#107 - 2015-09-17 15:43:08 UTC
Bronson Hughes wrote:
I saw your ten points earlier, and I also saw several people argue against them. I'm sorry, but I side with them. If you want to teach people what "real-life" PvP is...PvP in a bubble isn't going to help them.

Pretty poor start for a post -- doesn't dueling fleetmates in a safe help?

Quote:
I feel like you're missing the point of a sandbox. If you want to go build yourself a sand castle, that's fine, be my guest and go do it. In fact, I encourage it. Just don't expect CCP to give you special tools to do it that nobody else gets.

Strawman. The tools *would* be open.

As well, how is that something is unnecessary reason about its implementation?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Rek Seven
University of Caille
Gallente Federation
#108 - 2015-09-17 15:44:54 UTC  |  Edited by: Rek Seven
Bronson Hughes wrote:

I think that this is our fundamental disconnect. The core of EvE is absolutely the ability to attack someone at all times. Even while docked you are vulnerable to scams and market PvP, and even within a POS shield you are vulnerable to said POS being shot out from under you.


Thanks. I do see where you are coming from and it's okay if you don't agree with my list. However i know from personal experience that, when i was starting out, a combat arena would have taught me about basic PVP and ship mods better than the tutorial did (because it didn't at all in my day Blink). I also think it is reasonable to conclude that more people would take up PVP faster that they do now, if they have a level playing field to practice in.

From the things you listed, if you consider these to be vulnerabilities then you must consider a hunter taking part in the tournament to kill his target, also a vulnerability...
ImYourMom
Retribution Holdings Corp
Retribution.
#109 - 2015-09-17 15:48:39 UTC
Bronson Hughes wrote:
Rek Seven wrote:
There have been multiple benefits listed, I myself listed ten earlier... Now you may not agree with them but that's your choice. People have already pointed out why dueling can be gamed and does therefor not achieve the goal, so i won't bother commenting further.

As for harming eve i asked that you make no assumption but you immediately assume that hunters will never be able to find/hurt a tournament player. I have yet to see someone say "tournament players should be protected from non tournament players 23 hours a day". Would it be unreasonable for a hunter to wait for the match to end? Wouldn't it be easier to attack a player in space as opposed to in a station?

I saw your ten points earlier, and I also saw several people argue against them. I'm sorry, but I side with them. If you want to teach people what "real-life" PvP is...PvP in a bubble isn't going to help them.

The only assumption that I made was that any tournament game mode would include some manner of protection while the match was going on because without that basic assumption there is literately nothing else to be discussing. If that protection is made available, people will absolutely abuse it. It's not about assuming that tournament players will automatically be protected from non-tournament players 23 hours a day, it's about realizing that players will hide in tournament arenas 23 hours a day to avoid outside aggression that isn't on their terms.

Rek Seven wrote:
The "core of eve" is not the ability to attack someone at all times. If it was, stations and pos force-fields wouldn't exist. The core of eve is simply "choice/freedom" within a single shard universe.

I think that this is our fundamental disconnect. The core of EvE is absolutely the ability to attack someone at all times. Even while docked you are vulnerable to scams and market PvP, and even within a POS shield you are vulnerable to said POS being shot out from under you.

EvE = Everyone vs Everyone. All of the time. Welcome to New Eden.

ImYourMom wrote:
Theres that word again sandbox. Your sandbox is not my sandbox. And again by closing yourself off from any other ideas, you are contradicting the idea of a sandbox, we are just expanding the sandbox, where the current sandbox is limited.

I feel like you're missing the point of a sandbox. If you want to go build yourself a sand castle, that's fine, be my guest and go do it. In fact, I encourage it. Just don't expect CCP to give you special tools to do it that nobody else gets.



Side note: I may sound like I'm pissing all over the idea of player-centric combat tournaments, but I'm not. I actually love the idea. From the tournaments I've participated in (yes, they do already exist), I can tell you that they are both fun and educational (albeit in a very non-conventional manner as tournament fits would often fail miserably in "real world" PvP), and I would love nothing more than to see them become more common. I simply oppose the addition of any special game mechanics in order to promote them because we've already shown that they aren't necessary.


when did you become a ccp employee? what special tools are you even thinking of? this isn't about learning to pop it's pure and simple about jumping in having fun and.brawling that's it as a basic concept. you're looking far too deep.into this idea. you really are. people want and that's a fact quick FUN fights where fun is lacking in eve tbh
slumbers
Doomheim
#110 - 2015-09-17 15:55:33 UTC
Quick fun? Ok

CCCP, we need incarna Tekken 3 Tournaments in eve. If i cant be arsed to undock, i can always beat the living crap out of another character in station. Plus the bets, the bookies, the entry fee. Think of all the combos you can do, plus the FINISH HIM attack. Winner takes all implants from other chars skull. And implants give bonuses to hitpoints, agility, damage, etc

YES, QUICK FUN
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#111 - 2015-09-17 16:00:16 UTC
Dror wrote:
Pretty poor start for a post -- doesn't dueling fleetmates in a safe help?

It does, which is specifically why I endorse using those existing in-game mechanics instead of introducing a special game mode.

Dror wrote:
Strawman. The tools *would* be open.

As well, how is that something is unnecessary reason about its implementation?

Would the tools be open to people hauling goods through space? Or mining? Or running missions? Or scanning for data sites? No, the tools would only be open exclusively for people looking to engage in ship-to-ship combat. And that is the problem. Existing game mechanics are open to everyone, not a limited subset of players.

I don't understand your last statement.

Rek Seven wrote:
Thanks. I do see where you are coming from and it's okay if you don't agree with my list. However i know from personal experience that, when i was starting out, a combat arena would have taught me about basic PVP and ship mods better than the tutorial did (because it didn't at all in my day Blink). I also think it is reasonable to conclude that more people would take up PVP faster that they do now, if they have a level playing field to practice in.

From the things you listed, if you consider these to be vulnerabilities then you must consider a hunter taking part in the tournament to kill his target, also a vulnerability...

I totally agree that, in general, the New Player Experience is light on PvP training and could be made better. But given that there are an abundant number of corps out there specifically geared towards teaching new players PvP, it's hard to say that arenas are necessary as a teaching tool.

ImYourMom wrote:
when did you become a ccp employee? what special tools are you even thinking of? this isn't about learning to pop it's pure and simple about jumping in having fun and.brawling that's it as a basic concept. you're looking far too deep.into this idea. you really are. people want and that's a fact quick FUN fights where fun is lacking in eve tbh

I've never claimed to be a CCP employee as that is a massive violation of the TOS.

I brought up training as the gentleman I replied to above did. If you want fast, fun, quick fights (and, really, who doesn't?), the tools are already there to do so. Faction Warfare. RvB or other training corps. Losec. Wardecs. Duels on trade hub undocks (if that's your idea of fun). Hopping on the forums and challenging folks to honorable combat. There is fun, fast PvP waiting for you around every corner if you just exert a little effort to find it.

My opposition to this is quite simple: Say I want to find a quick, fast, fun....ore anomaly to mine. Should I have some special set of tools that lets me do that, or should I have to go find it? Or, what if I want a quick, fast, fun...data site to hack. Same deal? Should the EvE client just plop me into one and let me hack it, or should I have to find it?

That's what I mean about tools not being available to all. Every activity in EvE is treated (more or less) equally from a mechanics standpoint. Granting special passes to one (ship-to-ship combat) and not all of them breaks that balance in a fundamental way.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Daichi Yamato
Jabbersnarks and Wonderglass
#112 - 2015-09-17 16:39:00 UTC
ImYourMom wrote:


when did I say you couldn't? you might also get killed so that's the fun and also the risk


Read my previous couple of posts for why we've HAD to make assumptions and where those assumptions came from.

Rek Seven wrote:


I only consider people dumb when they need things explaining to them multiple times, make unfounded assumptions and fill their posts with troll comments to try and get a rise out of people... From your post you still appear to be making several assumptions and seem to be more concerned with having an argument.

You last paragraph shows that you would support the feature providing it worked a certain way. This is what i have been trying to point out to you from the start... However, what you describe is not a competitive tournament environment, it's just normal PVP. As i said in my last post, personally i don't see how a temporary barrier during a 5 minuet fight is any safer that some staying docked. Barrier goes down > you get your fight.

Now, what was the question you claim I've avoided?


You've just said that you consider people who need things explaining to them multiple times are dumb but it was your FIRST post when you called others dumb..and then you ask me to explain my position to you again. Come on!

The difference between a temp barrier and no barrier is everyone knows when the temp barrier ends. Its not the same as an unexpected arrival which is what is better about an open-sandbox.

How would you make a competitive tournament environment where I can break in?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dror
Center for Advanced Studies
Gallente Federation
#113 - 2015-09-17 17:03:13 UTC  |  Edited by: Dror
Bronson Hughes wrote:
Dror wrote:
Strawman. The tools *would* be open.

As well, how is that something is unnecessary reason about its implementation?

Would the tools be open to people hauling goods through space? Or mining? Or running missions? Or scanning for data sites? No, the tools would only be open exclusively for people looking to engage in ship-to-ship combat. And that is the problem. Existing game mechanics are open to everyone, not a limited subset of players.

I don't understand your last statement.

False equivalence. If the content-starved are engaged in fulfilling content, then there is less reason for ding-dong-flamebagging door steps, and those playstyles benefit. It's more to be said about the benefits of greatness. How does the game play if honorabru -- mitigating the one criticism that happens with basically everything, of "bat-phoning" capitals and upshipping -- goals are met?

It's the same with the motivation conversation, that the reward (instead of for playing) is playing. Those good feelings and tendencies saturate other gameplay and goals, including from increased socialization and as interest in the game.

The only critique for the arena idea seems that it's unnecessary, and that's no qualifier.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Kenrailae
Center for Advanced Studies
Gallente Federation
#114 - 2015-09-17 17:14:31 UTC
ImYourMom wrote:
when did you become a ccp employee? what special tools are you even thinking of? this isn't about learning to pop it's pure and simple about jumping in having fun and.brawling that's it as a basic concept. you're looking far too deep.into this idea. you really are. people want and that's a fact quick FUN fights where fun is lacking in eve tbh



Factually back up your claim that you can't have quick fun in Eve.

Factually back up that you cannot just log in undock, and get a quick brawl.


Factually support that people want this 'quick fun' type thing, don't just blanket statement it. I'm reading this thread and the evidence is quite contrary. People do NOT want this. Even if you had an 'arena' it will still be unfair, so this concept of a level playing field is rubbish. This is evidenced by all the arena type games out there where even the best of efforts renders an unfair scenario.


And stay on topic, minus the strawmanning, which you were so quick to cast at others. No one claimed to be a CCP Employee, and implying that someone did can have serious consequences as impersonating a CCP Employee is against the EULA and bannable, nor is wrongfully accusing other people of it looked lightly upon.

The Law is a point of View

The NPE IS a big deal

Dror
Center for Advanced Studies
Gallente Federation
#115 - 2015-09-17 17:21:27 UTC
Kenrailae wrote:
~But it's not necessary.

This is still non-polarizing.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Kenrailae
Center for Advanced Studies
Gallente Federation
#116 - 2015-09-17 17:28:00 UTC  |  Edited by: Kenrailae
Dror wrote:
Bronson Hughes wrote:
Dror wrote:
Strawman. The tools *would* be open.

As well, how is that something is unnecessary reason about its implementation?

Would the tools be open to people hauling goods through space? Or mining? Or running missions? Or scanning for data sites? No, the tools would only be open exclusively for people looking to engage in ship-to-ship combat. And that is the problem. Existing game mechanics are open to everyone, not a limited subset of players.

I don't understand your last statement.

False equivalence. If the content-starved are engaged in fulfilling content, then there is less reason for ding-dong-flamebagging door steps, and those playstyles benefit. It's more to be said about the benefits of greatness. How does the game play if honorabru -- mitigating the one criticism that happens with basically everything, of "bat-phoning" capitals and upshipping -- goals are met?

It's the same with the motivation conversation, that the reward (instead of for playing) is playing. Those good feelings and tendencies saturate other gameplay and goals, including from increased socialization and as interest in the game.

The only critique for the arena idea seems that it's unnecessary, and that's no qualifier.



The equivalence is quite true, and quite relevant. Again review the title of the game, Eve, Everyone vs Everyone. It means in short, that everyone is able to fight everyone at all times, in one way or another. So to claim that *Edited a fustercluck of words resulting from trying to word a vague concept* there is no relationship between what everyone else is doing and what this small group is doing is wrong. Everyone and everything affects something else in the game, and is able to be influenced by everyone and everything else at any point. This arena concept breaks that pattern, that necessity. It must be just as easy and possible to interrupt any duel or 1v1 as it is to gank a miner or freighter or carrier ratting in a belt. Arenas break that. That is the problem with them.

If you want to feel good about playing the game, then play the game. This is a social game, not a solo game. You're not supposed to play this game by yourself. It wasn't and isn't designed for that. If you aren't having fun, then you need to adjust your play style, not expect the game to change for you.


You should also try standard English.

The Law is a point of View

The NPE IS a big deal

Kenrailae
Center for Advanced Studies
Gallente Federation
#117 - 2015-09-17 17:29:32 UTC
Dror wrote:
Kenrailae wrote:
~But it's not necessary.

This is still non-polarizing.



When quoting, quote the quote and explain in standard english. Generalizing a quote and then giving an unintelligible response is the same as empty quoting and against forum rules.

The Law is a point of View

The NPE IS a big deal

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#118 - 2015-09-17 17:36:21 UTC
This could work but you have the concept a bit off. In eve you can't just have a battle arena, that's not how it works. You have to have a reason for players to show up to an area and fight over something. Perhaps dead zones that concord can not reach? Some kind of resource or perhaps certain rated DED sites could exist in high sec where players can still freely engage.

Many of these things exist already but the combat is mostly limited to low and null for obvious reasons, lacking concord in these areas could allow for battle arena type locations. Perhaps vacated battle sites between either the empires and pirates, or even other empires. Since these locations are the site of battles that concord doesn't interfere with they are dangerous even in high sec. This would be similar to what happened in luminare only more localized. This gives salvage as a reward, occasionally T2 salvage and no concord.

It's not perfect but it could produce the affect of battle arena type areas.
Dror
Center for Advanced Studies
Gallente Federation
#119 - 2015-09-17 18:02:47 UTC
Kenrailae wrote:
The equivalence is quite true, and quite relevant. Again review the title of the game, Eve, Everyone vs Everyone. It means in short, that everyone is able to fight everyone at all times, in one way or another. So to claim that *Edited a fustercluck of words resulting from trying to word a vague concept* there is no relationship between what everyone else is doing and what this small group is doing is wrong. Everyone and everything affects something else in the game, and is able to be influenced by everyone and everything else at any point. This arena concept breaks that pattern, that necessity. It must be just as easy and possible to interrupt any duel or 1v1 as it is to gank a miner or freighter or carrier ratting in a belt. Arenas break that. That is the problem with them.

If you want to feel good about playing the game, then play the game. This is a social game, not a solo game. You're not supposed to play this game by yourself. It wasn't and isn't designed for that. If you aren't having fun, then you need to adjust your play style, not expect the game to change for you.

Gated ship sizes for FW sites is a counter-example of that everything is accessible and effected by everything else. Maybe they could reship for something smaller? Yet, maybe the plex is empty when they return. Another is a ship in a POS force-field.

Though, with the in-space barrier implementation of arenas, there's still added content for those outside of the barrier for the barrier closing. Why allow a game being infiltrated? Why not allow gamemodes being played? If the main criticism is that it's a sandbox, go find something else to do?

An arena that fulfills a common criticism about fair play can effect playstyles. That's what the former replies already state. An example question is how stations are any less protective. ..Just because the arena would have gameplay? So, the criticism on arenas is one that minimizes gameplay? That's counter-productive. The point is increased content and increased confidence and increased subs that would benefit from it. The response is, "just don't play how you'd like"? In fact, that demographic would be welcome.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Kenrailae
Center for Advanced Studies
Gallente Federation
#120 - 2015-09-17 18:55:32 UTC
Again you're wrong. FW sites can be influenced by and changed by everyone else. Be it a links alt on the outside, or friends waiting to jump into it or a random third or fourth party. If the plex is empty when you come back, that is part of the game, part of the choice factor in choosing what ship to bring, and part of the ever changing battle conditions that set Eve apart by virtue of being a single shard, persistent universe.


This is a far cry different from a walled off section that cannot be impacted by anything outside. That is the fundamental difference and where this concept is wrong. You are also wrong in your perspective. See, the sand box was here first. That is what it has always been, always been marketed as It has precedent. If you don't like it, you are free to leave it. You chose to come to it. That choice has always been open to you. It's not for you to suggest the entirety of the sandbox move so you can have your own special patch of sand. So I would echo your sentiment back to you: If you don't like it, go find something else to do.


This arena will also not be as remotely 'fair' as you think it will be. You need to get this concept out of your head. The same fits that dominate 1v1's in low sec or null will dominate this arena, and people will get just as angry over them in the arena, probably more so because now they can't just up the ante to defeat it. Again, see any arena type game in existence for your proof of concept.


It's also not about play styles being affected, its about play styles affecting the arena. Its always been about that. Any affect this arena would have on play styles is inherently negative, as it directly detracts from the Everyone versus Everyone mantra that is Eve.


You have no way to prove any sort of increased content or increased confidence. Purely speculation based on nothing. Disregarding until you can submit concrete proof.

The Law is a point of View

The NPE IS a big deal