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Player Features and Ideas Discussion

 
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Create Battle Arenas

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#81 - 2015-09-16 19:08:56 UTC
Fabricated idea? I am not fabricating, I am extrapolating from existing arenas in the game: The AT arena has a wall. It's the 125km range beyond which you get boundary violation violated. You surely do not want to suggest that a arena accessible for casual play has no boundary and that you can stretch the arena grid for thousands of kilometers without clipping out of it.

Of course, metas do influence fights and fittings, I have not said otherwise, What I said was that personal skill opens potential ways out of hairy situations; skills that you do not learn in an arena and that an arena makes not important to learn because they do not matter.

SP do not matter. How often do I need to say this? If I have an alt with 2M SP and get paired with a new player or inexperienced old player with 2M SP, I can obliterate both because I have more knowledge than them. You can also just cycle alts every couple of months if one so desires to keep farming easy kills and game the system.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kenrailae
Center for Advanced Studies
Gallente Federation
#82 - 2015-09-16 19:15:09 UTC
Dror wrote:
Kenrailae wrote:
They didn't say 1% of 80k stayed.

They didn't say 13.5% of 80k stayed.


They said that the group with the highest percent to stay were the 1% who were ganked.

THEN the 13.5% of those killed legally had the next highest percentage to stay. They didn't say how many of those of EITHER group stayed.




#Probablyreliablestatistics2015


Dror wrote:
Except, great sustain for 1% ("ganked") is probably still fewer subs than the "slightly less likely" sustain of 13.5% ("consensual"), so the point about PvP and action remains.



Keep telling yourself that mate. Probably reliable statistics are not proof enough to change the mechanics. You have no idea what percent of either group stayed. Further, the number of subs kept is not the end all to all arguments. Instancing PVP would create a massive drop in subs in protest. Don't scoff, it's happened before, and would happen again.

FURTHER.... your 13.5%..... Oh yeah, they already have all the tools they need to do that...... Hmmmmmmmmmmmmmm without creating World of Eve Online Bad matchmaking. GG. You're done. Stop before you..... oh....

The Law is a point of View

The NPE IS a big deal

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#83 - 2015-09-16 19:22:47 UTC
Dror wrote:
Bronson Hughes wrote:
Tools already exist

No gamemode mechanics.

There are already both in-game and out-of-game means for players to communicate with each other.

There are already both in-game and out-of-game tools useful for finding an empty system to hold the match in so that it can go on without interference.

There are already game mechanics that allow any two players who mutually agree to to engage in combat anywhere in space.

And, on top of all of that, if that isn't good enough for you, there is already an entire server populated with every item available on the market for sale stocked for 100ISK at certain stations that has all of the tools mentioned above, far fewer players to possibly interfere, and actual rules against interfering.



Seriously man, what else do you want? You have the tools. Use them.



If the denizens of C&P, who are in the eyes of many outsiders the least trustworthy band of dastardly villains in all of New Eden, can hold an entire bracket of 1v1 duels without any dishonorable interventions or interrupted matches, including some matches near major hubs and in losec, then you will have a very hard time convincing me that additional tools are necessary.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Dror
Center for Advanced Studies
Gallente Federation
#84 - 2015-09-16 19:30:40 UTC
Rivr Luzade wrote:
Fabricated idea? I am not fabricating, I am extrapolating from existing arenas in the game: The AT arena has a wall. It's the 125km range beyond which you get boundary violation violated. You surely do not want to suggest that a arena accessible for casual play has no boundary and that you can stretch the arena grid for thousands of kilometers without clipping out of it.

Of course, metas do influence fights and fittings, I have not said otherwise, What I said was that personal skill opens potential ways out of hairy situations; skills that you do not learn in an arena and that an arena makes not important to learn because they do not matter.

SP do not matter. How often do I need to say this? If I have an alt with 2M SP and get paired with a new player or inexperienced old player with 2M SP, I can obliterate both because I have more knowledge than them. You can also just cycle alts every couple of months if one so desires to keep farming easy kills and game the system.

Even just reducing speed out of boundaries is fine.

2M veteran SP vs 2M fresh SP is no evidence that "SP is irrelevant", especially not against a point that alts would be limited in effectiveness. There's not *that* much skillfulness with a lot of the gameplay styles; and if making alts is such a prevalent idea, they would be up against other alts.

Yet, none of this is really for or against the idea. Playstyles are categorizing, and if some are a problem for arenas, then they're fine without them.

Kenrailae wrote:

The only rebuttal on the idea is that a simple feature would cause some amount of sub loss? Common words about the game are, "They'd come back".

There's apparently no other criticism.. not based in statistics, at least.

Bronson Hughes wrote:

None of that is for gamemodes beyond duels and fleet fights.

That same post includes examples like capture the flag.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#85 - 2015-09-16 19:34:54 UTC
Dror wrote:
None of that is for gamemodes beyond duels and fleet fights.

That same post includes examples like capture the flag.

In EvE, there is only one "gamemode".

It's called "logged in".

Seriously, have you even tried to arrange a 1v1 tournament using existing mechanics? It's not hard. Try it and get back to us.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kenrailae
Center for Advanced Studies
Gallente Federation
#86 - 2015-09-16 19:37:21 UTC
You mean those Probably reliable statistics based on Probably checking IP's or probably checking email addresses which render you Probably more people in this group or that group without knowing how much of each group......


THOSE statistics you're staking your entire argument on......



Never mind the pages of criticisms for this kind of game both in this thread and out, oh no, let's not count them as valid.... because they are actually sensible and founded in fact...... not in Probably statistics.....


The Law is a point of View

The NPE IS a big deal

Dror
Center for Advanced Studies
Gallente Federation
#87 - 2015-09-16 19:44:38 UTC
Kenrailae wrote:
You mean those Probably reliable statistics based on Probably checking IP's or probably checking email addresses which render you Probably more people in this group or that group without knowing how much of each group......


THOSE statistics you're staking your entire argument on......



Never mind the pages of criticisms for this kind of game both in this thread and out, oh no, let's not count them as valid.... because they are actually sensible and founded in fact...... not in Probably statistics.....



They're the company's statistics.

https://www.youtube.com/watch?v=cGZkCPo7tC0

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Kenrailae
Center for Advanced Studies
Gallente Federation
#88 - 2015-09-16 19:52:05 UTC
I'm glad you reminded yourself you needed that link bro.


See, when you are going to base something off 'statistics,' you cannot then follow it up with 'they probably got it this way' or 'I'm going to use this percent number then going to assume this percent number based off nothing at all.'

That is exactly what you are doing. You have NO idea where the numbers CCP used in the keynote came from. You have no idea how they decided what was a unique account or not. You also have NO idea how many of each perspective group stayed, within each perspective group. You are citing some numbers with no conclusive origin as a conclusive end all to an argument, and using 'Probably this' as your source.


If you are going to embroil yourself in 'statistics' and sources, then you had better be certain you can back them up. You, cannot. My sources, and everyone else in this threads, are years of experience with Eve, which denotes more than some small success in finding a way to stay with the game. Some people call that 'from the horses mouth.'


So, please, keep using your 'probably this' argument. Keep causing yourself emotional distress because nobody agrees with you and they all think you're very far down the unintelligent lane.... They are all laughing. Otherwise sit back and relax. Listen to the experience talking or else find us some undeniable, irrefutable, 100% certain statistics that there is no way anyone in this life or the next several could argue what they say. As things stand, you have nothing with which to back up your probably statistics argument, other than your own inability to find success in this game, as opposed to multiple people who have been and are quite successful.

The Law is a point of View

The NPE IS a big deal

Dror
Center for Advanced Studies
Gallente Federation
#89 - 2015-09-16 20:15:24 UTC
Kenrailae wrote:
where the numbers CCP used in the keynote came from

The only reason for guesses on how valid the numbers are is because they have come in question. The point, from that, was that it seems simple getting accurate numbers (hence, calling out the non-reply as a strawman).

There's a correlation provided -- groups of more action have better sustain. It's logical that introducing fresh subs through quick action promotes sustain. They have something to do with low SP. It's probably uninteresting arguing the merits of making ISK as a primary gameplay method, then that comes back on the value of intrinsic rewards vs extrinsic rewards.. learning the game vs. getting something through the game. Maybe both simultaneously is the most helpful.

There are no alternative suggestions that would benefit the NPE? Because duels are already an option. If there is no actual argument, then there's no reason to respond. There is request for statistics, and they're provided.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Leto Aramaus
Frog Team Four
Of Essence
#90 - 2015-09-16 20:23:35 UTC
Why is this thread still open and at the top?

Is anyone still arguing that we should have combat arenas?

Is anyone else still wasting time explaining how we do have combat arenas (you can make them yourself in the sandbox and the test server exists)?

Why is anyone still here?
ImYourMom
Retribution Holdings Corp
Retribution.
#91 - 2015-09-17 10:23:57 UTC  |  Edited by: ImYourMom
Leto Aramaus wrote:
Why is this thread still open and at the top?

Is anyone still arguing that we should have combat arenas?

Is anyone else still wasting time explaining how we do have combat arenas (you can make them yourself in the sandbox and the test server exists)?

Why is anyone still here?


So by posting that, you ended up bumping the post to the top, duh and not everyone agrees with you, sorry if that hurts your ego

So to the numerous responses so far.....

I have to say, from something that is just a simple idea, I am shocked at some of the responses, which i would akin to a 2 year old throwing a tantrum, or blantaly people getting angry over nothing. No one is changing your game, no one is changing your sandbox (and If i keep hearing that bloody word!). You keep going on about sandbox, well therefore this is just part of another idea of extending the sandbox! The sandbox is not static, it doesn't have boundaries. So by the very essence of you going on about sandbox you're also contradicting it.

Anyway clearly many of you havent listened or read the initial post, what you have done in your usual angry eve player fashion is see a word and immediately start ranting!

The point was that many people dont have time to roam, wait for fleets etc, many just want to hop on and do something quickly, and the battle arenas allow you to do that. Funny many other MMOs seem to manage to do it. Oh sorry this is eve where the players are so closed to everything (thats why its in the crap now, listening to people who dont want change!)

I dont have the answers on exactly how it would work, I was hoping that the community would actually offer some ideas. Guess that didnt work for some of you.

So onto some of the reponses.

- Go use SISI - Are you serious with that comment? Sisi has at best 100 maybe 200 players, there are no arena type pvp, and no rules, and its not about testing fits! Also everyone just ganks everyone. No sorry try again. We still want to play in the tranquility.

- Go to low sec - Well duh thats the same as trying to roam around trying to find fights - clearly didnt listen to suggestion

We don't do 1v1, 2v2 - Well duh yeah thats the reason for the suggestion...

Please stop trying to force 'your' ways of playing the game on to others, that dont want to play 'your' game, we want to play 'our' game that suits 'our' timescales and 'our' play styles not 'your' game. its a sandbox after all that you keep saying to suit others.

Yes this could be a little like the AT tournaments but obviously would have to be more automated. Looks it is a big thing to implement I absolutely understand that, its needs thought on how it could work, but i think people will love it to be honest.

I know i would. So perhaps why dont you get in on the idea, makes some suggestions and see if it has legs? If your against it, fine then you dont need to post or suggest anything. But I bet all my assets that if it did get implemented, the people against it would go try it and use it.

So can we stop being whiny girls and embrace the idea Big smile
Daichi Yamato
Jabbersnarks and Wonderglass
#92 - 2015-09-17 12:15:30 UTC
It is in fact you trying to force us to play your game. If you dont provide details on your idea then people are going to speculate. And since this idea (which has appeared many times in the past) almost always involves instances and impenetrable and magical barriers to ensure no interference then of course thats what people are assuming. But thats not a good idea.Take my example;

Im hunting someone because they have crossed me in the past. But I cant follow him if he enters an arena. Not unless I agree to his rules of engagement, unless I play clean and fair. What if my playstyle is to play dirty and unfair in open-sandbox and non-gimmicky environments? Why must I play your game? Why are you adding limits to my sandbox?

SiSi has low player count because its a test server. But everynow and then someone organises a tournament there. Why cant you do that?
Why cant you duel ppl on jita undock or at a safe?
Why cant you organise a channel and use a mission pocket to have fights in?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dror
Center for Advanced Studies
Gallente Federation
#93 - 2015-09-17 12:34:35 UTC  |  Edited by: Dror
Daichi Yamato wrote:
It is in fact you trying to force us to play your game. If you dont provide details on your idea then people are going to speculate. And since this idea (which has appeared many times in the past) almost always involves instances and impenetrable and magical barriers to ensure no interference then of course thats what people are assuming. But thats not a good idea.Take my example;

Im hunting someone because they have crossed me in the past. But I cant follow him if he enters an arena. Not unless I agree to his rules of engagement, unless I play clean and fair. What if my playstyle is to play dirty and unfair in open-sandbox and non-gimmicky environments? Why must I play your game? Why are you adding limits to my sandbox?

SiSi has low player count because its a test server. But everynow and then someone organises a tournament there. Why cant you do that?
Why cant you duel ppl on jita undock or at a safe?
Why cant you organise a channel and use a mission pocket to have fights in?

Why is trailing a character the only valid example of playstyles at a loss with arenas? It's the same as them being in a station (with an insta-warp) or as the security of packed establishments in real life.

It's like posting the Butterfly Effect video, as if something that rarely ever happens (finding fleets randomly) because of the tendencies and mechanics of the game's style.. is evidence that the rare something must exist in the game. It's like a giant appeal on tradition, and it makes sense that trailing a character could end productively; but nothing assures that, and this is literally the definition of sandbox gameplay. Posting this reply on one that could benefit a lot of gameplay, more subs (more content), and more in space through increased confidence seems underwhelming.

The point of the discussion is more than just "some feature", but one that a lot of games have (and for good reason, including simple innovation). Why shouldn't there be EVE soccer? It's a simple question.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Boom Laison
University of Caille
Gallente Federation
#94 - 2015-09-17 12:39:20 UTC
1. Create arena for 15 players (random or organised) vs 15 players. As soon as you press the button you are sure, that in 10-50 seconds you will get into battle.
2. Make a better match making, than what is used for FW plexes. No 15 worms vs 15 atrons. Price of the ships in both teams should be almost equal.
3. No links, no pills = just your skill and team play
4. No killboard - you need to PvP in ordinary space to get shiny killboard. But you can see your acheavement in a special hall of fame.

wait... we have all this... and for free! Wot, War thunder, WoWs etc... Plenty of free to play games, that offer instant PvP with matchmaking.

Well. Eve is about something else. Though sometimes you just miss that instant fair fights for free...
Rek Seven
University of Caille
Gallente Federation
#95 - 2015-09-17 14:07:47 UTC  |  Edited by: Rek Seven
It's interesting to look at the arguments made by both sides...

The people for it are offering up ideas for how this could work in eve and state there reasons for why they feel it would benefit the game. On the other side, people who are against the feature seem to be either arguing out of irrational fear of change to their personal play style, suggesting things that do not address the issue and post off topic or simply appear to be arguing for the sake of arguing.

It would be useful if one of the people against this idea could clarify their reasons better. Let's assume that sis is not considered a part of the real eve (because many people don't) and let's also not assume that a magic force-field will follow arena players around eve... How would creating an arena system hurt eve as apposed to making it a more interesting/accommodating game?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#96 - 2015-09-17 14:27:12 UTC
Rek Seven wrote:
It would be useful if one of the people against this idea could clarify their reasons better. Let's assume that sis is not considered a part of the real eve and let's also not assume that a magic force-field will follow arena players around eve... How would creating an arena system hurt eve?

When proposing new changes, I think the general idea is to show how said proposal would benefit EvE. I have yet to see any benefit because there are opportunities for tournament-style play on the main servers already if players put a little work into it. Form a channel, advertise it, populate it, arrange matches in said channel, then go fight. All of this can be done in-game, and also with the help of out-of-game tools. The dueling mechanics already exist, and aside from arranging the fight, that is all you need.

As for hurting EvE, for any kind of special tournament mechanics to be meaningfully different from existing mechanics, it would have to include some sort of exclusion from outside interference. This kind of protection runs counter to the very core of EvE, and could easily be abused by players seeking to hide from aggressors. If special tournament mechanics didn't include protections like this...what would be the point? Without them, it would basically be a pretty UI slapped on top of existing mechanics.

If you're looking for WoW-esque PvP arenas where you join a queue, automatically get matched, get teleported to a PvP area protected from outsiders, have a good fight, then join the queue again, I can pretty much promise you that this will never happen because EvE is a fundamentally different game than WoW.


I understand the desire to just log in have quick fights, and log out again. I think, on some level, that's pretty much everyone's goal: quick access to fun gameplay. But EvE is a sandbox and if you want to do that you have to figure out how to do it for yourself.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Dror
Center for Advanced Studies
Gallente Federation
#97 - 2015-09-17 14:44:36 UTC
Bronson Hughes wrote:
Rek Seven wrote:
It would be useful if one of the people against this idea could clarify their reasons better. Let's assume that sis is not considered a part of the real eve and let's also not assume that a magic force-field will follow arena players around eve... How would creating an arena system hurt eve?

I have yet to see any benefit because there are opportunities for tournament-style play on the main servers already if players put a little work into it.

Both of these seem inaccurate. Already mentioned are gamemodes, many common of which aren't possible with the mechanics.

Quote:
As for hurting EvE, for any kind of special tournament mechanics to be meaningfully different from existing mechanics, it would have to include some sort of exclusion from outside interference. This kind of protection runs counter to the very core of EvE, and could easily be abused by players seeking to hide from aggressors.

Except, what if the point of arenas is gamemodes? Securing the position of game objects (flags, etc.) is of every right of those playing.. but not plausible without an arena. Why is literally just another building, like (or already being dock at) stations, somehow detracting from the idea of an emergent game? Getting groups together for a game is literally emergent socialization.

Again, this appeal on "TRUE" EVE is logically invalid.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

ImYourMom
Retribution Holdings Corp
Retribution.
#98 - 2015-09-17 14:48:18 UTC
Boom Laison wrote:
1. Create arena for 15 players (random or organised) vs 15 players. As soon as you press the button you are sure, that in 10-50 seconds you will get into battle.
2. Make a better match making, than what is used for FW plexes. No 15 worms vs 15 atrons. Price of the ships in both teams should be almost equal.
3. No links, no pills = just your skill and team play
4. No killboard - you need to PvP in ordinary space to get shiny killboard. But you can see your acheavement in a special hall of fame.

wait... we have all this... and for free! Wot, War thunder, WoWs etc... Plenty of free to play games, that offer instant PvP with matchmaking.

Well. Eve is about something else. Though sometimes you just miss that instant fair fights for free...



I think you need to go back to the dark ages where you belong Big smile
Rek Seven
University of Caille
Gallente Federation
#99 - 2015-09-17 14:50:53 UTC  |  Edited by: Rek Seven
Bronson Hughes wrote:

When proposing new changes, I think the general idea is to show how said proposal would benefit EvE. I have yet to see any benefit because there are opportunities for tournament-style play on the main servers already if players put a little work into it. Form a channel, advertise it, populate it, arrange matches in said channel, then go fight. All of this can be done in-game, and also with the help of out-of-game tools. The dueling mechanics already exist, and aside from arranging the fight, that is all you need.

As for hurting EvE, for any kind of special tournament mechanics to be meaningfully different from existing mechanics, it would have to include some sort of exclusion from outside interference. This kind of protection runs counter to the very core of EvE, and could easily be abused by players seeking to hide from aggressors. If special tournament mechanics didn't include protections like this...what would be the point? Without them, it would basically be a pretty UI slapped on top of existing mechanics.


There have been multiple benefits listed, I myself listed ten earlier... Now you may not agree with them but that's your choice. People have already pointed out why dueling can be gamed and does therefor not achieve the goal, so i won't bother commenting further.

As for harming eve i asked that you make no assumption but you immediately assume that hunters will never be able to find/hurt a tournament player. I have yet to see someone say "tournament players should be protected from non tournament players 23 hours a day". Would it be unreasonable for a hunter to wait for the match to end? Wouldn't it be easier to attack a player in space as opposed to in a station?

The "core of eve" is not the ability to attack someone at all times. If it was, stations and pos force-fields wouldn't exist. The core of eve is simply "choice/freedom" within a single shard universe.
ImYourMom
Retribution Holdings Corp
Retribution.
#100 - 2015-09-17 14:53:16 UTC  |  Edited by: ImYourMom
Bronson Hughes wrote:
Rek Seven wrote:
It would be useful if one of the people against this idea could clarify their reasons better. Let's assume that sis is not considered a part of the real eve and let's also not assume that a magic force-field will follow arena players around eve... How would creating an arena system hurt eve?

When proposing new changes, I think the general idea is to show how said proposal would benefit EvE. I have yet to see any benefit because there are opportunities for tournament-style play on the main servers already if players put a little work into it. Form a channel, advertise it, populate it, arrange matches in said channel, then go fight. All of this can be done in-game, and also with the help of out-of-game tools. The dueling mechanics already exist, and aside from arranging the fight, that is all you need.

As for hurting EvE, for any kind of special tournament mechanics to be meaningfully different from existing mechanics, it would have to include some sort of exclusion from outside interference. This kind of protection runs counter to the very core of EvE, and could easily be abused by players seeking to hide from aggressors. If special tournament mechanics didn't include protections like this...what would be the point? Without them, it would basically be a pretty UI slapped on top of existing mechanics.

If you're looking for WoW-esque PvP arenas where you join a queue, automatically get matched, get teleported to a PvP area protected from outsiders, have a good fight, then join the queue again, I can pretty much promise you that this will never happen because EvE is a fundamentally different game than WoW.


I understand the desire to just log in have quick fights, and log out again. I think, on some level, that's pretty much everyone's goal: quick access to fun gameplay. But EvE is a sandbox and if you want to do that you have to figure out how to do it for yourself.



Stop trying to compare everything to WoW honestly 10 years of hearing the same BS gets annoying. Its not the same game neither is anyone remotely suggesting the same. Its a completely different game with completely different mechanics and quite frankly a different altogether.

Theres that word again sandbox. Your sandbox is not my sandbox. And again by closing yourself off from any other ideas, you are contradicting the idea of a sandbox, we are just expanding the sandbox, where the current sandbox is limited. If that sandbox doesnt fit into your sandbox, well hey eve is a sandbox, so you can go do what you want because eve is a sandbox that allows you to do most what you like to suit YOUR style of gameplay. I hope that makes sense. Because the bottom line is youre an individual as am i, as am many others who like to play different things, thats why we are humans not robots.

Its an idea that not everyone will like, because youre happy playing your game. But again i bet you once its implemented youll go play it.