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Create Battle Arenas

Author
Dror
Center for Advanced Studies
Gallente Federation
#21 - 2015-09-16 02:06:26 UTC
In bold:

Kenrailae wrote:
Dror wrote:

Min-maxing is pretty central with the game. In fact, if the problem is just trying to find something without blobbing, why suggest "just taking more fights"? That's, overall, less interesting play because of re-fitting.

If you're only playing for 30 minutes or so, you don't really have time to lose too many ships anyway. When you have time to play, just buy en mass and right click 'fit' from saved fittings. The response of just take more fights was in response to finding a quick fight, not quantifying it any further. If you want it done further, then arrange it. Set up tournaments, scout out areas, challenge people to duels, or declare wars. Fighting and losing seems more interesting to me from a 'I can't Eve so need CCP t Eve for me' perspective than sitting in station and seeing how high you can get your spin counter.

There are other games. Then, that is a problem for the content as well. Equals and opposites -- if subs are playing other games for that window instead of being in space, then the "but it's a sandbox" is no argument.

Quote:
Real life -- the ultimate sandbox -- has arena style play. The main criticism of roam play is N+1, including boosts. Feel free to offer other examples of fixing N+1? Else, arenas are an interesting idea for gamemodes that are non-feasible with ordinary gameplay.

Then invite your duel targets to fleet. Even in the 'Scary Low sec' you can find people who will honor 1v1's. They are becoming more scarce, but they are out there. Fly around and ask. Or again, organize it. Or get on the Test server and lose ships to your hearts content.

There are no "1+X vs. 1+X" fleet duels.

Quote:
Links. Also, no fleet mechanic.

Because you can't invite a bro who wants a 1v1 to a fleet so you can have honorable space combat.....

Links are still a problem.

Quote:
No gamemode mechanics.

Eve is the game mode mechanic. Go make your sand castle. The SCL is/was player ran. What's stopping you from organizing your own?

The point is stuff like capture the flag, domination, and other interesting ideas.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Kenrailae
Center for Advanced Studies
Gallente Federation
#22 - 2015-09-16 02:24:34 UTC
You must just be mad you can't win at world of 'insert.'

First. It is a sand box. Get over it or get out. What that means in simplest terms is there are game mechanics which define how this module works and that skill works, etc, then anything goes after that. Eve isn't WoW, and doesn't nor has it ever tried to cater to everyone. It knows its not for everyone. The one time it did in my experience was a certain expansion by Incarna, and Eve suffered badly for it. If you don't like it, please go. We don't want you. If you'd rather play another Push-button-win! game, then please do. I sincerely hope you enjoy your simple game and I will greatly enjoy you not being part of my much more complex game.

Second, I didn't say sandbox in any response to you, you are the one hung up on that. If you can't come to terms with the sandbox, and all its rules and complete lack thereof, then this isn't the game for you. The greatest triumphs of Eve have taken months of work, years in some cases to complete.


Third, I'm having to read your posts 5 times to get any meaning out of them because they are so far off what is actually being said, or completely ignore what is being said.


You have still not told me why you can't convo a bro and ask him if he wants to duel? Why are you not able to get fights? Getting fights in Eve is easy, if you know how to do it.


You say there are no fleet duels? Have you ever tried? The answer to that is very likely no. Let me enlighten you: Many wars are waged for gain, very true, but some are fought under rules of engagement. I know it used to not be uncommon to convo an entity like Eve Uni and set up a week long war with rules of engagement which allowed a good experience for both sides. The vibe I'm getting off you is a very sincere lack of effort.



So if you invite a guy to a 1v1 and you two are both in a fleet together and are the only two people in the fleet, how the heck is anyone getting links?




And yeah.... all those 'game modes' they exist in Eve. They are constantly evolving battle conditions. You want a dedicated game mode? Go play a different game.

The Law is a point of View

The NPE IS a big deal

Dror
Center for Advanced Studies
Gallente Federation
#23 - 2015-09-16 02:52:24 UTC
Kenrailae wrote:

None of that negates the plausibility or helpfulness of arena gameplay, from keeping or gaining subs, through getting more pilots in space with what confidence comes.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Kenrailae
Center for Advanced Studies
Gallente Federation
#24 - 2015-09-16 02:54:25 UTC
Dror wrote:
Kenrailae wrote:

None of that negates the plausibility or helpfulness of arena gameplay, from keeping or gaining subs, through getting more pilots in space with what confidence comes.



So why can't you organize your own 'arenas' via war dec or league or any other means?

The Law is a point of View

The NPE IS a big deal

Dror
Center for Advanced Studies
Gallente Federation
#25 - 2015-09-16 04:28:39 UTC  |  Edited by: Dror
..Lowest common denominator, scalability, spacing, and social factors.

If the play window is small, it's likely that multiple schedules are out of sync. That's if the character even has contacts in the game, or even a corp. If not, then that's another issue with "just finding action".

If it's not dec'ing, then there are scale issues with what's being flown, where, and security.

So, reasons for battle arenas:

  • Plausibly more characters playing in space after getting confidence

  • Plausibly more subs, even through maximizing small-window playstyles, advertisement, or increasing the amount of gameplay that fresh subs are getting (sustain)

  • Increased market flow from that many more ships

  • ^_^

    "SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #26 - 2015-09-16 04:42:23 UTC
    All of which is purely speculation and directly counter to Eve. Plausibly you get plenty of people who want to join your player ran tournament. Plausibly you get people who gripe and complain about how unfair your 'arena' is because of this ship or that ship. Plausibly you drive people away because they see Eve going the way many other great games have gone, cash grab and done.


    You have more than enough tools already at your disposal to do what you want. You have nothing but speculation as to the affect this farce would have on the game as a whole. You have a test server which you can get on and do exactly this free of consequence. You know the test server is open to everyone yeah? What you lack is the effort. Go forth and put the effort in.

    The Law is a point of View

    The NPE IS a big deal

    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #27 - 2015-09-16 06:33:09 UTC  |  Edited by: Rivr Luzade
    If people are already in a corp, they can train another char on the same account or get an alt account to fight in RVB. Or they actually do something in this sandbox that gives them a purpose, gives them excitement and confidence and something to progress through and create a true player achievement.

    Your "plausible" things are not going to happen, especially not the first one, as "min-maxing is pretty central with the game". If people cannot be bothered to fly around now to find fights or take actions to participate in player-provided fight wars now, they will certainly not start doing it after they are given arenas where they can just press a button and get a fight. People are lazy and laziness ought not to be supported in EVE.
    Your second plausible thing should actually be applied to things like RVB or public roams. Players need to be made aware of these things and encouraged to attempt to create the same things instead of introducing or promoting game mechanics that make these player driven organizations obsolete.

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Samillian
    Angry Mustellid
    #28 - 2015-09-16 08:11:42 UTC
    I have no objection to anyone organising a tournament, player run events from the very small to the very large are good for EvE my only objection is that event and the people involved being totally safe and isolated from the rest of New Eden's population.

    The only place you should be totally safe in EvE is docked. Once you make an exception to that by say, allowing totally safe instanced arenas you are on a slippery slope, you have set a precedent. How long before there is instanced PvE? Totally safe mining areas? Untouchable NPC haulers? Perfectly Safe HiSec? Increased CONCORD presence in LowSec?

    I'd rather keep this a nuanced game with real depth rather than have it slide into becoming a two dimensional theme park shooter.

    NBSI shall be the whole of the Law

    Rek Seven
    University of Caille
    Gallente Federation
    #29 - 2015-09-16 08:13:07 UTC  |  Edited by: Rek Seven
    Yes. CCP should create an in-game way for people to compete in arena based combat with rules enforced by concord. People should be able to spectate and bet on matches too.

    Arenas can be equated to organised boxing without rules and an appropriate venue, it would just be a street brawl. This is a sand box and i should be able to grief everyone is a stupid argument and does nothing to help the game.
    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #30 - 2015-09-16 08:46:10 UTC
    Rek Seven wrote:
    Arenas can be equated to organised boxing without rules and an appropriate venue, it would just be a street brawl. This is a sand box and i should be able to grief everyone is a stupid argument and does nothing to help the game.

    The griefing part is what you said. We argue that you as a player should do the work to set up these things if you want them so much. Organize things, get people to help you protect and prepare your venue and get people to want to participate in the fights. It is very easy to set up an arena in Low sec or NPC null sec: Just accept a L1 security or mining mission and you have a very safe arena. That is easily defensible and you have usually stations in the same system where you can provide ships, modules and ammunition. Not to mention that you can already bet on all sorts of things through services like evebet or other gambling sites. Get them on board with your arena plan and you have even more publicity. This kind of promoted and maybe even by CCP supported effort does a lot more good for the game than your arenas that have no meaning, no consequences, no breathtaking experience, no memorable effect.
    What you suggest does nothing good for the game. It only creates a mechanic that has no place in it and warps the core principles just because players are too lazy, too convenience driven, too mind-numbed to get something like this rolling.

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Daichi Yamato
    Jabbersnarks and Wonderglass
    #31 - 2015-09-16 08:47:28 UTC
    'this is sandbox and i should be able to grief everyone' IS the game.

    You can have your gimicky fights with no interruption on SiSi. But on TQ i should be able to hunt you down and play dirty.

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Rek Seven
    University of Caille
    Gallente Federation
    #32 - 2015-09-16 09:03:52 UTC  |  Edited by: Rek Seven
    As i said, dumb arguments that do nothing to improve the game. Well done.

    The operatives outweigh the negatives.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #33 - 2015-09-16 09:31:43 UTC
    are you going to make an argument or just call names? Roll

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Samillian
    Angry Mustellid
    #34 - 2015-09-16 10:44:28 UTC  |  Edited by: Samillian
    I have a genuine concern that this proposal could undermine a fundamental tenant of this game, how is that "dumb"?

    NBSI shall be the whole of the Law

    FT Diomedes
    The Graduates
    #35 - 2015-09-16 11:02:50 UTC
    Cidanel Afuran wrote:
    Absolutely. Let's rename a few ships while we're at it


    Manticore to Rogue

    Guardian to Priest

    Golem to Warrior

    Curse to Necromancer

    Falcon to Wizard



    "I put on my robe and wizard hat."

    CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

    Rek Seven
    University of Caille
    Gallente Federation
    #36 - 2015-09-16 11:08:16 UTC  |  Edited by: Rek Seven
    It's generally pointless arguing with people who are not willing to consider your argument or discuss a compromise but since you asked so nicely, I'll list some of the benefits/outcomes:

    1. Help new players prepare for real pvp
    2. Hep explain pvp modules to new player
    3. Make in easier for even organizers to organize tournaments
    4. Create a alliance tournament style arena for people who want a true test of skill
    5. Create a means of identifying the most skilled pilots in the game
    6. Creates an activity for casual (or time restricted) players
    7. Adds to the sandbox
    8. Ensures fairness for both parties
    9. Doesn't rely on an organizer
    10. Anyone can take part

    Some people seem to be scared that this goes again the sandbox or will take people away from normal pvp. Firstly, they don't know what sandbox means as it merely describes and open world game with lots of choice and arenas add to the choice. Secondly, i doubt that people who enjoy fleet combat will suddenly move to arena combat but if they do, that just show that the game was lacking something people want to do in the sand box.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #37 - 2015-09-16 11:31:11 UTC
    1. Can be done on SiSi
    2. Can be done on SiSi
    3. Can be done on SiSi
    4. Can be done on SiSi
    5. Can be done on SiSi
    6. Can be done on SiSi
    7. It takes away from the sandbox
    8. Can be done on SiSi
    9. Can be done on SiSi
    10. Can be done on SiSi

    On the contrary, you dont realise what eve's sandbox is. If i cannot hunt you down and interfere with you then its not the sandbox. Theres nothing stopping you doing everything you've listed currently on TQ (or SiSi if you dont want interference). Eve was designed with foul play and constant exposure in mind.

    For example, if im hunting you because you've crossed me in a previous moment, my game play is at a loss if you are in these arena's that cannot be interfered with all day. I'd have to try and duel you, which you can endlessly reject, to get any chance of getting my revenge and even then i can only shoot you in a pre-agreed situation. Thats not sandbox. The very fact that i cannot play dirty and directly interfere goes against the sandbox and one of the core values of EVE.

    Explain to me why you cannot set-up your arenas in deadspace pockets or on SiSi like explained? Why must it have contrived mechanics that players can hide behind and break the sandbox?

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Rek Seven
    University of Caille
    Gallente Federation
    #38 - 2015-09-16 11:43:01 UTC
    So your solution is to not play the game and instead go play on a test server? Yeah brilliant! See what i mean about arguing with people who don't want to listen... Roll
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #39 - 2015-09-16 11:44:39 UTC
    speak for yourself

    i'm openly asking you why the test server or dead space pockets does not satisfy? and why you think removing all chance of interference is good for a game designed with that playstyle in mind?

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Zan Shiro
    Doomheim
    #40 - 2015-09-16 11:55:14 UTC  |  Edited by: Zan Shiro
    Join pvp corp...one with chill peeps best option
    ask some chill peeps to 1 v 1 you
    setup terms of engagement....usual is shoot to hull, if using drones you eat the loss on popped drones
    ....fight


    This was how I learned some pvp tricks in my first pvp homes starting out. And had a much better night that just pure ratting on slow nights in garrison. Only weaknesses in this system is either your crew is filled with asshats and you can't really play hull tank style. As hull tanking not exactly the rage on the server...non issue. Case of the former issue, no one makes you fly with asshats who can't be assed to hook up a corpmate. Which is a bad sign there as well....they aren't helping to improve the core strength of the corp.


    People always bring up prizes. If you want the pvp, a good fight and/or some good lessons learned is your prize. You will find in crews with people not total dicks that roams may not have any "prizes". The gentleman's agreement I was introduced to early and have always liked there after is player(s) who lose thier ships get the loot to recover losses. I was in space poor homes most of the time, no FRP/SRP. guy shot down has wallet hit less, he reships easier to keep the good times rolling.

    Never had the case of the popping the bling fit ships to where one could argue well now we have 2 billion in mods here. It was mixed t2/named gear drops. friend lost his ride...he needs the t2 guns for reuse or sale more than I did...have at it bro. We just dropped it off at their station when done.


    And there is sisi.

    Or....there are WH's. Fun fact...this is where AT teams tend to practice a lot. Better control of system security to reduce spying. Mix wh and sisi.....you have yourself a nice private venue to do wtf ever your heart desires really. Well more private as they have to scan you and if paranoid you can have "bouncers" as it were on the exit/entrances.


    and there are technical issues. We all watch AT and go oooh....ahhh. the software that runs that is not production release. We only see the commentators for AT. IT peeps are in the background making stuff happen. And working issues as they come up. Like last year...the code to remove peeps from the arena had some issues. Test could not be pulled out from the ring just like that. Commentators had to freestyle a bit to fill in the dead time as test was stuck for a good long while.


    Long story short....CCP for a few weekends coughs up some OT/comptime approvals to give an "arena". Not seeing that happen daily.