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Create Battle Arenas

Author
bunzing heet
Science and Trade Institute
Caldari State
#361 - 2015-11-17 20:12:16 UTC
Kenji Noguchi wrote:
bunzing heet wrote:

it is in game
its called new eden
you want to 1v1 come to pure blind and ask anyone to 1v1 you
there has to be some kind of danger in doing something in eve otherwise it just doesnt fit in
if you dont get why it has influence over gate travel then answer me this
why would people travel for combat when you can get easy safe and fair combat in your arena
hence influence over gate travel


There is danger. Your ship will be blown up about 50% of the time by your opponent.
Not counting you can be ganked when leaving or entering.
There is not just "some kind of danger"; there is A LOT of danger.
I still don't get where do you get the "safe" part from.


safe
a place where stuff cannot be dropped on you
no cloaky falcons or a remote chance to be blopped
a controlled environment with minimal influence from outside


Fly safe keep killing And remember I'm watching you !!!!

Mike Voidstar
Voidstar Free Flight Foundation
#362 - 2015-11-17 20:46:38 UTC
bunzing heet wrote:
Kenji Noguchi wrote:
bunzing heet wrote:

it is in game
its called new eden
you want to 1v1 come to pure blind and ask anyone to 1v1 you
there has to be some kind of danger in doing something in eve otherwise it just doesnt fit in
if you dont get why it has influence over gate travel then answer me this
why would people travel for combat when you can get easy safe and fair combat in your arena
hence influence over gate travel


There is danger. Your ship will be blown up about 50% of the time by your opponent.
Not counting you can be ganked when leaving or entering.
There is not just "some kind of danger"; there is A LOT of danger.
I still don't get where do you get the "safe" part from.


safe
a place where stuff cannot be dropped on you
no cloaky falcons or a remote chance to be blopped
a controlled environment with minimal influence from outside




Yeah. Different rulesets for different game experiences.

Kinda like the other 4 areas.

This is still the "I will lose targets because I am not as fun" argument.

None of your assumptions about gate travel (like bridging, or potentially hyperspace?), or reduced reliance on PvE activity to provide targets for PvP need to be true to make this happen.

Not every single fight in the game has to be according to your playstyle. That's why it's called a sandbox.$
Cidanel Afuran
Grant Village
#363 - 2015-11-17 20:59:41 UTC
Mike Voidstar wrote:
Yeah. Different rulesets for different game experiences.

Kinda like the other 4 areas.

This is still the "I will lose targets because I am not as fun" argument.

None of your assumptions about gate travel (like bridging, or potentially hyperspace?), or reduced reliance on PvE activity to provide targets for PvP need to be true to make this happen.

Not every single fight in the game has to be according to your playstyle. That's why it's called a sandbox.$


Implementing game mechanics to restrict certain playstyles is the opposite of a sandbox
Mike Voidstar
Voidstar Free Flight Foundation
#364 - 2015-11-17 21:07:43 UTC  |  Edited by: Mike Voidstar
Cidanel Afuran wrote:
Mike Voidstar wrote:
Yeah. Different rulesets for different game experiences.

Kinda like the other 4 areas.

This is still the "I will lose targets because I am not as fun" argument.

None of your assumptions about gate travel (like bridging, or potentially hyperspace?), or reduced reliance on PvE activity to provide targets for PvP need to be true to make this happen.

Not every single fight in the game has to be according to your playstyle. That's why it's called a sandbox.$


Implementing game mechanics to restrict certain playstyles is the opposite of a sandbox


You mean like the limited rules of aggression in high sec?
Or the mass limits and various environmental effects of worm holes?
The restrictions of certain area affecting tackle in low sec?

Since we have a rather large area with minimal rules, it's almost like making areas with different rules increases the variety within the game and actually enhances the sandbox nature. Providing various buckets, shovels, molds and other tools and variations doesn't make it stop being a sandbox. It's not just a sandbox when it conforms to your desires. It's ok if other areas conform to the desires of other players, and it can still be a sandbox when it does.

Tell you what... You scamper off to the area that best suits your taste, and play with the other folks there that enjoy that kind of experience, and if they add something else you just don't worry about it. Your playstyle is well taken care of, it's ok to support others.
Cidanel Afuran
Grant Village
#365 - 2015-11-17 21:45:35 UTC
Mike Voidstar wrote:

You mean like the limited rules of aggression in high sec?
Or the mass limits and various environmental effects of worm holes?
The restrictions of certain area affecting tackle in low sec?

Since we have a rather large area with minimal rules, it's almost like making areas with different rules increases the variety within the game and actually enhances the sandbox nature. Providing various buckets, shovels, molds and other tools and variations doesn't make it stop being a sandbox. It's not just a sandbox when it conforms to your desires. It's ok if other areas conform to the desires of other players, and it can still be a sandbox when it does.

Tell you what... You scamper off to the area that best suits your taste, and play with the other folks there that enjoy that kind of experience, and if they add something else you just don't worry about it. Your playstyle is well taken care of, it's ok to support others.


A little of something being good doesn't mean a lot of it is great, Mike.

Environmental effects don't restrict you from doing something. Mass limits don't keep you from building what you want and using it in a hole. Limited aggression rules are a bit stupid, and it would be better for the sandbox if we had the tools to create those restrictions in LS ourselves.

CCP has been supporting PvE/risk averse playstyles more and more as time goes on, and sub numbers have been falling. I'm still curious why the guy who hates PvP (and has zero PvP fights under his belt) is talking in this thread.
Kenji Noguchi
State War Academy
Caldari State
#366 - 2015-11-17 22:25:32 UTC  |  Edited by: Kenji Noguchi
Cidanel Afuran wrote:
Mike Voidstar wrote:
Yeah. Different rulesets for different game experiences.

Kinda like the other 4 areas.

This is still the "I will lose targets because I am not as fun" argument.

None of your assumptions about gate travel (like bridging, or potentially hyperspace?), or reduced reliance on PvE activity to provide targets for PvP need to be true to make this happen.

Not every single fight in the game has to be according to your playstyle. That's why it's called a sandbox.$


Implementing game mechanics to restrict certain playstyles is the opposite of a sandbox


NOT Implementing game mechanics to restrict certain playstyles is ALSO the opposite of a sandbox. With the huge difference that our suggestion doesn't restrict anything from your playstile, it just adds to ours.
Cidanel Afuran
Grant Village
#367 - 2015-11-17 22:28:03 UTC
Kenji Noguchi wrote:
NOT Implementing game mechanics to restrict certain playstyles is ALSO the opposite of a sandbox


No, no it isn't...any mechanic restricting playstyles is by definition the opposite of a sandbox
Kenji Noguchi
State War Academy
Caldari State
#368 - 2015-11-17 22:32:54 UTC
Cidanel Afuran wrote:
Kenji Noguchi wrote:
NOT Implementing game mechanics to restrict certain playstyles is ALSO the opposite of a sandbox


No, no it isn't...any mechanic restricting playstyles is by definition the opposite of a sandbox


As I said, I agree. Anything that limits playstyles is against the sandbox, be it by action or by omission.
Cidanel Afuran
Grant Village
#369 - 2015-11-17 22:42:05 UTC
Kenji Noguchi wrote:
As I said, I agree. Anything that limits playstyles is against the sandbox, be it by action or by omission


By omission? No. That's not how things work. You have the ability to do 1v1 now. Look at the thunderdome matchups that have been put together.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#370 - 2015-11-17 22:44:46 UTC
Kenji Noguchi wrote:
Cidanel Afuran wrote:
Kenji Noguchi wrote:
NOT Implementing game mechanics to restrict certain playstyles is ALSO the opposite of a sandbox


No, no it isn't...any mechanic restricting playstyles is by definition the opposite of a sandbox


As I said, I agree. Anything that limits playstyles is against the sandbox, be it by action or by omission.

Nothing is omitted by not introducing arenas. Everything the arenas can do, can already be done via existing ingame mechanics.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#371 - 2015-11-18 03:50:29 UTC
Rivr Luzade wrote:
Kenji Noguchi wrote:
Cidanel Afuran wrote:
Kenji Noguchi wrote:
NOT Implementing game mechanics to restrict certain playstyles is ALSO the opposite of a sandbox


No, no it isn't...any mechanic restricting playstyles is by definition the opposite of a sandbox


As I said, I agree. Anything that limits playstyles is against the sandbox, be it by action or by omission.

Nothing is omitted by not introducing arenas. Everything the arenas can do, can already be done via existing ingame mechanics.


...and a dreck load of out of game record keeping, huge overhead in terms of manpower, insufficient controls to create what is being asked for, basically the stuff ending RvB...

Or we could build on the toolset already developed for the tournaments, please those into this sort of thing, and maybe work in some benefits for the game as a whole while we are at it.
baltec1
Bat Country
Pandemic Horde
#372 - 2015-11-18 05:21:09 UTC
Mike Voidstar wrote:

...and a dreck load of out of game record keeping, huge overhead in terms of manpower, insufficient controls to create what is being asked for, basically the stuff ending RvB...


You being lazy does not mean we should add something that will kill the pvp outside of it like it has done in every game it has ever been added to.
Mike Voidstar
Voidstar Free Flight Foundation
#373 - 2015-11-18 06:30:49 UTC
baltec1 wrote:
Mike Voidstar wrote:

...and a dreck load of out of game record keeping, huge overhead in terms of manpower, insufficient controls to create what is being asked for, basically the stuff ending RvB...


You being lazy does not mean we should add something that will kill the pvp outside of it like it has done in every game it has ever been added to.


You being afraid of shadows on the wall should not stand in the way of making the game more fun. The desire for the feature is proven. The existence of the feature didn't end the game. Making it official doesn't have to be done in a stand alone fashion that excludes the rest of the world.

People not wanting to play with you is a problem with and for you.
baltec1
Bat Country
Pandemic Horde
#374 - 2015-11-18 06:58:10 UTC
Quote:


You being afraid of shadows on the wall should not stand in the way of making the game more fun.


It's a fact that every single game with arenas has little to no PvP outside of them, for a game such as eve adding them will be a disaster.

Quote:
The desire for the feature is proven.
Where? Every time the subject comes up it gets shot down.

Quote:

The existence of the feature didn't end the game. Making it official doesn't have to be done in a stand alone fashion that excludes the rest of the world.

There is no such feature in eve.
Quote:

People not wanting to play with you is a problem with and for you.


Doesn't matter if you do or don't want to play with me, the second you log in you are playing with me.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#375 - 2015-11-18 08:07:49 UTC
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:

...and a dreck load of out of game record keeping, huge overhead in terms of manpower, insufficient controls to create what is being asked for, basically the stuff ending RvB...
You being lazy does not mean we should add something that will kill the pvp outside of it like it has done in every game it has ever been added to.
You being afraid of shadows on the wall should not stand in the way of making the game more fun. The desire for the feature is proven. The existence of the feature didn't end the game. Making it official doesn't have to be done in a stand alone fashion that excludes the rest of the world.
People not wanting to play with you is a problem with and for you.
It is not shadows of a wall that people are concerned about, it is clear and empirically proven evidence that speaks against the introduction of arenas into the game in order to facilitate PVP:

  • The latest big alliance collapse (GClub) due to lack of people stepping up and being suitable to lead content creation for their alliance/coalition shows that people are only interested in consumption, not creation of activity. Arenas provide consumption, not creation of activity; henceforth, they would draw these masses out of the open world arenas (star systems, plexes, missions, gates) into these closed arenas simply because it requires a lot less effort to get PVP.
  • The winding down of RVB is another example for the exact same issue. People flocked to them because they, or rather a small group of people, provided the activity for masses. Now that the small group can't do that anymore and no one suitable to succeed them, the entire operation comes to a halt because people do not want to bother with creating activity/maintaining the tools to create activity but merely want to consume it.
  • CFC is another prime example for that issue. People do not flock to CFC because they are so friendly or lovely to their members, they flock to them because they provide secure, stable and safe content in the form of ratting and renting opportunities shielded from the adversaries that people would face had they to do it on their own in their own little Null sec pocket. Again, many people do not want to create their own activities/fortune any more, they just want to consume activity without having to do much to get it. The same goes for the DRF Russians and many of their renters. Legion provides them, too, with stability because they are at very amicable terms with CFC. And what happens when the renters try something on their own is well documented with Spears of Destiny, who recently grew exponentially, lacked organization and soon after collapsed as soon as some opposition showed up. Now, most of their corps are in a new alliance back under the protective umbrella of Legion.
  • Your mentioned increase in ratting/mining to fuel the arena PVP money consumption and subsequent increase in open-world combat does not hold much value. If there are no people around to roam through space, any ratting/mining fleet anywhere is safe and can do their farming undisturbed. At first, most of the roaming around people will flock to these arenas simply because they do not want to play the game baltec and I want to play (not that I want to play his gamestyle either), because they do "not have the time to roam around just to find a rookie ship cyno", because they "do not have time to find PVP but also cannot be bothered to live in an area where lots of PVP is happening" or simply because it is too much effort. With these people gone, the people who actually do these things will find less and less targets, entering this viscous circle and soon have no real choice but to participate in and mess with arenas as well, removing even more people from the open world. Then, who in their right mind would bother with roaming around to look for targets if you do not even find a rookie ship cyno anymore because it is not necessary to deliver stuff around any longer or to look for a ratting/mining fleet that just docks up as soon as they see you coming? No one will.

There are more examples that show the exact same pattern over and over again.Were these arenas only allowed to be used for rare tournaments like the AT, there would not be any problem with them. But you, the OP, and Kenji Noguchi want to have these arenas as a staple available all day long, every day. I do not care about whether you do not want to see the evidence about the bad consequences for the game when it is shown to you, but your denying them does not make them go away.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

erg cz
Federal Jegerouns
#376 - 2015-11-18 08:21:17 UTC
If arena achievments will not be reflected in any type of killboard, people will go to arena to get pvp skills and go into big Eve world to utilise them to get nice killboard. No need to worry about them leaving usual eve-pvp for arenas.

Match maker based on ISK value of the ships involved is unique option, available only in eve because of perfect balanced market. So we do have opportunity to have much better match maker, than any other game.

Lost of thousands of ships in arenas every day will keep eve-economy going. Just make sure insurance is not payed for the arena battles.

Strugling with 14 silent and selfish n00bs in your team against 15 enemies, with lack of coordination and communication inside your team, will seduce players to try some properly organised gang PvP in big Eve-world. The need of good, communicating team will be so evident for newbies as never before. I am speaking with years of experience of such arenas in games like WoT.
Mike Voidstar
Voidstar Free Flight Foundation
#377 - 2015-11-18 08:56:13 UTC
baltec1 wrote:
a lot of nested quotes



Other games with arenas have many other differences from EVE than just lacking those arenas. You can tell nothing about the impact on EVE from those games. Even Everquest managed to keep open 3 seperate PvP ruleset servers despite arenas in every city and an entire zone sized arena. That playerbase was hardly the same one playing EVE. Your fact isn't a fact, it's just a fear created because you only allow fun for you and your buddies.

The desire for the feature is proven by the perennial nature of these threads, the popularity of the tournaments, and the existence of RvB and similar outfits throughout EVE. Just because there are few realistic options to achieve the goal presently does not mean people don't want it, and don't try to get it.

The feature isn't in game officially, but that snappy "make one" argument has been carried out before, and EVE didn't end.

So long as the arena is tied to the world to function, they will still have to deal with you, and you with them. Different areas with different rules do not make people safe, just differently vulnerable.


Rivr Luzade
Coreli Corporation
Pandemic Legion
#378 - 2015-11-18 09:02:12 UTC
erg cz wrote:
Match maker based on ISK value of the ships involved is unique option, available only in eve because of perfect balanced market. So we do have opportunity to have much better match maker, than any other game.

This is rubbish. The markets in EVE are regularly manipulated and if ISK value of a ship/module composition became a determining factor in who can participate in an arena or not, people would start manipulating eve more things even more often even more targeted.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#379 - 2015-11-18 09:05:59 UTC  |  Edited by: Mike Voidstar
Rivr Luzade wrote:
Mike Voidstar wrote:
baltec1 wrote:
Mike Voidstar wrote:

...and a dreck load of out of game record keeping, huge overhead in terms of manpower, insufficient controls to create what is being asked for, basically the stuff ending RvB...
You being lazy does not mean we should add something that will kill the pvp outside of it like it has done in every game it has ever been added to.
You being afraid of shadows on the wall should not stand in the way of making the game more fun. The desire for the feature is proven. The existence of the feature didn't end the game. Making it official doesn't have to be done in a stand alone fashion that excludes the rest of the world.
People not wanting to play with you is a problem with and for you.
It is not shadows of a wall that people are concerned about, it is clear and empirically proven evidence that speaks against the introduction of arenas into the game in order to facilitate PVP:

  • The latest big alliance collapse (GClub) due to lack of people stepping up and being suitable to lead content creation for their alliance/coalition shows that people are only interested in consumption, not creation of activity. Arenas provide consumption, not creation of activity; henceforth, they would draw these masses out of the open world arenas (star systems, plexes, missions, gates) into these closed arenas simply because it requires a lot less effort to get PVP.
  • The winding down of RVB is another example for the exact same issue. People flocked to them because they, or rather a small group of people, provided the activity for masses. Now that the small group can't do that anymore and no one suitable to succeed them, the entire operation comes to a halt because people do not want to bother with creating activity/maintaining the tools to create activity but merely want to consume it.
  • CFC is another prime example for that issue. People do not flock to CFC because they are so friendly or lovely to their members, they flock to them because they provide secure, stable and safe content in the form of ratting and renting opportunities shielded from the adversaries that people would face had they to do it on their own in their own little Null sec pocket. Again, many people do not want to create their own activities/fortune any more, they just want to consume activity without having to do much to get it. The same goes for the DRF Russians and many of their renters. Legion provides them, too, with stability because they are at very amicable terms with CFC. And what happens when the renters try something on their own is well documented with Spears of Destiny, who recently grew exponentially, lacked organization and soon after collapsed as soon as some opposition showed up. Now, most of their corps are in a new alliance back under the protective umbrella of Legion.
  • Your mentioned increase in ratting/mining to fuel the arena PVP money consumption and subsequent increase in open-world combat does not hold much value. If there are no people around to roam through space, any ratting/mining fleet anywhere is safe and can do their farming undisturbed. At first, most of the roaming around people will flock to these arenas simply because they do not want to play the game baltec and I want to play (not that I want to play his gamestyle either), because they do "not have the time to roam around just to find a rookie ship cyno", because they "do not have time to find PVP but also cannot be bothered to live in an area where lots of PVP is happening" or simply because it is too much effort. With these people gone, the people who actually do these things will find less and less targets, entering this viscous circle and soon have no real choice but to participate in and mess with arenas as well, removing even more people from the open world. Then, who in their right mind would bother with roaming around to look for targets if you do not even find a rookie ship cyno anymore because it is not necessary to deliver stuff around any longer or to look for a ratting/mining fleet that just docks up as soon as they see you coming? No one will.

There are more examples that show the exact same pattern over and over again.Were these arenas only allowed to be used for rare tournaments like the AT, there would not be any problem with them. But you, the OP, and Kenji Noguchi want to have these arenas as a staple available all day long, every day. I do not care about whether you do not want to see the evidence about the bad consequences for the game when it is shown to you, but your denying them does not make them go away.


1. Unproven or supported point, though fairly obvious. Most people want to play a game, not pay to take on a second job. Some few do find that relaxing, but sometimes even softball leagues fold for a lack of coaches.

2. Yeah, they found it fun. Not enough chiefs, too many Indians. Might even lose some subscriptions over it due to lack of a good alternative and lack of desire for regular EVE 'content'.

3. Sounds like a lot of unhappy people fighting too much inertia at a time when the game is hemmoraging subscriptions. Making any sort of change to give them something more fun to do would be reccomended, not shouted down by a few toxic malcontents sick with worry over losing unwilling targets.

4. I would think at least 4 or 5 dudes on this thread alone would do their level best to hunt anyone supporting arenas to extinction. Sounds like content generation to me.

That was a whole lot of words to say you are afraid it will cost you targets. It's still not a good argument.

If you are that worried, get on out there and create some content fun for all parties instead of just consuming things yourself.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#380 - 2015-11-18 09:29:19 UTC
why not just go install a jump clone in black rise and go holiday for a few days and do pvp, its not really hard is it and this idea is just a waste of time because arenas are already available in lowsec

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*