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Player Features and Ideas Discussion

 
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Create Battle Arenas

Author
Kenji Noguchi
State War Academy
Caldari State
#241 - 2015-10-05 14:52:26 UTC
I'm amazed at how the main argument AGAINST this feature is "People would enjoy this too much."
Cidanel Afuran
Grant Village
#242 - 2015-10-05 15:15:16 UTC
Kenji Noguchi wrote:
I'm amazed at how the main argument AGAINST this feature is "People would enjoy this too much."


People enjoy playing angry birds. By your logic that means we should add a mini game similar to that to EVE.

"logic"
Rivr Luzade
Coreli Corporation
Pandemic Legion
#243 - 2015-10-05 15:19:07 UTC  |  Edited by: Rivr Luzade
It amazes you? I am not surprised, considering where you live. Nevertheless, people are supposed to enjoy this feature in the 7500 open world arenas that we call star systems in EVE Online. We do not need additional, totally secluded, cut off sub-arenas in the EVE.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dror
Center for Advanced Studies
Gallente Federation
#244 - 2015-10-05 15:20:33 UTC
Cidanel Afuran wrote:
Kenji Noguchi wrote:
I'm amazed at how the main argument AGAINST this feature is "People would enjoy this too much."


People enjoy playing angry birds. By your logic that means we should add a mini game similar to that to EVE.

"logic"

Mobile games are popular because they are mobile. Technically speaking, though, I'm sure there's plenty of interest in a WIS set of minigames, but those being games set them up as subject to motivation just like other game design.

Arenas are about benefiting the competitive niche though, and mobile games are really nothing about that. So, the analogy is awful.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Cidanel Afuran
Grant Village
#245 - 2015-10-05 15:24:07 UTC
Dror wrote:
Mobile games are popular because they are mobile. Technically speaking, though, I'm sure there's plenty of interest in a WIS set of minigames, but those being games set them up as subject to motivation just like other game design.

Arenas are about benefiting the competitive niche though, and mobile games are really nothing about that. So, the analogy is awful.


I don't think my point could have gone more over your head.

Seeing your posting history, you seem hell bent on turning EVE into WoW in space. What is stopping you now from finding a dead end system and setting up your own battles?

Stop being so un-creative that you want game mechanics to force something that you can already do in game? You know, the idea of a sandbox and all?
Dror
Center for Advanced Studies
Gallente Federation
#246 - 2015-10-05 15:24:07 UTC
Rivr Luzade wrote:
It amazes you? I am not surprised, considering where you live. Nevertheless, people are supposed to enjoy this feature in the 7500 open world arenas that we call star systems in EVE Online. We do not need additional, totally secluded, cut off sub-arenas in the EVE.

If there was a hisec fleet-engagement mechanic, maybe this rhetoric would seem valid. It's not as if corps can set up an instigation on the spot.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#247 - 2015-10-05 15:48:37 UTC  |  Edited by: Rivr Luzade
Something like a wardec or suspect flags? They are not just griefing tools. Blink Besides, people are supposed to go out of High sec to find PVP, individual fulfilment and activity.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dror
Center for Advanced Studies
Gallente Federation
#248 - 2015-10-05 15:53:39 UTC
Rivr Luzade wrote:
Something like a wardec or suspect flags?

Would you like to reread that post or just figure out how those don't qualify?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#249 - 2015-10-05 15:56:46 UTC
Dror wrote:
Rivr Luzade wrote:
It amazes you? I am not surprised, considering where you live. Nevertheless, people are supposed to enjoy this feature in the 7500 open world arenas that we call star systems in EVE Online. We do not need additional, totally secluded, cut off sub-arenas in the EVE.

If there was a hisec fleet-engagement mechanic, maybe this rhetoric would seem valid. It's not as if corps can set up an instigation on the spot.


Sure you can. Go to LS/null and duke it out. War dec them in advance or shortly after and duke it out the next day. If thats your whole issue is having fleets in HS fight (which is semi amusing in itself), how about instead of arenas, ask for changes to the dueling mechanic where it will allow legal battles to commence between fleets of people instead of individuals.

Arenas are bad because it takes away the "roaming" element. Why roam, when i can go to "PvP Arena 1" in Rens and get fight immediately. Whats the point of having thousands of systems to roam through when i can go to pre-designated spots for fights? It kills the idea of roaming random space/people for fights.

Then there was mention of this being found through wormholes.. why roam the most annoying/dangerous areas to find the random connection to "PvP Arena 1" , when you could just do a standard roam through low/null quicker.

The way it sounds, you want highsec to provide all your content. Never going to happen. Leave the confines/restrictions of HS and this is a non issue.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#250 - 2015-10-05 16:06:27 UTC
Dror wrote:
Rivr Luzade wrote:
Something like a wardec or suspect flags?

Would you like to reread that post or just figure out how those don't qualify?

No, thanks, I know exactly how they qualify as a solution to your brought up problem.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dror
Center for Advanced Studies
Gallente Federation
#251 - 2015-10-05 16:08:45 UTC
Rivr Luzade wrote:
Dror wrote:
Rivr Luzade wrote:
Something like a wardec or suspect flags?

Would you like to reread that post or just figure out how those don't qualify?

No, thanks, I know exactly how they qualify as a solution to your brought up problem.

In that they don't. Suspect flags open up half of the grid as free targets from any other corp.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Serendipity Lost
Repo Industries
#252 - 2015-10-05 16:26:36 UTC
Dror wrote:
Rivr Luzade wrote:
Dror wrote:
Rivr Luzade wrote:
Something like a wardec or suspect flags?

Would you like to reread that post or just figure out how those don't qualify?

No, thanks, I know exactly how they qualify as a solution to your brought up problem.

In that they don't. Suspect flags open up half of the grid as free targets from any other corp.



I need you to answer something at this point. What is wrong with the current pvp layout of eve that makes this arena thing needed. If there is nothing wrong with the current format - there is no need to change it. Why aren't current mechanics good enough?
Dror
Center for Advanced Studies
Gallente Federation
#253 - 2015-10-05 16:28:20 UTC
Serendipity Lost wrote:
I need you to answer something at this point. What is wrong with the current pvp layout of eve that makes this arena thing needed. If there is nothing wrong with the current format - there is no need to change it. Why aren't current mechanics good enough?

Are you asking why EVE isn't the most subbed game?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#254 - 2015-10-05 16:32:50 UTC  |  Edited by: Rivr Luzade
Yes? That's why you have 2 fleets engage each other in a safe spot (and any good player has a properly set up overview that does not show own fleet members, regardless of CW state), both led by an arena master to ensure no unallowed OGBs. And then there are rules that participants should uphold. Like in any other sport. What about people who do not want to follow the rules? Well, one time participation for them only. After the rule violation, they are banned from the arena fights. Alts? Get banned after the first violation as well. Other people insisting on interfering with your setup? Well, that's what security forces are for. Lots of activities for players to fulfill in such an installment. Everything is too complicated? Well, if you want to create your own legacy, you sure can put some effort into it.

EVE does not need to be the most subscribed game. There are not enough people out there with the required mindset to fill millions of slots.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dror
Center for Advanced Studies
Gallente Federation
#255 - 2015-10-05 16:40:24 UTC
Rivr Luzade wrote:
Yes? That's why you have 2 fleets engage each other in a safe spot (and any good player has a properly set up overview that does not show own fleet members, regardless of CW state), both led by an arena master to ensure no unallowed OGBs. And then there are rules that participants should uphold. Like in any other sport. What about people who do not want to follow the rules? Well, one time participation for them only. After the rule violation, they are banned from the arena fights. Alts? Get banned after the first violation as well. Other people insisting on interfering with your setup? Well, that's what security forces are for. Lots of activities for players to fulfill in such an installment. Everything is too complicated? Well, if you want to create your own legacy, you sure can put some effort into it.

EVE does not need to be the most subscribed game. There are not enough people out there with the required mindset to fill millions of slots.

None of that is "on the spot".

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#256 - 2015-10-05 16:42:10 UTC
Rivr Luzade wrote:
Yes? That's why you have 2 fleets engage each other in a safe spot (and any good player has a properly set up overview that does not show own fleet members, regardless of CW state), both led by an arena master to ensure no unallowed OGBs. And then there are rules that participants should uphold. Like in any other sport. What about people who do not want to follow the rules? Well, one time participation for them only. After the rule violation, they are banned from the arena fights. Alts? Get banned after the first violation as well. Other people insisting on interfering with your setup? Well, that's what security forces are for. Lots of activities for players to fulfill in such an installment. Everything is too complicated? Well, if you want to create your own legacy, you sure can put some effort into it.

EVE does not need to be the most subscribed game. There are not enough people out there with the required mindset to fill millions of slots.


Effort is hard. Asking for things to be made on the forums (that affect a small %) is easier.
baltec1
Bat Country
Pandemic Horde
#257 - 2015-10-05 17:02:01 UTC
Dror wrote:

Are you asking why EVE isn't the most subbed game?


Why should it be?

EVE is the only MMO I play because it is nothing like the rest of the instant gratification clones that all last around a month before people move onto the next game. If you want a space game that provides you instant pvp via arenas go play STO.
baltec1
Bat Country
Pandemic Horde
#258 - 2015-10-05 17:03:20 UTC
Dror wrote:

Is there literally any record or evidence of this? Arenas apparently weren't added until even after the CU, but it was that set of updates was where the game supposedly lost a lot of umph.


Ask anyone who played that game when the NGE hit, or Smedly himself.
ImYourMom
Retribution Holdings Corp
Retribution.
#259 - 2015-10-05 17:08:40 UTC
baltec1 wrote:
Dror wrote:

Is there literally any record or evidence of this? Arenas apparently weren't added until even after the CU, but it was that set of updates was where the game supposedly lost a lot of umph.


Ask anyone who played that game when the NGE hit, or Smedly himself.


Dude we are not interested in playing 'your' game. As I said before if your not interested and don't want to play in arena's then don't that's your choice. Your game is not affected. In fact no one's sandbox or game is affected by this. Nothing changes in eve this is just additional content like more missions or more incursions or whatever.. but I bet if it was implemented you would go play it

So stop trying to say your opinion is the voice of the many. It's not. Don't want it don't get involved then no one is forcing you to.
Dror
Center for Advanced Studies
Gallente Federation
#260 - 2015-10-05 17:13:05 UTC
Rivr Luzade wrote:
required mindset

This is a problem, and it's poor quality.

If something isn't happening for arena-style gameplay, it's not helpful to just say it's a community problem. For example, hisec fleet-engagement invites or whatever is a perfect idea for implementation. It's literally only helpful. So negative replies are just bias?

That's what happens with the implication that it's a community or a mindset problem. Such claims can always be called out as worthless, because there are always simple methods of increasing motivation.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.