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Create Battle Arenas

Author
baltec1
Bat Country
Pandemic Horde
#221 - 2015-10-04 23:42:04 UTC
Dror wrote:

Then, you've lost the subs that would pay because of that feature set -- that competitive scene -- that advertising? What sort of logic is that? Those all seem very win.


They don't exist.
Iain Cariaba
#222 - 2015-10-04 23:54:10 UTC
Dror wrote:
Kaarous Aldurald wrote:
Dror wrote:
baltec1 wrote:
Dror wrote:

Beyond fixes already mentioned, what if there was a steep entry fee? That can even include a very limited resource that's a freeroam content generator.


And we are back to if you have to put in heavy limitations you have lost the argument.

Then, you've lost the subs that would pay because of that feature set -- that competitive scene -- that advertising? What sort of logic is that? Those all seem very win.


Throwing away the core principles of your game..

Melodrama.

.. in order to chase purely theoretical players..

it's called satisfying trends.

"seems invalid".

Why?


Pointing out this idea flies in the face of the core principles of EvE is not being melodramatic. Open world PvP sandbox is what I pay my subscription fees for. If I wanted to play a MOBA, there are many of those already out there "satisfying trends." I know, because I've already become bored with them, yet I'm still playing EvE.

When you add an arena, you remove the open world aspect of EvE. When players flock to the arena for their PvP, there are fewer in the open world to interact with, which removes the sandbox aspect of EvE. When that happens, you will no longer have an EvE, because the FOTM crowd the arena draws will get bored and leave, while the core player base that has been here for a decade or more will have already left.

EvE has always been a niche game. Let it remain in its niche, where it will make CCP money over the long term, rather than make it just another FOTM game, which will make CCP a lot of money in a short time, but will ultimately spell the end of EvE.

Lastly, learn to post your responses in the form that everyone other than you uses. It's annoying trying to interpret your replies.
Omnathious Deninard
University of Caille
Gallente Federation
#223 - 2015-10-04 23:57:14 UTC
Dror wrote:
Kaarous Aldurald wrote:
That's not a slippery slope fallacy. It's only a fallacy if it's not true, and this is a historical guarantee.

Beyond fixes already mentioned, what if there was a steep entry fee? That can even include a very limited resource that's a freeroam content generator.

Then this suddenly no longer is for everyone which was part of the initial intent and becomes for the elite few. Those who are dedicated enough to generate the resources to use this already are dedicated enough to make this style of game play happen without the need for an Arena.

If you don't follow the rules, neither will I.

Dror
Center for Advanced Studies
Gallente Federation
#224 - 2015-10-05 00:14:00 UTC  |  Edited by: Dror
Iain Cariaba wrote:
Pointing out this idea flies in the face of the core principles of EvE is not being melodramatic. Open world PvP sandbox is what I pay my subscription fees for. If I wanted to play a MOBA, there are many of those already out there "satisfying trends." I know, because I've already become bored with them, yet I'm still playing EvE.

When you add an arena, you remove the open world aspect of EvE. When players flock to the arena for their PvP, there are fewer in the open world to interact with, which removes the sandbox aspect of EvE. When that happens, you will no longer have an EvE, because the FOTM crowd the arena draws will get bored and leave, while the core player base that has been here for a decade or more will have already left.

EvE has always been a niche game. Let it remain in its niche, where it will make CCP money over the long term, rather than make it just another FOTM game, which will make CCP a lot of money in a short time, but will ultimately spell the end of EvE.

Lastly, learn to post your responses in the form that everyone other than you uses. It's annoying trying to interpret your replies.

I could go through and list the reasons all of this is emotional and not logical, but it's simple enough as this: none of this is applying the contributions from the thread. It's not conversational anymore -- it's just tripe.

What prerogative promotes defining the subs that should come.. or implying there are some definite statistics on the interest in arenas?

Dror wrote:
Criticizing an idea with no interest or check for its benefits is just bias. There's no room in a discussion, about science and objectivity -- nor room in designing a game -- for that.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Kaarous Aldurald
Black Hydra Consortium.
#225 - 2015-10-05 00:47:46 UTC
That's not melodrama at all, it's the fact of the game that you're playing. You very clearly want it to be something it's not, so why are you playing it at all?

That's the only real melodrama here, that you apparently joined the game just to advocate for features that it doesn't have by design.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Amber Starview
Doomheim
#226 - 2015-10-05 01:27:36 UTC
well I still like the idea ...although listening to the worriers about a simple arena crushing "open world pvp" and this I would not like to see

How about its just open at alliance tournament time ? Or is having a tournament in eve about a eve tournament still not eve enough ?
Mike Voidstar
Voidstar Free Flight Foundation
#227 - 2015-10-05 04:34:26 UTC
So long as it's consuming resources of some kind that must be acquired outside the arena, it can't kill open world PvP.

In fact, if it became that popular it winds up driving it because you need farmers and defense for those farmers to get the resource.

I will reiterate once again.... If EVE PvP is so bad the mere existence of the arena would kill it, that's a situation that needs attention.

Those that don't like arena play could just ignore it. Why would they leave? They still have each other to play with. Eve is a niche game with niche players. The toxicity that has allowed it to get this far will still not be tolerated elsewhere, so those that really enjoy that freedom will still be here.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#228 - 2015-10-05 06:51:15 UTC  |  Edited by: Rivr Luzade
Dror wrote:
Beyond fixes already mentioned, what if there was a steep entry fee? That can even include a very limited resource that's a freeroam content generator.
Screw it, I am back! Twisted

Was it not one of your goals to allow new and younger players to have access to these arenas in order to PVP with less odds of encountering fun-ruining blob PVP, and/or to find uninterrupted solo fights to show off? You do realize that young and new players can in the most cases not afford "steep entry fees", and if fees were not existent or greatly lowered for new or young players, old and more experienced players could just roll alts every couple of months to not violate the EULA on a dedicated account in order to not have to pay high fees. Besides, even if older did not roll alts, why should they pay billions of ISK (arbitrary number, it could also be a diamond found ten times a day in Poitot, for all I care) to participate in an arena and new players not? I hope for your own sake that you do not want to suggest that people should just PLEX their way into richness and the arenas so that CCP can earn more money. Roll

Mike Voidstar wrote:
So long as it's consuming resources of some kind that must be acquired outside the arena, it can't kill open world PvP.

In fact, if it became that popular it winds up driving it because you need farmers and defense for those farmers to get the resource.

I will reiterate once again.... If EVE PvP is so bad the mere existence of the arena would kill it, that's a situation that needs attention.

Those that don't like arena play could just ignore it. Why would they leave? They still have each other to play with. Eve is a niche game with niche players. The toxicity that has allowed it to get this far will still not be tolerated elsewhere, so those that really enjoy that freedom will still be here.
Consuming and therefore farming resources does not magically allow fights to happen outside of the arena. Just look at Null sec, even the most heavily farmed and mined systems can do so in peace most of the day and this is with the current number of active PVPs in space. Arenas take these (at least a considerable number) away; thus there are even less people hunting farmers and miners.
PVP in EVE is player driven, it is only as good as players make it. There is no way to look at it or change it beyond introducing artificial limitations such as arenas. Those that do not like arenas ultimately have no other choice left than to participate in arenas as no one else is left to fight outside arenas. People right now already get fed up by roaming around 10, 20, 30 jumps to find nothing but a cyno Velator on a station. People were already fed up of hunting trollceptors days after the first appeared in space, as well as people immediately started using trollceptors as the easiest possible solution to harm and annoy people in space. Do you really believe people will roam around 50, 60 jumps and be satisfied with finding nothing but a logged off cyno Velator? Do you really believe that if the remaining Free PVPs accumulate in areas like Curse or Fountain Core to PVP against each other will allow for PVP to harm, interrupt or destroy farming sessions for arena entrance diamonds in Cobalt Edge or Esoteria?

People will use arenas and give up on open PVP. Historical and empirical evidence for this notion is available since day 1 after the opening of TQ (do not bother with any other character bloodline/school, only go for Civire or Achura!) and it strongly supports opposition of the arena and in no way whatsoever supporters there off. End of story.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#229 - 2015-10-05 08:42:05 UTC
You have a number of misconceptions there.

First, finding PvP. How is it there are unbothered farmers in deep blue null and no one can find a fight? The answer is that they can't find a fight they want- they can't be satisfied with running through some gates and engaging defenders, they want those nice and easy ratters and miners who get to safety as soon as you enter the system.

You are right, eve PvP is what the players have made of it. Hyper-specialized burst performance PvP murder boats vs. Longevity fit PvE combat ships or defenseless industrial/hauling ships. Those that reship to combat craft are met with station games or afk camping. Any organized fighting force is avoided.

This behavior is what makes the idea of an arena so attractive. The idea that the average dude can log in and find a fight against someone who will actually engage with a not terribly imbalanced chance of either side winning. You don't find that in the open world EvE, because your elite PvP players are as risk adverse as the most rainbow powered carebear outside of a blob or gank setup.

Arenas won't stop people from wanting sov. Won't stop nation builders from wanting to create empires. Won't stop tear fuelled pirates from ganking. If the arena does start to remove these aspects from the game, then it's because the game portion of the game is so underdeveloped that it can't compete, not because arenas are a bad idea. It is what you make of it.
baltec1
Bat Country
Pandemic Horde
#230 - 2015-10-05 09:21:17 UTC
Mike Voidstar wrote:

Arenas won't stop people from wanting sov. Won't stop nation builders from wanting to create empires. Won't stop tear fuelled pirates from ganking. If the arena does start to remove these aspects from the game, then it's because the game portion of the game is so underdeveloped that it can't compete, not because arenas are a bad idea. It is what you make of it.


It will kill world pvp because people will naturally gravitate towards instant pvp with a fixed upper number and the more that join it the more it will suck out of world pvp.

Arenas are not compatible with a game such as EVE, if you want another fine example for what EVE would look like go see what happened to STO, a game that went the arena route and like every other new MMO of the last decade bombed because people get bored with arenas very quickly and move on to the next game.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#231 - 2015-10-05 09:53:32 UTC  |  Edited by: Rivr Luzade
After conceding that
  • people do not find fights they want;
  • they do not want to fight defenders of an area in space and instead the easy ratters/miners;
  • people are met with unsatisfying station games and afk camping; that people tend to avoid organized defense and
  • after explaining that people will find casual fights without looking for them for a length of time and
  • have a resemblance of fairness in these arenas and that the current state of PVP discourages people to fly around and look for fights -- which are all points that I have brought up before several times in opposition to arenas and how these points will make more than enough people PVP in arenas rather than the open world --,
after bringing up (reusing what I and other have said before) 5 very important points against arenas, you still defend them and want them? And your counter argument is Sov and Ganking? Ganking of all things that has already been drawing lots of people (Not just CFC, as of late also Hard Knocks, and yesterday I found a lot of ganker activity by SWC Russians all over High sec) out of Null sec because it is easier to bait a freighter and herpderp it for a nice shiny mail and high fives? It is just astonishing. =)

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#232 - 2015-10-05 10:30:14 UTC
Rivr Luzade wrote:
After conceding that
  • people do not find fights they want;
  • they do not want to fight defenders of an area in space and instead the easy ratters/miners;
  • people are met with unsatisfying station games and afk camping; that people tend to avoid organized defense and
  • after explaining that people will find casual fights without looking for them for a length of time and
  • have a resemblance of fairness in these arenas and that the current state of PVP discourages people to fly around and look for fights -- which are all points that I have brought up before several times in opposition to arenas and how these points will make more than enough people PVP in arenas rather than the open world --,
after bringing up (reusing what I and other have said before) 5 very important points against arenas, you still defend them and want them? And your counter argument is Sov and Ganking? Ganking of all things that has already been drawing lots of people (Not just CFC, as of late also Hard Knocks, and yesterday I found a lot of ganker activity by SWC Russians all over High sec) out of Null sec because it is easier to bait a freighter and herpderp it for a nice shiny mail and high fives? It is just astonishing. =)


1- So? Maybe the fight they want is in an arena. Win for them.
2- And? Ratters and Miners are as entitled to play their way as you are yours. You can't claim that there is no PvP available when you spend all your time avoiding people looking to shoot you.
3- Those shoes fit on everyone's feet. Again, can't complain about there being no PvP when you spend all your time avoiding it.
4- I fail to see this point in relation to your other posts. You said you can't find fights and now say they will find you. Problem not detected.
5- It seems like you are arguing for an arena, not against.

Bottom line, games are supposed to be fun for the people who play them. If your only argument against is that other people wont play the way you want, you are perhaps playing the wrong game. Sandbox games are meant to allow many playstyles, not to put rails under other peoples characters to satisfy your need for entertainment.

No, my argument isn't Sov and ganking. It's that so much time and effort has been spent catering to the nay saying pure pvp crowd that the rest of the game is simply not fun. Fix that, and your arena won't be an issue. I didn't sub for the PvP, though I knew it would be a part of my game. I subbed for the promise of the world, and to be able to achieve things with friends. People like me won't disappear into the arenas, because there is nothing there I am interested in, except maybe to get a kick now and again. EVE is dying, kind of, at least for players like myself, because it's a broken promise. The promise was broken to cater to all the gankbears that scream bloody murder anytime something gets developed that does not lead to either a soft target locked for their pleasure or else some new thing for them to shoot other things with. I will support anything at all that the average gank bear opposes because it's supposed to be a sandbox, and they took almost all of the sand and buckets for themselves and are now wondering why no one else wants to play with them.

The world itself and its supporting game systems needs to be developed. Null and Low sec are dead because of the PvP dynamics. Honestly, I wonder if High Sec was made safer (impossible to gank profitably) if more people would not move out of it. Sure, your helpless targets would not move out of it, but maybe your PvP minded pilots would, so they could fight eachother instead of popping soft targets because it's cheap and easy. The point of MMO games is supposed to be that worlds continue to be developed past initial release day due to profit motive. EVE's world hasn't seen 10+ years of development, parts of it play like it's still in early beta--- but dang we sure can find 1000 permutations of how to shoot eachother.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#233 - 2015-10-05 11:03:51 UTC
Mike Voidstar wrote:
Bottom line, games are supposed to be fun for the people who play them. If your only argument against is that other people wont play the way you want, you are perhaps playing the wrong game. Sandbox games are meant to allow many playstyles, not to put rails under other peoples characters to satisfy your need for entertainment.

No, my argument isn't Sov and ganking. It's that so much time and effort has been spent catering to the nay saying pure pvp crowd that the rest of the game is simply not fun. Fix that, and your arena won't be an issue. I didn't sub for the PvP, though I knew it would be a part of my game. I subbed for the promise of the world, and to be able to achieve things with friends. People like me won't disappear into the arenas, because there is nothing there I am interested in, except maybe to get a kick now and again. EVE is dying, kind of, at least for players like myself, because it's a broken promise. The promise was broken to cater to all the gankbears that scream bloody murder anytime something gets developed that does not lead to either a soft target locked for their pleasure or else some new thing for them to shoot other things with. I will support anything at all that the average gank bear opposes because it's supposed to be a sandbox, and they took almost all of the sand and buckets for themselves and are now wondering why no one else wants to play with them.

The world itself and its supporting game systems needs to be developed. Null and Low sec are dead because of the PvP dynamics. Honestly, I wonder if High Sec was made safer (impossible to gank profitably) if more people would not move out of it. Sure, your helpless targets would not move out of it, but maybe your PvP minded pilots would, so they could fight eachother instead of popping soft targets because it's cheap and easy. The point of MMO games is supposed to be that worlds continue to be developed past initial release day due to profit motive. EVE's world hasn't seen 10+ years of development, parts of it play like it's still in early beta--- but dang we sure can find 1000 permutations of how to shoot eachother.

I do not know what you mean. I have fun playing EVE exactly the way I want it to, when I want to and how I want to. EVE allows me to pursue lots of different play styles; however, all of them have PVP as a sometimes more, sometimes less prevalent point to consider.

These are all points you brought up, not mine (in this quote sequence, they just coincide a lot with what I have said in the past). I merely summarized your post to highlight your points that will inevitably push people into arenas. Even you will mostly fight in arenas because you will not find people in the open world to fight. I have no idea what you expected and what dreams you had that EVE shattered, but they cannot have a lot to do with PVP if you need to remove most of the PVP from the open world to achieve what you dreamed off. I am absolutely not against developing EVE further, incorporate more lore into activities to pursue, put life into landmarks and natural phenomena and so on, but what you support to take away sand from the gankbears is not going to achieve it, it is only going to take it away entirely from all sides as it is not necessary to have sand anymore. Instead of finding ways (like I do Roll) to provide more things to do or improve things, you argue to make the majority of PVP and activity move from the open world to arenas because a promise you saw given was broken.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rusell
HSM Regulators
#234 - 2015-10-05 11:19:40 UTC
To everybody whose want to kill each other please go to a corner in a system of low or null sec and kill each other, let EvE 100% sandbox as it is and do not intorduce WoW trash in our game.
Mike Voidstar
Voidstar Free Flight Foundation
#235 - 2015-10-05 12:09:24 UTC
Nothing pushes people into arenas. If they exist and people choose to use them, then that's a choice made freely, not something they were forced to.

MMOs don't fail because of arenas. They fail over poor management and underdevelopment under the microtransaction framework. Strong evidence suggests they fail hilariously due to the inclusion of PvP.

Look at a dog like everquest... When it was released it was barely playable, but one of the only mmos on the market at the time. It crushed all the other competitors in the field due to the simple fact that to do PvP you either went to one of the three PvP servers, or you turned on a PvP flag and essentially cut yourself off from the other non-PvP players. It's not doing so well these days, but it's not because of arenas, but because they let gold farmers and power creep destroy the game. WoW is everquest done better, though gold farmers and so called 'end game' content destroys it, not the arenas.

When EvE dies, it won't be because of carebears and theme parks, it won't be arenas. It will be because they made a game world that was interesting, and then failed to develop it out of beta. Their reliance on letting the players generate all the content through lackluster PvP rather than actually developing the game will be the end, if they don't break that pattern.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#236 - 2015-10-05 12:40:19 UTC
I agree with the general notion of wrong/failed/slow development; however, I strongly disagree with arenas as a way to fix anything connected to that as well as that arenas do not push people into arenas. When I take my Geddon and fly around low sec, recently I had to fly half a dozen jumps to find someone on a gate, and another couple of jumps to get engaged. Apparently, this is too much to ask from most people.
Arenas are not even a bandaid to the general problems that people like you and Dror try to picture, not even if you take despicable arguments like increased sub count as basis, arenas will only make matters worse and people like me will have an even harder time to find people to fight.

Besides, EVE is setup and advertised as a world (EVE is not a game, it never was and certainly will never be. It is a serious hobby like collecting stamps, building and flying around with model helicopter/drones or gardening) where it is the responsibility of the players in the majority to provide the the content that you want to see developed by the developer. If players do not want to provide content anymore (all the people who join CFC, for instance, deny the game content. Don't argue with me about that, I won't discuss this point further. Blink), have nothing better to do with their play time than to find and exploit any given game mechanic to the worst possible degree, do not want to put effort into creating activities and only want to consume or have nothing better to do than to ruin player setups for tournies or somesuch, it is not the fault of the game or developer, it is only the players fault. Arenas do not fix that, they merely apply a thin patch work over the problems in an attempt to distract the players from their self-created problems.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Amber Starview
Doomheim
#237 - 2015-10-05 13:16:47 UTC
Rivr Luzade wrote:
I agree with the general notion of wrong/failed/slow development; however, I strongly disagree with arenas as a way to fix anything connected to that as well as that arenas do not push people into arenas. When I take my Geddon and fly around low sec, recently I had to fly half a dozen jumps to find someone on a gate, and another couple of jumps to get engaged. Apparently, this is too much to ask from most people.
Arenas are not even a bandaid to the general problems that people like you and Dror try to picture, not even if you take despicable arguments like increased sub count as basis, arenas will only make matters worse and people like me will have an even harder time to find people to fight.

Besides, EVE is setup and advertised as a world (EVE is not a game, it never was and certainly will never be. It is a serious hobby like collecting stamps, building and flying around with model helicopter/drones or gardening) where it is the responsibility of the players in the majority to provide the the content that you want to see developed by the developer. If players do not want to provide content anymore (all the people who join CFC, for instance, deny the game content. Don't argue with me about that, I won't discuss this point further. Blink), have nothing better to do with their play time than to find and exploit any given game mechanic to the worst possible degree, do not want to put effort into creating activities and only want to consume or have nothing better to do than to ruin player setups for tournies or somesuch, it is not the fault of the game or developer, it is only the players fault. Arenas do not fix that, they merely apply a thin patch work over the problems in an attempt to distract the players from their self-created problems.


Why do you need to mention cfc ? Literally your bitterness is overflowing into threads that have nothing to do with them ,please keep on topic

Also you say "eve is advertised as a world" not a game .....this is the attitude of somebody I would not like to fleet with as win lose or draw the bottom line is fun in my book , really you think eve isn't a game ? Seriously

Mike Voidstar
Voidstar Free Flight Foundation
#238 - 2015-10-05 13:34:11 UTC
An arena would not be a fix for anything. It's simply something else to do in what is supposed to be a wide world of things to do. Your point is literally that you don't want something like this in game because many people would rather PvP on their own terms rather than yours and you want them forced to play your way rather than in a way they would choose. You want all the tools removed from the sandbox except the ones you like to play with, and no new ones added that would likewise give other kids a choice of who and how to play other than with you in your way.

It won't fix lowsec, or null sec because nothing can. The vast majority of human kind do not like suprise buttsex. Remove the suprise nature and a great many will indulge in it with you. You want to fix those areas of space, then do something about the problem (predatory gankbears) instead of trying to force unwilling victims into your slaughterhouse.

But regardless, fewer choices are bad for the game. More choices are good for the game. If your playstyle can't compete, then the problem lies with you, not with everybody else.
Dror
Center for Advanced Studies
Gallente Federation
#239 - 2015-10-05 13:35:23 UTC
baltec1 wrote:
WhyTry1 wrote:
baltec1 wrote:
Every game that had open world PvP and added an arena has seen the open world PvP vanish. Arenas will always suck the life out of PvP everywhere else outside of them.


For example?

That's compete rubbish. Wow For example thrives very well on the battlegrounds. Baltec start moving away from old eve from 2005 because goons are the ones killing eve.


SWG for starters, it took one day for the new arena to kill all the pvp outside of it.

Is there literally any record or evidence of this? Arenas apparently weren't added until even after the CU, but it was that set of updates was where the game supposedly lost a lot of umph.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Mike Voidstar
Voidstar Free Flight Foundation
#240 - 2015-10-05 13:41:32 UTC
SWG was terrible from the very beginning. Another example of a game that wanted to rely solely on emergent gameplay for content and saw very little real development, and that was done very poorly.

You were expected to be an ordinary person in an extrodinary universe.

There were also theme park battle arenas in from the very start and no one used those hardly at all.