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RattleSnake Mission running and WH perhaps

Author
Anize Oramara
WarpTooZero
#21 - 2015-09-16 00:36:16 UTC  |  Edited by: Anize Oramara
Chainsaw Plankton wrote:

As for the rest of the fit, The main change I'd make is change that medium nos to a Drone link augmentor, sentries have a lot of range, being able to use it is nice. Everything should work for now, but as you get comfortable with all the missions I'd start removing some tank mods, and fitting more application mods. Mostly Omnidirectional tracking links, and maybe a target painter or two.

Agreed, once you do add an omni tracking link (range script for sentries usually, tracking for gecko/heavies) you can drop the enhancer in the lows for another drone damage amp. A Painter, since you don't have any missile application rigs will improve your heavy missiles application against elite cruisers and the like.

Something to consider is the missile guidance comps with range script for extra range on your heavies as well. See if you have a lot of cases where you're outside of missile range.

Theres a lot of very useful mid slot modules that can make a world of difference but you'll need to test them out in game to see what gives best results.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#22 - 2015-09-16 01:45:31 UTC
Arthur Aihaken wrote:
Chainsaw Plankton wrote:
with tracking speed scripts I'm pretty sure the gecko volleys frigs.

Let's put it this way: Without a tracking speed script, Geckos will miss most frigates the majority of the time.


yea they do seem to miss often without any tracking speed scripts, however I think a lot of that is just the difference between mwd speed and orbit speed. Often once it gets into a cloud of frigs, it head shots most of them. And for the most part a grazing hit will kill a npc frig. But when it is mwding at the frigs, it usually misses the first few hits while it slows down. I just did two missions quickly on an alt. Next I want to try two omnis with optimal scripts, as that way I think the gecko will shoot from further out on approach and mitigate some of that orbit issue. Also might mitigate some of the issue with the gecko slow boating to a nearby target.

@ChainsawPlankto on twitter

Kyshonuba
Science and Trade Institute
Caldari State
#23 - 2015-09-16 18:23:11 UTC
Xorce wrote:
Thanks again for all tips and ideas !

Any further ideas to improve the fitting ? :) Its been going really well with ideas so far thanks again !

[Rattlesnake, Restless]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer II

Shadow Serpentis 500MN Microwarpdrive
Gist A-Type X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Pith B-Type Shield Boost Amplifier
Pithum C-Type Adaptive Invulnerability Field
Gist C-Type Thermic Dissipation Field
Gist C-Type Kinetic Deflection Field

Dread Guristas Rapid Heavy Missile Launcher
Dread Guristas Rapid Heavy Missile Launcher
Dread Guristas Rapid Heavy Missile Launcher
Dread Guristas Rapid Heavy Missile Launcher
Dread Guristas Rapid Heavy Missile Launcher
Medium Diminishing Power System Drain I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Federation Navy Hobgoblin x5
Federation Navy Garde x4
Caldari Navy Warden x2

Inferno Auto-Targeting Heavy Missile I x3680
Scourge Auto-Targeting Heavy Missile I x3658
Guristas Inferno Heavy Missile x2740
Guristas Scourge Heavy Missile x3795


How many ISK is that fitting worth ?

Ships with no buffer tank and "only" active shield repping are in danger of getting ganked by high sec pirates. Consider the amount of isk you are going to put in your ship equipment.

This is eve Xcorce. Public announcing of a non buffer blinky misson ship might get you into trouble
Arthur Aihaken
CODE.d
#24 - 2015-09-16 19:34:19 UTC  |  Edited by: Arthur Aihaken
Xorce wrote:
[Rattlesnake, Restless]

Here's what I would change:
1. Highs. Switch the Faction rapid launchers launchers to T2. There's little if any advantage in going with a launcher that has a faster rate of fire since you're going to be losing more DPS to lost volleys anyway.
5x Rapid Heavy Missile Launcher II
1x Drone Ling Augmentor II

2. Mids. There's way too much tank for your average L4, and you can get away with a medium shield booster (a lot cheaper, cap stable and frees up your rigs).
1x Shadow Serpentis 500MN Microwarpdrive
1x Pithum C-Type Adaptive Invulnerability
3x Pithum C-Type EM, Thermal and Kinetic amplifiers
1x Pithum C-Type Medium Shield Booster
1x Large Micro Jump Drive -or- 1x Cap Recharger II

3. Lows. The third BCU is going to give diminishing returns, so I would instead substitute a Missile Guidance Enhancer or third Drone Damage Amplifier II.

4. Rigs. 3x Hyperspacial II to increase your warp speed or 3x Large Core Defense Field Extender II to increase tank and passive shield recharge.

I am currently away, traveling through time and will be returning last week.

Xorce
Old Core X
#25 - 2015-09-17 11:08:11 UTC
Thanks Arthur,
I like the input and think i will take you up on some parts here like medium shield instead of Large to be cap stable :D

I am training for Heavy T2 and will change when done :D I agree the ROF is litte to high and yes i do miss alot of volleys specially as frigs are like 1-2 shotted then 1-2 volleys are missing.

So you think that the extra BCU is a waste since stacked is punished ?

Rigs i have cap atm with the medium shield instead it might be good to change for more defense field ext !
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#26 - 2015-09-17 11:53:12 UTC
Arthur Aihaken wrote:

3. Lows. The third BCU is going to give diminishing returns, so I would instead substitute a Missile Guidance Enhancer or third Drone Damage Amplifier II.


Rubbish. The best damage from the RS has always been 3 x BCU & 3 x DDA.

Plus ça change, plus c'est la même chose

Anize Oramara
WarpTooZero
#27 - 2015-09-17 12:20:42 UTC  |  Edited by: Anize Oramara
Xorce wrote:
Thanks Arthur,
I like the input and think i will take you up on some parts here like medium shield instead of Large to be cap stable :D

I am training for Heavy T2 and will change when done :D I agree the ROF is litte to high and yes i do miss alot of volleys specially as frigs are like 1-2 shotted then 1-2 volleys are missing.

So you think that the extra BCU is a waste since stacked is punished ?

Rigs i have cap atm with the medium shield instead it might be good to change for more defense field ext !

You only start really running into heavy stacking penalties at the around the 4th damage mod. Most mission boats that rely on a single damage source (guns or drones or missiles) fit 4 T2 damage mods or alternatively up to 3 faction damage mods and one T2 damage mod. The rattlesnake does half it's damage with missiles and the other half with drones, very close to a 50/50 spread depending on skills. Since your fit is already far too blingy as it is and rather overtanked too I'd probably go with either 3 T2 drone and e T2 ballistic damage mods and look at downgrading the tank slightly for an MGC(range scripted) or switch the tank to T2 and keep the faction damage mods, adding a 3rd drone damage amp. The faction launchers as well is a bit over the top. The ship as you posted it is a pretty sizable gank magnet and active tank does not help against a gank.

Question, is the reason why you're using so much faction modules the fact that you can't use T2 shield tank modules? If so then that should be you first priority.

On my Rattlesnake that I use to run missions like Blockade I have 3 T2 hardeners and a Pith Large shield booster fitted. The rest of my mids are used for a paint and two omnidriection tracking links for my sentries (or Gecko)

Unless you AFK missions or need to regularly leave the PC untended while in a mission pocket, cap stability is not something you should be aiming for. If you need cap stability then a bling fit is the worst possible thing to use. If you *really* need a AFK fit for some reason, another type of fit to look at would be a shield passive fit but that needs T2 modules and you'll be sacrificing a bit of dps and application.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Xorce
Old Core X
#28 - 2015-09-17 14:04:40 UTC
Even more info to process :)

Im well aware of all the bling and im going to cut down on it , it just happened bought some part here and some there wasnt planned :) Im currently training for T2 launchers and i have T2 shield skills done will change a lot tonight :)

Please all here do also post your pve fittings , would be fun to see ! you all seem to know what you are talking about !
Arthur Aihaken
CODE.d
#29 - 2015-09-17 20:13:37 UTC
John Ratcliffe wrote:
Rubbish. The best damage from the RS has always been 3 x BCU & 3 x DDA.

Cruise missiles - yes. Rapid heavy missile launchers with FoF missiles - no. You lose more DPS to lost volleys due to the higher rate of fire and slower missile speed of rapid launchers unless you're at point-blank range (<20km).

I am currently away, traveling through time and will be returning last week.

Xorce
Old Core X
#30 - 2015-09-17 20:13:44 UTC
Made a "budget" RS aswell gonna try it out :D (For mission 4)

Thinking of perhaps some passive shield def field ? thermic/ kinetic for more passive tanking or chaning one invul II against more thermic res.

What you think ?

34k shields
1100 dps
Shield Resist 60/65/75/78

[Rattlesnake, Cobra]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

500MN Y-T8 Compact Microwarpdrive
Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender

'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
Drone Link Augmentor II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hobgoblin II x5
Caldari Navy Warden x2
Berserker II x2
Federation Navy Garde x2

Market McSelling Alt
Doomheim
#31 - 2015-09-17 20:15:42 UTC
Xorce wrote:
Made a "budget" RS aswell gonna try it out :D (For mission 4)

Thinking of perhaps some passive shield def field ? thermic/ kinetic for more passive tanking or chaning one invul II against more thermic res.

What you think ?

34k shields
1100 dps
Shield Resist 60/65/75/78

[Rattlesnake, Cobra]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

500MN Y-T8 Compact Microwarpdrive
Large C5-L Emergency Shield Overload I
'Copasetic' Particle Field Acceleration
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender

'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
'Arbalest' Rapid Heavy Missile Launcher I
Drone Link Augmentor II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hobgoblin II x5
Caldari Navy Warden x2
Berserker II x2
Federation Navy Garde x2




Every time I see someone dual tank a ship between passive and active I think baby Chribba cries a little.

Why the heck are you going to put extenders and extender rigs on with a large shield extender? Pick one damnit, active or passive.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Donnachadh
United Allegiance of Undesirables
#32 - 2015-09-18 02:56:15 UTC
Xorce wrote:
Donnachadh : changed the drones going to try these out :) but it will still be close range battle well around 50k-70k i usually go in and then keep distance . wonder how it will be with the sentries beeing none moving .. how do you handle that ?

Drop sentries and orbit them to reduce incoming damage to your ship by a degree and to stay closer to the drones in case you need to recall for damage mitigation. Recalling drones to move to another location can be problematic in some missions.

To one degree or another all drones ships will slow your mission completion times relative to the other options so keep that in mind. If you want to run missions as quickly as possible or blitz them drones ships are not a good option.

Chainsaw Plankton wrote:
forgive the quick and dirty but I'd rather have a gecko than mediums any day http://i.imgur.com/gm5moar.png if there are any npcs this doesn't hold true for please do let me know.

From your point of view the Gecko are better, I disagree with that. I ran missions with the Gecko in the Rattle when they first came out and it slowed my completion times relative to my normal sentry / mediums / lights drones loads. When they re-balanced the Rattle and I had to re-figure what worked best for me I tried the Gecko and again they slowed my completion times. I compared them to various flavors of mediums and found no advantage over the mediums and with both options slowing completion times relative to the sentries I parked both the mediums and the Gecko.

The bottom line is I offered what I think is a better option overall and I will leave it to the OP to test for themselves and determine what works best for them. If they like the sentry / lights option then fine I have helped them to find something that works and it is significantly less ISK than your options. If they do not like it then they can go buy a Gecko and try it your way and see if that works for them.
Arthur Aihaken
CODE.d
#33 - 2015-09-18 03:25:51 UTC  |  Edited by: Arthur Aihaken
Donnachadh wrote:
I compared them to various flavors of mediums and found no advantage over the mediums and with both options slowing completion times relative to the sentries I parked both the mediums and the Gecko.

Considering that mediums receive no bonuses whatsoever, I'm not necessarily surprised. I think there are only a handful of missions where Geckos or heavies would outperform sentries.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#34 - 2015-09-18 04:35:49 UTC
fair enough. I agree sentries are nearly always the right choice, but I find the gecko to be useful in some situations and there is plenty of drone bay for 4 sentries, a gecko, and a flight of lights. That said if prices keep going up the cost of the dang thing might become an issue at some point.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#35 - 2015-09-18 05:12:34 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
That said if prices keep going up the cost of the dang thing might become an issue at some point.

When the Gecko goes beyond the cost of the Rattlesnake hull I think we'll be there. I love the Gecko - and I really wish there was a way to make it more effective. I've found that a tracking speed-scripted omnidirectional really helps against smaller targets but boosting the speed almost makes it work because while it reaches targets faster - it then takes 2 orbits to slow down enough to hit anything.

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#36 - 2015-09-18 06:42:22 UTC
Passive tanking is kind of an all or nothing kind of deal. I am also not aware of any situation where dual tanking (active/passive, armor/shield, buffer/pulse) is a good idea.

For a passive fit you are looking at using 3 defense field purgers and at least 3 large shield extenders in the mid slots. Passive resist modules for if you are expecting super heavy neuts (so mostly a pvp thing) so active hardners are perfectly fine for a mission passive fit. 2-3 hardners and a shield recharger and prop mod depending on mission. In the lows you'll probably have to sacrifice some damage amps for shield power relays. That should give you a solid passive tank of 400-500.

Pulse active tank you'll want to use an X-Large shield booster (Pith c-type is like 30mill, super effective), 2-3 shield hardeners, maybe a shield boost amp if you're only using 2 hardeners and a capacitor booster with cap 800 charges. You can then dedicate your rigs to application or warp speed (rigors, flares, missile speed, hyperspasial velocity rigs) and all the lows for damage application.

A common newbro tip is to put in a Damage Control in the lows to give you a bit of extra breathing room if you mess up a trigger. It's usually replaced eventually on most fits.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Xorce
Old Core X
#37 - 2015-09-18 08:21:25 UTC
Anize,
The passive tanking fit seems kinda Chill ? you mean it will with the shield power relays passive shield recharge without using the shield recharger? so not using cap at all well besides if fitting invul field II or some active mission spec hardners.

Do you have a complete ship setup you could share?

Pulse Active tank seems more aggresive and perhaps is a better tank for heftier mission or wh ?

Thanks
Anize Oramara
WarpTooZero
#38 - 2015-09-18 09:02:54 UTC  |  Edited by: Anize Oramara
Xorce wrote:
Anize,
The passive tanking fit seems kinda Chill ? you mean it will with the shield power relays passive shield recharge without using the shield recharger? so not using cap at all well besides if fitting invul field II or some active mission spec hardners.

Do you have a complete ship setup you could share?

Pulse Active tank seems more aggresive and perhaps is a better tank for heftier mission or wh ?

Thanks

Sure thing, I haven't run it myself because as you say, the pulse fit is more aggressive and that's a bit more what I like (you should see my marauder fits, Polarized woo!). Someone might have a bit more experience with a passive fit and I know with the rattle changes a year or so ago it fell out of favor a bit. Might still be a thing for C4s that have heavy neuts in them?

[Rattlesnake, Passive]
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
500MN Cold-Gas Enduring Microwarpdrive
Shield Recharger II

Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Fury Heavy Missile
Drone Link Augmentor II

Large Core Defense Field Purger II
Large Core Defense Field Purger II
Large Core Defense Field Purger II

Hobgoblin II x5
Gecko x1
Curator II x2
Garde II x2

Has a 551 omni tank, can boost that with using specific hardeners depending on the NPCs

Obviously you can use whatever launchers you want but you'll suffer on application with cruise.

Edit: On the upside because of the huge buffer tank (115k ehp non OH) you can probably chuck at least 500mill worth of bling on here, if not more without a single care about getting ganked. Full faction damage mods and a nice dedspace MWD. Maybe even replace the two T2 invuls with a single dedspace one for a paint or missile guidance comp.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Xorce
Old Core X
#39 - 2015-09-18 10:37:37 UTC
Thanks Anize
Gonna try a passive tank once i get home seems fun :)

Been stripping alot of Bling from my Rattlesnake cause i it didnt feel good flying around with a ship of 2-3 bil isk .. feels better now with most T2 and not so much Bling on it not so afraid of losing the RS :) also can have a few RS with different fits instead trying out !

Thanks for all the advices!

Another question!
How do you mean about not care about getting ganked you mean they wont be able to break the shields before Concor kills them or ? Ive heard alot about ganking in High Sec ive never been an victim myself though..

How does that work i mean Concor will engage everyone attacking someone in space above 0,5 sec something ? or is it even lower i cant remember been of game to many years now :) Just came back to game from many years of.

Ganking in high sec means a group oh T1 ships attacking a target knowing they will get killed most of them ?
Just to get the targets loot ?

Anize Oramara
WarpTooZero
#40 - 2015-09-18 11:59:08 UTC  |  Edited by: Anize Oramara
Xorce wrote:
Thanks Anize
Gonna try a passive tank once i get home seems fun :)

Been stripping alot of Bling from my Rattlesnake cause i it didnt feel good flying around with a ship of 2-3 bil isk .. feels better now with most T2 and not so much Bling on it not so afraid of losing the RS :) also can have a few RS with different fits instead trying out !

Thanks for all the advices!

Another question!
How do you mean about not care about getting ganked you mean they wont be able to break the shields before Concor kills them or ? Ive heard alot about ganking in High Sec ive never been an victim myself though..

How does that work i mean Concor will engage everyone attacking someone in space above 0,5 sec something ? or is it even lower i cant remember been of game to many years now :) Just came back to game from many years of.

Ganking in high sec means a group oh T1 ships attacking a target knowing they will get killed most of them ?
Just to get the targets loot ?


Re Hi sec 'suicicde' ganking. Barring you doing something stupid like aggressing first in response to a 'yellow' action(read up on how hi sec aggro mechanics work) any ship that attacks you in hi sec unprovoked will summon concord within a certain time based on the system security rating. .5 being the lowest means that concord will take the longest to arrive. this gives the gankers more time to shoot at and kill you. Common ships you will see that take part in this are galente and minmatar destroyers and arty tornados. The gankers do NOT get insurance payouts. This means the loot (or just tears) are the only reward they will get, unless you have a bounty on you as well.

Now the higher your EHP the more ships they need to kill you means they need you to drop more loot or it's not *financially* viable to gank you. So if you have low EHP but a lot of bling they need only a few thrashers or catalysts and have a decent chance at a good payout. The higher your EHP the more bling you can get away with.

WHs of course have no concord or limitaitons on bubbles etc. Very dangerous. expect to lose your ship eventually. I'd probably only fly cheap dedspace and/or T2 only in WHs

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3