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Dev Blog: Next set of Sov and Capital Movement Iterations

First post First post
Author
Querns
Science and Trade Institute
Caldari State
#21 - 2015-09-11 20:15:39 UTC
Reppyk wrote:
Querns wrote:
Reppyk wrote:
We're now almost back to the "good era" of no-fatigue and sov-that-can-defend-itself.

Well done CCP, one step forward, 2 steps back. Straight

Regeneration only occurs if no one bothers to show up for the timer. Have you considered committing to your attempts at sov conquest?
Have you considered patrolling your own space ?

We do.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

159Pinky
Caldari Provisions
Caldari State
#22 - 2015-09-11 20:18:29 UTC
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled
Querns
Science and Trade Institute
Caldari State
#23 - 2015-09-11 20:19:33 UTC
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled

Do they not have cynos or wormholes where you live?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Aryth
University of Caille
Gallente Federation
#24 - 2015-09-11 20:20:17 UTC
One bit of feedback. I would increase the timer from 20 minutes to 4 hours. Otherwise I can see waiting for all other fulldirs to go to bed and nuking stuff in the middle of the night. I don't know what harm a 4 hour timer does other than meaning you can't start it 4 hours before DT.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Ravcharas
Infinite Point
Pandemic Horde
#25 - 2015-09-11 20:20:28 UTC
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled

interdiction nullifier subsystems m8
Ardmel Torcken
Perkone
Caldari State
#26 - 2015-09-11 20:22:02 UTC
Ravcharas wrote:
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled

interdiction nullifier subsystems m8


They aren't allowed to fly ships worth more then 100m in MOA.
drunklies
Federal Navy Academy
Gallente Federation
#27 - 2015-09-11 20:23:10 UTC
I am delighted to hear that CCP is moving to a weekend only subscription model.

I await the lowering of the subscription cost by a factor of 5/7th and the limitation on all sov and pos structures to exit rf during the weekend.


Punishing people for paying your game for a couple of hours every night remains stupid. The fatigue limit should be set at 24 hours, though the cumulative effect on the jump reactivation timer should continue to scale. This allows for people to play each day, but would prevent the dogpiling and such that fatigue wishes to prevent.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#28 - 2015-09-11 20:23:22 UTC  |  Edited by: xttz
CCP Fozzie wrote:
Reserved for FAQ


Will there be a 'self-destruct' option for outposts that puts them into freeport mode?

Edit: Also I understand that stuff like self-destruct and capture regen need time to be programmed in, but why do we have to wait 7 weeks for you to change a static variable from 30 to 5?
Dreiden Kisada
State War Academy
Caldari State
#29 - 2015-09-11 20:25:21 UTC
Khan Wrenth wrote:
[quote=Atrum Veneficus]

Isn't that precisely what jump fatigue was supposed to prevent? A player who can jump around as much as he desires during his prime time, and it's all gone by the next time he plays, somewhat (not totally) defeats the purpose of the fatigue in the first place.


No, It was to stop someone from going from one end of the universe to the other in 5 minutes, destroy an alliance, and go back home in one night.
Scatim Helicon
State War Academy
Caldari State
#30 - 2015-09-11 20:26:13 UTC
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled


The "timer" on a bubbled stargate already exists, and is directly linked to the DPS output of the ship you're trying to get through it.

Every time you post a WiS thread, Hilmar strangles a kitten.

CCP Masterplan
C C P
C C P Alliance
#31 - 2015-09-11 20:27:43 UTC
xttz wrote:
CCP Fozzie wrote:
Reserved for FAQ


Will there be a 'self-destruct' option for outposts that puts them into freeport mode?

Something like a 'Abandon ownership' option? We don't have anything like that planned, but it is an interesting idea. What sort of situation would you see this being used for?

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

159Pinky
Caldari Provisions
Caldari State
#32 - 2015-09-11 20:28:20 UTC
Scatim Helicon wrote:
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled


The "timer" on a bubbled stargate already exists, and is directly linked to the DPS output of the ship you're trying to get through it.


The "timer" on entosis also exists already: it's called: undocking and doing something for your space. But CCP "fixed" that one, so maybe this one might get fixed as well.
Taru Audeles
Federal Navy Academy
Gallente Federation
#33 - 2015-09-11 20:28:58 UTC
Took you guys long enough to understand what mess you got yourself and US paying customers into. You should have never released this mess in the broke state you did. It is a SMALL first step to fix it.
Please keep it up and push for faster changes. This is not enough to bring FozzieSov to a semi usefull state.

Provi Invasion and MoA trolling should give you enough fancy statistics of your epic failure.
Traumatica
Perkone
Caldari State
#34 - 2015-09-11 20:29:07 UTC
Even we learned that you have to bring more than frigates to a fight if you want to win.
Evelgrivion
State War Academy
Caldari State
#35 - 2015-09-11 20:30:15 UTC  |  Edited by: Evelgrivion
Scatim Helicon wrote:
The reason Interceptors have dominated is because the ability to warp before a hostile lock is possible and simultaneously ignore bubbles is effctively granting yourself a no-PVP flag in what is supposedly a de-restricted PVP environment. That their ability to take sov is being written out is the removal of the cherry on the cake, but they're still dumb and broken.


So your entire complaint is that gatecamps don't work against them, which meant that you couldn't dominate a constellation and prevent all entosis from taking place by holding onto the first choke point you come across with one big blob? The subsequent skirmish warfare that Entosis contests required were my favorite thing about the new sov system. Straight Granted, you can still do the same thing by using a Titan bridge, but the threshold for bypassing gatecamps is going up.
Querns
Science and Trade Institute
Caldari State
#36 - 2015-09-11 20:30:51 UTC
CCP Masterplan wrote:
xttz wrote:
CCP Fozzie wrote:
Reserved for FAQ


Will there be a 'self-destruct' option for outposts that puts them into freeport mode?

Something like a 'Abandon ownership' option? We don't have anything like that planned, but it is an interesting idea. What sort of situation would you see this being used for?

Unless I've read incorrectly, it will be necessary to be able to willingly freeport an outpost/conquerable station to transfer it.

One could also want to freeport it for its own sake. Unlikely, but potentially desirable.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Dreiden Kisada
State War Academy
Caldari State
#37 - 2015-09-11 20:30:54 UTC
CCP Masterplan wrote:
xttz wrote:
CCP Fozzie wrote:
Reserved for FAQ


Will there be a 'self-destruct' option for outposts that puts them into freeport mode?

Something like a 'Abandon ownership' option? We don't have anything like that planned, but it is an interesting idea. What sort of situation would you see this being used for?


If we want to give a station to someone. Or just want to give up the space to whoever because defending it is too annoying.

Same reasons we would want to self destruct a sov structure.
drunklies
Federal Navy Academy
Gallente Federation
#38 - 2015-09-11 20:32:26 UTC
Khan Wrenth wrote:
Atrum Veneficus wrote:
These are all good changes. In general I think "ban x feature from y ship" is at best a band-aid, but it's a good first start.


I have to agree with this. A number of different options could have had the same effect while having a much more broader positive change. Like, increased align time, mass increase, no prop mod activation, and reduced top speed (a little of each, not a lot of each) would have prevented the problems with interceptors trolling sov, as well as other slippery targets, while still letting interceptors be viable for capping sov for uncontested or grid-controlled areas.

Also I think the new jump fatigue cap is interesting...but perhaps too generous? From the blog...

Quote:
a player who is mostly active on the weekend will have fully recovered from one weekend by the next


Isn't that precisely what jump fatigue was supposed to prevent? A player who can jump around as much as he desires during his prime time, and it's all gone by the next time he plays, somewhat (not totally) defeats the purpose of the fatigue in the first place.

Jump fatigue was supposed to prevent caps from racing along from this side of the universe to the other and nuking a carrier before heading home and doing the same thing 20 mins later.

It was not supposed to make all cap pilots want to biomass, nor make then utterly worthless outside of 10ly, but congrats to CCP for achieving that subcap stretch goal as well.

As a pilot wanting to jump his CAPITAL SHIP, in his PRIME TIME, more then 10 ly, this once a week deal still seems a mite bit raw.
Querns
Science and Trade Institute
Caldari State
#39 - 2015-09-11 20:32:36 UTC
Evelgrivion wrote:
Scatim Helicon wrote:
The reason Interceptors have dominated is because the ability to warp before a hostile lock is possible and simultaneously ignore bubbles is effctively granting yourself a no-PVP flag in what is supposedly a de-restricted PVP environment. That their ability to take sov is being written out is the removal of the cherry on the cake, but they're still dumb and broken.


So your entire complaint is that gatecamps don't work against them, which meant that you couldn't dominate a constellation and prevent all entosis from taking place by holding onto the first choke point you come across with one big blob? The subsequent skirmish warfare that Entosis contests required were my favorite thing about the new sov system. Straight

Good thing the dominant ship in the meta right now can conveniently fit for interdiction nullification.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

159Pinky
Caldari Provisions
Caldari State
#40 - 2015-09-11 20:32:56 UTC
Dreiden Kisada wrote:
CCP Masterplan wrote:
xttz wrote:
CCP Fozzie wrote:
Reserved for FAQ


Will there be a 'self-destruct' option for outposts that puts them into freeport mode?

Something like a 'Abandon ownership' option? We don't have anything like that planned, but it is an interesting idea. What sort of situation would you see this being used for?


If we want to give a station to someone. Or just want to give up the space to whoever because defending it is too annoying.

Same reasons we would want to self destruct a sov structure.


Or to transfer it to renters more easily?