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Corporations: Why Recruit? Players: Why Join?

Author
Farrina
Doomheim
#1 - 2011-12-10 00:18:53 UTC
Hello everyone,

I place this here because I want to make an Industrial Corporation. PvP Corporation are easy to explain recruitment/joining incentives. For Industrialists it seems a bit more vague.

Some background on myself: I started off mission running, and I liked it. I dabbled in mining, and I liked that also. Eventually I started a second character to haul, and I got into a Hulk, and I started to make nice semi-AFK profits from mining while I studied for University.

I then tried to get into manufacturing, and ran into a problem: You need to research BPOs to make it worthwhile. I tried public slots... waiting 20 days got old fast. I tried joining Corporations to use their POS... they are like dragons hording some hidden treasure... 2 months in a Corp and still not allowed to have access, so I dropped them and just made my own Corp.

Then ran into the problems of standings, so I'm running missions to get 7.0. I think I will have to settle with 5.0, however, and that will be fine. I will be able to put up a POS soon, and will have both of my characters trained for research and manufacturing at that point. I will also have my Orca to mine faster and haul more per trip. I'm developing a nice set up.

But I ran into another problem: Having no one to "play with" is boring. Sure, I can (in time) mine all the minerals I need. I can research my own BPOs and I can manufacture for myself, and when I buy a Freighter I can haul my wares to sell. However, it's boring having no one to chat with.

I want to recruit people to play with but my question is...

Why join a Corporation in EVE? I can see no reason. None of the Corps I ever joined offered me anything I couldn't do for myself. Maybe I'm just too independent-minded for EVE? But I do enjoy social interaction. I want to recruit miners and mission runners. Mission runners are easy; just lower your tax and offer them a free ship after x-amount of time in the Corp: and buy it with the money you made from their taxes. Miners and Indy characters is harder.

Allow me to explain:

Mining, for instance. Why mine for a Corp, when you can make 100% profit mining on your own? And if a Corp has a buyback program, where I buy the ore for better-than-market-cost, then how do I make money manufacturing, since most ships and modules are sold for barely above cost of materials on the market? I would love to have, say, 20 miners in my Corp, all dumping ore into the hangar for me to build ships with and spread the wealth around. But how do I get started, how do I get them to join and keep them?

Ship Replacement: How the heck do I even fund that? Not out of my own pocket of course. From taxes? But then why should they join: It sounds just like an insurance scheme to me. And how will taxes pay for a 200 million ISK Hulk when someone pops it?

Or how about this idea, does this sound like it would work: All the miners donate x% of all their minerals to the Corp. The Corp then takes said minerals and puts them to use manufacturing. At the end of every month, the profits are split 25% to the Corp and the rest spread amongst the players?

I am not sure. I have run guilds/clans in other games but the other games forced you to be social. EVE seems more like a loner's game to me.

Thanks in advance!
Zifrian
The Frog Pond
Ribbit.
#2 - 2011-12-10 00:41:41 UTC  |  Edited by: Zifrian
Good questions, I've gone through the same thing. Maybe we should make a corp P

But really I see two things.

1 - You are talking about high-sec. If there then yes, not much of a reason. In low or null? Plenty of reasons. Tons actually. You really can't do much solo there industry wise. You can sorta in a wormhole but the moment someone doesn't want you there and they have more than you, you are forced to leave.

2 - If you stay in high-sec, then the ship building venture isn't really realistic. You would be able to produce ships faster than you could likely sell them. However, if you produced battleships and up, you could get somewhere. Capital parts and ships are heavy on minerals so a high sec corp could realistically mine the volumes they would need to build these ships in mass amounts however, you still have to work with volumes.

As far as being social, you can be but a common goal to work towards is what you need in EVE. If you go back to the high-sec vs. low/null sec you have many more common goals in low/null (defense being a big one) than you would in high-sec.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Xen Solarus
Furious Destruction and Salvage
#3 - 2011-12-10 00:46:43 UTC  |  Edited by: Xen Solarus
Eve allows for both styles. Lots of players no-doubt get solo enjoyment out of playing solo, but corps and alliances do open doors that usually are impossible. I've tried a bit of everything, and personally i think you can only play solo for so long before bordom will lead you to suspending your account.

If you haven't tried living in null-sec, that might be a good idea. Plenty of corps are relaxed about players, and you can spend your days mining, if thats your thing, out in null and make a considerable fortune, and they generally have plenty of POS' which you can do some research on. Just gotta be careful about wars and such. Shocked

Another idea would be to find a WH corp, or look to expand your corp into an unowned system. Would solve your POS issues, and as long as you make it a deathstar in a lower class wh, you should be relatively safe, assuming you can afford to fuel it and such. Sure, they'll be players that will pass through that'll try to kill you when your away from your POS, but unless you really **** someone off, they'll leave your POS well alone.

Or continue to amass standing and setup a high-sec POS, and just be ready to take it down if you're wardec'd. (Yawn!)

Alternatively, make a thread in the recruitment part of the forum, and spam the recruitment channel like a mofo for new members! Cool

I myself really need to do that sometime. Roll

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Skorpynekomimi
#4 - 2011-12-10 04:26:37 UTC
Why did I join the corp/alliance I did?

- Nullsec profit. They had plans on board to move to null, and I wanted in. That's where the ISK comes from, isn't it? Minerals and manufacturing and no rules, etc. I was young and naive and didn't know I'd be ganked for just trying to transit through lowsec systems.

- BPO research. Having gotten the attention of someone with standings to research things, I can run BPOs through them. But then they have to be reminded to give them back, and we have to be online at the same time, and it's all about as long as waiting for a station.

- People to TALK TO. True solo work is boring as ****.

- Help and guidance. Advice on fittings, alliance fits to work from (my lv3 mission cane was an adaptation of their Standard Fleet Cane), and occasionally actual in-the-pod help when my noobfit/noobskill maelstrom got into more trouble than it could tank in a mission. Cry for help on alliance chat, and people in the area turn up in tanky ships.
And I can now fit my own pvp and pve ships without trouble!

- Discounts! I can order hulls, and get them at a discount. Mainly BCs, but anything they have the BP for.

- Guaranteed market. I'm a capitalist at heart. They ALWAYS want minerals and PoS fuel. I'm perfectly happy to sell whatever I can get hold of at a discount.

- PVP training. I've been taught the basic principles and mechanics, how to use Dscan to track people down in a system, and suchlike.

- Mining ops. A great way of saving up for a hulk. Especially if they're willing to give you ISK instead of your minerals, saving you a long trip and market tomfoolery.

- Intelligence. 'Don't go there.' 'You were kind of asking for it going there in that ship.' 'Get here via this route, avoiding here and here and here.'

Economic PVP

Xuzi
Pator Tech School
Minmatar Republic
#5 - 2011-12-10 08:04:59 UTC
They really need to fix up corporate roles. As they are now there are some pretty big obstacles to creating large cooperative industrial corps.

Factory Manager being required to do any manufacturing/research is a huge security hole. Stupidly easy to fix I would think also.

The options for restricting access to material assets are really clunky too. Secure Audit Log Containers are a joke. There is so much potential here for improvement.

Why corporate management tools have been so completely ignored for so long is really quite bewildering, astonishing, perplexing, disheartening... well you get the idea.

Farrina: your main and my main have a lot in common. If you're located anywhere near Sinq Laison, send me some mail and maybe we can hammer out some cooperative plans.
Esunisen
Les Tueurs de Killer
#6 - 2011-12-10 09:38:56 UTC
You'll need to be in a corp for at least one reason: Corp Hangar.

Most POS structures use it, Orca uses it, etc...

I do agree that the role management windows are a #%&$ mess to deal with.

I'm trying nullsec on Sisi, i'm stuck because of the roles.

Best to have your own corp for you and your alts and you can do all you want.

Midori Yamaguchi
Ain't Misbehaving
Domain Research and Mining Inst.
#7 - 2011-12-10 11:32:05 UTC
If you want a miner corp in Amarr space I suggest you should give us a message. I believe you get profits for it :)
Angus Thermopollye
#8 - 2011-12-10 12:28:28 UTC  |  Edited by: Angus Thermopollye
Okay OP, let's face it. Mining, manufacturing, so on and so forth, are extremely boring in their own right. The reason you do them is because you enjoy the end product, it's not terribly difficult or time constraining and last, but certainly not least, after a hard day of real life it's simply relaxing.

But it is boring, boring, boring if you don't have someone to talk to and have a joke with every now and then. Also, it's nice to have some goals too. It's also really nice that if we all get bored of mining we have other options to play with.

I've attracted more people with my chatty skills to my corp than anything else. It starts with my completely insane recruitment post (which you can look at in my signature.) I mean, after reading that I've had a lot of people just convo me to ask me WTF was wrong with me. We chat a bit and we figure out if they're right for our corp, one in our alliance or maybe they should look elsewhere.

It's all about selling your product. Get them to try the product. Get them to buy the product. This is where most people fail afterwards.

After they join don't just clap yourself on the back. You now have to invest in the member if they allow it. I try to do that at least and it pays off. That's what works for me.

It's grrrrrrrreat!

Wolodymyr
Breaking Ambitions
#9 - 2011-12-10 19:45:25 UTC  |  Edited by: Wolodymyr
Angus Thermopollye wrote:
Okay OP, let's face it. Mining, manufacturing, so on and so forth, are extremely boring in their own right. The reason you do them is because you enjoy the end product, it's not terribly difficult or time constraining and last, but certainly not least, after a hard day of real life it's simply relaxing.

Why join an industrial high sec corp? For the same reason that you get your friends to come along with you on a long road trip.

To keep you from falling asleep. Yeah your hulk will never veer into a Kansas telephone pole at 11pm. But you can still get ganked.


But on a more economical note, your overall production efficiency goes up when when you have several people specializing on different parts of the construction rather than one person generalizing on the entire process.

You get 10-20 mining guys in hulks with an orca or rorqual giving mining yield bonuses to the whole fleet. Then the mining guys give all their rocks to the one refining guy back in the station who then gives the minerals to the manufacturing guy. Then he combines the minerals with PI stuff from the PI guys and moon goo from the corp POS. Then he runs a blue print from their research agent grinding guy on all those minerals to make a T2 thing that they then hand off to their marketing guy.

Everyone gets a cut, and that individual cut is bigger than what one person would get on their own in the same time.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

RubyPorto
RubysRhymes
#10 - 2011-12-10 19:58:05 UTC
Corporations:
More people to make the go BOOM stuffs. BOOM stuffs make the funny.

Players:
More opportunities to go BOOM stuffs. BOOM stuffs make the funny.


N.B. RAT-TA-TA-TA-TA-BOOOOOOOOOOOOM!!!!!

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Borun Tal
Brutor Tribe
Minmatar Republic
#11 - 2011-12-10 20:28:09 UTC
Wolodymyr wrote:
Angus Thermopollye wrote:
Okay OP, let's face it. Mining, manufacturing, so on and so forth, are extremely boring in their own right. The reason you do them is because you enjoy the end product, it's not terribly difficult or time constraining and last, but certainly not least, after a hard day of real life it's simply relaxing.

Why join an industrial high sec corp? For the same reason that you get your friends to come along with you on a long road trip.

To keep you from falling asleep. Yeah your hulk will never veer into a Kansas telephone pole at 11pm. But you can still get ganked.


But on a more economical note, your overall production efficiency goes up when when you have several people specializing on different parts of the construction rather than one person generalizing on the entire process.

You get 10-20 mining guys in hulks with an orca or rorqual giving mining yield bonuses to the whole fleet. Then the mining guys give all their rocks to the one refining guy back in the station who then gives the minerals to the manufacturing guy. Then he combines the minerals with PI stuff from the PI guys and moon goo from the corp POS. Then he runs a blue print from their research agent grinding guy on all those minerals to make a T2 thing that they then hand off to their marketing guy.

Everyone gets a cut, and that individual cut is bigger than what one person would get on their own in the same time.


Someone gets it. Too bad many others ("Okay OP, let's face it. Mining, manufacturing, so on and so forth, are extremely boring") don't.
RubyPorto
RubysRhymes
#12 - 2011-12-10 20:38:30 UTC
Wolodymyr wrote:

Everyone gets a cut, and that individual cut is bigger than what one person would get on their own in the same time.



Each of these activities has a different profit, different payout timeline, and different income level.
Some are more profitable than others (looking at you everything-but-mining), and so averaging them all out to cut everyone in hurts the everybody-but-miners. Unless of course, minerals are free, in which case, carry on, and know that capitalism hates you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Farrina
Doomheim
#13 - 2011-12-10 22:17:41 UTC
Thank you for all of the excellent, thoughtful replies. I see I posted this in the right forum.
Rharkon
The Scope
Gallente Federation
#14 - 2011-12-11 05:34:55 UTC
To be frank, I joined my corporation because I was pissing my pants over how much I had to learn about in EVE alone.

I was new then, and still am. I appreciate the company my corp, and my new alliance, has afforded me, and the fact that if I ever have a question as to how something works I can ask them freely instead of questioning the local, possibly trolling, populace.

At the same time, my CEO has bailed me out of too many embarassing ISK shortages for me to quit on him now. I'll make it up somehow. Blink
Farrina
Doomheim
#15 - 2011-12-11 06:33:45 UTC
Well.

I have no problem investing in members (because they will return it, more or less)

And I have no problem teaching new members.

Okay, here's one:

How do I requite knowledgeable, experienced people to "help" newer members? Like "advocates"?
Sassaniak
Deadspace Zombie Factory
#16 - 2011-12-11 07:16:43 UTC
because solo is boring and sometimes to progress you need to be able to have someone else look in on your investments while you are away.

want to take a month long break from eve?
or just a two week vacation?
starting a new job?
girl/boy/both friend taking more of your time?

have a pos to fuel?
research to keep running?
building a cap ship?
want to go shoot some bad guys?
got wardeced and want to fight?



just like in rl, connections can get you interesting places.

...............................................................................

Sometimes, you all make me very disappointed.

Angus Thermopollye
#17 - 2011-12-11 12:23:57 UTC  |  Edited by: Angus Thermopollye
Borun Tal wrote:
Wolodymyr wrote:
Angus Thermopollye wrote:
The stuff I wrote.

The stuff he wrote.


Someone gets it. Too bad many others ("Okay OP, let's face it. Mining, manufacturing, so on and so forth, are extremely boring") don't.


No, no, you misunderstand me. But to be fair I wasn't totally clear. Mining, manufacturing, et al is boring if you don't have a Corporation or people you like to do it with. I agree with everything that Wolodymyr said but he said it better.

BTW, I really enjoy mining. I've got all the necessary skills pretty much maxed out to do it as well. I just can't stand minnig alone or with no real reason. I think I was being unclear and too subtle maybe in my first post. Or you just read that one sentence. Not sure.

It's grrrrrrrreat!

Prince Kobol
#18 - 2011-12-11 13:50:26 UTC
Farrina wrote:


I want to recruit people to play with but my question is...

Why join a Corporation in EVE? I can see no reason. None of the Corps I ever joined offered me anything I couldn't do for myself. Maybe I'm just too independent-minded for EVE? But I do enjoy social interaction. I want to recruit miners and mission runners. Mission runners are easy; just lower your tax and offer them a free ship after x-amount of time in the Corp: and buy it with the money you made from their taxes. Miners and Indy characters is harder.

Allow me to explain:

Mining, for instance. Why mine for a Corp, when you can make 100% profit mining on your own? And if a Corp has a buyback program, where I buy the ore for better-than-market-cost, then how do I make money manufacturing, since most ships and modules are sold for barely above cost of materials on the market? I would love to have, say, 20 miners in my Corp, all dumping ore into the hangar for me to build ships with and spread the wealth around. But how do I get started, how do I get them to join and keep them?


Spend some time in actually researching items and will find plenty of things to build and make a healthy profit.

Farrina wrote:
Ship Replacement: How the heck do I even fund that? Not out of my own pocket of course. From taxes? But then why should they join: It sounds just like an insurance scheme to me. And how will taxes pay for a 200 million ISK Hulk when someone pops it?


Simple.. you only replace ships on corp ops, not when somebody decided to go out alone. Also if you are doing regular mining ops and manufacturing then you corp should be able to afford the ship every now and again.


Farrina wrote:
Or how about this idea, does this sound like it would work: All the miners donate x% of all their minerals to the Corp. The Corp then takes said minerals and puts them to use manufacturing. At the end of every month, the profits are split 25% to the Corp and the rest spread amongst the players?


Thats what Corp shares are for.

I am not sure. I have run guilds/clans in other games but the other games forced you to be social. EVE seems more like a loner's game to me.

Thanks in advance![/quote]

It does take a lot of work and effort in running a successful indy / manufacturing corp.

I would advise before even thinking about starting a corp you need to have a set goal and a way to obtain that goal.

For example lets say that your goal is to be a producer of Capital Ships. You need to sit down and think what we I need to be able to achieve this and then work from there.

Maybe you would be better off joining an already existing corp which is doing what you want to be doing to see how they work.
Akira Menoko
Silnare
#19 - 2011-12-13 21:20:33 UTC
In my experience there are two reasons to join a corp.

1. To be Social. I too started out as a solo player. Started with one account, did some mining and missioning, and got a second account to be a hauler. Before I knew it I ran multiple accounts and was ripping into belts with an orca and several hulks/mackinaws. But I eventually got bored with it and decided to join a corp for the social interaction. These days I'm logging in more for the social aspects than the game play.

2. To do something you can't do alone. If you want to do things in low, null, or W-Space (exotic ore/ice mining, super cap building, owning space, etc.) you're bound to need a large group just to be able to defend yourselves and pursue your goal in relative safety. It is possible to rent a nullsec system and do things solo down there because you are paying for some level of protection, but that can get very boring by yourself. I was once part of a group that rented a nullsec system to do some indy stuff but it eventually turned into a solo venture. It was very profitable but also very boring mining ice solo in the far reaches of space.

As for reasons to mine for a corp, in highsec I've seen only two reasons: one is to get boosts from an orca pilot, the other is to gather materials/isk for a corp project. In the first case you're getting a bonus for being in a group, in the second case your working together for a larger goal. That being said, attracting miners hasn't been too hard from what I've seen because many want to take advantage of the Orca support and want a social environment to mine in.

I don't really know how hard or easy it is to keep miners in the corp. One corp I was with had a skill based ranking system and rewards for achieving those ranks. Such a system can be expensive and in this case was unsustainable in highsec. It can also be easily exploited be a miner who comes in and stays just long enough to get whatever incentive is being offered before leaving. I've also seen corps with a lot of miners lose 80-90% of their miners within the first day or two of a wardec, so keeping them around during bad times can be tricky. This all may apply to mission runners too, I don't know.

Having miners give away x% of their haul might be tough. I've seen many corps offer to buy all mined ores/minerals from their miners at a discount (say 5% under Jita), so that might be a good way to work things without running ops. Maybe have open contracts for set amounts of mineral or just have people selling to corp on a weekly or biweekly basis. Something to keep you from getting overloaded with requests from your miners and might be much easier to work with.
Farrina
Doomheim
#20 - 2011-12-14 02:57:08 UTC
Came up with some ideas:

Mission Running - The Corporation has a low tax (5% or less). In addition, the Corporation will come out to you in a Noctis (provided you're in hi-sec), and loot/salvage all your wrecks for you. In exchange for the low tax and the free clean-up, the Corp keeps 25-50% of the *salvaged* materials as a service fee. The collected salvage is then used for Industry. The Corporation asks mission runners to donate mods, but it is not required.
-Mission runners profit via reduced taxes and expedient site clean-up.

Mining - During Corp ops (boosted and hauled by Orca), the Corporation buys the ore at below market value - but still enough for the miners to profit.
-Miners profit via boosting and hauling.

The Corporation takes the salvaged materials, donated mods, and bought minerals and uses it to manufacture for profit and ship replacement program. All activities basically lead up to the Corp making stuff and selling it, and reinvesting that money back into the Corp via dividends, skillbooks, ship replacement, etc etc.

Corp members may also gain access to POS to do their own research and manufacture.

Does this sound look a good start?
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