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So... how would you nerf T3's ?

Author
Arla Sarain
#21 - 2015-09-07 23:13:40 UTC  |  Edited by: Arla Sarain
Tsukino Stareine wrote:
10mn ab fits no longer work with the nerf to PG confessor and svipul received.

https://zkillboard.com/kill/48851606/
Yeah they do work.
10MN ABs are not inherently the problem. A lot of undersized stuff can fit them. Several of T1 combat frigs can. The real problem is the agility bonus that allows T3Ds to use 10MN ABs to a similar effect to MWDing ceptors with cruiser agility without actually being scrammable.
RavenPaine
RaVeN Alliance
#22 - 2015-09-08 01:22:59 UTC
I've never flown a T3D so I can't comment.
BUT:
T3 Cruisers, I use them for exploration and solo traveling. They work great for what I do and I wouldn't nerf them at all. Long range fits are in line with other cruiser fits, and are most definitely NOT OP. Short range fits put them in tackle range, where they can and will die to the right pilots.
I'd rather see BS get a buff, if that's the criteria for nerf statistics.
I don't mind that they are better than other cruiser hulls at some things. They are still susceptible to ganks and they are still in the realm of 'rock, paper, scissors' EVE.
I also don't mind that they can dominate the world of 'Frigates Online".
Reah Darknorth
Republic Military School
Minmatar Republic
#23 - 2015-09-08 01:46:30 UTC
T3Ds are almost like a bad dream which somehow unfortunately became a reality. I would have thought that the frigates would have been the obvious candidate for the next T3 treatment.

Still, I don't think I would nerf them at this point. Maybe a minor tweak to the Svipul, but I mean a small tweak.

Overall I think there are ships that need work much more than any of the T3s. For example, the Cruor could use just a bit of a rework.
Dato Koppla
Spaghetti Militia
#24 - 2015-09-08 05:38:51 UTC
The Svipul is definitely overpowered. The useage statistics really show this. The problem with it is that it can outclass almost every single small weapon platform in the game at most roles. All of its fits are amazingly good. 10MN Shield Booster, 10MN Dual Rep, 10MN 280 kite, MWD 280 kite, mwd/scram/web AC brawl with shield or armor buffer. All this while getting amazing insurance that makes it cheaper to lose than AFs.

The rest of the T3Ds can't even come close to the Svipul. I'd say the best balanced T3D right now is the Confessor, it's not too ridiculous and has many weaknesses. The Hecate and Jackdaw on the other hand are a little underwhelming but I'd be hesitant to suggest a buff for these. The Hecate is the one that needs the most love IMO.
Nicholas Goldfinder
Pandemic Horde Inc.
Pandemic Horde
#25 - 2015-09-08 09:38:16 UTC
Usage statistics are just a clue. They do not necessarily mean the ship is op.

On the other hand indicate that the community has found a tactic and not its counter.

And yes, maybe the tactic is op, maybe not.

I would rather find discussions on how to counter certain tactics, rather than the usual, sometimes lazy, nerf speech.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#26 - 2015-09-08 10:15:54 UTC  |  Edited by: ChromeStriker
Nicholas Goldfinder wrote:
Usage statistics are just a clue. They do not necessarily mean the ship is op.

On the other hand indicate that the community has found a tactic and not its counter.

And yes, maybe the tactic is op, maybe not.

I would rather find discussions on how to counter certain tactics, rather than the usual, sometimes lazy, nerf speech.


Shocked You cant have tactics without the ships. People use the T3's because they're the best for the job, its very rare a new "tactic" comes around. The T3 destroyers show this the most, theyve taken what would need multiple ships, condensed it into a single hull and done it better. Thats the problem.

And as for counters, the problem is any counter to the destroyers they just dont engage or get away from.

Thats what the stats show Sad

No Worries

big miker
Frogleap Factories
#27 - 2015-09-08 12:15:41 UTC
T3 Cruiser HP subsystem changed / bonus removed.
HP Bonus on t2 ressist ships is stupid. It's fine on the Damnation.

I still find it ******** how these Cruiser sized ship's get rediculous EHP levels combined with either high dps or utility.
My personal opinion though :P

Also t3d's wrecked the healthy frigate meta we had. Doesn't matter how you change them they will overshadow the currunt t1 / t2 frigates.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#28 - 2015-09-08 12:34:49 UTC
Arla Sarain wrote:
Tsukino Stareine wrote:
10mn ab fits no longer work with the nerf to PG confessor and svipul received.

https://zkillboard.com/kill/48851606/
Yeah they do work.
10MN ABs are not inherently the problem. A lot of undersized stuff can fit them. Several of T1 combat frigs can. The real problem is the agility bonus that allows T3Ds to use 10MN ABs to a similar effect to MWDing ceptors with cruiser agility without actually being scrammable.


define "work".

That fit you linked is terrible and probably only "works" on idiots burning directly towards it attempting to get tackle. In that case the 10mn AB is completely moot as you could do exactly the same with a mwd.

Also cruiser agility? I don't think so. It's over 10 second align with the 10mn
RcTamiya
Magister Mortalis.
#29 - 2015-09-08 13:15:36 UTC
If you nerf our hamlegions we just fly ham damnations ... more ehp more dps more/equal utility slots ... sadly bigger sig :(

So a real balancepass .... let's see, first we start with the issues currently ....


for armor:

-> Jammgus should get on equal level as falcons, if in short range you'll die (however i like 400 dps, 5 ecm 11,3 strenght rainbow fits with 140k ehp, why do we even need anything else....), also considering its resistlayout vs current DPS-Meta.

-> Proteus, wspaces DPS, countered by 2 medium neuts.... however its tank is nice, the long point/scramb is balanced, i'd say dps are fine, but ehp is too high, also considering its resistlayout vs current DPS-Meta.

-> Legion, mostly used for neuting, however hamlegions and (in case of ixtab) laserlegions can compete with Proteus in their DPS-Role, also nice utility slots, perfect for peccm/damps, pretty much THE allrounder T3 in game.

-> Loki, most people fit it wrong, it's not made for dps, the loki is build to increase your overall damage application and make sure that your target is pinned down, most fits aint living long in a bigger fight, however if fit correctly its doing allright and is very balanced, some may argue, that you have to plot 2 resistanceholes, but that's not true ;)


for shield:

->Tengu is fine as its current state i'd say, ups and downs are excisting, in pulsar it becomes VERY beasty :)

-> Proteus is useless shieldfit in compairson to a Lachesis.

-> Legion is fine for neuting, however i'd prefer a Curse

-> Loki most shieldfits suck, however there's a few very decent shieldlokis out there with only 1 web, if you want dualweb, rather go for Huginn, so balanced.


Now lets look on the subs:

proteus and legion aint intended to ever get shieldtanked by their subsystems
tengu wasn't inteded to be a very well tanked armor jammplatform
loki is squishy with most fits, but can reach 250k ehp without links + 400 dps very easy (again it's a utility platform, not dps!!!!!)


So, how to engage those issues?

First of all remove tengus t2 resists on armor OR add a defensive sub for armor tanking.... (with drawbacks), however personally i'd miss above mentioned jammgufit, but i doubt that it's balanced.
Keep Lokis as they are, IF at all, rather adjust their basicresistances a little
Legions either need a shieldsub or should lose their ability to shieldtank at all (also shieldbhaalgorns, i look at you :) )
Proteus needs to lose some buffer in armor, i'd say the ehp of a hamlegion is fine, if you decrease the total armoramount of a legion -10% and get the proteus on par it's fixxed, also we don't need a shieldsub for proteus.


And what about those 100 mn 120k+ ehp fittings?!

We can't nerf PG/CPU without ******* the other options up, instead i'd say rebalance capitals, because 100mn T3s excist to be "unblappable" (hello mr. Vindicator, mrs. Pheonix and Target Painters), however 1 medium neut allready fucks them up, gets worse if you vindi/vigiweb them and gets devastating if you have Pheonixblapdreads on grid, once neuted out they die quicker than their 10mn AB buddies, also try to tuuuuuuuuurn.....

T3-Hardcounter is very simple, a Fleet of Piratebattleships, Vindis, Bhaals, Barghests, Typhoon Fleet Issues, everything with equal tank and better DPS, however you need Support as well which is ... T3s (webloki, jammgu & neutlegion) :/ (+Logi/Triage), something which is not gonna happen in wspace due to Masslimits.

So if you want to shake up the T3-Meta, you need to balancepass wormhole jumpmass, EHP of T3s in several layouts and give them a clear roll in Fleets.
Also you need to Balance BS to become better than T3s OR introduce T3-BS & T2-BS as high-end Ship (which just transfers the issue from a cruiser-seized vessel to a BS-seized vessel).

Regards
RC
Niriel Greez
Sebiestor Tribe
Minmatar Republic
#30 - 2015-09-08 14:36:57 UTC
How after all these years people can still refer to T3s being overpowered is beyond me.

Investment to performance ratio is very important, and in order for a T3 (cruiser) to perform well, a substantial investment is required. Your average T3 cruiser is just slightly faster than a BC and not only do you lose a minimum of about 400m (~1b for a decent fit), but you also lose a few days worth of skill points, which is huge.

There is no such thing as overpowered in EVE - if something is good, the price will reflect that and thus dictate its rarity in the game. There are certain exceptions to this rule, however, namely T3Ds.

T3Ds vastly out-class most ships in their own price-range while being extremely cheap. Oversized ABs are not the problem, its a fitting choice that allows diversity which can only be considered a good thing. In their current state, they are simply more effective than just about every other ship within the same price-range and that is a problem.

T3Ds are perfectly fine the way they are; they are fun, dynamic ships. The price just needs to be adjusted so they find their place in the hierarchy, rather than replacing everything else.
atomic killer
The DARK TROJANS
#31 - 2015-09-08 14:46:19 UTC  |  Edited by: atomic killer
Nerf t3 ?!?! They are alredy nerfed !!!

With active tank they are easily countered by neuts / noses. With decent passive tank they do crap damage.

Legion with 1600mm plate and passive fleet fit with perfect skills and beams does 523dps at 22.5k. Ok it has 138k ehp. But the damage is bad. Similar thing is with Proteus.

Any more nerfs and they will be completely useless.

And look at the Gila wich is capable of 900+++ DPS and almost 100k EHP. Thats what is overpowered if you compare it to T3 and at half price of T3. Maybe you should start whining about Gilas ? Or about Machariel ? Which is almost as fast as T3 and does 1400 DPS and can neut as well ? Or spider tanked Domis with neus, which cost 1/3 of a T3 with 100% insurance payouts ?
Sobaan Tali
Caldari Quick Reaction Force
#32 - 2015-09-08 16:30:05 UTC
elitatwo wrote:
Sobaan Tali wrote:
Remove them? Call me crazy, but honestly no one has yet to be able to tell me what the hell the dessies are meant for in the first place, besides just the usual "KILL ALL THE SMALL SHIPS! RAWR!" The cruisers are still a mess in most places and the destroyers were f'ing pointless to begin with. Neat idea, but pointless.


Lower class w-space sleepers, duh. They are perfect for the job and they can defend themselves.


I don't do worms!

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Fornost Fornostsen
The Scope
Gallente Federation
#33 - 2015-09-09 08:32:58 UTC  |  Edited by: Fornost Fornostsen
Dunno about T3 cruisers: i don't fly them and don't face them a lot being in FW, but i think that the price + SP loss are intended to work on a ship a little OP.

T3D: they are a mistake and i really don't know if they can be fixed.
They are fun to fly and the mode change "on the fly" is a good idea.

BUT

CCP introduced them as small combat ships, a meta that was already crowded (t1 frig, navy and pirate frig, AF, combat ceptors, t1 dessies and dictors... Damn you can even combat fit an Heron!) and enough balanced after years of work (you have at least one ship that could fit one specific role).

T3D simply fills the role that previously was covered by AFs and T1 dessies (and even some combat ceptor) oveperforming them in every role.
Before T3D if you wanted good tank/DPS, small sig with some speed and agility you could chose between several dessies (more tank/DPS, less speed and agility, lower price and SP requirements) and AFs (less tank/DPS, more speed and agility, higher price and SP requirements).
Even dictors where used for specific roles not involving bubbles.

Now you simply prefer a T3D, the only pros for T1 dessies being the lower price and SP requirement while AFs are simpy unuseful.

I don't think it is possible to fix them becuase there's no role for them as pure combat ships.
Switch Savage
Center for Advanced Studies
Gallente Federation
#34 - 2015-09-09 09:10:10 UTC
Tsukino Stareine wrote:
Arla Sarain wrote:
Tsukino Stareine wrote:
10mn ab fits no longer work with the nerf to PG confessor and svipul received.

https://zkillboard.com/kill/48851606/
Yeah they do work.
10MN ABs are not inherently the problem. A lot of undersized stuff can fit them. Several of T1 combat frigs can. The real problem is the agility bonus that allows T3Ds to use 10MN ABs to a similar effect to MWDing ceptors with cruiser agility without actually being scrammable.


define "work".

That fit you linked is terrible and probably only "works" on idiots burning directly towards it attempting to get tackle. In that case the 10mn AB is completely moot as you could do exactly the same with a mwd.

Also cruiser agility? I don't think so. It's over 10 second align with the 10mn


You could not be more wrong. Saying that 10mn AB T3Ds are dead since the nerf clearly demonstrates your lack of meta and current game knowledge.
Robert Caldera
Caldera Trading and Investment
#35 - 2015-09-09 12:33:22 UTC  |  Edited by: Robert Caldera
1) remove T3D from the game entirely (they have no role), reimburse SP.
2) nerf T3 cruisers tank and ewar bonuses. From me they should keep their versatility but they shouldnt overshadow specialized T2 ships like lachesis or huginn in terms of their ewar bonuses... Either you want flexibility of T3 or strength in their own niche of T2, not both in same time. This would be balanced, price doesnt balance anything its just a factor (thats why titans are no longer pwnmobiles).

CCPs desperate attempts to bring in new content in form of unbalanced ships with redundant, not existing or overlapping roles to existing hulls is sort of annoying.
Niriel Greez
Sebiestor Tribe
Minmatar Republic
#36 - 2015-09-09 12:55:35 UTC
Robert Caldera wrote:
1) remove T3D from the game entirely (they have no role), reimburse SP.
2) nerf T3 cruisers tank and ewar bonuses. From me they should keep their versatility but they shouldnt overshadow specialized T2 ships like lachesis or huginn in terms of their ewar bonuses... Either you want flexibility of T3 or strength in their own niche of T2, not both in same time. This would be balanced, price doesnt balance anything its just a factor (thats why titans are no longer pwnmobiles).

CCPs desperate attempts to bring in new content in form of unbalanced ships with redundant, not existing or overlapping roles to existing hulls is sort of annoying.


Of course price balances everything. This entire game is built around the very concept of economic warfare because ISK is not infinite, otherwise you would see nothing but deadspace/officer fit T3s, Marauders etc.

For the price of one T2 Proteus, you can bring one T2 Lachesis and one T2 Huginn, which in 99% of situations, is greatly superior. This example applies to just about everything, and is also the reason why T3Ds are in such a bad place right now; when it comes to pure ISK efficiency, nothing else comes close. Recons aren't that far behind, they perform too well for their investment too.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#37 - 2015-09-09 13:38:02 UTC  |  Edited by: Doctor Knuckles
Tiddle Jr wrote:
I would nerf T3's cruisers passive tanking ability. It is the key factor of their supremacy. It's just simply wrong when you rich or either doing even better than BS in a such smaller hull. You could easily have 130-190k of ehp on those lil bastards while they still faster and bettter that BS. What would be the obvious choice to counter wing of Machariels? Right, wing of Proteuses. What would be the right choice to counter wing of Proteuses? Right, you know the answer.



i was about to post "i will bitchslap the first guy that writes about T3 cruisers having the tank of a BS" but i see i came late to the party and someone already did.

Proteus. Best tanker among t3s, in the typical fit used (deadspace - faction tank, 2 magstabs), with links and slaves, has 200k EHP less than a properly fitted navy mega, which goes above the 430k EHP mark, while having better dps and better alpha, and whn you have navy megas around, you're also gonna have vindis with those 90% webs, and bhaals ruining everyone's life. So let's cut the bullshit, really

Also, wing of proteus to counter machs? are you insane? arty machs /TFIs are the perfect counter to a proteus gang, get enough of those alfa monsters and you volley them T3 off field, less than 20 will do the job. Math.
When proteuses counter machs, the machs have been outplayed, simple as that.

You bring BS when you don't care about warping slower and you don't expect your foe to bring bombers, you bring T3s when you do expect bombers / need to warp faster, you bring HACs when you'd bring T3s but don't wanna risk losing SPs and a 1 bill ship instead of a 250 mils T2
Robert Caldera
Caldera Trading and Investment
#38 - 2015-09-09 13:39:30 UTC  |  Edited by: Robert Caldera
Niriel Greez wrote:

Of course price balances everything.


no. ISK isnt a balancing factor.
There is too much of it ingame anyways, so most people dont give a **** about spending a little more on broken things which are OP (no, officer arent OP, they offer too little for the huge price tag).
Same argument was applied on titans, yet they were nerfed into oblivion, despite the fact that you could buy 2 fleets of battleships for the price of 1 titan. Doesnt matter at all, you always should balance the ship stats first regardless of its price, then set a price for it - not the other way around.
RcTamiya
Magister Mortalis.
#39 - 2015-09-09 13:48:35 UTC
Niriel Greez wrote:
Robert Caldera wrote:
1) remove T3D from the game entirely (they have no role), reimburse SP.
2) nerf T3 cruisers tank and ewar bonuses. From me they should keep their versatility but they shouldnt overshadow specialized T2 ships like lachesis or huginn in terms of their ewar bonuses... Either you want flexibility of T3 or strength in their own niche of T2, not both in same time. This would be balanced, price doesnt balance anything its just a factor (thats why titans are no longer pwnmobiles).

CCPs desperate attempts to bring in new content in form of unbalanced ships with redundant, not existing or overlapping roles to existing hulls is sort of annoying.


Of course price balances everything. This entire game is built around the very concept of economic warfare because ISK is not infinite, otherwise you would see nothing but deadspace/officer fit T3s, Marauders etc.

For the price of one T2 Proteus, you can bring one T2 Lachesis and one T2 Huginn, which in 99% of situations, is greatly superior. This example applies to just about everything, and is also the reason why T3Ds are in such a bad place right now; when it comes to pure ISK efficiency, nothing else comes close. Recons aren't that far behind, they perform too well for their investment too.



my titan costs >100b, i want it to win against >15 dreads 1v>15 because its investment is equal to X dreads
my AF costs >4 t1 frigs it should win allways against them.
should i continue to apply your logic ? :)
Guys just STOP with isk=better or isk=balance
every Player in eve gets richer in average, so isk for balance can't be any factor at all, considering that there's plenty of corps with TRILLIONS of isk.

If you balance ships only a few factors count:
1. it's role (tackle,supporter,dps,...)
2. slotlayout
3. shipclass (frig, cruiser, BC, BS, ....)
4. EHP/DPS ratio
5. Utilitybonus (webrange, dampstrenght,...)
6. Tech-/Metalevel
(7.rarity -> is this ship unique and can't be replaced?! This CAN be a reason for an overall stronger ship)

What players add as number 8 -> isk efficiency aka how good is Ship X for role Y in compairson to others
if a ship is able to do a lot while beeing cheap and efficient for it's money it in fact is a good ship, but if other ships can compete with it, it's not OP (keep in mind t3d are frigkillers, they are a counter to frigs and their own counter is cruisers, which get eaten up by t3,hacs,recons,bs,...)
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#40 - 2015-09-09 13:57:22 UTC  |  Edited by: ChromeStriker
Doctor Knuckles wrote:
Tiddle Jr wrote:
I would nerf T3's cruisers passive tanking ability. It is the key factor of their supremacy. It's just simply wrong when you rich or either doing even better than BS in a such smaller hull. You could easily have 130-190k of ehp on those lil bastards while they still faster and bettter that BS. What would be the obvious choice to counter wing of Machariels? Right, wing of Proteuses. What would be the right choice to counter wing of Proteuses? Right, you know the answer.



i was about to post "i will bitchslap the first guy that writes about T3 cruisers having the tank of a BS" but i see i came late to the party and someone already did.

Proteus. Best tanker among t3s, in the typical fit used (deadspace - faction tank, 2 magstabs), with links and slaves, has 200k EHP less than a properly fitted navy mega, which goes above the 430k EHP mark, while having better dps and better alpha, and whn you have navy megas around, you're also gonna have vindis with those 90% webs, and bhaals ruining everyone's life. So let's cut the bullshit, really

Also, wing of proteus to counter machs? are you insane? arty machs /TFIs are the perfect counter to a proteus gang, get enough of those alfa monsters and you volley them T3 off field, less than 20 will do the job. Math.
When proteuses counter machs, the machs have been outplayed, simple as that.

You bring BS when you don't care about warping slower and you don't expect your foe to bring bombers, you bring T3s when you do expect bombers / need to warp faster, you bring HACs when you'd bring T3s but don't wanna risk losing SPs and a 1 bill ship instead of a 250 mils T2


Think you forgot about the proteus having a sig the size of a very small thing... assuming you can catch a T3 fleet anyway (which has forever been a hard thing to do.... especially with your brick tanked navy megas) .
Im not going to get into a rock paper scissors spock battle, but that Heavy armour fleet would probably be using proteus as tackle... ECMgus... a couple of legions too.... these are cruisers that hold out in an ehp battle of faction fit slaved linked faction battleships... whilst doing dps/ewar/links/somethingelse.... at least the nevy megas are just tanks that rely on other ships to apply their dps... Its the fleet that makes them strong, T3's can handle themselfes a lot better.

No Worries