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So... how would you nerf T3's ?

Author
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#1 - 2015-09-07 12:26:22 UTC  |  Edited by: ChromeStriker
This question comes in two sections..... The cruisers.... and the destroyers.... but overall its a simple problem.

If you ask "I need a ship to do X" the answer 90% of the time will be a T3.

Other ships can compete in certain areas, but when you take into account the full package they're just out classed.

Starting with the destoyers....

In one fell swoop they have, almost, invalidated all non specialised sub-cruiser ships... and quite a few cruisers too. Obviously not including Dictor or logi roles, but without much work the T3 destoyers are just better than any of their counterparts. In a single T2 fit, a Svipul can tank like a cruiser, do 400dps, fit full tackle and move 3000m's... admitadly not all at the same time, but with such a quick change time between modes i have found it makes little to no difference.

Better tackle than a ceptor, better survivability and dmg than a Assault frig, really fast, tiny sig, over heats for days. Other than nostalgia and "nobody will engage a t3" why would you fly anything else?

T3 Cruisers....

Sure a huginn has longer range webs than a loki, but it doesnt stand close to tank, speed, and damage (not even including the extra bits like bubble immune, cloaky versions). And it continues acroos the class.
If you say i can bring my lechisis... or my cloaky 200kehp tackle proteus....? I know what the answer will be.


So how would you fix this problem? is there any hope against our T3 overloards?




Some of the arguments ive heard... before they appear...

Price -T3's cost more so they should be better....

Personally i think your paying for flexbility, you should not then out perform a specialised ship at their own game and then some, and certainly not multiple ships all at the same time.

Skill - its more skill intensive / i have the chance of losing skill points....

There are plenty of ships that need more skills than a T3 that arent as rediculious -_- They have strenghts and weakness.... instead of Strength^10 and weaknesses

No Worries

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-09-07 12:39:55 UTC  |  Edited by: Tsukino Stareine
I think the T3 cruisers are fine as they are, they can't do everything at once and need to be fit for purpose just like any other ship. If you make a cloaky interdicted webbing loki you end up with not so much tank either.

T3 dessies: mode change needs to have 20 second cd with MUCH more obvious animations, sharpshooter should be vastly different to defensive for example.

You should be able to be punished for going out of def mode.
Lan Wang
Federal Navy Academy
Gallente Federation
#3 - 2015-09-07 12:39:58 UTC
i like assault frigs and i hate t3d's, dont think they thought about assault frigs when they released t3d's, my answer to nerfing t3d's is either remove them or buff assault frigs so they can compete

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2015-09-07 13:44:25 UTC
T3Ds I think are fine as they are.
T3 Cruisers just need to be balanced as a cruiser and they will be mostly fine. I have some personal opinions about how the mechanics of them should be, I don't think this is the thread for that though.

If you don't follow the rules, neither will I.

Ralph King-Griffin
New Eden Tech Support
#5 - 2015-09-07 13:48:53 UTC
I'd like to see them hover near enough to the legion so still quite good but a little less terrifying.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#6 - 2015-09-07 13:57:26 UTC
Omnathious Deninard wrote:
T3Ds I think are fine as they are.


I would like to here your thoughts on why... they over shadow waaay to may ships in my opinion.

Omnathious Deninard wrote:
T3 Cruisers just need to be balanced as a cruiser and they will be mostly fine. I have some personal opinions about how the mechanics of them should be, I don't think this is the thread for that though.


This is exactly that thread...

Personally i would like to bring them in line with thier cruiser brethren.... want a damage boat sure.... but you wont be able to tank it like a battleship... Roll...

No Worries

Arla Sarain
#7 - 2015-09-07 14:42:44 UTC
There need to be more way that the enemy can exploit a T3Ds weakness in particular modes.

Without the modes they're just destroyers with relatively simple stats. But with them they surpass other ships at the role. Speed mode makes T3Ds faster than the majority of frigs. Defense mode makes them on par with cruisers. You can get some other frigs with similar tank but it takes a lot more bling with less turnover (22k EHP wolves exist, but not worth it when 22k +300HP/s svipuls do too for a cheaper price tag and the magical insurance they get).

For starters, the insurance needs to either go, or other ships need a similar trait. It's just too cheap to fly T3Ds. That's not to say that the insurance has no merit - it encourages you to welp yourself against unfavourable odds for the promised cost of a T2 frig but with the strength of a cruiser with frigate sized sigs and such. But that's not something that should be attached to T3Ds.

Base stats could be weaker. So that in a mode it's biased heavily to a particular role whilst being worse than average of the same size at other roles. And forcing a pilot to switch modes becomes a fighting strategy.

Hecate is the most balanced but shouldn't be the template for the rest. Having sentinels be the primary counter to this class is no better than it is now.





Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2015-09-07 15:04:46 UTC  |  Edited by: Omnathious Deninard
ChromeStriker wrote:
Omnathious Deninard wrote:
T3 Cruisers just need to be balanced as a cruiser and they will be mostly fine. I have some personal opinions about how the mechanics of them should be, I don't think this is the thread for that though.


This is exactly that thread...

Personally i would like to bring them in line with thier cruiser brethren.... want a damage boat sure.... but you wont be able to tank it like a battleship... Roll...

For simplicity sake I will use a Phobos' base stats for a starting point, for a Proteus, which is the T3 I am most familiar with.
Proteus

Gallente Strategic Cruiser Bonuses:
5% heat damage reduction per level

Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers
Fittings: 1165 PWG, 375 CPU
Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31)
Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1
Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88)
Drones (bandwidth / bay): 50 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6
Sensor strength: 17(+2)
Signature radius: 160
Cargo Capacity: 450(+135)

From here the subsystems will provide the ship bonuses and make minor adjustments to the ship stats.

Offensive Subsystems:
Proteus Offensive - Covert Reconfiguration
5% bonus to medium hybrid turret damage per level
Role Bonus:
100% reduction in Cloaking Device CPU use
-1 Turret Hardpoint

Proteus Offensive - Dissonic Encoding Platform
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret Optimal per level
7.5% bonus to medium hybrid turret tracking per level
-100% drone bandwidth

Proteus Offensive - Drone Synthesis Projector
5% Drone Tracking per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level
-1 high slot, -1 turret hardpoint +100% drone bandwidth

Proteus Offensive - Hybrid Propulsion Armature
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level

Propulsion Subsystems
Proteus Propulsion - Interdiction Nullifier
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction
-1 Low slot

Defensive Subsystems
Proteus Defensive - Augmented Plating
5% bonus to armor hitpoints per level.

Proteus Defensive - Nanobot Injector
7.5% bonus to armor repairer effectiveness per level

Proteus Defensive - Adaptive Augmenter
4% bonus to all armor resistances per level.
100% bonus to remote armor repair system optimal range per level
(Note: This gives a proper logistics mode but does not overshadow even the T1 support cruiser)

If you don't follow the rules, neither will I.

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#9 - 2015-09-07 15:43:28 UTC
Nerf svipul. Rest are fine.

T3 cruisers however are not, they need a buff in some regards and a nerf in others.
Sobaan Tali
Caldari Quick Reaction Force
#10 - 2015-09-07 16:45:25 UTC
Remove them? Call me crazy, but honestly no one has yet to be able to tell me what the hell the dessies are meant for in the first place, besides just the usual "KILL ALL THE SMALL SHIPS! RAWR!" The cruisers are still a mess in most places and the destroyers were f'ing pointless to begin with. Neat idea, but pointless.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#11 - 2015-09-07 17:31:54 UTC
Nerf? T3 Tactical Destroyers just need a balance pass (with emphasis on the Svipul). T3 Strategic Cruisers have already been hit with the nerf bat - they too just need a balance pass (to make some of the odd subsystems more useful).

I am currently away, traveling through time and will be returning last week.

Vic Jefferson
Stimulus
Rote Kapelle
#12 - 2015-09-07 19:29:44 UTC
Svipul is the new Ishtar.
As of the time of writing this post, the Svipul is the number one ship on zKill, with more than 2x the usage by kills of the #4 Confessor. Really have to see where things are after the Svipul gets a substantial readjustment. This is no statistical blip, its been that way for months.

The other thing is, the speed meta is a self-feeding loop. Since the only things out there to fight go way too fast or project damage way too well (or both!), you can't bring brawling ships. Thus, you see an even greater constraint on the ships people will field, with a heavy emphasis on kiting. Svipul is just literally the ship for all seasons.

Vote Vic Jefferson for CSM X.....XI.....XII?

elitatwo
Zansha Expansion
#13 - 2015-09-07 20:20:36 UTC
Sobaan Tali wrote:
Remove them? Call me crazy, but honestly no one has yet to be able to tell me what the hell the dessies are meant for in the first place, besides just the usual "KILL ALL THE SMALL SHIPS! RAWR!" The cruisers are still a mess in most places and the destroyers were f'ing pointless to begin with. Neat idea, but pointless.


Lower class w-space sleepers, duh. They are perfect for the job and they can defend themselves.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Tiddle Jr
Brutor Tribe
Minmatar Republic
#14 - 2015-09-07 20:49:46 UTC
I would nerf T3's cruisers passive tanking ability. It is the key factor of their supremacy. It's just simply wrong when you rich or either doing even better than BS in a such smaller hull. You could easily have 130-190k of ehp on those lil bastards while they still faster and bettter that BS. What would be the obvious choice to counter wing of Machariels? Right, wing of Proteuses. What would be the right choice to counter wing of Proteuses? Right, you know the answer.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Chainsaw Plankton
FaDoyToy
#15 - 2015-09-07 20:49:54 UTC
My first thought is to get rid of the 60% bonuses and what not on the t3ds and replace with like normal 20-37.5% bonuses. probably worth testing a bit first.

confessor has a 33.33% resist bonus, drop that to 20% like on every other ship with a resist bonus.
the 33.3 sig radius bonus, not sure how much that should get nerfed, but probably nerf that too. it shouldn't be the size of a frigate.

prop mode, I'd say tie that bonus to a MWD or something, the 10mn ab fits are almost silly. I feel like I don't see too many complaining about the hecate

sharpshooter, drop fro 66% to probably a 37.5% bonus so it would be similar to the apoc although I like the targeting range and sensor strength bonuses.

@ChainsawPlankto on twitter

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2015-09-07 20:55:20 UTC
10mn ab fits no longer work with the nerf to PG confessor and svipul received.
Omnathious Deninard
University of Caille
Gallente Federation
#17 - 2015-09-07 21:16:54 UTC
ChromeStriker wrote:
Omnathious Deninard wrote:
T3Ds I think are fine as they are.


I would like to here your thoughts on why... they over shadow waaay to may ships in my opinion.

Part of the "problem" with T3Ds is they are a advanced combat destroyer, something that up to their point did not exist.
They do their job well, assault frigates do not, they were the first ships to get balanced and still had some of the old mentality when it was done.
Assault frigates need to get a second balance pass and brought up to the new standard.

If you don't follow the rules, neither will I.

Chainsaw Plankton
FaDoyToy
#18 - 2015-09-07 22:03:33 UTC
t3 cruisers on the other hand... Well I almost feel like they aren't really in too bad of a situation. it is a few combinations of subsystems with mods and links that make them strong. the huge amount of buffer, with decent damage and projection, or the unscannable and bubble immune setups. I imagine a nerf to specific subs would probably be the best way to go about it.

my initial thought when they first announced t3 crusiers would be that each sub has bonuses but also penalties. They don't seem to have the penalty part. although rebalancing them to that sort of thing seems like it would just be a major headache.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#19 - 2015-09-07 22:11:43 UTC
Tsukino Stareine wrote:
10mn ab fits no longer work with the nerf to PG confessor and svipul received.


For Svipuls the first page of zkill had ~35 mwd and ~10 10mn fits, then a few with no propmod and a few with 1mn abs. I should probably write it down as I'm bad at counting, but oh well. I don't agree with 10mn ab fits no longer work, unless they have another nerf on sisi that I haven't seen yet.

@ChainsawPlankto on twitter

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#20 - 2015-09-07 22:32:26 UTC
Tsukino Stareine wrote:
10mn ab fits no longer work with the nerf to PG confessor and svipul received.


not true
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