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CCP events that the "average" player cannot attend - Free isk to major 0.0 alliances?

First post
Author
Ospie
Ministry of War
Amarr Empire
#1 - 2011-12-09 21:19:57 UTC  |  Edited by: Ospie
Late edit: I do now realise that it was a single ship that had loot in its hold, I had initially believed it to be another fleet of faction ships each carrying this amount of loot in the hold which would have actually added up to an amount worth being upset about, so I apologise for the ignorance fueled knee-jerk reaction that resulted in this post.

However I would still like to see CCP running several smaller fleets across different areas at the same time so that PL/NC. can only blob one of them with 200+ ships. It'd also be nice if they tried running some different fleet comps and actually tried the small gang warfare game. I do applaud them for trying to better understand their game, as long as they try all aspects of it (early days I understand).


Original post remains below.


Really, is it just me or are the drops from this last event completely over the top?

First off: Most none 0.0 entities can't put together a fleet to engage the CCP fleet before PL or the like drop in.

Secondly: The loot inside these CCP ships is completely over the top, I'm all for free stuff, but a potential 7b in loot? Really?

Suggestions:
1) Maybe for your future CCP events if you're doing a huge fleet just 1 plex in each or something, at the moment with that amount of potential loot the likes of PL/NC. will make an effort to get to these events just for the isk (Looks more than a super carriers worth was dropped there, or enough isk to field a fleet of tengus or w/e).

2) If you want to stick with the huge loot theme, then for the love of everyone who is not in a huge 0.0 alliance, just make several smaller groups go to different destinations, at least that way they would be more easily engage-able by the average high-sec/low-sec entity.


Just putting this in before you do this yet again with an over the top fleet with over the top loot. At which stage you'll start getting a lot of resentment from everyone who isn't PL. Maybe next time I'll go along in an arty bs just to snipe the wrecks before rich 0.0 can get richer yo.

A quick edit: I'm all for CCP doing these events, I fully encourage them to continue. Just stop with the insane loot drops.
Lord Ryan
True Xero
#2 - 2011-12-09 21:22:31 UTC
Yeah I was jealous too. And it sems these things only happen when I'm at work.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Akirei Scytale
Okami Syndicate
#3 - 2011-12-09 21:23:15 UTC
Ospie wrote:
Really, is it just me or are the drops from this last event completely over the top?

First off: Most none 0.0 entities can't put together a fleet to engage the CCP fleet before PL or the like drop in.

Secondly: The loot inside these CCP ships is completely over the top, I'm all for free stuff, but a potential 7b in loot? Really?

Suggestions:
1) Maybe for your future CCP events if you're doing a huge fleet just 1 plex in each or something, at the moment with that amount of potential loot the likes of PL/NC. will make an effort to get to these events just for the isk (Looks more than a super carriers worth was dropped there, or enough isk to field a fleet of tengus or w/e).

2) If you want to stick with the huge loot theme, then for the love of everyone who is not in a huge 0.0 alliance, just make several smaller groups go to different destinations, at least that way they would be more easily engage-able by the average high-sec/low-sec entity.


Just putting this in before you do this yet again with an over the top fleet with over the top loot. At which stage you'll start getting a lot of resentment from everyone who isn't PL. Maybe next time I'll go along in an arty bs just to snipe the wrecks before rich 0.0 can get richer yo.


Whens the last time someone complained that characters in the starting zones for a traditional MMO couldn't raid or take part in high-level events?
Because that is exactly what you're doing.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#4 - 2011-12-09 21:25:13 UTC
Yeah good idea they should spawn in highsec so that if you shoot them you get instantly concorded

 Though All Men Do Despise Us

T' Elk
Strategically Bad
Goonswarm Federation
#5 - 2011-12-09 21:25:40 UTC
This post. It amuses me.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

Andski
Science and Trade Institute
Caldari State
#6 - 2011-12-09 21:28:17 UTC
the tinfoil in the events channel was hilarious

"CCP should just give the loot to PL instead of wasting our time ((("
"THE EVENT WAS RIGGED"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nicolo da'Vicenza
Viziam
Amarr Empire
#7 - 2011-12-09 21:30:53 UTC
Krios Ahzek wrote:
Yeah good idea they should spawn in highsec so that if you shoot them you get instantly concorded

lollll
Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2011-12-09 21:31:17 UTC
It's over already ? Wow, i've missed it.

OH MY OH MY WHY DIDN'T I KNOW OF IT ???
WHY DIDN'T ANYBODY TELL ME ??
I DIDN'T GET MY SHARE !!!!111111

THAT'S SO UNFAIR !!!!


Somebody gank that stupid excuse of an OP.
Ospie
Ministry of War
Amarr Empire
#9 - 2011-12-09 21:31:21 UTC
Akirei Scytale wrote:
Ospie wrote:
Really, is it just me or are the drops from this last event completely over the top?

First off: Most none 0.0 entities can't put together a fleet to engage the CCP fleet before PL or the like drop in.

Secondly: The loot inside these CCP ships is completely over the top, I'm all for free stuff, but a potential 7b in loot? Really?

Suggestions:
1) Maybe for your future CCP events if you're doing a huge fleet just 1 plex in each or something, at the moment with that amount of potential loot the likes of PL/NC. will make an effort to get to these events just for the isk (Looks more than a super carriers worth was dropped there, or enough isk to field a fleet of tengus or w/e).

2) If you want to stick with the huge loot theme, then for the love of everyone who is not in a huge 0.0 alliance, just make several smaller groups go to different destinations, at least that way they would be more easily engage-able by the average high-sec/low-sec entity.


Just putting this in before you do this yet again with an over the top fleet with over the top loot. At which stage you'll start getting a lot of resentment from everyone who isn't PL. Maybe next time I'll go along in an arty bs just to snipe the wrecks before rich 0.0 can get richer yo.


Whens the last time someone complained that characters in the starting zones for a traditional MMO couldn't raid or take part in high-level events?
Because that is exactly what you're doing.



You're calling all of highsec and lowsec a starting zone? You're calling well over half the player base the starting zone?

CCP takes pride in the fact that there is no single "end game" in Eve. To try and say otherwise (i.e. that 0.0 is the only end game) is completely missing the point of this game.

To exclude every single "end game" but 0.0 doesn't seem like a particularly viable strategy to me. Especially when that single "end game" is the most spoilt.
Akirei Scytale
Okami Syndicate
#10 - 2011-12-09 21:34:19 UTC
Ospie wrote:


You're calling all of highsec and lowsec a starting zone? You're calling well over half the player base the starting zone?

CCP takes pride in the fact that there is no single "end game" in Eve. To try and say otherwise (i.e. that 0.0 is the only end game) is completely missing the point of this game.

To exclude every single "end game" but 0.0 doesn't seem like a particularly viable strategy to me. Especially when that single "end game" is the most spoilt.


Absolutely.

Let me put it this way.

In nullsec, you do whatever the F you want. Absolute freedom. Lowsec, you have freedom with consequences and limits. Highsec is so watered down that its missing half of what makes EVE the game it is.

Try actually exploring the galaxy, getting out of your comfort zone, and you will very rapidly begin to realize that highsec is a starting zone packed to the brim with new players and manbabies.
Crexa
Ion Industrials
#11 - 2011-12-09 21:34:43 UTC
Were the T2 gang link drops BPOs? It shows on the kill board as such.

"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?"

Jack Tronic
borkedLabs
#12 - 2011-12-09 21:35:12 UTC
CCP can't do an event where you shoot them in highsec for that requires for the to exist outside the normal game mechanics to avoid concord which they won't do.
They can do lowsec...which they did.....
Ospie
Ministry of War
Amarr Empire
#13 - 2011-12-09 21:38:40 UTC
Akirei Scytale wrote:
Ospie wrote:


You're calling all of highsec and lowsec a starting zone? You're calling well over half the player base the starting zone?

CCP takes pride in the fact that there is no single "end game" in Eve. To try and say otherwise (i.e. that 0.0 is the only end game) is completely missing the point of this game.

To exclude every single "end game" but 0.0 doesn't seem like a particularly viable strategy to me. Especially when that single "end game" is the most spoilt.


Absolutely.

Let me put it this way.

In nullsec, you do whatever the F you want. Absolute freedom. Lowsec, you have freedom with consequences and limits. Highsec is so watered down that its missing half of what makes EVE the game it is.

Try actually exploring the galaxy, getting out of your comfort zone, and you will very rapidly begin to realize that highsec is a starting zone packed to the brim with new players and manbabies.


I've been outlaw for longer than your character's even existed. I've fought in 0.0 under a couple of different entities.

I can honestly say I've explored the galaxy and moved out of my comfort zone in eve several times.
Zirse
Risktech Analytics
#14 - 2011-12-09 21:39:00 UTC
Ospie wrote:
Akirei Scytale wrote:
Ospie wrote:
Really, is it just me or are the drops from this last event completely over the top?

First off: Most none 0.0 entities can't put together a fleet to engage the CCP fleet before PL or the like drop in.

Secondly: The loot inside these CCP ships is completely over the top, I'm all for free stuff, but a potential 7b in loot? Really?

Suggestions:
1) Maybe for your future CCP events if you're doing a huge fleet just 1 plex in each or something, at the moment with that amount of potential loot the likes of PL/NC. will make an effort to get to these events just for the isk (Looks more than a super carriers worth was dropped there, or enough isk to field a fleet of tengus or w/e).

2) If you want to stick with the huge loot theme, then for the love of everyone who is not in a huge 0.0 alliance, just make several smaller groups go to different destinations, at least that way they would be more easily engage-able by the average high-sec/low-sec entity.


Just putting this in before you do this yet again with an over the top fleet with over the top loot. At which stage you'll start getting a lot of resentment from everyone who isn't PL. Maybe next time I'll go along in an arty bs just to snipe the wrecks before rich 0.0 can get richer yo.


Whens the last time someone complained that characters in the starting zones for a traditional MMO couldn't raid or take part in high-level events?
Because that is exactly what you're doing.



You're calling all of highsec and lowsec a starting zone? You're calling well over half the player base the starting zone?

CCP takes pride in the fact that there is no single "end game" in Eve. To try and say otherwise (i.e. that 0.0 is the only end game) is completely missing the point of this game.

To exclude every single "end game" but 0.0 doesn't seem like a particularly viable strategy to me. Especially when that single "end game" is the most spoilt.


The majority of the characters are in highsec, not necessarily the majority of the players.

Sure, EVE is multilateral game; but it's chiefly a game of player conflict. This player conflict plays out in a multitude of theatres, but the principle one that brings in the intrigue that makes EVE so unique is in fact nullsec.
Ospie
Ministry of War
Amarr Empire
#15 - 2011-12-09 21:40:18 UTC  |  Edited by: Ospie
Zirse wrote:


The majority of the characters are in highsec, not necessarily the majority of the players.

Sure, EVE is multilateral game; but it's chiefly a game of player conflict. This player conflict plays out in a multitude of theatres, but the principle one that brings in the intrigue that makes EVE so unique is in fact nullsec.



However at the moment nullsec is largely stagnant, so you've got a bunch of large 0.0 alliances just going around looking for a "gf".
Hanoch Wheel
Free Wheeling Industries
#16 - 2011-12-09 21:43:20 UTC  |  Edited by: Hanoch Wheel
Andski wrote:
the tinfoil in the events channel was hilarious

"CCP should just give the loot to PL instead of wasting our time ((("
"THE EVENT WAS RIGGED"


It was rigged, in the sense that CCP threw the fight. They shot up the nascent defense fleet and asked them to stand off, then shot at each other near the end, just before the final engagement.

I think the defense fleet idea needs some more thought. Perhaps an escort fleet that counters attackers from afar rather than trying to get close to CCP and defending them.

I do understand CCP is probably going to run a different sort of event later on today. Hopefully in a different location. I think they did a good job with this event. If they keep switching it up that should go a long way towards evening things out. The idea of separate smaller fleets simultaneously is an interesting one.
Ospie
Ministry of War
Amarr Empire
#17 - 2011-12-09 21:44:48 UTC
Hanoch Wheel wrote:
Andski wrote:
the tinfoil in the events channel was hilarious

"CCP should just give the loot to PL instead of wasting our time ((("
"THE EVENT WAS RIGGED"


It was rigged, in the sense that CCP threw the fight. They shot up the nascent defense fleet and asked them to stand off, then shot at each other near the end, just before the final engagement.

I think the defense fleet idea needs some more thought. Perhaps an escort fleet that counters attackers from afar rather then trying to get close to CCP and defending them.

I do understand CCP is probably going to run a different sort of event later on today. Hopefully in a different location. I think they did a good job with this event. If they keep switching it up that should go a long way towards evening things out. They idea of separate smaller fleets simultaneously is an interesting one.




Thanks for a more level headed reply.
Hanoch Wheel
Free Wheeling Industries
#18 - 2011-12-09 21:47:40 UTC
Ospie wrote:


Thanks for a more level headed reply.


You are welcome. Although you quoted me before I corrected my typos durn it. Ah well. :)
Andski
Science and Trade Institute
Caldari State
#19 - 2011-12-09 21:48:49 UTC
Did you know that CCP has an "Internal Affairs" department meant to handle these very grievances?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Akirei Scytale
Okami Syndicate
#20 - 2011-12-09 21:50:06 UTC
Ospie wrote:


I've been outlaw for longer than your character's even existed. I've fought in 0.0 under a couple of different entities.

I can honestly say I've explored the galaxy and moved out of my comfort zone in eve several times.


Then you would understand how simplistic the mechanics of highsec are compared to the rest of EVE. It is a starting zone, through and through - there is little opportunity for real profit outside market manipulation, and nearly all of the risk-reward gameplay that is so fundamental to EVE is simply absent. Also, I would highly recommend you don't use relative age as a judge of knowledge or character, because this certainly wasn't my first character, and your initial post reeks of ignorance, be it willful or due to being new.
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