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what happened to these "features" or "ideas for the future"

First post
Author
Chainsaw Plankton
FaDoyToy
#21 - 2015-09-08 20:39:38 UTC
CCP Darwin wrote:
I'll refrain right now from talking details because a lot of the stuff we're working on isn't ready to show in its final form.


oh that's just fine with us, sometimes we like a little dirty WiP stuff Big smile

CCP Darwin wrote:
Nafensoriel wrote:
You guys should reconsider that honestly... I know the old arguments of don't promise something you cant deliver but in this case a little nerding out over new stuff or planned changes isn't exactly a bad thing.

Note that this is a thread which started with linking our art panel from three years ago saying "Where is this stuff you showed us?" That's the risk of being too speculative.

That said, typically this time of year is when CCP takes (and other Icelandic companies take) a fresh look at their roadmap. That means that it's a little harder to speak to future plans than it might be otherwise.

I feel like fanfest is a special behind the scenes peek into some aspects. and some of the presentations or side shows are individual devs or teams showing something cool they did, on a prototype scale. I remember at FF14 seeing a bunch of what looked like prototype sketches off to the side, maybe some of those made it into eve as t3 destroyers, then again maybe it was Valkyrie or dust art? I wish I took pics of some of the stuff.

then again if it gets announced in a keynote perhaps a higher standard should be held

@ChainsawPlankto on twitter

Ultim8Evil
Exit-Strategy
Unchained Alliance
#22 - 2015-09-08 20:47:33 UTC
I think the main problem is that the legendary "soon™" response when talking about upcoming features that never happen is wearing a bit thin now.

It was funny 4-5 years ago... not so much now. Especially when CCP themselves use it in Devblogs.

Follow me on Twitter for literally no good reason @TheUltim8Evil

Nafensoriel
Brutor Tribe
Minmatar Republic
#23 - 2015-09-08 21:41:47 UTC
Ultim8Evil wrote:
I think the main problem is that the legendary "soon™" response when talking about upcoming features that never happen is wearing a bit thin now.

It was funny 4-5 years ago... not so much now. Especially when CCP themselves use it in Devblogs.



This is exactly my point.. You have a large community of long standing players. We know things will get changed.. we know technical hurdles of tranquility are 100% unique in the gaming world.. and we know CCP isnt a huge company capable of throwing 500 people at something like Ubisoft or Activision.

What a decent majority of us want, however, is SOME kind of roadmap which is more detailed than "stuff is coming".

Even along the lines of a simple list structure like:
Sov finishing>Removing POS and replacing with new structures

Just a basic rolling list of what is currently being done without making it so time consuming as to eat into actual dev time. Even for the art department knowing what ships are on the block for redesign would be interesting.

We're eve players.. we are conditioned to wait years for things.. but it would be nice to know more of the direction CCP is taking the game other than "trust us stuffs coming".
Val'Dore
PlanetCorp InterStellar
#24 - 2015-09-08 21:46:20 UTC
CCP shouldn't have scrapped World of Darkness, they need that second cash cow.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

DaReaper
Net 7
Cannon.Fodder
#25 - 2015-09-08 21:49:16 UTC
Nafensoriel wrote:
Ultim8Evil wrote:
I think the main problem is that the legendary "soon™" response when talking about upcoming features that never happen is wearing a bit thin now.

It was funny 4-5 years ago... not so much now. Especially when CCP themselves use it in Devblogs.



This is exactly my point.. You have a large community of long standing players. We know things will get changed.. we know technical hurdles of tranquility are 100% unique in the gaming world.. and we know CCP isnt a huge company capable of throwing 500 people at something like Ubisoft or Activision.

What a decent majority of us want, however, is SOME kind of roadmap which is more detailed than "stuff is coming".

Even along the lines of a simple list structure like:
Sov finishing>Removing POS and replacing with new structures

Just a basic rolling list of what is currently being done without making it so time consuming as to eat into actual dev time. Even for the art department knowing what ships are on the block for redesign would be interesting.

We're eve players.. we are conditioned to wait years for things.. but it would be nice to know more of the direction CCP is taking the game other than "trust us stuffs coming".



they have this road map, or have you not been paying attention? Here is the current roadmap as of eve vegas last year (note it did not change at fan fest) Map

A road map is a general overview of whats coming. not a step by step guide. You have your road map. They are in the mist of replacing sov, replacing pos' and improving corp and alliances tools before adding new stuff. There is also a separate road map that works along side this for the art team as they get split into making cool stuff. This is essentially all we will get as that is the main road map. I expect we will see an updated version either at eve vegas or fan fest, and not before

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#26 - 2015-09-08 21:50:57 UTC
Val'Dore wrote:
CCP shouldn't have scrapped World of Darkness, they need that second cash cow.



they have that, dust is profitable as of eariler this year.

they have gunjack which should be out before the end of the year (if the gear VR CV is coming then) this was not that expensive a game to make and should net them some money. and they have Valk coming. CCP will be fine starting next year.

but i do agree, WoD should not of been scrapped. But oh well

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Nafensoriel
Brutor Tribe
Minmatar Republic
#27 - 2015-09-08 22:13:45 UTC
DaReaper wrote:
[quote=Nafensoriel][quote=Ultim8Evil]snip snip


Read the comment again. I'm asking politely if CCP would consider a more detailed roadmap even accepting the fact that it will be changed as to provide a more definitive definition of the direction CCP is taking their company and their product.

This is a pretty normal request in business. Additionally roadmaps come in all shapes and sizes. CCPs tend to be vague with no actual narrowing. It would be like Toyota saying "Hey we are releasing a truck next year!.. and maybe some cars. Blue ones!
These are examples of a roadmap which gives progressive detail without going into an absurd amount of time:
http://www.teitanso-toyota-city.com/en/imgs/img_roadmap/roadmap_graph.jpg
http://www.frost.com/prod/servlet/cio/226755697

In addition lets pick apart that roadmap you linked.

"Industry science teams"
Whats being changed? Would it be terrible to list "Adding indexing, removing queues, datacore rebalance"?

"Sovereignty & warfare"
Again.. whats being changed? Blanket statements are terrible.
Would it have been terrible to say "Removing HP Grind. Spreading conflict to more than one system. New mods/mechanics for SOV capture" ?

"Stations outposts and starbases"
This ones the worst.. This is major art and code investment.. you know months out about ideas like citadels and new sov structures. Even a comment about "redoing the whole thing to get rid of spaghetti pos code" is acceptable.

These types of still vague but direction filled commenting let us, the bankrollers of the game, WANT to invest and hype the game. Right now you get bad press as the only press. If someone asks me about aegissov what do i realistically tell them? "It's not done yet."

Lack of information is a terrible idea for this specific community which likes to plan, speculate, and argue everything.
Chainsaw Plankton
FaDoyToy
#28 - 2015-09-08 22:39:01 UTC
Nafensoriel wrote:
DaReaper wrote:
[quote=Nafensoriel][quote=Ultim8Evil]snip snip


Read the comment again. I'm asking politely if CCP would consider a more detailed roadmap even accepting the fact that it will be changed as to provide a more definitive definition of the direction CCP is taking their company and their product.

This is a pretty normal request in business. Additionally roadmaps come in all shapes and sizes. CCPs tend to be vague with no actual narrowing. It would be like Toyota saying "Hey we are releasing a truck next year!.. and maybe some cars. Blue ones!
These are examples of a roadmap which gives progressive detail without going into an absurd amount of time:
http://www.teitanso-toyota-city.com/en/imgs/img_roadmap/roadmap_graph.jpg
http://www.frost.com/prod/servlet/cio/226755697

In addition lets pick apart that roadmap you linked.

"Industry science teams"
Whats being changed? Would it be terrible to list "Adding indexing, removing queues, datacore rebalance"?

"Sovereignty & warfare"
Again.. whats being changed? Blanket statements are terrible.
Would it have been terrible to say "Removing HP Grind. Spreading conflict to more than one system. New mods/mechanics for SOV capture" ?

"Stations outposts and starbases"
This ones the worst.. This is major art and code investment.. you know months out about ideas like citadels and new sov structures. Even a comment about "redoing the whole thing to get rid of spaghetti pos code" is acceptable.

These types of still vague but direction filled commenting let us, the bankrollers of the game, WANT to invest and hype the game. Right now you get bad press as the only press. If someone asks me about aegissov what do i realistically tell them? "It's not done yet."

Lack of information is a terrible idea for this specific community which likes to plan, speculate, and argue everything.

I would guess there were slides that went over a lot of that in that presentation. Perhaps even whole presentations on selected topics. Plus there are tons of dev blogs and dev posts in features and ideas that go over all of this specifically.

@ChainsawPlankto on twitter

DaReaper
Net 7
Cannon.Fodder
#29 - 2015-09-08 22:54:59 UTC
Nafensoriel wrote:
DaReaper wrote:
[quote=Nafensoriel][quote=Ultim8Evil]snip snip


Read the comment again. I'm asking politely if CCP would consider a more detailed roadmap even accepting the fact that it will be changed as to provide a more definitive definition of the direction CCP is taking their company and their product.

This is a pretty normal request in business. Additionally roadmaps come in all shapes and sizes. CCPs tend to be vague with no actual narrowing. It would be like Toyota saying "Hey we are releasing a truck next year!.. and maybe some cars. Blue ones!
These are examples of a roadmap which gives progressive detail without going into an absurd amount of time:
http://www.teitanso-toyota-city.com/en/imgs/img_roadmap/roadmap_graph.jpg
http://www.frost.com/prod/servlet/cio/226755697

In addition lets pick apart that roadmap you linked.

"Industry science teams"
Whats being changed? Would it be terrible to list "Adding indexing, removing queues, datacore rebalance"?

"Sovereignty & warfare"
Again.. whats being changed? Blanket statements are terrible.
Would it have been terrible to say "Removing HP Grind. Spreading conflict to more than one system. New mods/mechanics for SOV capture" ?

"Stations outposts and starbases"
This ones the worst.. This is major art and code investment.. you know months out about ideas like citadels and new sov structures. Even a comment about "redoing the whole thing to get rid of spaghetti pos code" is acceptable.

These types of still vague but direction filled commenting let us, the bankrollers of the game, WANT to invest and hype the game. Right now you get bad press as the only press. If someone asks me about aegissov what do i realistically tell them? "It's not done yet."

Lack of information is a terrible idea for this specific community which likes to plan, speculate, and argue everything.



the public road map is an over view map. what you want is a detailed map, and as started already, when they have that information set in stone, they release it. there is a sov road map which is here:

Sov map

Structue map which is here:

Smap

Thats all we got so far. anyway this is pointless, the answer you will get is 'when its ready we will show it'

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

solrac lara
The Scope
Gallente Federation
#30 - 2015-09-09 00:04:24 UTC  |  Edited by: solrac lara
CCP Darwin wrote:
Many of those ideas come up periodically as we plan for future releases. Some of the stuff we've shown as experimental over the last couple of years is likely to come sooner than other things.

However, rest assured that we have plenty of new graphics work in the pipeline, both overall improvements and improvements to specific assets.

I'll refrain right now from talking details because a lot of the stuff we're working on isn't ready to show in its final form.


So that localized damage thing is still a posibility :D ? please say yes
helana Tsero
Science and Trade Institute
Caldari State
#31 - 2015-09-09 05:19:12 UTC  |  Edited by: helana Tsero
CCP Darwin wrote:

That said, typically this time of year is when CCP takes (and other Icelandic companies take) a fresh look at their roadmap. That means that it's a little harder to speak to future plans than it might be otherwise.



God I hope not. One of the major problems CCP has is constantly chopping and changing its focus. Just stick to the plan and roadmap CCP Seagull talked about a couple of fanfests ago. Otherwise your devs do all this work and then someone highup tosses the plan away and they need to start from scratch again..

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Ishtanchuk Fazmarai
#32 - 2015-09-09 08:01:59 UTC
CCP Darwin wrote:
Nafensoriel wrote:
You guys should reconsider that honestly... I know the old arguments of don't promise something you cant deliver but in this case a little nerding out over new stuff or planned changes isn't exactly a bad thing.

Note that this is a thread which started with linking our art panel from three years ago saying "Where is this stuff you showed us?" That's the risk of being too speculative.

That said, typically this time of year is when CCP takes (and other Icelandic companies take) a fresh look at their roadmap. That means that it's a little harder to speak to future plans than it might be otherwise.


Well, I hope the roadmap will include releasing the "Structure" dress (the no-color-name version, which is plain black). I've been waiting for it since first seen it on Singularity in April 2011...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#33 - 2015-09-09 08:12:09 UTC
DaReaper wrote:
Val'Dore wrote:
CCP shouldn't have scrapped World of Darkness, they need that second cash cow.



they have that, dust is profitable as of eariler this year.

they have gunjack which should be out before the end of the year (if the gear VR CV is coming then) this was not that expensive a game to make and should net them some money. and they have Valk coming. CCP will be fine starting next year.

but i do agree, WoD should not of been scrapped. But oh well


Gunjack is a mobile game which equals to tiny revenues, and then builds up on that by being a portable VR game. Probably will get to earn back the salaries of the 3 or 4 devs involved in it and little more... but whatever CCP Shanghai learned, and learn, from it, surely will be worth it for CCP. They can just write it as "R&D" without batting an eyelash even if it barely pays itself back.

Of course, this whole VR thing would make more sense if they had a game suited to VR, at least one which could be played in first person view... maybe one with people walking in places...?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Johan Civire
Caldari Provisions
Caldari State
#34 - 2015-09-09 11:07:42 UTC
And thats why i dont watch any of there "yearly" announcement because its more then 50% talk and allot of more talk. I can talk to you know and promise. I`m sorry but ccp needs to refine there option in this game.

Its like you pay every month for "graphics" improvement. Or some stuff you clearly dont want to use it. Or just try it out and then sitting there for years. And people get bored again and leave the game. If the can fixs the boring (stuff) in game or attract more kids then all the "hardcore pvp" people are happy. And the miners unhappy because every new kid on the block knows mining is the best isk.

Yah its a thing i know. You can not change what is not there. But you can do something about it then giving more stuff. We dont want new stuff. We want or old things back. Remove the avatar nonsense. And stay in eve what eve is all about. null sec and below. Thats eve. The rest is farming isk place nothing more nothing less. And some fun to gank people because there are s.... !
Helushka Bodaway
EDENCOM Section 7
EDENCOM DEFENSIVE INITIATIVE
#35 - 2015-09-09 15:57:20 UTC
CCP Darwin wrote:
Many of those ideas come up periodically as we plan for future releases. Some of the stuff we've shown as experimental over the last couple of years is likely to come sooner than other things.

However, rest assured that we have plenty of new graphics work in the pipeline, both overall improvements and improvements to specific assets.

I'll refrain right now from talking details because a lot of the stuff we're working on isn't ready to show in its final form.



Thank you for taking the time to try to answer without really answering. At least that is something and something is better than nothing... lol...

With that said, tell the Dev team that if they can manage to pull off the localized damage and other graphical eye candy like that. I will send the entire team some of my wife's famous cheese cake muffins!
Bagrat Skalski
Koinuun Kotei
#36 - 2015-09-09 16:10:21 UTC
CCP Darwin wrote:
Nafensoriel wrote:
You guys should reconsider that honestly... I know the old arguments of don't promise something you cant deliver but in this case a little nerding out over new stuff or planned changes isn't exactly a bad thing.

Note that this is a thread which started with linking our art panel from three years ago saying "Where is this stuff you showed us?" That's the risk of being too speculative.

That said, typically this time of year is when CCP takes (and other Icelandic companies take) a fresh look at their roadmap. That means that it's a little harder to speak to future plans than it might be otherwise.

Those plans, they always come out different than planned...
Ishtanchuk Fazmarai
#37 - 2015-09-09 16:25:02 UTC
Bagrat Skalski wrote:
CCP Darwin wrote:
Nafensoriel wrote:
You guys should reconsider that honestly... I know the old arguments of don't promise something you cant deliver but in this case a little nerding out over new stuff or planned changes isn't exactly a bad thing.

Note that this is a thread which started with linking our art panel from three years ago saying "Where is this stuff you showed us?" That's the risk of being too speculative.

That said, typically this time of year is when CCP takes (and other Icelandic companies take) a fresh look at their roadmap. That means that it's a little harder to speak to future plans than it might be otherwise.

Those plans, they always come out different than planned...


That's as true in software development, as it is in architecture...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#38 - 2015-09-10 10:49:51 UTC
DeMichael Crimson wrote:
Helushka Bodaway wrote:
I was curious what ever happened to these ideas that were "experimental" according to the video? Will we ever get what is in the video at the 9 minute mark of localized damage or the high resolution textures?

https://www.youtube.com/watch?v=-Z0ndjcRiZU

I don't know about anyone else but I'm a graphics junky and love this sort of thing. It makes for outstand screenshots and videos...

I believe CCP has already implemented high resolution textures on most everything in the game.

As for the Localized Damage, Bloodline Blending, etc., those are great ideas along with Atmospheric Flight, Ambulation, Modular POS, Avatar Exploration Sites, Ring Mining, etc.

Every year at Fanfest CCP unveils new ideas which they always promote as a WIP = work in progress.

That means it may take years to develop and more importantly, may not even be added to the game due to unforeseen issues.



DMC



I assure you, issues with CCP are never unforeseen.
Dersen Lowery
The Scope
#39 - 2015-09-11 18:45:58 UTC
solrac lara wrote:
So that localized damage thing is still a posibility :D ? please say yes


I'll just note here that because the localized-damage feature was implemented in textures, it might have been delayed by the tremendous amount of work that CCP has done overhauling and improving the default ship textures. There's no point adding lots more textures to every asset in the game until the underlying engine is where you want it. And, at some point, T3 cruisers are going to have to stop being the great exception to every retexturing announcement. They seem to have been a thorn in the art department's side for years.

I would imagine, from my perch in software development, that enhancements like this will enter the pipeline beyond some random 20% time work once the art department has beaten all the bugs out of its models and V5++ textures (which the new SKIN feature is great for, incidentally).

As for bloodline merging, the avatar sounding board a while back made it very clear that the whole character creator/clothing side of the game is being maintained by a very small team who roll in small but steady enhancements. The whole codebase is old enough, and the tools primitive enough (one developer mentioned that they make hairstyles one hair at a time) that I wouldn't be surprised if they're thinking of keeping the current engine under maintenance until they have the personnel and the time to either comprehensively overhaul and enhance the current system or build a new one.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Bagrat Skalski
Koinuun Kotei
#40 - 2015-09-11 19:11:51 UTC  |  Edited by: Bagrat Skalski
Quote:
one hair at a time


Lol
I dont remember that line. They were very sceptical about robes and hairs because they are physically simulated and that it was very labor intensive to make them, but nothing like one hair at a time. Rather a string of hairs or a shape. Just look at those hairs. If someone said that in the interviev, he probably did not even made one of them. These are shaped with textures of hair. WIth alpha channel. Just like this one.
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