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Time to bring in the mine sweepers.

Author
Shang Fei
Garoun Investment Bank
Gallente Federation
#41 - 2011-12-10 00:06:52 UTC
Jaroslav Unwanted wrote:
Anyway..

install cyno jammer ...
be in fleet and dont give a **** about some random cloacky thing..


Yes cynojam your system and dont mind my arazu Roll
Akirei Scytale
Okami Syndicate
#42 - 2011-12-10 00:09:19 UTC  |  Edited by: Akirei Scytale
Takseen wrote:
Akirei Scytale wrote:


And "AFK Cloaker" is not necessarily AFK. These are generally alts flying stealth bombers or cynoboats with cloaks, who are parked in a random system and left online. At any random point in time, the character's owner could decide to gank someone. The effect is that there is a small but ever-present risk in the system - at a moment's notice, that guy you assumed was AFK because he hasn't been offline in 2 weeks could decloak next to you, light a cyno, and before you know it, you are spacedust.


Intriguing. You say I...I mean the "AFK cloaker" doesn't even have to be particularly threatening on m..their own?


if people know youre in a combat rifter with a cloak on it, you won't be treated like a risk. Don't underestimate alliance intel - if anyone ever saw you decloaked while you were coming in, you have to assume everyone in the region knows your shiptype. If you *never* do anything, people will realize that and won't be worried. You need to be an actual known threat to be a really effective AFK cloaker.

Crumplecorn wrote:
A small but ever present risk?

In 0.0?

STOP THE PRESSES


Relative terms. A ganker, roaming gang, or fleet are all very visible things thanks to Intel channels. You'll know they're coming for a good 5-10 minutes before you are in any real danger. However, an ever-present AFK cloaker with a habit of decloaking and ganking is a complete wildcard, and can take you completely by surprise. It is a disproportionate danger for the effort involved.
JC Anderson
RED ROSE THORN
#43 - 2011-12-10 00:14:49 UTC
Alexa Coates wrote:
we had mines.

they were removed for a reason.


It's funny because I had just sold a python mine BPO a month or two back (to a collector / yes he knew any mines made do not work) and they were talking about this very same thing.

Mines were cool and all, but problematic. An in all honesty, they were somewhat useless. Well, aside from being the first true lag bombs of Eve.

People who aren't aware that the games once had them are always bringing up ideas in relation to adding mines to Eve. In all honesty I highly doubt they would ever bring them back into the game.
Alski
Aliastra
Gallente Federation
#44 - 2011-12-10 00:24:37 UTC
JC Anderson wrote:
Alexa Coates wrote:
we had mines.

they were removed for a reason.


It's funny because I had just sold a python mine BPO a month or two back (to a collector / yes he knew any mines made do not work) and they were talking about this very same thing.

Mines were cool and all, but problematic. An in all honesty, they were somewhat useless. Well, aside from being the first true lag bombs of Eve.

People who aren't aware that the games once had them are always bringing up ideas in relation to adding mines to Eve. In all honesty I highly doubt they would ever bring them back into the game.


Yeah, mines are definitely not an answer no doubt, if cloaks burned some type of fuel for every cycle past... say the first 20 minutes, that'd be one way. if balanced properly to have a maximum of a 24h cloak capability for a bomber for example that would be fair both ways, and those that would try to macro it to their advantage would be spotted pretty easily.
Cloaks could hold a charge such as cap boosters do that would keep them cloaked for a few hours on a fill... I predict about a 5% chance we'll see this within the next two years though P
JC Anderson
RED ROSE THORN
#45 - 2011-12-10 00:26:29 UTC
Cloaking devices consuming some sort of fuel would actually be kind of cool.
Malkev
Tribal Liberation Force
#46 - 2011-12-10 00:27:13 UTC
You're in luck OP, I still have an Anaconda Mine BPO.

I'll set up a few runs and sell you them cheap, say 50mil for 10?
Takseen
Federal Defense Union
Gallente Federation
#47 - 2011-12-10 00:27:59 UTC
Akirei Scytale wrote:

if people know youre in a combat rifter with a cloak on it, you won't be treated like a risk. Don't underestimate alliance intel - if anyone ever saw you decloaked while you were coming in, you have to assume everyone in the region knows your shiptype. If you *never* do anything, people will realize that and won't be worried. You need to be an actual known threat to be a really effective AFK cloaker.


Fair point. I'll see what I can do.
Alski
Aliastra
Gallente Federation
#48 - 2011-12-10 00:49:39 UTC
Its a pretty good point but it involves getting everyone who's been online prior to the cloaker showing up to open their log folder and ctrl+F all their intel logs for that time period for the pilots name.

Which is "ok". its a method. but in my experience most null dwellers don't give a **** about single neutrals, and if he's in a force recon or bomber your unlikely to get a Dscan on him unless he's ********. so your relying on eyes only intel at gates and again, lone hostile in null = meh. most ppl consider it a waste of intel channel space.

Its the recons and bombers that can quietly gather intel indefinitely and attack without warning and are counterable only with bait tactics and superior manpower thats the issue.... and as a recon V pilot I hate to admit that because what little roles we had has been usurped somewhat by cloaky T3's, but invulnerable intel and 23/7 gank-on-standby is imho the carebearish form of null PvP, so bite me.
supersexysucker
Uber Awesome Fantastico Awesomeness Group
#49 - 2011-12-10 00:56:19 UTC
Bilboz wrote:
As we are begin afk cloaked camped for the 4 day now...

How does someone afk camp you?

Either they are afk, and you are free to do as you want, or they are infact their, waiting to get you (playing the game)...

Do not see issue.

Funny how 0.0 seems to have this issue but I never hear about it in wormholes... with no local Shocked

Maybe the real thing to do, is remove local in 0.0, they you can not cry about being "afk" camped.

O ya and lol @ navy, cause you know, we do not have things floating in space afk spying right? rofl.

Future of spying, rather than a county, it is a system, rather than a little fast moving thingy in space, it is a ship you can not find.

Hm.... works for me.
Crumplecorn
Eve Cluster Explorations
#50 - 2011-12-10 00:59:48 UTC
Akirei Scytale wrote:
Relative terms. A ganker, roaming gang, or fleet are all very visible things thanks to Intel channels. You'll know they're coming for a good 5-10 minutes before you are in any real danger. However, an ever-present AFK cloaker with a habit of decloaking and ganking is a complete wildcard, and can take you completely by surprise. It is a disproportionate danger for the effort involved.
AFK cloakers are very visible due to local. You shouldn't even know they are there, but you can tell when they enter and leave the system. And while it may not require much RL effort to AFK cloak 'camp' a system, it does tie their character up for hours/days/weeks.

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Xorv
Questionable Acquisitions
#51 - 2011-12-10 01:10:06 UTC
Might as well just remove cloaks from EVE were CCP to listen to the likes of the OPer. Completely unbalanced suggestions because they're upset about AFK cloakers or the ability to catch cloaked ships at their zergy zone camps..er I mean gate camps. So lame!

Remove Local Chat.
Alski
Aliastra
Gallente Federation
#52 - 2011-12-10 01:26:09 UTC
Crumplecorn wrote:
Akirei Scytale wrote:
Relative terms. A ganker, roaming gang, or fleet are all very visible things thanks to Intel channels. You'll know they're coming for a good 5-10 minutes before you are in any real danger. However, an ever-present AFK cloaker with a habit of decloaking and ganking is a complete wildcard, and can take you completely by surprise. It is a disproportionate danger for the effort involved.
AFK cloakers are very visible due to local. You shouldn't even know they are there, but you can tell when they enter and leave the system. And while it may not require much RL effort to AFK cloak 'camp' a system, it does tie their character up for hours/days/weeks.


The one time I ever bothered to put myself on the other side of the AFK clocker equation was when I was on my alt and heavily engaged in sov warfare. it took little more than 24+ hours to get a kill, geddon vs. pilgrim. no contest. for the amount of time it took to setup safes to observe pos's and be able to Dscan the whole system it was probably the dullest most boring and most one sided 1v1 I had of the whole year.

If you have an alt your not useing it's a meaningless investment, if you have duel-monitors, a single glance that barely even registers because its so fast gives you all the intel you need.

That was two years ago, these days I can run BF2, Eve, Civ4, Distant Worlds (all of them, at the same time) and a bunch of old games simultaneously on the same machine and not break 50% ram usage. other than ram my machine is not special in the slightest.

Other people have alt+tab.

Most 0.0'ers have alts.

I don't have a personal problem with afk-cloakers since despite living the vast majority of my eve existence in 0.0 I haven't been in null for a year and have only once had an issue with an afk-cloaker and never lost a ship to one, but if you can't accept that there is an issue with a game mechanic that allows near zero risk 23/7 gank-on-standby semi-/AFKing in sovereign held 0.0 then... ehh... I dunno.

The ships that in my experience most commonly do it (recons) are falling more out of favor by the day due to T3's and thats bad. The tactic itself is valid aside from the fact it has little counter other than disproportionate manpower, and thats also bad. If it had even the slightest most underpowered countermeasure then I'd say its fine, but as it stands a 23/7 intel force alone even without the possibility of it ganking you is not the "hardcore" Eve that I used to play, when prototype cloaks used to be tens of millions of isk we used to relish the slight chance of killing that s*** at gates and I bet you did too, now... its just carebearish definite win b*******. Blink
Crumplecorn
Eve Cluster Explorations
#53 - 2011-12-10 02:11:46 UTC
Alski wrote:
If you have an alt your not useing it's a meaningless investment
No it's not, it still ties up that alt. A throwaway alt is a meaningless investment, but most throwaway alts can't flt recons or T3.

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mkint
#54 - 2011-12-10 02:17:31 UTC
simple answer... add a cycle timer to cloaks and don't allow auto-repeat. People sitting afk in space and being completely invulnerable is a bad™ game mechanic. If you want to be invulnerable, log off.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Tippia
Sunshine and Lollipops
#55 - 2011-12-10 02:20:06 UTC
mkint wrote:
simple answer... add a cycle timer to cloaks and don't allow auto-repeat. People sitting afk in space and being completely invulnerable is a bad™ game mechanic.
Not really, no.

What's bad is that cloaks don't hide anyone.
Alski
Aliastra
Gallente Federation
#56 - 2011-12-10 02:32:15 UTC
Crumplecorn wrote:
Alski wrote:
If you have an alt your not useing it's a meaningless investment
No it's not, it still ties up that alt. A throwaway alt is a meaningless investment, but most throwaway alts can't flt recons or T3.


Alright, let me put it another way.
If your spending most of your time shooting players or structures with a capital, and you have all the isk you need, and your just out there with anouther char in space for s**ts and giggles, then its meaningless.

And there's a lot of that to go around Big smile

Infact 90% of what I do in Eve these days is for s**ts and giggles or because something is easy isk that enables such.

I notice you didn't argue the rest of my argument, i'm not actually looking for an argument, the reality of the situation or the thoughts behind it doesn't effect or diswade me in the slightest, if there is a convincing discussion to be had as to why a game mechanic that causes a single player to have multiple other players on combat-standby while that one player attempts to make isk in null... null which as it stands is behind the isk making curve compared to highsec.... then do please enlighten me...

To reiterate: I don't have a problem with people cloaking in sov held null systems and ganking random ratters.
I have an issue with the disproportionate amount of manpower required to defend against it due to the lack of a game mechanic that mealy *limits* it to an acceptable compromise that requires player attention on both sides.

I also find it funny that people hate on botters/macroers but one of the few broken (imo) activity's that can disrupt entire systems in null and has no parity-counter is "ok" because its an existing game mechanic despite it requireing near zero in-game activity Lol

Andski
Science and Trade Institute
Caldari State
#57 - 2011-12-10 02:34:58 UTC
Bilboz wrote:
As we are begin afk cloaked camped for the 4 day now. A good debate has gone on over cloaking/greifing. As i hate nerfing in general my answer is to follow the real-life solution navys have used to deal with subs. CCP should put out a cruiser/battlecruiser hull'd ship designed to one purpose only..hunting cloaked ships thru use of mine deployment. these ship would use waypoints/celestrals to deploy a mine with a search radius of x.If a mine has a contact in that radius the mine goes off doing some amount of damage but disabling the cloak for a set period of time. Ok flame away..Idea


I'm sorry that your alliance is ****.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Medea Haarlock
Perkone
Caldari State
#58 - 2011-12-10 02:40:55 UTC
Andski wrote:
Bilboz wrote:
As we are begin afk cloaked camped for the 4 day now. A good debate has gone on over cloaking/greifing. As i hate nerfing in general my answer is to follow the real-life solution navys have used to deal with subs. CCP should put out a cruiser/battlecruiser hull'd ship designed to one purpose only..hunting cloaked ships thru use of mine deployment. these ship would use waypoints/celestrals to deploy a mine with a search radius of x.If a mine has a contact in that radius the mine goes off doing some amount of damage but disabling the cloak for a set period of time. Ok flame away..Idea


I'm sorry that your alliance is ****.


HINT: He really isn't.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#59 - 2011-12-10 02:42:26 UTC
Let's say we invent a Cloaking disruption generator module for heavy interdictors that produces a decloaking bubble. Or an anchorable deployable for that matter.

If a single ship slips your perfect blocade and ends up having the time to make a safe spot and cloak there, you are still in TROUBLE (according to your criteria for trouble) as it's impossible to comb a 1:1 scale solar system with a kilometers wide sphere.

 Though All Men Do Despise Us

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#60 - 2011-12-10 02:42:27 UTC
Tippia wrote:
mkint wrote:
simple answer... add a cycle timer to cloaks and don't allow auto-repeat. People sitting afk in space and being completely invulnerable is a bad™ game mechanic.
Not really, no.

What's bad is that cloaks don't hide anyone.


you can see cloacked ship on d-scan ??? interesting...