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Marauders Need a Damage Bonus While Stuck in Bastion

Author
Kenrailae
Center for Advanced Studies
Gallente Federation
#81 - 2015-09-11 01:28:37 UTC
Joe Risalo wrote:
I would argue against OP in PVE.
They're extremely good, but only due to range, ewar immunity, and tanking bonus specifically tied to bastion, which is weak to cap war and immobile.

As far as PVP OP... Again, also not true.
They're locked into Bastion in order to be considered effective.
They're easily countered by neuts, immobility means they must rely on killing them within point range without being able to chase the target, and inability to receive ANY remote assistance when in Bastion means they can rely on no one.

I agree that they're very capable, but this insanity of claiming they're OP has got to stop.
Marauders are actually quite weak.
Bastion makes them viable, but they're far from OP considering the drawbacks of bastion.

Not to say they need more, but they definitely don't need less.


Well, argue it all you want but you're perspective is incorrect. A 'gu used to be about as good as mission running got, but a vargur can and does make a tengu look amateur at L4's, and I've heard a golem is even better, though I've never flown one. L5's and high end anoms weren't designed to be run by a single subcap, but still, marauders can handle a few of them. How is that not OP? Because they are not capable of solo'ing incursions?



Switching to PVP:

A dread is also completely immobile while in siege. Unlike a dread, which struggles to hit anything moving, a vargur can bulls-eye ships 80k out, with reasonable reliability. A dread struggles with this, unless the pilot is doing the dread a favor and sitting still. For class size, a dread tanks horribly(swaglfar excluded), where a marauder, for class size, tanks like a champ. A marauder has no need to chase because its damage application is so very good at so many ranges, and it has drones to chase anything too fast for it to hit. A dread does not.

A battleship can chase, sure, but with a handful of exceptions, battleships don't tend to tank very well, and struggle with capacitor to chase for any distance farther than a marauder can comfortably hit while in bastion. A battleship also struggles to hit things as a rule.


Everything has counters. So the marauder is counter-able by neuts, big deal. So are triage carriers. You know what it's not counterable by? Every other form of Ewar. Like triage carriers as well, marauder pilots are quite capable of ducking in and out of bastion for assistance. Unlike triage, they don't have to wait 5 minutes to do so. The problem you're looking at is people not knowing their ship nor how to use it. Marauders are far from weak, people are just stupid. They drop a single marauder in on 15-20 dudes and then wonder why they died, or they bastion up on station and get blapped by a dread, and wonder why their x thousand DPS tank with small buffer was blapped off the field by a blap moros.

I'm not suggesting take anything away from them. They are wonderful how they are. But they ARE OP as far as PVE, especially high sec PVE, is concerned, and they are very capable in PVP. People are just idiots and don't know how to use their ship, nor understand their enemy. Marauders don't need anything taken, but they don't need anything given either. Literally the only thing I can think of that they may have some justification for is a bit more cargo. Even that isn't necessary though. Field 3 marauders together, fit your utility highs with energy transfers/RR, and as needed duck in and out of bastion for aid. Or bring a couple augoror's/ospreys.

As an aside, there could be some very interesting scenarios if marauders were given a ship maintenance bay/fitting service similar to a nestor.

The Law is a point of View

The NPE IS a big deal

Arthur Aihaken
CODE.d
#82 - 2015-09-11 02:37:14 UTC
Joe Risalo wrote:
This essentially... However, my concern is not with Marauders in Bastion, but rather, Marauders out of bastion.
There's generally no reason to use a marauder without Bastion, which makes marauders useless for fleets and with mobile fits.

It still has decent resists and base damage application, higher warp speed, huge cargo capacity and lots of utility slots. It's just insanely expensive.

I am currently away, traveling through time and will be returning last week.

Petrified
Old and Petrified Syndication
#83 - 2015-09-11 02:42:24 UTC
Sandrilla Sastrum wrote:
afkalt wrote:
Go watch bike miker and bastionnades and come back and tell me with a straight face that they need help.


I did, over and over again.

And those vids were made in situations where Marauders were at an advantage due to the element of surpirse. Why? Because how many neuters, and logis were present in bastionnades? And Big Miker only preys on specific targets that he knows like the back of his hands. So in conclusion what you see in those vids are a 1 out of 20 case scenario where the odds are completely in your favor.

As a pilot in general: more damage is great.
As a Marauder pilot: I already get damage bonuses with or without Bastion. In Bastion mode, I get bonuses to my weapons (not damage mind you) and repair.

From the sounds of it, you are looking for a 1 size fits all solution... the uber ship to rule all ships... the One Ring. Fact of the matter is: the Marauder is already a powerful ship. In the right situation is will win hands down. The problem with EVE is... well, its MMO and with it all the uncontrollable variables you have to deal with: not every situation will be the best situation.

You can mitigate variables, but in the end, you can never achieve absolute control.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Sandrilla Sastrum
Doomheim
#84 - 2015-09-11 03:09:33 UTC  |  Edited by: Sandrilla Sastrum
Arthur Aihaken wrote:
Joe Risalo wrote:
This essentially... However, my concern is not with Marauders in Bastion, but rather, Marauders out of bastion.
There's generally no reason to use a marauder without Bastion, which makes marauders useless for fleets and with mobile fits.

It still has decent resists and base damage application, higher warp speed, huge cargo capacity and lots of utility slots. It's just insanely expensive.



In a nutshell, this is the root of my complaint. For a ship hull that cost 1 bill isk + 500 mill for fittings with only 200 mill reimbursement from platinum insurance, I feel that they shouldn't die so easily from moderate neut pressure combined with a handful of small sigs & T1 cruisers.

And no I'm not talking about hi-sec PVE. Yes they are OP for hi-sec missionings but so is the Mach, Rattler, NM and Vindi when they're paired.
unidenify
Deaf Armada
#85 - 2015-09-11 04:15:01 UTC  |  Edited by: unidenify
Sandrilla Sastrum wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
This essentially... However, my concern is not with Marauders in Bastion, but rather, Marauders out of bastion.
There's generally no reason to use a marauder without Bastion, which makes marauders useless for fleets and with mobile fits.

It still has decent resists and base damage application, higher warp speed, huge cargo capacity and lots of utility slots. It's just insanely expensive.



In a nutshell, this is the root of my complaint. For a ship hull that cost 1 bill isk + 500 mill for fittings with only 200 mill reimbursement from platinum insurance, I feel that they shouldn't die so easily from moderate neut pressure combined with a handful of small sigs & T1 cruisers.

And no I'm not talking about hi-sec PVE. Yes they are OP for hi-sec missionings but so is the Mach, Rattler, NM and Vindi when they're paired.


So, you said that Marauder is so good that you needs a 2 pirate ships to be equal to it in PVE performance?

then where you feel they have issue on?
Fleets?
PvP?
something else?
Sandrilla Sastrum
Doomheim
#86 - 2015-09-11 04:40:21 UTC  |  Edited by: Sandrilla Sastrum
unidenify wrote:
Sandrilla Sastrum wrote:
Arthur Aihaken wrote:
Joe Risalo wrote:
This essentially... However, my concern is not with Marauders in Bastion, but rather, Marauders out of bastion.
There's generally no reason to use a marauder without Bastion, which makes marauders useless for fleets and with mobile fits.

It still has decent resists and base damage application, higher warp speed, huge cargo capacity and lots of utility slots. It's just insanely expensive.



In a nutshell, this is the root of my complaint. For a ship hull that cost 1 bill isk + 500 mill for fittings with only 200 mill reimbursement from platinum insurance, I feel that they shouldn't die so easily from moderate neut pressure combined with a handful of small sigs & T1 cruisers.

And no I'm not talking about hi-sec PVE. Yes they are OP for hi-sec missionings but so is the Mach, Rattler, NM and Vindi when they're paired.


So, you said that Marauder is so good that you needs a 2 pirate ships to be equal to it in PVE performance?

then where you feel they have issue on?
Fleets?
PvP?
something else?


They're to vulnerable when stuck in Bastion because the cycle is to long which should be reduce to 30 secs. Or they need higher sensor strength to make them harder to probe down and giving Bastion time to cooldown so you can bailout when you spot probes on D-scan.

Of course all these additions are redundant for those who (for some strange reason) insist on using Marauders ONLY for Hi-Sec PVEing........yawns.
unidenify
Deaf Armada
#87 - 2015-09-11 05:25:45 UTC
I do agree that while Bastion make Marauder much more useful, it also make it much more risky to use in low/null system that see a lot of activity.

honest, I don't see how reduce from 1 min to 30 sec would help or better sensor strength.

any pilot worth salt would use dscan to locate you if you work on combat site.
Icarus fall
What Shall We Call It
#88 - 2015-09-11 15:08:25 UTC
Sandrilla Sastrum wrote:
Kenrailae wrote:
And..... no. Marauders are already obscene in bastion.


Please, you must live in HI-sec.

In a WH with all holes closed and the statics at criticals, all it would take is 5 Sentinels, 5 Svipuls, and 5 Hecates to make life miserable for any Marauder pilot that gets dunked on by these little vipers.



so it takes 15 ships to take down one. those 15 could also take out any other battleship along with the majority of dreads. Its not an issue with bastion its an issue of going 15 vs 1 and thinking you should win.
Arean Proktor
Chilli Joe
#89 - 2015-09-11 16:55:09 UTC
Multibox 3 marauders... op success