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Marauders Need a Damage Bonus While Stuck in Bastion

Author
Sandrilla Sastrum
Doomheim
#1 - 2015-09-03 06:49:01 UTC
Salutations again everyone. Another idea begin bugging me when I was playing with EFT and started to notice the HUGE damage spike the Dreads get when using Siege II and notice absolutely no damage increase when Marauders use Bastion. Does CCP believes that 1k dps for a bill isk ship while completely immobile is sufficient? Unless you decide of course to glass cannon fit them with polarized weapons (which is completely idiotic) you're gonna see dps in the ranges of 800-900 dps with good tanky fits. The tanky fits helps you survive in PVE environments, not PVP. In pvp situations they have to deal with tons of logi and neut happy Geddons so you need strong dps to break the logi tanks so you can kill the neuters or tacklers and escape. So I propose that CCP add a weapon damage bonus to the Marauders while they're stuck.....umm using Bastion Mode. I'm not proposing a huge damage spike like the Dreads get in Siege, but just a modest 50% weapon damage bonus to Marauders while using Bastion. This will at least give them a chance to kill the logi chain so they'll have a chance to survive at least.
Amarisen Gream
The.Kin.of.Jupiter
#2 - 2015-09-03 07:04:29 UTC
I don't know much about Maras, but the ship has damage bonuses already.

I would look at maybe a reduction to neut/vamps while in bastion mode, or tracking increases.

The problem with always adding more damage to ships is this - can you even hit was is attacking you.
A bastioned Mara, would do well to be able to track a MWD cruiser but have issues with smaller ship hulls - unless fitting sacrifice was made in adding tracking computers/enhancers.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

afkalt
Republic Military School
Minmatar Republic
#3 - 2015-09-03 07:35:39 UTC
Go watch bike miker and bastionnades and come back and tell me with a straight face that they need help.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#4 - 2015-09-03 07:40:23 UTC
While the immobility is a significant drawback I'm not sure the gains from bastion leave room for more advantages to be imparted.
Samillian
Angry Mustellid
#5 - 2015-09-03 07:48:34 UTC
No Marauders really don't need an extra damage bonus, especially as properly fit and used they can solo many level 5s efficiently.

What Marauders really need is for Vargurs and Golems not to be the only effective choices in there class.

NBSI shall be the whole of the Law

Sandrilla Sastrum
Doomheim
#6 - 2015-09-03 07:49:40 UTC
afkalt wrote:
Go watch bike miker and bastionnades and come back and tell me with a straight face that they need help.


I did, over and over again.

And those vids were made in situations where Marauders were at an advantage due to the element of surpirse. Why? Because how many neuters, and logis were present in bastionnades? And Big Miker only preys on specific targets that he knows like the back of his hands. So in conclusion what you see in those vids are a 1 out of 20 case scenario where the odds are completely in your favor.
Sandrilla Sastrum
Doomheim
#7 - 2015-09-03 07:54:31 UTC
Tyberius Franklin wrote:
While the immobility is a significant drawback I'm not sure the gains from bastion leave room for more advantages to be imparted.


Currently it's a double edged sword that more often leads to the deaths of many helpless Marauder pilots that can't do anything but watch the sigs increase and closing distance to your location at a rapid pace on D-Scan while you're stuck in Bastion.
afkalt
Republic Military School
Minmatar Republic
#8 - 2015-09-03 07:54:37 UTC
Ok good.

So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.

Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.

You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?!
Sandrilla Sastrum
Doomheim
#9 - 2015-09-03 08:08:38 UTC  |  Edited by: Sandrilla Sastrum
afkalt wrote:
Ok good.

So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.

Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.

You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?!


Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers.
afkalt
Republic Military School
Minmatar Republic
#10 - 2015-09-03 08:14:31 UTC
Yes but in the meantime for everyone else not having a cap fleet to drop, is utterly boned.

It's a bad idea - I understand why you think they need help but the problem is how hard they scale with bling, drugs and links. It wouldn't be healthy.
Sandrilla Sastrum
Doomheim
#11 - 2015-09-03 08:21:57 UTC
afkalt wrote:
Yes but in the meantime for everyone else not having a cap fleet to drop, is utterly boned.

It's a bad idea - I understand why you think they need help but the problem is how hard they scale with bling, drugs and links. It wouldn't be healthy.


Just how many Marauders fleets have you seen tearing through New Eden lately? You think this will change if they receive this little damage buff? No, I don't think so. Why? Because they CANNOT receive any logistic support while in bastion and in today's eve fleet meta, it's all about logi.
afkalt
Republic Military School
Minmatar Republic
#12 - 2015-09-03 08:48:27 UTC
Because they're not cost effective compared to other choices. If you start giving them baby siege that'd change overnight.

They already have self rep power of about 5 logis +/- if they want. More if the really dial it up. If you give them the power to blap enemies off field, even in the face of logi, you have created the top of the food chain in subcap dominance. There's no reason to fly anything else again, ever.

Null/WH would bomb them, the rest of space is just hosed.
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2015-09-03 09:50:03 UTC
Sandrilla Sastrum wrote:
afkalt wrote:
Ok good.

So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.

Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.

You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?!


Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers.



If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo?
Chihiro Chugakusei
Fortune Hunters - Navy Operations
#14 - 2015-09-03 10:23:46 UTC
I can see it. 40% damage bonus, but -80% to tracking and explosion velocity. Might want to make an entirely different module for that one though.

Keep it up, +1

Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2015-09-03 10:31:52 UTC
Nope.

CCP rise said the idea behind marauders is uber tank.
For dps look at pirate battleships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sandrilla Sastrum
Doomheim
#16 - 2015-09-03 12:01:23 UTC  |  Edited by: Sandrilla Sastrum
Danika Princip wrote:
Sandrilla Sastrum wrote:
afkalt wrote:
Ok good.

So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.

Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.

You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?!


Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers.



If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo?



Goonie, why are you wasting your time ranting in the forums. Get back to mowing your lawns!
Sandrilla Sastrum
Doomheim
#17 - 2015-09-03 12:06:05 UTC
Daichi Yamato wrote:
Nope.

CCP rise said the idea behind marauders is uber tank.
For dps look at pirate battleships.


He said that? So they're working as intended?............I should've just trained for Dreads.....
Frostys Virpio
State War Academy
Caldari State
#18 - 2015-09-03 12:43:19 UTC
Sandrilla Sastrum wrote:
Danika Princip wrote:
Sandrilla Sastrum wrote:
afkalt wrote:
Ok good.

So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.

Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.

You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?!


Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers.



If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo?



Goonie, why are you wasting your time ranting in the forums. Get back to mowing your lawns!


Traduction : I didn't think of how stupid my request was and got caught with my pants down so I must now turn to attack to a player's corp/alliance tag to counter him/her.

How about you answer the question instead of trying to dismiss it?
Sandrilla Sastrum
Doomheim
#19 - 2015-09-03 12:51:13 UTC
Frostys Virpio wrote:
Sandrilla Sastrum wrote:
Danika Princip wrote:
Sandrilla Sastrum wrote:
afkalt wrote:
Ok good.

So sure, if there were logi or neuts then they have trouble. Of course you need to remember that is one marauder versus a fleet.

Now imagine half a dozen, a dozen....they'd be utterly unstoppable. Literally nothing, short of perhaps blap dreads, is going to scale like they would to counter.

You'd have ships on field with what, 10k DPS local tanks, already upwards of 1k DPS - how high do you want it?!


Good point. But that's about the same as with a lot other ( much cheaper--ishtars) ships when they are amassed together in fleets. But you just answered your own question. If people start to amass Marauders in fleets then you will start to see an uprising of Dread fleets to counter them and thus giving them an added role as Marauder killers as a bonus. The damage bonus I'm proposing is a very moderate 50% damage increase which will give a 900 dps Paladin 1350 dps and a 1100 dps Kronos 1650 dps when they're in bastion which won't make them OP at all. It wil give them just enough dps to break logi chains when the blobs come to gank them with 10 guardians + 10 T1 cruisers.



If twenty guys come for you, with ten logistics ships, why the hell do you think you should be entitled to kills when you're flying solo?



Goonie, why are you wasting your time ranting in the forums. Get back to mowing your lawns!


Traduction : I didn't think of how stupid my request was and got caught with my pants down so I must now turn to attack to a player's corp/alliance tag to counter him/her.

How about you answer the question instead of trying to dismiss it?


I would but that particular Goonie is well known for trolling, so why should I respond when all the Goonie is gonna do is contest with another troller.
Khan Wrenth
Viziam
Amarr Empire
#20 - 2015-09-03 13:01:53 UTC
Sandrilla Sastrum wrote:
I would but that particular Goonie is well known for trolling, so why should I respond when all the Goonie is gonna do is contest with another troller.


Yes but you should contest. Whomever does the most trolling in the site/thread wins the contest and the LP payout, as best as I understand it.
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