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Orthrus fitting options.

Author
Demerius Xenocratus
The Scope
Gallente Federation
#1 - 2015-09-02 04:17:18 UTC
Hello friends, as the title states I'd just like to read your thoughts on Orthrus fits. Just started flying one recently and I'm trying to figure out the optimal fit. I know this is somewhat situational. I generally fly solo or with a small group in FW lowsec, and I prefer (like most people it seems) to fit rapid light missile launchers as with the Mordus' bonuses they absolutely devastate frigates and destroyers while still having the DPS and range to be nearly as dangerous against larger vessels.

Primarily I've been trying to figure out the optimal tanking setup. I lost a buffer fit to a blob (got jammed by a griffin before I could pop incoming tackle) and it seemed to absorb quite a bit of damage while leaving room for a medium neut. However, I have noticed that the LSE + XLASB fit seems extremely popular. I can understand why as a single LSE gives the Orthrus over 6k raw shield and an XLASB provides a massive, capless burst tank that can more than double that number. This option seems to be a fitting nightmare though; most fits of this type that I've seen seem to require at least 2 fitting rigs or mods and makes it very difficult to fit a medium neut for anti-tackle purposes. The other option I've seen that I will be utilizing on my next fit is the cap booster + deadspace large shield booster that has a bit less burst tank than the XLASB variant but leaves more room for fitting and should have better resilience in a long fight.

So for your Orthrus fits do you go with pure buffer, LSE+XLASB (or just the XLASB perhaps?), or cap booster + shiny shield booster?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-09-02 12:42:09 UTC
you're not supposed to be caught. Large ASB is enough to tank any residual damage you may sustain from stray shots or drones.

Fit for speed, warp out if you're being jammed (or even auto targeting missiles in a pinch)
elitatwo
Zansha Expansion
Brave Collective
#3 - 2015-09-02 15:06:16 UTC
What Tsukino said Smile

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Belthazor4011
Battle BV Redux
#4 - 2015-09-02 15:32:48 UTC
RLML, Buffer (2x LSE), Cap booster. Med Neut

Never lose speed, you'll die buffer or active if you get caught anyways.

Speed implants if you can afford them. Burning at 3500 reduces a lot of DPS lol
Chainsaw Plankton
FaDoyToy
#5 - 2015-09-02 18:23:03 UTC
Demerius Xenocratus wrote:
However, I have noticed that the LSE + XLASB fit seems extremely popular. I can understand why as a single LSE gives the Orthrus over 6k raw shield and an XLASB provides a massive, capless burst tank that can more than double that number. This option seems to be a fitting nightmare though; most fits of this type that I've seen seem to require at least 2 fitting rigs or mods and makes it very difficult to fit a medium neut for anti-tackle purposes.

it looks like it fits without any fitting mods. Looks like the main difficulty is upgrading to faction points/scram for reduced CPU. Between the defensive scram and RLML I doubt you need a whole lot in the anti-tackle department, and adding a med neut doesn't seem like it would be doing much at that point.

[Orthrus, LSE XLASB]
Internal Force Field Array I
Nanofiber Internal Structure II
Ballistic Control System II
Ballistic Control System II

50MN Y-T8 Compact Microwarpdrive
Domination Warp Disruptor
Caldari Navy Warp Scrambler
X-Large Ancillary Shield Booster, Cap Booster 400
Caldari Navy Large Shield Extender

Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Unstable Power Fluctuator I

Medium Core Defense Field Extender II
Medium Polycarbon Engine Housing II
Medium Anti-EM Screen Reinforcer II

Acolyte II x5
Mjolnir Fury Light Missile x1400
Nova Fury Light Missile x1500
Caldari Navy Scourge Light Missile x600
Caldari Navy Inferno Light Missile x1126
Caldari Navy Nova Light Missile x1500
Caldari Navy Mjolnir Light Missile x1500
Nanite Repair Paste x300

@ChainsawPlankto on twitter

Serendipity Lost
Repo Industries
#6 - 2015-09-02 18:54:26 UTC
Check my loss mails for a good fit. I use the crap out of them with few losses. I run a EG-603 power grid hardwire. (I don't know if it's needed for this particular fit or not).

Be warned. Once you start using the PG-603 you can't go back..... ever.
Reah Darknorth
Republic Military School
Minmatar Republic
#7 - 2015-09-03 15:55:41 UTC  |  Edited by: Reah Darknorth
You should not need to fit a energy neutralizer on this hull because the scram range bonus allows you to scram anyone who gets within 16.2km. If you use a dread guristas scram you can scram people at 18.9km. This is enough of a defensive measure that a well flown Orthrus should not really get caught by anything. As long as you don't sit still your only real threats are massive blobs and well flown Rapiers and such.

Actually XLASB is alright.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#8 - 2015-09-04 14:11:52 UTC  |  Edited by: W0lf Crendraven
there are mainly 2 fits (with very slight changes per fit if you want)

[Orthrus, active mwd+ copy 1 import 2]
Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

50MN Y-T8 Compact Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Warp Disruptor II
Faint Epsilon Warp Scrambler I
X-Large Ancillary Shield Booster, Cap Booster 400

Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
Rapid Light Missile Launcher II, Mjolnir Fury Light Missile
[empty high slot]

Medium Processor Overclocking Unit I
Medium Polycarbon Engine Housing II
Medium Anti-EM Screen Reinforcer I

Acolyte II x5

the one for cheap fucks who have no isk

and the one for people who have isk

[Orthrus, op]
Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large F-S9 Regolith Compact Shield Extender
Corelum C-Type 50MN Microwarpdrive
Dread Guristas Warp Scrambler
Republic Fleet Warp Disruptor
X-Large Ancillary Shield Booster, Cap Booster 400

Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Polycarbon Engine Housing II

Acolyte II x5


(t2 the cpu rig and drop the poly if you want to use snakes).


Bar these 2 (and blingier versions of them) you really shouldnt fly the orthrus imho.


basicely the cap is **** on this thing and if you are using it for anything bar land at 50km, heat entire reload into a frigate and then warp off style of pvp you either need a faction mwd for cap or a cap booster, xlasb is very decent tank and you NEED the defensive scram, triple bcu obviously for max dps.
Serendipity Lost
Repo Industries
#9 - 2015-09-04 19:39:42 UTC
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.
Lloyd Roses
Artificial Memories
#10 - 2015-09-04 20:03:22 UTC
Serendipity Lost wrote:
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.


Damn the irony. Made me jiggle. The reasons to fit a scram are all there. Pirate

Serendipity Lost
Repo Industries
#11 - 2015-09-04 20:07:17 UTC
Lloyd Roses wrote:
Serendipity Lost wrote:
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.


Damn the irony. Made me jiggle. The reasons to fit a scram are all there. Pirate




Is that the defensive scram to get away thing? I keep hearing about it, but I don't understand the thought process behind it.
Lloyd Roses
Artificial Memories
#12 - 2015-09-04 20:19:39 UTC
Serendipity Lost wrote:
Lloyd Roses wrote:
Serendipity Lost wrote:
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.


Damn the irony. Made me jiggle. The reasons to fit a scram are all there. Pirate




Is that the defensive scram to get away thing? I keep hearing about it, but I don't understand the thought process behind it.


No, it's meant to prevent officer fitted vindicators from MJD'ing away. Durr.
Serendipity Lost
Repo Industries
#13 - 2015-09-04 20:22:59 UTC
Lloyd Roses wrote:
Serendipity Lost wrote:
Lloyd Roses wrote:
Serendipity Lost wrote:
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.


Damn the irony. Made me jiggle. The reasons to fit a scram are all there. Pirate




Is that the defensive scram to get away thing? I keep hearing about it, but I don't understand the thought process behind it.


No, it's meant to prevent officer fitted vindicators from MJD'ing away. Durr.


Oh, yeah I'd use dual sliepnirs for that.

Web, scram, duel neuts, (make your best machine guns sound here).

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2015-09-04 21:03:54 UTC
Serendipity Lost wrote:
Lloyd Roses wrote:
Serendipity Lost wrote:
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.


Damn the irony. Made me jiggle. The reasons to fit a scram are all there. Pirate




Is that the defensive scram to get away thing? I keep hearing about it, but I don't understand the thought process behind it.


You scram something twice as far away as something can scram you, therefore you can't technically get scrammed in return
Val'Dore
PlanetCorp InterStellar
#15 - 2015-09-04 21:25:52 UTC
Polarized.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

W0lf Crendraven
The Tuskers
The Tuskers Co.
#16 - 2015-09-05 12:45:28 UTC  |  Edited by: W0lf Crendraven
Serendipity Lost wrote:
Lloyd Roses wrote:
Serendipity Lost wrote:
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.


Damn the irony. Made me jiggle. The reasons to fit a scram are all there. Pirate




Is that the defensive scram to get away thing? I keep hearing about it, but I don't understand the thought process behind it.


You burn in a direction, other target is faster then you with either friends or to much dps/ehp for you to kill if you get caught, you heat your scram and spam that on them, you get a scram range bonus, they dont - their mwd shuts off. So you will never get caught by that guy. Its for before you get caught, not after.

Its the same thing as a defensive web, just better.
Gary Bell
Herp Inc.dot
Darwinism.
#17 - 2015-09-05 13:07:56 UTC
[Orthrus, Better Orthrus]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Adaptive Invulnerability Field II
Large Ancillary Shield Booster
Large Ancillary Shield Booster
Republic Fleet Warp Disruptor
50MN Y-T8 Compact Microwarpdrive

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
True Sansha Medium Energy Neutralizer

Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender II


Hobgoblin II x5

This is my personal fit that I like.. With crystals it tanks like 500dps per booster and like 1k in tight situations where your trying to break tackle to get away. It doesent have the buffer of the LSE/ XL booster fit but it has the med nuet solid tank, good damage application, and doesent require 200 fitting mods. I cant bring myself to fit active and buffer tank it just doesent make sense to me.
Gary Bell
Herp Inc.dot
Darwinism.
#18 - 2015-09-05 13:09:18 UTC
PS.. A small Nuet is totally useless
Serendipity Lost
Repo Industries
#19 - 2015-09-05 15:22:42 UTC
Gary Bell wrote:
[Orthrus, Better Orthrus]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Adaptive Invulnerability Field II
Large Ancillary Shield Booster
Large Ancillary Shield Booster
Republic Fleet Warp Disruptor
50MN Y-T8 Compact Microwarpdrive

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
True Sansha Medium Energy Neutralizer

Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Medium Core Defense Field Extender II


Hobgoblin II x5

This is my personal fit that I like.. With crystals it tanks like 500dps per booster and like 1k in tight situations where your trying to break tackle to get away. It doesent have the buffer of the LSE/ XL booster fit but it has the med nuet solid tank, good damage application, and doesent require 200 fitting mods. I cant bring myself to fit active and buffer tank it just doesent make sense to me.


I dual box them, so the buffer + active has saved my bacon more than once.

A note to all you fitting wizards out there. There isn't a right fit for these things or any other ship. How you fly (kite/brawl and so on) has everything to do with right for you. Where and how you use it are also big players in a good fit.

OP - there's a ton of good fits out there and a couple of bad ones. Stay away from fits that have zero em resistance on a shield cruiser - there just isn't enough HP to survive lazors/em missiles - you'll get poofed. You need to think about what you want to do with it and tweak things to fit into that mindset. 3 cal nav bcu - you have to look at the cost of that 3rd navy bcu and compare the dps it adds vs the cost and do the same with a t2 (cpu needs get factored in also) - thats a lot of cheddar for a small boost in damage. Your fit should mind both your cheddar and your bacon Big smile
Serendipity Lost
Repo Industries
#20 - 2015-09-05 16:47:34 UTC
Tsukino Stareine wrote:
Serendipity Lost wrote:
Lloyd Roses wrote:
Serendipity Lost wrote:
The above fits are both horrible. Check my loss mails for a good fit. I dual box brawl in these things all the time. I lose very few.


Damn the irony. Made me jiggle. The reasons to fit a scram are all there. Pirate




Is that the defensive scram to get away thing? I keep hearing about it, but I don't understand the thought process behind it.


You scram something twice as far away as something can scram you, therefore you can't technically get scrammed in return



Lol - i get that in a solo world, but in reality??? Say you and your pals bring 14 (or 2 of anything with a scram) phantasms at me - I don't have enough defensive scrams to hold you all off.... and oh snap - you all have ABs. I get the defensive scram concept - I just think it turns to mush when you're in game shooting things that are trying to pop you.

In theory 3 kitsunes could jam and kill 5 sleipnirs - not a theory anyone would be willing to test.

9 out of 10 times I lose a ship - I lost it the second I decided to take the fight . A defensive scram or any other fitting won't change most losses.
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