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Best ship(s) for optimal L4 ISK?

Author
Altair Taurus
#21 - 2015-09-09 19:24:19 UTC  |  Edited by: Altair Taurus
Loot in LV4 missions was nerfed to the ground! For several remaining loot rich missions one can always use Noctis. Otherwise blitzing missions to earn LP is much more cost-effective in pirate battleships which are much cheaper and much less skill intensive.
Arthur Aihaken
CODE.d
#22 - 2015-09-09 20:20:46 UTC  |  Edited by: Arthur Aihaken
Altair Taurus wrote:
Loot in LV4 missions was nerfed to the ground! For several remaining loot rich missions one can always use Noctis. Otherwise blitzing missions to earn LP is much more cost-effective in pirate battleships which are much cheaper and much less skill intensive.

You read my post, right? You can get a $50m+ ISK implant in Damsel or Zazz. And Damsel and Beserk will net $15m-$20m in loot and salvage. And yes, Pirate battleships are cheaper and less skill intensive, but you're paying for that accessibility with other tradeoffs.

I think most of the insane L4 mission ISK in "blitzing" is actually made from Burner missions, so I believe whatever battleship you use to complete various L4s is somewhat a moot point.

I am currently away, traveling through time and will be returning last week.

Altair Taurus
#23 - 2015-09-09 21:03:46 UTC  |  Edited by: Altair Taurus
Come on! Rattlesnake costs 1/3 of Marauder price while offering comparable DPS and security. No need to waste time training Marauders only to fly 1 billion ISK worth pinata.
Chainsaw Plankton
FaDoyToy
#24 - 2015-09-09 22:53:19 UTC
rattle does a lot of dps when you can sit still and wait for it to hit targets. also it is really damn slow and takes forever to get anywhere. imo not a good ship, unless you are semi-afking missions.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#25 - 2015-09-10 00:00:17 UTC
Altair Taurus wrote:
Come on! Rattlesnake costs 1/3 of Marauder price while offering comparable DPS and security. No need to waste time training Marauders only to fly 1 billion ISK worth pinata.

Except the Rattlesnake is a flying bring in terms of actual performance (warp speed, inertia), so while it does great from a DPS standpoint - it lacks any kind of damage application. Not really well suited to blitzing.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#26 - 2015-09-12 15:09:30 UTC  |  Edited by: Donnachadh
Altair Taurus wrote:
Come on! Rattlesnake costs 1/3 of Marauder price while offering comparable DPS and security. No need to waste time training Marauders only to fly 1 billion ISK worth pinata.

Marauders are not really that much more skill intensive.
Marauders require a racial BS skills plu Marauders, Rattle needs Cal and Gal BS. Everything else is relatively equal so there really is no skill based advantage to the Rattle.

Drones ships a s whole are a poor choice for the blitz style of mission running so I say stay away from them.

OP consider blitzing level 3's for SOE in a speed fit Mach if you want to sustain max ISK / LP with as little effort as possible.
The actual ISK / LP per hour might be slightly lower than cherry picking level 4 missions but it is significantly easier and there are those who report that blitzing level 3's is the very best way to make ISK / LP in missions.

Anize Oramara wrote:
Yea, saying the definition of optimal is open for debate when it's been clearly defined in the OP (For the purposes of discussion in this particular thread) is not exactly accurate now is it :P

And yet there is still considerable room for debate or discussion on this topic.
I have 3 corp mates that all blitz missions, 1 flys a Kronos, 1 flys a Vargur and the other a Paladin. They have all tried other ships / fits that were recommended or stated to be the best and because of personal preferences and play styles they had worse results. So even if you might think their ships are less than optimal, they were in fact the optimal way for them to maximize ISK / LP per hour.
Bumblefck
Kerensky Initiatives
#27 - 2015-09-12 15:46:36 UTC
Donnachadh wrote:
Anize Oramara wrote:
Yea, saying the definition of optimal is open for debate when it's been clearly defined in the OP (For the purposes of discussion in this particular thread) is not exactly accurate now is it :P

And yet there is still considerable room for debate or discussion on this topic.
I have 3 corp mates that all blitz missions, 1 flys a Kronos, 1 flys a Vargur and the other a Paladin. They have all tried other ships / fits that were recommended or stated to be the best and because of personal preferences and play styles they had worse results. So even if you might think their ships are less than optimal, they were in fact the optimal way for them to maximize ISK / LP per hour.



In the context of this thread and this thread only, 'optimal' is understood as maximum ISK/hour - nothing else. This has been stated explicitly in the OP.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Anize Oramara
WarpTooZero
#28 - 2015-09-12 18:21:28 UTC
Donnachadh wrote:

Anize Oramara wrote:
Yea, saying the definition of optimal is open for debate when it's been clearly defined in the OP (For the purposes of discussion in this particular thread) is not exactly accurate now is it :P

And yet there is still considerable room for debate or discussion on this topic.
I have 3 corp mates that all blitz missions, 1 flys a Kronos, 1 flys a Vargur and the other a Paladin. They have all tried other ships / fits that were recommended or stated to be the best and because of personal preferences and play styles they had worse results. So even if you might think their ships are less than optimal, they were in fact the optimal way for them to maximize ISK / LP per hour.

They're doing it wrong. Majority of time spent blitzing missions is in travel time, fact, and I have the numbers to prove it. The Mach is the only BS with a warp speed bonus. I've flown the Vargur for over a year. They are suited to clearing missions, not blitzing. There is no room for debate.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

ArmyOfMe
Stay Frosty.
A Band Apart.
#29 - 2015-09-13 17:45:23 UTC
Mach and Rattlesnake.

Rattlesnake with 1500++ dps is quite a good ship.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Arthur Aihaken
CODE.d
#30 - 2015-09-13 18:35:24 UTC  |  Edited by: Arthur Aihaken
Anize Oramara wrote:
The Mach is the only BS with a warp speed bonus. I've flown the Vargur for over a year. They are suited to clearing missions, not blitzing. There is no room for debate.

No, it's not. The Nestor has a 2.5 AU/s warp speed and Marauders have a 2.2 AU/s warp speed. Marauders also get fairly nice bonuses to damage application so rigs slots can be used to augment warp speed considerably.

ArmyOfMe wrote:
Rattlesnake with 1500++ dps is quite a good ship.

The Rattlesnake has great DPS - on paper. It needs to be significantly augmented with damage application modules and rigs to actually realize this.

I am currently away, traveling through time and will be returning last week.

Altair Taurus
#31 - 2015-09-13 21:17:56 UTC  |  Edited by: Altair Taurus
Of course Machariel and Rattlesnake are the best ships for L4 missions blitzing. Properly fitted Machariel has no rivals amongst battleships in speed and maneuverability. Rattlesnake has THAT HUGE raw DPS - it is simply an overkill for L4 missions.
Donnachadh
United Allegiance of Undesirables
#32 - 2015-09-13 22:13:36 UTC
Bumblefck wrote:
In the context of this thread and this thread only, 'optimal' is understood as maximum ISK/hour - nothing else. This has been stated explicitly in the OP.

You missed the point. Because of player preferences once you move out of the clinical world of numbers on paper there is no such thing as a single best ship. See below about Mach pilots.

Anize Oramara wrote:
They're doing it wrong. Majority of time spent blitzing missions is in travel time, fact, and I have the numbers to prove it. The Mach is the only BS with a warp speed bonus. I've flown the Vargur for over a year. They are suited to clearing missions, not blitzing. There is no room for debate.

Ah but there is significant room for debate and your numbers prove nothing other than what is best for you.
Again once you move a discussion of this type out of the clinical realm of paper comparisons then player preferences enter into the equation and all manor of things go haywire.

Mach pilots.
Even if we accept your theory that the Mach is THE best what is the best fit?
I know many players that blitz lvl 4's using the Mach and even they cannot agree on the best fit. Some of them prefer to suffer some warp speed loss in exchange for more tank or DPS. Others go for full on max speed fit suffering a loss in tank AND DPS.
And yet these players can post up what for all practical purposes are identical ISK / LP per hour numbers.

In the end a question was asked and based on my personal experiences I answered that question in the best way I can.
I simply put the best information I have available out on the table and I will trust that the OP has sufficient experience to work through it all and determine what is likely to be best for him / her.
Arthur Aihaken
CODE.d
#33 - 2015-09-14 00:33:50 UTC
Altair Taurus wrote:
Properly fitted Machariel has no rivals amongst battleships in speed and maneuverability.

I get 6.17 AU/s in my Golem, so while not entirely as fast as a Machariel I'd like to think that with 1100 dps out to 199km that it holds its own.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#34 - 2015-09-14 02:23:25 UTC
Donnachadh wrote:
Bumblefck wrote:
In the context of this thread and this thread only, 'optimal' is understood as maximum ISK/hour - nothing else. This has been stated explicitly in the OP.

You missed the point. Because of player preferences once you move out of the clinical world of numbers on paper there is no such thing as a single best ship. See below about Mach pilots.

Anize Oramara wrote:
They're doing it wrong. Majority of time spent blitzing missions is in travel time, fact, and I have the numbers to prove it. The Mach is the only BS with a warp speed bonus. I've flown the Vargur for over a year. They are suited to clearing missions, not blitzing. There is no room for debate.

Ah but there is significant room for debate and your numbers prove nothing other than what is best for you.
Again once you move a discussion of this type out of the clinical realm of paper comparisons then player preferences enter into the equation and all manor of things go haywire.

Mach pilots.
Even if we accept your theory that the Mach is THE best what is the best fit?
I know many players that blitz lvl 4's using the Mach and even they cannot agree on the best fit. Some of them prefer to suffer some warp speed loss in exchange for more tank or DPS. Others go for full on max speed fit suffering a loss in tank AND DPS.
And yet these players can post up what for all practical purposes are identical ISK / LP per hour numbers.

In the end a question was asked and based on my personal experiences I answered that question in the best way I can.
I simply put the best information I have available out on the table and I will trust that the OP has sufficient experience to work through it all and determine what is likely to be best for him / her.


first things, there is such thing as optimal, making excuses like "for preferences" doesn't change that. learn to play and all that. Feel free to use a ship because you like it and/or find it more relaxing to fly. I have a non-optimal paladin that I love because it is super easy to fly.

secondly of course there is no one best ship, I can't run burner missions in a mach P

as for best fit, there isn't one single best fit. I have 2 machs, one with a reasonably standard AC brawl fit, and one with artillery. I think it's easier to have separate ships than swap mods, as the fitting screen lags sometimes. Plus there is the question of usage. I only use mine for the most blitzable of missions. If you are using a BS to run every non burner mission, things might change. Also might be some small changes depending on what region you run in. However since the mach has the best speed, and near the best dps, with some great projection, and reasonably selectable damage, I doubt you will find something better overall.

pretty much every set up has 3-4 gyros, 2-3 te/tc, 3-4 slot tank (For me it usually includes a cap injector), armor or shield doesn't really matter, MWD and/or MJD, possibly some missions would be suited to an AB fit. 7 guns in the highs. tractor beam or auto targeter in the utility high, then warp speed rigs. For drones I usually use sentries, For brawl I like being able to immediately scoop my drones if needed as heavies are slow, plus npcs usually don't make it much past 15km, so I'm applying nearly all my damage. Arty I also like to use sentries, as they match the range better.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#35 - 2015-09-14 04:03:46 UTC  |  Edited by: Anize Oramara
Donnachadh wrote:
Bumblefck wrote:
In the context of this thread and this thread only, 'optimal' is understood as maximum ISK/hour - nothing else. This has been stated explicitly in the OP.

You missed the point. Because of player preferences once you move out of the clinical world of numbers on paper there is no such thing as a single best ship. See below about Mach pilots.

Anize Oramara wrote:
They're doing it wrong. Majority of time spent blitzing missions is in travel time, fact, and I have the numbers to prove it. The Mach is the only BS with a warp speed bonus. I've flown the Vargur for over a year. They are suited to clearing missions, not blitzing. There is no room for debate.

Ah but there is significant room for debate and your numbers prove nothing other than what is best for you.
Again once you move a discussion of this type out of the clinical realm of paper comparisons then player preferences enter into the equation and all manor of things go haywire.


No, not really. When loot was still worth a damn and before burner missions I used to do full clear in my vargur and made a really good amount of isk, comparable to blitzers but that is no longer the case. Things have changed.

Quote:

Mach pilots.
Even if we accept your theory that the Mach is THE best what is the best fit?
I know many players that blitz lvl 4's using the Mach and even they cannot agree on the best fit. Some of them prefer to suffer some warp speed loss in exchange for more tank or DPS. Others go for full on max speed fit suffering a loss in tank AND DPS.
And yet these players can post up what for all practical purposes are identical ISK / LP per hour numbers.

Again, no they can not post identical isk/h numbers simply because majority of time spent blitzing lv4 missions is spent in warp. And that's STILL with running 3 T2 warp speed rigs AND full mid grade set and an additional warp speed implant in the 6th slot. So people who are NOT doing everything to increase their warp speed are spending an even larger amount of time in warp and no amount of DPS will overcome this simply because blitzing inherently means there's less things to shoot at.

Regarding the rest of the build, there is definitely leeway, for example armor or shield, TCs or TEs but in some cases not so much (dedspace MWD seems like a given regardless of the build).

There is also the line where you have 'enough' tank for every single mission you cherry pick and blitz and any more tank, regardless of 'personal preference' detracts from the isk/h. Some do run a cap booster and that's fine as the only module that you can possibly replace it with that will make a difference is maybe a sensor booster.

Quote:

In the end a question was asked and based on my personal experiences I answered that question in the best way I can.
I simply put the best information I have available out on the table and I will trust that the OP has sufficient experience to work through it all and determine what is likely to be best for him / her.

In the end the question is "Best ship(s) for optimal L4 ISK?". In the game currently there is only one answer. If the OP, or you wants to add additional qualifiers to the question or change the question completely then yes, the answer will change.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Daniela Doran
Doomheim
#36 - 2015-09-14 06:16:46 UTC
Arthur Aihaken wrote:
Altair Taurus wrote:
Properly fitted Machariel has no rivals amongst battleships in speed and maneuverability.

I get 6.17 AU/s in my Golem, so while not entirely as fast as a Machariel I'd like to think that with 1100 dps out to 199km that it holds its own.


Gosh, how long do you have to wait for those missiles to hit targets at that range?

Meh, I prefer the instant 813 dps out to 130km damage applications I get from my Paladins.
Anize Oramara
WarpTooZero
#37 - 2015-09-14 07:20:41 UTC
Daniela Doran wrote:
Arthur Aihaken wrote:
Altair Taurus wrote:
Properly fitted Machariel has no rivals amongst battleships in speed and maneuverability.

I get 6.17 AU/s in my Golem, so while not entirely as fast as a Machariel I'd like to think that with 1100 dps out to 199km that it holds its own.


Gosh, how long do you have to wait for those missiles to hit targets at that range?

Meh, I prefer the instant 813 dps out to 130km damage applications I get from my Paladins.

I wish I could fly Paladins. The dual rep polarized Mega Pulses with scorch and conflag looks like sooo much fun. 967 gun dps at 74+19km with pulse tracking? Yussss plz. (oh and 1354 dps at 27+19 with conflag lol)

[Paladin, Polarized]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
Large Armor Repairer II
Capacitor Power Relay II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800
Large Micro Jump Drive

Bastion Module I
Polarized Mega Pulse Laser, Scorch L
Polarized Mega Pulse Laser, Scorch L
Polarized Mega Pulse Laser, Scorch L
Polarized Mega Pulse Laser, Scorch L
Salvager II
Salvager II
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Hobgoblin II x5

Granted a Mach will still beat it because warp speed, agility, selectable damage, etc. but when you just want to sit in a site and beat the tar out of some NPCs, yea this can be fun.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#38 - 2015-09-14 07:28:45 UTC  |  Edited by: Arthur Aihaken
Daniela Doran wrote:
Gosh, how long do you have to wait for those missiles to hit targets at that range?
Meh, I prefer the instant 813 dps out to 130km damage applications I get from my Paladins.

Sorry, that was a typo - it should have read 119km. In Bastion it takes about 8 seconds (basically when your launchers are ready to cycle the next volley). If you only need to apply EM/thermal damage the Paladin is definitely the ticket.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#39 - 2015-09-14 15:17:24 UTC
Anize Oramara wrote:
Again, no they can not post identical isk/h numbers simply because majority of time spent blitzing lv4 missions is spent in warp.

Is it really?
How about the pilot that is willing to decline any missions that is more than 1 jump away from hub. In this case the speed advantage of the Mach is reduced to near irrelevance when compared to the increased DPS that is possible by flying a Marauder which can easliy greater DPS numbers, fit some speed mods and still have a better tank than the Mach.

I know for a fact that there are some level 4 missions that cannot be tanked by a Mach based on fit and a warp out is required. Given a player that will not refuse these missions because they do not want to suffer the standings loss and your ISK / LP per hour have just taken a huge hit.

Given a very narrow set of missions that are accepted the Paladin can easily beat a Mach in ISK / LP per hour for a blitzer. Again the Marauders inherent tanking advantages allow the pilot the flexibility to better tailor the ship to his specific desires and have more DPS and greater tank with fit room left over to minimze the speed differentials.

All of these and many more are situations where there are ships that can and do beat the Mach for ISK / LP per hour and ALL of these are based solely on player preferences.

As I stated and it is true even if you refuse to accept it.
Once a debate such as this moves from the clinical world of paper numbers and into the real world of players in the game there is no such thing as "the best ship".
Anize Oramara
WarpTooZero
#40 - 2015-09-14 15:43:52 UTC  |  Edited by: Anize Oramara
Donnachadh wrote:
Anize Oramara wrote:
Again, no they can not post identical isk/h numbers simply because majority of time spent blitzing lv4 missions is spent in warp.

Is it really?
How about the pilot that is willing to decline any missions that is more than 1 jump away from hub. In this case the speed advantage of the Mach is reduced to near irrelevance when compared to the increased DPS that is possible by flying a Marauder which can easliy greater DPS numbers, fit some speed mods and still have a better tank than the Mach.

I know for a fact that there are some level 4 missions that cannot be tanked by a Mach based on fit and a warp out is required. Given a player that will not refuse these missions because they do not want to suffer the standings loss and your ISK / LP per hour have just taken a huge hit.

Given a very narrow set of missions that are accepted the Paladin can easily beat a Mach in ISK / LP per hour for a blitzer. Again the Marauders inherent tanking advantages allow the pilot the flexibility to better tailor the ship to his specific desires and have more DPS and greater tank with fit room left over to minimze the speed differentials.

All of these and many more are situations where there are ships that can and do beat the Mach for ISK / LP per hour and ALL of these are based solely on player preferences.

As I stated and it is true even if you refuse to accept it.
Once a debate such as this moves from the clinical world of paper numbers and into the real world of players in the game there is no such thing as "the best ship".

Yes, it really is, I have kept detailed numbers for every mission worth blitzing.

Attack of the drones for example, 1 jump away:
Mission time (from landing in site to warping out of site: 2min. Travel time from undocking to docking (minus 2min mission time) is 2:30sec. That's with a 3x T2 Warp speed rigged, full mid-grade ascendency set Machariel. I put out 1200 dps (get to use sentries in that mission) with 0 flight time in mission. Anything going slower than the mach (aka anything else) will increase the travel time (already the longest part of the mission) while only seeing a few seconds decrease in mission time. Remember 30sec of the mission time in that specific mission is waiting for the spawn so you only get to improve on 1:30 worth of shooting.

Also regarding tanking, I run a 200 dps tank (3 modules). I have a mid slot that I don't even know what to do with (put a sensor booster in there)

I have a pool of 11 missions I blitz, not including currently 9 burner missions. THis means I can cherry pick and blitz indefinitely. As I said in another thread, people are free to continue to hold their fingers in their ears going 'lalalala' all they want, there is *currently* only one best ship for optimal isk/h. You are free to pay me 500mill and I'll teach you how to do it.

And regarding real world numbers, ALL of my isk/h values I give is measured by running missions for 3h straight and taking the starting and ending isk and LP values, converting the LP into isk and calculating income from that. Real world numbers, not on paper BS.

Best part is I am FAR from blitzing optimally. I'm 100% sure I can break 200mill eventually.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3