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EVE New Citizens Q&A

 
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EVE Online: The Waiting Game

Author
Lan Wang
Federal Navy Academy
Gallente Federation
#121 - 2015-09-06 14:18:00 UTC
Avvy wrote:
Tsukino Stareine wrote:
Avvy wrote:
ergherhdfgh wrote:

High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.



I disagree, the area is far too big if that was the intention.


Check the number of systems that are not high sec and then let us know what is big and what is not.



Yes, I know.

But there are still far too many high-sec systems if it's just meant to be a temporary stop over.


when you get to a stage where you are complaining that there is not enough content and trying to pull activities from other space is an indication you have outlived highsec

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lan Wang
Federal Navy Academy
Gallente Federation
#122 - 2015-09-06 14:28:33 UTC  |  Edited by: Lan Wang
Avvy wrote:
ergherhdfgh wrote:
Avvy wrote:
Cara Forelli wrote:
Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want...


There are quite a few of them that are prerequisites.

Name the level 5 prerequ that is keeping you from doing something or having fun in this game.



I'm presently training for interceptors, so there are two I can think of straight away, evasive manoeuvring and the frigate hull. Already trained evasive manoeuvring to 5, but as my attributes are heavily set on intelligence I've remained learning defense, core, ecm/eccm type skills and navigation. So when I get around to altering the attributes to mainly perception with the remaining in willpower, I'll start training, turrets, and ship hulls again.


The problem is that the skills change too frequently when you're a new player in terms of the attributes required.


if you need hulls then get small guns to lvl 5 which is about a week or so, then frigate and you open up a ton of new ships and even t1 ships are great with t2 weapons, interceptors is a pretty long train but you have enough ships to actually learn how to fly first while you get into interceptors

i dont get why people complain about the training times, when i started i was so overwelmed with flying what i had and having fun to worry about training times

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avvy
Doomheim
#123 - 2015-09-06 14:34:26 UTC
Lan Wang wrote:
Avvy wrote:
Tsukino Stareine wrote:
Avvy wrote:
ergherhdfgh wrote:

High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.



I disagree, the area is far too big if that was the intention.


Check the number of systems that are not high sec and then let us know what is big and what is not.



Yes, I know.

But there are still far too many high-sec systems if it's just meant to be a temporary stop over.


when you get to a stage where you are complaining that there is not enough content and trying to pull activities from other space is an indication you have outlived highsec


I'm not complaining as such, it's a discussion not a complaint. Discussions would be boring if everyone just agreed all the time.

The only real complaint would be the attribute system. Low-sec and null wouldn't help on that one.


Still loaded GW2 up again Friday night so got a few things to do there whilst I'm in training here. Before you say it I'm not complaining it was my choice. Got a few things I don't mind finishing off in GW2 anyway, so it's all good.

Lan Wang
Federal Navy Academy
Gallente Federation
#124 - 2015-09-06 14:37:21 UTC
i didnt mean you, it was a generalisation towards the amount of other people complain about those things

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avvy
Doomheim
#125 - 2015-09-06 14:51:04 UTC
Lan Wang wrote:
i didnt mean you, it was a generalisation towards the amount of other people complain about those things


Ah, ok Big smile

But even those discussions can be useful sometimes. Just because it gets mentioned in the forums doesn't mean it will alter the game. Even a complaint doesn't have to be negative, although if it's made in such a way that it's not really open to discussion then it is.

Don't know if you agree with that, but it's time for me to log. There's a drink in one of these establishment around here with my name on it.
ergherhdfgh
Imperial Academy
Amarr Empire
#126 - 2015-09-07 06:07:50 UTC
Avvy wrote:

I'm presently training for interceptors, so there are two I can think of straight away, evasive manoeuvring and the frigate hull. Already trained evasive manoeuvring to 5, but as my attributes are heavily set on intelligence I've remained learning defense, core, ecm/eccm type skills and navigation. So when I get around to altering the attributes to mainly perception with the remaining in willpower, I'll start training, turrets, and ship hulls again.


The problem is that the skills change too frequently when you're a new player in terms of the attributes required.

Holy Cow you don't remapp for a focused remap like that when you are new. You keep your attribute points spread around so that you can train everything.

So you are training for interceptors. I asked where a level 5 skill was preventing you from doing something or having fun. First off racial frigate 5 does not take long. Second anything that can be done in a interceptor can be done in a T1 hull. I'm not going to say that interceptors aren't nice I'm just saying that you can tackle someone in a T1 frig and PvP in a T1 frig and honestly a new player really has no business flying an interceptor into PvP until he learns more about the game.

In this game ships are a tool to get a job done and a consumable tool at that. I'm not asking what tool that you can't fly. I'm asking what job can't you do.

I can tell you now that you are either a poor troll or you seriously do not have the right mindset for this game.

Either way the inability to sit in an interceptor is preventing your from participating in nothing so my question still remains.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#127 - 2015-09-07 06:12:04 UTC
Avvy wrote:
ergherhdfgh wrote:

High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.



I disagree, the area is far too big if that was the intention.

You are disagreeing with what? Watch some dev videos read some old dev blogs and watch some old fanfest videos. You will see the devs say again and again that they design the game intentionally to push people out of high sec and into riskier areas of space.

You can disagree if you like but you've got nothing to back it up.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#128 - 2015-09-07 06:18:40 UTC
Avvy wrote:

Yes, I know.

But there are still far too many high-sec systems if it's just meant to be a temporary stop over.

I never said temporary stop over. I said it was not meant for you to "live" there indefinitely. Yes most players do come back to high sec often and for various reasons but I'm saying the game is intentionally designed to push you out of high sec after you learn the basics.

If you are sitting in high sec running missions or minning day after day you are missing most of this game and are in no position to judge it since you've not even seen 90+% of the game.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#129 - 2015-09-07 06:36:32 UTC
Avvy wrote:

The only real complaint would be the attribute system.

Again I will repeat post #115. In Eve you are supposed to have to make decisions that carry consequences and deal with the results of that.

If you are not happy with having making tough decisions and compromises then you won't be happy with this game.

The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game. That mindset is from other MMOs that have different mechanics and different game designs and different intentions and they are not Eve.

You are not playing Eve. You are in Eve playing WoW or GW2 or FFXIV or any number of other MMOs that are all pretty much the same as each other but none of them resemble this game and none of their base concept translates over to this game.

If you try and play eve as if it were like those other games you are not going to have a good time here and don't blame Eve for that since you never really gave the game a shot. You are trying to play Eve as if it were those other games and when you find out it's not instead of learning the game and adapting to the mechanics you come to the forums to complain how it's different.

Want to talk? Join Cara's channel in game: House Forelli

Avvy
Doomheim
#130 - 2015-09-07 13:56:38 UTC
ergherhdfgh wrote:
Avvy wrote:

The only real complaint would be the attribute system.

Again I will repeat post #115. In Eve you are supposed to have to make decisions that carry consequences and deal with the results of that.

If you are not happy with having making tough decisions and compromises then you won't be happy with this game.

The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game. That mindset is from other MMOs that have different mechanics and different game designs and different intentions and they are not Eve.

You are not playing Eve. You are in Eve playing WoW or GW2 or FFXIV or any number of other MMOs that are all pretty much the same as each other but none of them resemble this game and none of their base concept translates over to this game.

If you try and play eve as if it were like those other games you are not going to have a good time here and don't blame Eve for that since you never really gave the game a shot. You are trying to play Eve as if it were those other games and when you find out it's not instead of learning the game and adapting to the mechanics you come to the forums to complain how it's different.



Thank you for your concern that this might not be the right game for me, but time will tell.


As for attributes even CCP doesn't think they add much to the game.

Attributes tend to be a hindrance at the start, but once you've been here a few years I doubt you hardly notice them as the training times are so long and by then you have most of the basic skills you need.
Harrison Tato
Yamato Holdings
#131 - 2015-09-07 16:27:35 UTC
Tsukino Stareine wrote:
You've gotten into the habit of everything being handed to you, it's now very tough to get out of that mindset but you'll find that you become a much better gamer in general after you do paying for games that you can start enjoying in less than a year.


FIFY
Zihao
Doomheim
#132 - 2015-09-07 19:50:46 UTC
Oh it's just a year now, thank goodness. You trolls had me convinced it was 50mil sp in the other thread.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#133 - 2015-09-07 20:54:01 UTC
Harrison Tato wrote:
Tsukino Stareine wrote:
You've gotten into the habit of everything being handed to you, it's now very tough to get out of that mindset but you'll find that you become a much better gamer in general after you do paying for games that you can start enjoying in less than a year.


FIFY


Why would you keep playing if you weren't enjoying it? EVE isn't for everyone, CCP has acknowledged this.
Aerasia
Republic University
Minmatar Republic
#134 - 2015-09-08 00:12:10 UTC
ergherhdfgh wrote:
The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game.
Well, other than PVP.
Cara Forelli
State War Academy
Caldari State
#135 - 2015-09-08 00:28:32 UTC  |  Edited by: Cara Forelli
Aerasia wrote:
ergherhdfgh wrote:
The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game.
Well, other than PVP.

You are dead wrong. There are a million examples of successful newbros PVPing with low SP. If you can't figure out how to play without max skills then the skills are not the problem - you are.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Johnny Riko
The Scope
Gallente Federation
#136 - 2015-09-08 00:34:05 UTC
Aerasia wrote:
ergherhdfgh wrote:
The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game.
Well, other than PVP.


That's ridiculous.
I really don't understand this mentality. If it were the case then the people who top the killboards for all ships would have the most expensive faction/office modules in every slot. Eve PvP is much more than having the best ship/modules/skills.

I wanna join up. I think I got what it takes to be a Citizen.

Ralph King-Griffin
New Eden Tech Support
#137 - 2015-09-08 00:49:29 UTC  |  Edited by: Ralph King-Griffin
Aerasia wrote:
ergherhdfgh wrote:
The min/max, "must be level capped fully decked out in best in slot gear", can't play the game until my stats are perfect mentality has no place in this game.
Well, other than PVP.

*cough*<------ishkur pilot had 6(ish) million skillpoints to his name at this point verses Est. skill points 52 million and three years of gamplay experiance

patience ,willingness to accept guidance , and big mother****ing balls are all you need to pull something like that off
Aerasia
Republic University
Minmatar Republic
#138 - 2015-09-08 02:32:17 UTC
Ralph King-Griffin wrote:
patience ,willingness to accept guidance , and big mother****ing balls are all you need to pull something like that off
A fully T2 fit Assault Frigate probably doesn't hurt.

But you're right. If you try hard enough, and long enough, you'll eventually find somebody anti-tanked enough with stupid to overcome all the advantages handed to them.

Johnny Riko wrote:
Eve PvP is much more than having the best ship/modules/skills.
It's also having the best links/drugs.

If PvP was just about having heart, determination and numbers, Brave would own half of nullsec. Eventually you're going to run out of n+1, and you're going to need to pony up some better gear if you want to win. Do you think it's a coincidence that RvB puts "Hey, downship for fights if you have to - don't be a ****" in their FAQ? Or that the Alliance Tournament needs rules about deadspace mods?

Cara Forelli wrote:
There are a million examples of successful newbros PVPing with low SP.
There's a million examples of newbros killwhoring on gatecamps, or F1-ing when the FC tells them to.

There's also a million examples of newbros getting their ISK pushed in when somebody with some bigger bling to throw at the fight decides to take down a fleet twice their size.

You can certainly participate in PvP with a two week old character. In the same way you could participate in the NFL. The difference is, I don't blame people for aiming a little higher than participation.
Caladan Panzureborn
Aliastra
Gallente Federation
#139 - 2015-09-08 05:07:06 UTC
It's nice to see the discussion is still going, though where it's going? Not sure. I'm still playing the game. I've tried joining a few corps. No luck there yet on one that fits my needs. Mining still appeals to me as a way of making ISK so Industry V just has one day left on the timer. Then I'll have a couple other skills i'll need to get to IV to be able to hop in the Procurer.
My current fun in the game has been looting battle wrecks in low sec and null sec for sexy T2 modules worth a ton of ISK(to me as a newb anyway). I've found the threat of getting killed while I try to get to the best wrecks pretty exciting. I've had some good fun evading the dudes that try to kill me (so far so good thank you Warp Stabs) and it's pretty satisfying getting in and out of an area intact and with a cargo bay full of loots. I've been fired on like four times and was able to get away each time though one guy got me down to like 20% hull in what seemed like a single volley before i got out of there.
I bought a T1 Freighter to haul all my crap around and once I got about 100 mill worth of stuff together I decided to make the trip to Jita to see what it would be like and with the hope of selling everything quickly. Again, i found the possibility of danger pretty exciting and wasn't sure if any Jita Gankers would make a go for my ship. I had read that you need to have a cargo hold worth of a least a billion ISK for them to go for ya, not sure if that's the case or not. I made it in and out of Jita without a hitch. Sold everything I brought and with a decent amount of change in the bank, thought ok, I can fly the Vexor now if I feel like it.
As I was heading home from Jita in the freighter, I came across a T2 or T3 Cruiser wreck just sitting their with no one around. I moseyed on over to it at a whopping 150 m/s lol and boom: cha ching! 344 million ISK worth of modules. Awesome. I wasn't about to warp back to Jita with the yellow suspect time going so i docked a jump away and waited it out. Once the timer was clear, nervously jumped back into Jita and docked again with no problem, though as I was docking, a freighter next to me exploded. Eek! Better him than me, I thought. Came away with another 340 million or so. Easy money.
I do still want to get into traditional ship combat PvP and plan on training up my T1 frigate skills I need once the mining stuff is done I've also considered doing my battle wreck looting in my Vexor so if any one does come after me, instead of running I would put up a fight as it's usually just one or two ships that come after me, but I'm not so sure if that's a profitable way to go. But could be fun! As it is now, I'm using a cheaply fitted Imicus for it and it's been working well as it has a decent cargo hold and is small and fast enough and if anyone did catch me slippin', meh. Less than a mill to replace and back at it.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#140 - 2015-09-08 12:27:59 UTC
Aerasia wrote:
Ralph King-Griffin wrote:
patience ,willingness to accept guidance , and big mother****ing balls are all you need to pull something like that off
A fully T2 fit Assault Frigate probably doesn't hurt.

But you're right. If you try hard enough, and long enough, you'll eventually find somebody anti-tanked enough with stupid to overcome all the advantages handed to them.

Johnny Riko wrote:
Eve PvP is much more than having the best ship/modules/skills.
It's also having the best links/drugs.

If PvP was just about having heart, determination and numbers, Brave would own half of nullsec. Eventually you're going to run out of n+1, and you're going to need to pony up some better gear if you want to win. Do you think it's a coincidence that RvB puts "Hey, downship for fights if you have to - don't be a ****" in their FAQ? Or that the Alliance Tournament needs rules about deadspace mods?

Cara Forelli wrote:
There are a million examples of successful newbros PVPing with low SP.
There's a million examples of newbros killwhoring on gatecamps, or F1-ing when the FC tells them to.

There's also a million examples of newbros getting their ISK pushed in when somebody with some bigger bling to throw at the fight decides to take down a fleet twice their size.

You can certainly participate in PvP with a two week old character. In the same way you could participate in the NFL. The difference is, I don't blame people for aiming a little higher than participation.


You're just bad. That's all there is to it.