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EVE New Citizens Q&A

 
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EVE Online: The Waiting Game

Author
Renard Solo
Sublimation inc
#101 - 2015-09-04 19:31:19 UTC
Just my two bits but I like sp. I like knowing while im at work my skills are training, I don't mind the wait as I go do something else. At the moment I training into battleships for some lvl 4 missions, but while im waiting im off exploring and having fun.

I think the fact you actually have to put effort into getting what you want is great, it adds reward. I also like the fact theres no exclusion for speed runs/ specific armour sets/ specific achievements. None of the "zomg no super special orange/purplesets? Nooooob u cnt play wiv us. We leet"

Yes eve is a slow burner but it is set apart because of that and just takes a little more thought is all.
shadowhearth Eto
Subsidy H.R.S.
Xagenic Freymvork
#102 - 2015-09-05 00:18:44 UTC
I actually love this eve skill training system.

I work 4-5 days 11h shifts. On days off I try to spend time with oh. So my playing time is very limited. Having skills trained while I am at work is just great.
One more thing about system, that you can do something else while training skills. For example when I play I do level 4 missions, but I am training right now exploration skills and cloaking. It's refreshing system with a lot of flexibility. At least you don't need to grind 199 mobs to get that one skill/stay/level.
I value my character and it's abilities with skills a lot more then in any other mmorpg. It took me a very long time to train flying a battle ship and be able to fit T2 guns back in the day. Though now I am proud of it and those skills mean me a lot more tjen any level in any other mmorpg.

Downside is obviously some very very long requirements for some skills. I really want to fly paladin, but it is 68 days training for me... I won't even start it any time soon as I am focusing my skills elsewhere.

So yeah, I love this skill system. It's unique amd has more positives then downsides. Makes characters way more meaningful and important too.
Donnachadh
United Allegiance of Undesirables
#103 - 2015-09-05 04:24:52 UTC
Caladan Panzureborn wrote:
I can say that EVE is not as unique as you think it is, nor is it only for special snowflakes like yourself. It's a grind just like any other. Maybe the grind is setup differently, but still a grind. It's the sandbox aspect that make it interesting.

At some level ALL computer games are a grind, when and where have I ever stated otherwise. So let's just clarify your mis-understanding. Going back to the OP they are asking for a grind style of SP gain in fact Aerasia provides this discussion with the most obvious example of what that is when she / he posted this .
"Back when WoW first came out I went completely nolife grinding, and hit level cap in ~3 weeks. Certainly not first, but I was something like top 10 for my class. It was a godawful chore, and I regret doing it."
As I pointed out she / he accomplished in 3 weeks what it took a friend of mine 8 months to do. This style of directly linking SP (or whatever you call it ) to the sheer number of hours played is what myself and many others that like this game are against because it puts those with nothing in their lives but playing video games at a distinct advantage.

If the sandbox aspect of EvE is what makes it "interesting" what other online game offers an EvE like sandbox?
I do not play a lot of other games (back to that life thing and not much time) so please inform us cause I would like to go look into them.

Caladan Panzureborn wrote:
Not so much its various UIs, systems, and game play mechanics which range from bad to awful. What you seem to think is great about EVE is what others think are its drawbacks. This game has a well earned reputation and it's players do as well.

Still not getting the points are we. We players rather like our sandbox BECAUSE of it's differences and that includes it's game play mechanics and it's quirky UI and we do not want it to change to be the same as all the other games out there. And considering the amount of time CCP has spent on tweaks to the UI if they wanted to make it like everyone else's I am sure they could and would have done that. From this we can surmise that for at least the present time CCP is happy with a UI that is not the same as every other game.

Caladan Panzureborn wrote:
Coming into this thread and saying "We like things the way are and if you don't like it, tough." is not helpful to new players and doesn't add anything constructive to the discussion.

And you coming in here as a new player with barely a month in the game and telling us that the game MUST change to meet your expectations no matter what we long term players want is not helping either so I guess we are equal in that.

Caladan Panzureborn wrote:
You haven't made a logical argument supporting your case that EVE's skill training system is superior to any other in more modern games.

I have stated it very clearly you just refuse to accept it and that is not my fault. So let's try again.
The training system in EvE is superior to all other games for 1 (one) important reason. ALL PLAYERS ARE CREATED EQUAL when it comes to how fast you can train skills. If you play 1 hour a week or 10 hours a day it does not matter both characters can train skills at the exact same rate provided they are willing to remap and invest in appropriate implants. From your point of view where you have the hysterical belief that you can "catch up" to the vets I can see your point but you are dead wrong, see below.

Caladan Panzureborn wrote:
As it is now, newbs cannot catch up to vets who have been in the game for years. I guess that's good for the vets, not so much for new players who want to be competitive with them and basically no matter how long someone plays the actual game and its content it won't make a difference with the current system.

Provided we both stay in the game that long and CCP does not add or remove any skills it will take you about 27 years to catch up with this character because that was the last estimate I saw on how long it would take to train all skills in the game to level 5.
And that is the hysterical part, new players like you come into this game with the idea that they can "catch up" to vets.
So this is where the understanding of the game, how it works and what the REAL value of a characters SP is comes into play.
If you have a vision of what you want to do and you stay on track with your training you can do many of the same things the vets can and at a competitive level in as little as 2 -3 months. Keep that vision and your training in mind and stay on track with your training and by time you have been in the game about 12 to 18 months the SP gap becomes largely irrelevant and your skill or lack of as a player becomes the limiting factor.

Please to excuse this I seem to be at the 5 quote limit so I will do it this way instead.
A quote from Caladan Panzureborn
"If CCP is more about it's vets and staying true to it's artistic vision then it is making a profit and growing its player base, it will eventually go out of business. Maybe not this year, or five years from now, but at some point. That's not my problem nor my concern though, I'm just interested in finding more ways to enjoy this game until Star Citizen or EVE: Valkyrie comes out."
CCP cares about ALL players no matter how long they have been in the game. But they have shown repeatedly over the years that they are not willing to change to be like all the other games, and they have shown that they are not willing to remove the skills training system that is such an integral part of this game and this despite years of people like you telling them it must change.
Aerasia
Republic University
Minmatar Republic
#104 - 2015-09-05 19:10:53 UTC
wrote:
I think the fact you actually have to put effort into getting what you want is great, it adds reward.
What effort goes into the SP system though? Learning to fly a ship takes a while, true.

Getting the SP to fly a ship on the other hand is the matter of ~45 seconds and a dozen or so mouse clicks.

shadowhearth Eto wrote:
It took me a very long time to train flying a battle ship and be able to fit T2 guns back in the day. Though now I am proud of it and those skills mean me a lot more tjen any level in any other mmorpg.
Proud of what? What did you do to get those skills?

You clicked on "I'd like to fly Battleships in a couple weeks, please." and then went to "work 4-5 days 11h shifts".
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#105 - 2015-09-05 19:53:05 UTC
committing to training plan is effort in itself. It's all too tempting to find something you might want to train that detracts from your overall goal and this will eventually slow you down and you'll have skillpoints dotted around that aren't a cohesive unit that work in any particular ship.

As for effort, the SP system requires effort to plan. Sure you can go ahead and say "hey i click a few things and there's my skill" however managing that queue is it's own minigame in itself.
Zihao
Doomheim
#106 - 2015-09-05 20:44:01 UTC
Tsukino Stareine wrote:
committing to training plan is effort in itself. It's all too tempting to find something you might want to train that detracts from your overall goal and this will eventually slow you down and you'll have skillpoints dotted around that aren't a cohesive unit that work in any particular ship.

As for effort, the SP system requires effort to plan. Sure you can go ahead and say "hey i click a few things and there's my skill" however managing that queue is it's own minigame in itself.


Incredibly prescient observation. I've found that to be sooo true. Every iteration of my ~master plan~ ends up being unrecognizable a week later. At this point I have a pretty decent idea of what I'd like to train long-term, but I still get the itch to train that one skill at level 2 to level 3 if for no other reason than pleasant uniformity.
Aerasia
Republic University
Minmatar Republic
#107 - 2015-09-05 21:23:32 UTC
Tsukino Stareine wrote:
committing to training plan is effort in itself.

Well, if committing to a plan and then not touching anything for extended periods of time are your thing, I think I have the game for you.
Avvy
Doomheim
#108 - 2015-09-06 00:56:29 UTC  |  Edited by: Avvy
Aerasia wrote:
wrote:
I think the fact you actually have to put effort into getting what you want is great, it adds reward.
What effort goes into the SP system though? Learning to fly a ship takes a while, true.

Getting the SP to fly a ship on the other hand is the matter of ~45 seconds and a dozen or so mouse clicks.

shadowhearth Eto wrote:
It took me a very long time to train flying a battle ship and be able to fit T2 guns back in the day. Though now I am proud of it and those skills mean me a lot more tjen any level in any other mmorpg.
Proud of what? What did you do to get those skills?

You clicked on "I'd like to fly Battleships in a couple weeks, please." and then went to "work 4-5 days 11h shifts".


It's a point of view I guess.


The only thing I can think of that somone might be proud about with training skills, is that they managed to stick around. I'd have said relieved that another long skill had been trained, rather than proud.
Luckytania
Bullets of Justice
#109 - 2015-09-06 05:34:56 UTC
Zihao wrote:
Tsukino Stareine wrote:
committing to training plan is effort in itself. It's all too tempting to find something you might want to train that detracts from your overall goal and this will eventually slow you down and you'll have skillpoints dotted around that aren't a cohesive unit that work in any particular ship.

As for effort, the SP system requires effort to plan. Sure you can go ahead and say "hey i click a few things and there's my skill" however managing that queue is it's own minigame in itself.


Incredibly prescient observation. I've found that to be sooo true. Every iteration of my ~master plan~ ends up being unrecognizable a week later. At this point I have a pretty decent idea of what I'd like to train long-term, but I still get the itch to train that one skill at level 2 to level 3 if for no other reason than pleasant uniformity.

I've not read this thread (apologies), but if it hasn't been mentioned, y'all might really appreciate an out of game tool named "EVEMon".

Let's you plan out several skill plan paths. As you get further along you'll appreciate using it to plan ahead for Attribute remapping times to optimize skill plan implementation efficiency. Let's you see what skills enable using what. Very useful.
Malt Zedong
Ministry of War
Amarr Empire
#110 - 2015-09-06 05:51:58 UTC
For someone who like traditional MMO, EVE may be not the right game for a number of reasons.

And when you finally get the skills you need, you will face the other hundreds of reasons.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

ergherhdfgh
Imperial Academy
Amarr Empire
#111 - 2015-09-06 12:50:47 UTC
Caladan Panzureborn wrote:

The concept of having skills train while you are away is nice in theory. But the time it takes to get things to level 5 is really long. If they cut the time it takes to get most skills to level V in half in most cases it would still be too long for me. Modern games that have standard MMO style level progression will usually get you to level cap in a much faster pace. Or not even level cap necessarily but to a point where you can have some fun and get into the "meat" of it. I think of SWTOR where as a level 22 character (nowhere near cap) I was able to get kills in PvP and contribute to my team with their awesome Bolster system that put me on par with end game characters. Not exactly on par, but enough to make a difference if I played well.
I understand that as a sandbox, there is no level cap and no endgame and that is a double edged sword. I can be impulsive when it comes to gaming and making decisions based on my perceptions and the perception here is that this is a massive time commitment and one I'm not sure I can hang with. People have said, "1-2 weeks is nothing to get into X ship. I had to wait 30-45 days to get into x" or whatever, and I just can't wrap my head around waiting 1-2 months to do anything in a video game. Just having that knowledge over my head, the timer staring me in the face is daunting.

I understand where you are coming from because I was once there myself but I believe you are missing the point and stuck in the mindset of other MMOs that does not apply here.

The only time that you ever need level 5 anything is to unlock some other skill and even in those cases you are typically talking about T2 stuff that there are plenty of viable T1 alternatives to fly while you train towards it. Also Eve is a very deep game and I believe that you get access to skills at a rate that is roughly equivalent to the rate at which you gain the ability to use them.

So your comments here are coming from the mindset that you need to be level capped and fully decked out in purple's before you can do anything. In eve you can do pretty much anything you want on day one. There is no need to train to level 5. Yes those skills are nice to have and you will eventually want to train many level 5 skills but not having them does not hold you back from anything. The eveiseasy youtube channel has plenty of examples of a vet kicking ass in PvP on a days old alt. Also we've all heard from newbro's who bought higher skill point characters and then came here to whine about how the game is not fair after the amount of fail in their gameplay didn't change even with more skill points.

In Eve you need to learn the game. That lack of knowledge and that learning curve is what is holding newer player back more than anything, but even at that I think you are missing the main point that differentiates Eve from other MMOs and that is that Eve is a true MMO in that it is massive (all however many players are logged into the game are in the same game and can interact with each other, no "realms".) and it is truly multiplayer.

Are there things that you can do solo in Eve? Well yes but the devs have stated repeatedly that they intentionally design the game around encouraging group efforts over solo. So in the sense that this game is designed and intended to be played in groups it is a true mulitplayer game. And in that line of thinking you can jump in fleet with friends and do what ever you want on day one.

It would take something like 22 years to train all skills to level 5 so no one has done it yet since the game has only been around about 11 or so. If Eve were to make a level cap then they would have to introduce mechanics that make it so that you need to get to level cap and then keep extending that level cap and you get into a level and gear progression thing that frankly I don't care for. I think the lack of a level cap and the fact that a brand new player can join me on what ever I am doing and be productive is what makes this game awesome. I love the fact that being "all decked out" in the best in slot gear doesn't matter in this game.

In Eve what matters is who you are as a person and not how many skill points your character has or what kind of gear he/she is wearing. I like that fact a lot and if you don't then there are countless other MMOs out there that suit your tastes. I'm sorry if I sound a little butt hurt but I am so sick of hear from players coming to Eve from all the other MMO's (which they are obviously not happy with or they would not be looking for a new game) and whinning about how Eve is not the same as every other MMO out there. If you like the level cap system so much almost every other MMO out there has it so go play anything else. I personally think that the lack of a level cap system is what makes Eve great.

As far as you being impulsive yes Eve does not favor impulsive people. Eve is designed to reward patients and planning. But again when I say patients I'm not talking about "waiting for skills to train" I'm talking about putting in the time and effort to learn.

As far as "being in the meat of it" you can do that in Eve on day one.

Want to talk? Join Cara's channel in game: House Forelli

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#112 - 2015-09-06 12:52:03 UTC
Aerasia wrote:
Tsukino Stareine wrote:
committing to training plan is effort in itself.

Well, if committing to a plan and then not touching anything for extended periods of time are your thing, I think I have the game for you.


You have to take into account what it means to your overall gameplay when you commit to a plan. Does your corp require it? Is it something you want to try out in the near future?

Anyway to be fair from the responses you've made I am pretty certain you're just producing conflict for the sake of it.
ergherhdfgh
Imperial Academy
Amarr Empire
#113 - 2015-09-06 13:01:40 UTC
Retfird Rats wrote:
EVE is fun for a few months then the missions get repetitive, you get continually war dec'ed and hunted because you're a new player, you find out you can't do several of the things you're interested in unless you play for like 2 or more years, and are constantly waiting on skills that take long wait times to turnover to find out there is more you need to unlock to get what you want and/or the skill you just spent a number of days getting is not really helping you that much anyway. I am sorry I paid for a year for this game because feeling done right... about... now.

Quote:
Eve is as accessible as it needs to be. It forces people out who don't want to learn, can't learn or simply dislike the game. That's good.

Keep saying that as EVE space gets more and more empty. Blink

Eve is a PvP game. The missions are supposed to get repetitive. High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely. Yes if you are in a high sec carebear corp you will get wardeced perpetually. The answer to this is getting out of high sec and understanding that the PvE in this game is just there for you to earn isk to PvP.

There is absolutely nothing in this game that you have to wait two or more years to do unless you are talking about being all level 5 for a Titan and there is no reason for you to be all level 5 for any ship. The fact that you think you need to wait for skills to train or that you need to have skills at level 5 shows how you just don't get this game and you are not giving it a shot and you are trying to play Eve as if it were WoW.

Not to mention that Titans are not fun to fly, every Titan pilot in game is an alt. When most PvPers talk about the funnest PvP it all happens in medium and small hulls and you have the skill points to do well in a frigates in two weeks.

Want to talk? Join Cara's channel in game: House Forelli

Avvy
Doomheim
#114 - 2015-09-06 13:04:25 UTC  |  Edited by: Avvy
ergherhdfgh wrote:

High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.



I disagree, the area is far too big if that was the intention.
ergherhdfgh
Imperial Academy
Amarr Empire
#115 - 2015-09-06 13:21:45 UTC
Avvy wrote:

As for waiting for fun, can't really comment as I'm not really doing much myself (hardly anything unless you count the forum).

Level 5 skills do take awhile, I wonder how this game would play out if you didn't need level 5s before you could use items/ships.

In my case I'm just playing skill queue online at the moment, what I have found is the attributes are a bit of a pain. That's because when you set your attributes up to favour certain skills you are stuck with those skills because switching to others will be a huge drop in efficiency.

There is no need to fly T2 ships your having to train level 5 of the T1 version is not hindering your enjoyment of the game. I have north of 100 million skill points on my main and own multiple marauders and the ship that I fly every day to earn isk is a T1 Battleship. Most of the players that I know that have been playing for years and have very high skill points PvP almost entirely in tech 1: frigs, dessies, and cruisers.

As far as the attributes goes you are supposed to have to make tough decisions and deal with the consequences. That is one of the main things in Eve.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#116 - 2015-09-06 13:25:59 UTC
Avvy wrote:
Cara Forelli wrote:
Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want...


There are quite a few of them that are prerequisites.

Name the level 5 prerequ that is keeping you from doing something or having fun in this game.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#117 - 2015-09-06 13:29:39 UTC
Caladan Panzureborn wrote:

IF there were to be an overhaul of the entire way SP worked and length of time shortened significantly I can only see it benefiting the health of the game. Less time waiting on requisites is more time spent flying what you want or doing what you want to do. For a game, I don't think having to wait a long time to do something adds value to it.

If you are waiting on skills to train then you are playing Eve wrong.

Want to talk? Join Cara's channel in game: House Forelli

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#118 - 2015-09-06 13:44:21 UTC
Avvy wrote:
ergherhdfgh wrote:

High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.



I disagree, the area is far too big if that was the intention.


This is hilarious. Check the number of systems that are not high sec and then let us know what is big and what is not.
Avvy
Doomheim
#119 - 2015-09-06 13:46:33 UTC
ergherhdfgh wrote:
Avvy wrote:
Cara Forelli wrote:
Don't be sucked into the mindset where you feel you need level 5 before you can play. Especially when starting out, don't bother with training anything to level 5 unless it's a prereq for something you want...


There are quite a few of them that are prerequisites.

Name the level 5 prerequ that is keeping you from doing something or having fun in this game.



I'm presently training for interceptors, so there are two I can think of straight away, evasive manoeuvring and the frigate hull. Already trained evasive manoeuvring to 5, but as my attributes are heavily set on intelligence I've remained learning defense, core, ecm/eccm type skills and navigation. So when I get around to altering the attributes to mainly perception with the remaining in willpower, I'll start training, turrets, and ship hulls again.


The problem is that the skills change too frequently when you're a new player in terms of the attributes required.
Avvy
Doomheim
#120 - 2015-09-06 13:48:28 UTC
Tsukino Stareine wrote:
Avvy wrote:
ergherhdfgh wrote:

High sec is just there for you to get your feet wet it was never intended for people to live there indefinitely.



I disagree, the area is far too big if that was the intention.


Check the number of systems that are not high sec and then let us know what is big and what is not.



Yes, I know.

But there are still far too many high-sec systems if it's just meant to be a temporary stop over.