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EVE New Citizens Q&A

 
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EVE Online: The Waiting Game

Author
Aerasia
Republic University
Minmatar Republic
#81 - 2015-09-03 21:29:42 UTC
Caladan Panzureborn wrote:
+1
To adjust to modern standards and new player expectations I'd recommend they reduce the time it takes to train skills by half
I've frequently said to just outright remove them. SP progression is a game mechanic meant for doing two things:

  1. Allowing players to learn to master skills one at a time, pacing each new ability out to help prevent them from drowning in complexity.
  2. Creating a power curve in content, where a player can feel more powerful while encountering ever more challenging content.

EVE doesn't actually have either of those mechanics though.

Even the people talking about EWAR/Suicide Tackle/Frigate Logi/etc for newbros won't go to the extent of suggesting your ship should only be half fit. A new players needs to understand a lot of concepts up front, and there are very few things to discover (insofar as ship fittings/mechanics go) once you've got your first combat frigate built.

There is also very little in the way of power curve. Mission running provides the closest to that sort of "theme park" experience. Everything else is against other players. You're either engineering an encounter where your victim has no chance, or being subjected to n+10 conflict yourself.

Which isn't to say either of those things are wrong, or bad. I'm on board that they are part of the charm of EVE. But it does mean that the arbitrary time wall of SP progression is working in service of game mechanics that don't exist.

Zihao wrote:
Given the triviality of module items relative to the traditional mmo, it seems reasonable to say you can participate in comparable "end-game," activities faster in EVE with a reasonable time commitment because almost all of them are more team oriented and less dependent on individual skillpoints or modules being at their apex.
That participation is only available because of the "n+10" mechanic inherent in an open world game. There is a reason that the Alliance Tournament has to restrict modules to T2 instead of letting the richest team bring in the most blinged out fits.
Milleonia Brundor
Pator Tech School
Minmatar Republic
#82 - 2015-09-03 21:56:19 UTC
I can't help but feel like this entire thread is a troll.
Avvy
Doomheim
#83 - 2015-09-03 22:01:40 UTC
Milleonia Brundor wrote:
I can't help but feel like this entire thread is a troll.


I don't share your view. I'd certainly say if I thought it was.
Zihao
Doomheim
#84 - 2015-09-04 00:30:13 UTC
Aerasia wrote:
That participation is only available because of the "n+10" mechanic inherent in an open world game.


But that's the point in and of itself. It's an open-ended single-shard game where individual skillpoints matter very little in the grand scheme of things.
Caligula Gaius Claudian
Imperial Academy
Amarr Empire
#85 - 2015-09-04 01:02:57 UTC
You've bought a ship you can't fly and now moaning about it? Silly kid. You want pvp without enough isk to cover a single loss?
Two weeks in Eve is nothing. Yoy could simply keep continue mining and earn iskies while the training is runnung.

It is wierd to read such a tears, have you even thought to learn about the game before you jump into? I mean you could easily invest money and buy a well trained toon from char bazar but i predict that next thing which you would do is start moaning how bad the game is, a lot of inconsistence, gankers arround and yada-yada-yada
Avaelica Kuershin
Paper Cats
#86 - 2015-09-04 01:48:38 UTC
Aerasia wrote:
They also set it up to be roughly the same time spent as a grinding MMO. Back when WoW first came out I went completely nolife grinding, and hit level cap in ~3 weeks. Certainly not first, but I was something like top 10 for my class. It was a godawful chore, and I regret doing it.

Somebody who approached the game in a more measured pace would match my "achievement" in several months. Getting 'mastery' of a hull in EVE is roughly the same time investment (at least as far as calendar time spent). Fortunately they don't care if you log in or not anymore, now that we've got a decent skill queue system.

The thing is, in the intervening decade most MMOs have realized that having their casual majority spend months getting to whatever arbitrary cap was set for skill progression was silly. Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.

EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old.


I'm late to MMOs, started EVE in 2012 for a month, resumed in Sep 2013 and in the time in between had also started playing WoW. I took my time, finding the journey interesting, but found the grind really started at level cap and the fun was only really there playing with guildies and chatting on mumble or vent.

I'm enjoying taking it slow(ish) in EVE, just looking forward to being able to get a new computer sometime so I don't get lagged out in fights.
Aerasia
Republic University
Minmatar Republic
#87 - 2015-09-04 04:38:52 UTC
Avaelica Kuershin wrote:
I'm late to MMOs, started EVE in 2012 for a month, resumed in Sep 2013 and in the time in between had also started playing WoW.
Yeah, you definitely skipped the dark times of WoW leveling. If I recall, they made a pretty big effort to enhance the leveling experience during Cataclysm. I wouldn't be able to say much on that though, I had long since stopped playing.

Guild Wars committed the same sin of having their 'end game' be perpetual gear grinding, but at least their leveling was enjoyable enough that I ended up doing it something like 4 times.
Caladan Panzureborn
Aliastra
Gallente Federation
#88 - 2015-09-04 05:11:16 UTC
Milleonia Brundor wrote:
I can't help but feel like this entire thread is a troll.


I can assure you it's not. I mention in the OP that I was complaining and venting about my frustration in the game as a new player and that is what it was. If i was really trolling I hope i'd come up with a more subtle and creative way to do it. Some people have been kind enough to indulge me and engage in genuine discussion. Pretty cool.
On another note, I'm trying to ignore my sp timers and do what sounds fun other than missions so I tried doing some low sec wreck salvaging for T2 modules. Actually had some fun and an exciting time. Got blown up and podded, interacted with a couple players, learned a couple lessons and came back for more. In the end of my little salvaging adventure I came out with about 6 million isk worth of modules which felt like a big haul for me though I know it's not much in the grand scale of things.
Avvy
Doomheim
#89 - 2015-09-04 08:13:44 UTC
Avaelica Kuershin wrote:
Aerasia wrote:
They also set it up to be roughly the same time spent as a grinding MMO. Back when WoW first came out I went completely nolife grinding, and hit level cap in ~3 weeks. Certainly not first, but I was something like top 10 for my class. It was a godawful chore, and I regret doing it.

Somebody who approached the game in a more measured pace would match my "achievement" in several months. Getting 'mastery' of a hull in EVE is roughly the same time investment (at least as far as calendar time spent). Fortunately they don't care if you log in or not anymore, now that we've got a decent skill queue system.

The thing is, in the intervening decade most MMOs have realized that having their casual majority spend months getting to whatever arbitrary cap was set for skill progression was silly. Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.

EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old.


I'm late to MMOs, started EVE in 2012 for a month, resumed in Sep 2013 and in the time in between had also started playing WoW. I took my time, finding the journey interesting, but found the grind really started at level cap and the fun was only really there playing with guildies and chatting on mumble or vent.

I'm enjoying taking it slow(ish) in EVE, just looking forward to being able to get a new computer sometime so I don't get lagged out in fights.



WoW's journey was completely ruined by then, world content is far too easy there.
Pro XL
Hoplite Brigade
Ushra'Khan
#90 - 2015-09-04 12:59:07 UTC  |  Edited by: Pro XL
Aerasia wrote:
Caladan Panzureborn wrote:
It feels like everything I want to do is days and weeks away and I'm just really frustrated with it and am on the fence about continuing to sub and play this game.
It gets better after the first year or two.

I hope.


Truth.
Delt0r Garsk
Shits N Giggles
#91 - 2015-09-04 14:35:57 UTC
How would no skills even work? I could just get five toons into dreads on the first day?

There is progression, and unlike other MMOs its is based on subscribed time. So me having a real job is not always on the back foot against every teenager that can play for 20 hours a day.

If you want instant use every item in the game, what is wrong with the FPS genre. But then they tend not to be MMOs.

AKA the scientist.

Death and Glory!

Well fun is also good.

Lan Wang
Federal Navy Academy
Gallente Federation
#92 - 2015-09-04 14:37:13 UTC
Delt0r Garsk wrote:
How would no skills even work? I could just get five toons into dreads on the first day?

There is progression, and unlike other MMOs its is based on subscribed time. So me having a real job is not always on the back foot against every teenager that can play for 20 hours a day.

If you want instant use every item in the game, what is wrong with the FPS genre. But then they tend not to be MMOs.


titans online Cool

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Donnachadh
United Allegiance of Undesirables
#93 - 2015-09-04 15:20:11 UTC
Aerasia wrote:
PS2 has one of the flattest progression systems outside of the original Doom. Almost every review of Infantry gear will put the starter weapons as best for the class. The few options which do appreciably affect your performance are attainable in a single weekend of play - often in only a couple of hours.

There is far more to gear in PS 2 than weapons you can buy with cash and my argument to those reviewers would be if the basic weapons are the best how come nobody but newbs play the game using them. But let us not waste more space on PS 2 since you are missing the major point ot be made and perhaps that is my fault.
Those friends characters have earned more than 3 times the cert points over the same period of real time. If we apply that to EvE those same players characters would have 3 times as many skill points and while that may not make much difference in PS 2 in EvE having 3 times the skill points is a huge difference.


Aerasia wrote:
Donnachadh wrote:
Part of the reason CCP set up the skills training they way it is was to eliminate this grind based character skills advantage and it is for this very reason that many of us are resistant to changing it because we have lives away from computer games and we like the fac t that we are not disadvantaged in this game because we have those lives.
They also set it up to be roughly the same time spent as a grinding MMO. Back when WoW first came out I went completely nolife grinding, and hit level cap in ~3 weeks. Certainly not first, but I was something like top 10 for my class. It was a godawful chore, and I regret doing it.

The only person I know that played WoW took 8 months to accomplish what you did in just 3 weeks because life and the many commitments he has in that life. By the way thank you for providing absolute proof of why we do not want or need the grind for SP in EvE.

Aerasia wrote:
The thing is, in the intervening decade most MMOs have realized that having their casual majority spend months getting to whatever arbitrary cap was set for skill progression was silly. Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.

Still missing the point. CCP has proven over more than 10 years of existence that they do not care about what those other "new games" in town are doing. They have an extremely unique offering in the "me too" world of online games and that is why we like it so much and changing to better fall in line with the "me to" crowd of games would eliminate most of the unique character of the game.

Aerasia wrote:
EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old.

Again you miss the point. We simply do not give a damn about the skills progression of any other game new or old. We like that EvE is unique and because of that it offers a gaming experience that you cannot get in any other game. And CCP has repeatedly stated that is how they want it to be.

Reading and re-reading all of this and still keep going back to the same place SP and training speed is not the problem.
Realizing that EvE is an entirely different gaming environment and the ability and the willingness to adapt your expectations and play style to that environment is key to full enjoyment of EvE and the inability or unwillingness to adapt is the real source of the problems that many new players face. Remember we too were new players once and we made it through because we adapted.
Not all that relevant but when I started this character he had 0(zero) skill points and I did not get any booster pill, bonus remaps or any of the other things CCP has wisely chosen to add oer the years, so yes I do know what you are going through and it is because of that that we can and often do clearly see the real problems that you often miss.

And in the end EvE is not for every player, it's unique character makes it a game for unique individuals. If it is not for you that is fine go play any or all of those "me to" games that are out there. If you want to play EvE then spend your time and energies coming to terms with what EvE is and how you can better fit into that environment instead of complaining and asking for it to become just another in the endless string of "me to" game offerings.
Aerasia
Republic University
Minmatar Republic
#94 - 2015-09-04 15:51:53 UTC
Donnachadh wrote:
while that may not make much difference in PS 2
Which was my point. Your analogy would be more "My friend played EVE 3x as long as I did, and now has 3x as many SKINS."

Donnachadh wrote:
By the way thank you for providing absolute proof of why we do not want or need the grind for SP in EvE.
Agreed.

Donnachadh wrote:
CCP has proven over more than 10 years of existence that they do not care about what those other "new games" in town are doing.

...

Not all that relevant but when I started this character he had 0(zero) skill points and I did not get any booster pill, bonus remaps or any of the other things CCP has wisely chosen to add oer the years,

No. They don't care at all.

Donnachadh wrote:
Remember we too were new players once and we made it through because we adapted.
Confirmation bias isn't proof of the exquisite design of the SP system. People "make it through" car accidents, cancer and Beiber Fever too, it doesn't mean that there's something wrong with the people who don't.
Caladan Panzureborn
Aliastra
Gallente Federation
#95 - 2015-09-04 16:19:28 UTC
Donnachadh wrote:
Aerasia wrote:
PS2 has one of the flattest progression systems outside of the original Doom. Almost every review of Infantry gear will put the starter weapons as best for the class. The few options which do appreciably affect your performance are attainable in a single weekend of play - often in only a couple of hours.

There is far more to gear in PS 2 than weapons you can buy with cash and my argument to those reviewers would be if the basic weapons are the best how come nobody but newbs play the game using them. But let us not waste more space on PS 2 since you are missing the major point ot be made and perhaps that is my fault.
Those friends characters have earned more than 3 times the cert points over the same period of real time. If we apply that to EvE those same players characters would have 3 times as many skill points and while that may not make much difference in PS 2 in EvE having 3 times the skill points is a huge difference.


[quote=Aerasia]
The only person I know that played WoW took 8 months to accomplish what you did in just 3 weeks because life and the many commitments he has in that life. By the way thank you for providing absolute proof of why we do not want or need the grind for SP in EvE.

Again you miss the point. We simply do not give a damn about the skills progression of any other game new or old. We like that EvE is unique and because of that it offers a gaming experience that you cannot get in any other game. And CCP has repeatedly stated that is how they want it to be.

Reading and re-reading all of this and still keep going back to the same place SP and training speed is not the problem.
Realizing that EvE is an entirely different gaming environment and the ability and the willingness to adapt your expectations and play style to that environment is key to full enjoyment of EvE and the inability or unwillingness to adapt is the real source of the problems that many new players face. Remember we too were new players once and we made it through because we adapted.
Not all that relevant but when I started this character he had 0(zero) skill points and I did not get any booster pill, bonus remaps or any of the other things CCP has wisely chosen to add oer the years, so yes I do know what you are going through and it is because of that that we can and often do clearly see the real problems that you often miss.

And in the end EvE is not for every player, it's unique character makes it a game for unique individuals. If it is not for you that is fine go play any or all of those "me to" games that are out there. If you want to play EvE then spend your time and energies coming to terms with what EvE is and how you can better fit into that environment instead of complaining and asking for it to become just another in the endless string of "me to" game offerings.


Ya know bro, I get the impression that you haven't played many other actual MMORPGs. Modern or otherwise. Comparing a online multiplayer FPS like PS2 to EVE or any other MMORPG is like apples and oranges. I can say that EVE is not as unique as you think it is, nor is it only for special snowflakes like yourself. It's a grind just like any other. Maybe the grind is setup differently, but still a grind. It's the sandbox aspect that make it interesting. Not so much its various UIs, systems, and game play mechanics which range from bad to awful. What you seem to think is great about EVE is what others think are its drawbacks. This game has a well earned reputation and it's players do as well.
Coming into this thread and saying "We like things the way are and if you don't like it, tough." is not helpful to new players and doesn't add anything constructive to the discussion. You haven't made a logical argument supporting your case that EVE's skill training system is superior to any other in more modern games. As it is now, newbs cannot catch up to vets who have been in the game for years. I guess that's good for the vets, not so much for new players who want to be competitive with them and basically no matter how long someone plays the actual game and its content it won't make a difference with the current system.

If CCP is more about it's vets and staying true to it's artistic vision then it is making a profit and growing its player base, it will eventually go out of business. Maybe not this year, or five years from now, but at some point. That's not my problem nor my concern though, I'm just interested in finding more ways to enjoy this game until Star Citizen or EVE: Valkyrie comes out.
Aerasia
Republic University
Minmatar Republic
#96 - 2015-09-04 16:33:40 UTC
Caladan Panzureborn wrote:
As it is now, newbs cannot catch up to vets who have been in the game for years.

I'm in general agreement, but this one is like a mailman strapping a steak to their belt.

It isn't that newbs *can't* catch up to vets, but that the wait is far longer than it needs to be (which itself assume there even needs to be a wait). Consider the "time to parity" for MMOs:

WoW: a few weeks, or just buy a 90 (95? 106? It's been a while since I've cared what their current cap is).
Planetside: a few hours.
Guild Wars 2: 0 hours (though some things are restricted now that they're F2P, I guess?)
EVE: 4-6 months.

It's not forever, but it's far longer than it has to be.
Milleonia Brundor
Pator Tech School
Minmatar Republic
#97 - 2015-09-04 17:19:36 UTC
Eve is not an instant gratification game.
It is about careful planning and work.

If you are looking for a different kind of mmo, such as WoW for example, then you are looking in the wrong place.

If you believe as a new player you are totally incapable, then you will be incapable.

Learn how to play Eve, be patient, meet people and work with them.

((I still think this thread is a troll))
Cara Forelli
State War Academy
Caldari State
#98 - 2015-09-04 18:20:28 UTC
Enjoy the journey. Forget about the destination.

Aerasia wrote:
A new players needs to understand a lot of concepts up front, and there are very few things to discover (insofar as ship fittings/mechanics go) once you've got your first combat frigate built.

Shocked Are we even playing the same game?

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tau Cabalander
Retirement Retreat
Working Stiffs
#99 - 2015-09-04 18:27:18 UTC
If I haven't already mentioned it in this thread (I probably have, but anyways)...

It takes 45 days to train for every T1 sub-capital ship and its weapons to a useful level of competence (level 3).

Frigates, destroyers, cruisers, battlecruisers, battleships. ALL of them can be yours in that time! But wait! There's more! All navy and pirate faction ships too! Call now! Operators are standing by!

OR you can choose to be a more effective pilot in a smaller number of ships, or even specialize in a single ship-class or just one ship.

Example: if your corp has a Talwar fleet, and you join in a 100% T1 fitted Talwar, it is very likely nobody will notice, nor care. It is also very likely that you will learn a lot and have fun. Should you have the misfortune of losing it, you will also have the lowest replacement cost. Should you run out of ISK, chances are if you are a nice decent person, someone will be willing to donate enough ISK to you to buy 5 or more to get you back on your feet. Heck, many corps hand these sort of ships out FREE.

By far the most common problem encountered by rookies is the idea they need level 5 skills before they undock. The second most common problem is training skills that don't have a significant and immediate benefit to their game-play.

A single level 5 skill is often less immediately beneficial than two level 4 skills, or four level 3 skills, or eight level 2 skills.

There are a lot of skills in EVE. However, very few of them will impact the ship you are piloting. Keep focused. "Stay on target!"
Samuel Triptee
Battle Toad Brigade
Ribbit.
#100 - 2015-09-04 19:30:59 UTC
Milleonia Brundor wrote:
I can't help but feel like this entire thread is a troll.


Troll or not... the thread is one of the best to give a new player an in-depth view of the mindset required to play Eve.


IN ADDITION!!! (to the OP)

Flying tackle is flying a 10 million ISK frig, finding and holding onto a 400 million ISK battleship long enough for your fleet mates to come and give him the ticket to podsville.... effin glorious!

Flying Logi is just as fun... 10 guys in your fleet and two of you are keeping everyone alive long enough to hold the field through 5 minutes of complete mayhem.... in the end you collect your mate's thanks and accolades. They'll want you back and trust you enough to risk even more.

Flying DPS is also very cool... follow the FC's directions and keep your ship alive by letting your logibros know you need help. Be quick, be accurate... booooom!


My point is that all parts of flying in a fleet have their own merits and thrills. Especially when you hold the field.

If you fly solo, you better be able to tackle, manage your ship's health, and apply the DPS, all at the same time.

Try it all.


Cheers!
Triptee

Have You Hugged Your Frigate Today?