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EVE New Citizens Q&A

 
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EVE Online: The Waiting Game

Author
Avvy
Doomheim
#61 - 2015-09-03 08:17:28 UTC  |  Edited by: Avvy
Tipa Riot wrote:
Ralph King-Griffin wrote:
Be patient.

Basically this.

... and enjoy your journey, the endless journey, because this is EvE. There is no "endgame" or ultimate setup, you need to redefine your gameplay and leave your comfort zone regularly to not get bored or burn out.

I'm having some difficulties to understand the attitude of "can't do this, why playing then...", I never felt the lack of options or things to do during the first 6 months. Everything was new and so much to learn&try and so little time to play. Skillpoints never were a topic in the beginning (it's a bit different now as there are no low level skills left ...), I trained everything a bit and finally started specializing in certain ships I liked and exploration. What I have to admit is that I was "socialized" with the X-series and never played an MMO before EvE.



I find it odd that some people like things to progress at a snails pace.

I'm fairly sure it would be quicker to learn how to play something than actually train to use it.

Lack of options are created by the way the skill queue is setup and the amount of skills, it's also due to restrictions imposed by the player. Like not wanting to mine for instance.


Edit:

Also bearing in mind that the game will seem different depending upon how long your gaming sessions are. This is due to the skill queue being constant regardless how long you play for in a day (forgetting attributes as not looking at that). There's nothing wrong with that but, it is something to bear in mind.
Tipa Riot
Federal Navy Academy
Gallente Federation
#62 - 2015-09-03 14:27:46 UTC
Avvy wrote:

Edit:

Also bearing in mind that the game will seem different depending upon how long your gaming sessions are. This is due to the skill queue being constant regardless how long you play for in a day (forgetting attributes as not looking at that). There's nothing wrong with that but, it is something to bear in mind.

Right, it certainly feels less restricting if you can continue your session next day or day after next with a bunch of new skills completed than watching the timer all day.

I'm my own NPC alt.

Donnachadh
United Allegiance of Undesirables
#63 - 2015-09-03 14:55:21 UTC
Aerasia wrote:
Yeah, if you were aiming for a more engaging gameplay experience than "taking the place of one of the fleet member's Industry alts", then maybe you need to learn to lower your expectations. Lol

And with this attitude you are limiting yourself more than the game ever will.
The low sec corp my son is in has many 1-3 month old players and they contribute in many ways. Ammo hauling is but one of them.
Tackle, scouts, webs / scrams, boosters, extra dps and yes even bait and many more.
SP is not what limits new players, creativity and a willingness to do what they can is what limits their play.

Avvy wrote:
I find it odd that some people like things to progress at a snails pace.

I'm fairly sure it would be quicker to learn how to play something than actually train to use it.

Wondering when if ever this will get through to you and others.
We like the skill training the way it is because it ELIMINATES the benefits of being able to spend countless hours grinding skills.

I play Planetside 2 as well since several of my friends like it (and hate EvE) and we enjoy gaming together. We all started PS 2 on the same day and at the exact same time they were all at my house for a game session. Because they are single and can and often do dedicate entire weekends to nothing but playing games their characters have more than triple the experience points and there for better in game items than mine does. You may say this is how it should be and if that is your opinion then you are not meant to play EvE.

Part of the reason CCP set up the skills training they way it is was to eliminate this grind based character skills advantage and it is for this very reason that many of us are resistant to changing it because we have lives away from computer games and we like the fac t that we are not disadvantaged in this game because we have those lives.

And yes CCP is fully aware that by not implementing a grind based skills system and several other things that are common to other games they are limiting their potential player base. And yes they have repeatedly stated over the years that they are comfortable with that situation. They have also stated repeatedly that they would rather stay true to their vision for EvE with a smaller player base than to compromise that vision simply to appeal to a larger player base.

So in the end it all comes back to the same thing.
A real time based skills training system is here to stay, if that does not suit your preferences or your playing style, or your idea of what a game should be then you are one of those players that CCP would rather do without.
Lulu Lunette
Savage Moon Society
#64 - 2015-09-03 14:59:37 UTC
Plex for SP let's go. P

@lunettelulu7

Avvy
Doomheim
#65 - 2015-09-03 15:06:36 UTC
Donnachadh wrote:
Avvy wrote:

I find it odd that some people like things to progress at a snails pace.

I'm fairly sure it would be quicker to learn how to play something than actually train to use it.

Wondering when if ever this will get through to you and others.
We like the skill training the way it is because it ELIMINATES the benefits of being able to spend countless hours grinding skills.

I play Planetside 2 as well since several of my friends like it (and hate EvE) and we enjoy gaming together. We all started PS 2 on the same day and at the exact same time they were all at my house for a game session. Because they are single and can and often do dedicate entire weekends to nothing but playing games their characters have more than triple the experience points and there for better in game items than mine does. You may say this is how it should be and if that is your opinion then you are not meant to play EvE.

Part of the reason CCP set up the skills training they way it is was to eliminate this grind based character skills advantage and it is for this very reason that many of us are resistant to changing it because we have lives away from computer games and we like the fac t that we are not disadvantaged in this game because we have those lives.

And yes CCP is fully aware that by not implementing a grind based skills system and several other things that are common to other games they are limiting their potential player base. And yes they have repeatedly stated over the years that they are comfortable with that situation. They have also stated repeatedly that they would rather stay true to their vision for EvE with a smaller player base than to compromise that vision simply to appeal to a larger player base.

So in the end it all comes back to the same thing.
A real time based skills training system is here to stay, if that does not suit your preferences or your playing style, or your idea of what a game should be then you are one of those players that CCP would rather do without.


I'm well aware that some like the skill tree. I actually like the skill tree too, although it's a little slow to start with but CCP is looking at that I believe.

I'm not interested in killing something a few hundred times either, have never liked that kind of progression.
Avvy
Doomheim
#66 - 2015-09-03 15:07:24 UTC
Lulu Lunette wrote:
Plex for SP let's go. P


Don't suggest that, I'd be tempted to buy too many PLEX.
Lan Wang
Federal Navy Academy
Gallente Federation
#67 - 2015-09-03 15:11:43 UTC
Lulu Lunette wrote:
Plex for SP let's go. P


= death to eve

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avvy
Doomheim
#68 - 2015-09-03 15:16:34 UTC
Lan Wang wrote:
Lulu Lunette wrote:
Plex for SP let's go. P


= death to eve



Ok, I'm not interested in PLEX for sp, although if there was such a thing I might have used it.



But I am interested in why you think it would be death to EVE.
Tipa Riot
Federal Navy Academy
Gallente Federation
#69 - 2015-09-03 15:31:35 UTC
Avvy wrote:
Lan Wang wrote:
Lulu Lunette wrote:
Plex for SP let's go. P


= death to eve



Ok, I'm not interested in PLEX for sp, although if there was such a thing I might have used it.



But I am interested in why you think it would be death to EVE.

It's already there, and it's called "character bazaar". If you want to skip the time to skill and have a enough ISK you can just buy a 100M SP char, and start whelping your Marauder or Carrier right away. Blink

I'm my own NPC alt.

Avvy
Doomheim
#70 - 2015-09-03 15:35:15 UTC
Tipa Riot wrote:
Avvy wrote:
Lan Wang wrote:
Lulu Lunette wrote:
Plex for SP let's go. P


= death to eve



Ok, I'm not interested in PLEX for sp, although if there was such a thing I might have used it.



But I am interested in why you think it would be death to EVE.

It's already there, and it's called "character bazaar". If you want to skip the time to skill and have a enough ISK you can just buy a 100M SP char, and start whelping your Marauder or Carrier right away. Blink


Except you can't tailor a character from the character bazaar to exactly your specifications.

Still doesn't answer why it would be the death of EVE though.
Tipa Riot
Federal Navy Academy
Gallente Federation
#71 - 2015-09-03 15:41:32 UTC
Avvy wrote:

Except you can't tailor a character from the character bazaar to exactly your specifications.

You can with the resculpt feature, but the name and history is preserved, though professional sellers keep their chars as clean as possible.

I'm my own NPC alt.

Avvy
Doomheim
#72 - 2015-09-03 15:45:22 UTC  |  Edited by: Avvy
Tipa Riot wrote:
Avvy wrote:

Except you can't tailor a character from the character bazaar to exactly your specifications.

You can with the resculpt feature, but the name and history is preserved, though professional sellers keep their chars as clean as possible.


It still wouldn't feel the same to me. Plus the name is important, in other games if the name gets altered for any reason, I just delete the character.


Edit:

But anyway lets don't lose sight of the fact, I'm not suggesting PLEX for sp should be in the game.
Lan Wang
Federal Navy Academy
Gallente Federation
#73 - 2015-09-03 15:51:48 UTC
because plex for sp would ruin the plex market, ruin the character bazaar, characters have history and an idea that you have an infinate amount of skills and every character is different, plex for sp will mean focussed characters that have been coined to serve a purpose within an hour of playing the game, plex for sp gives instant maxed characters and that is bad

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Aerasia
Republic University
Minmatar Republic
#74 - 2015-09-03 15:56:23 UTC
Donnachadh wrote:
I play Planetside 2 as well since several of my friends like it (and hate EvE) and we enjoy gaming together. We all started PS 2 on the same day and at the exact same time they were all at my house for a game session. Because they are single and can and often do dedicate entire weekends to nothing but playing games their characters have more than triple the experience points and there for better in game items than mine does. You may say this is how it should be and if that is your opinion then you are not meant to play EvE.
Wait, you have appreciable time spent in PS2 and want to contrast cert gains negatively to SP progression? Are you high?

PS2 has one of the flattest progression systems outside of the original Doom. Almost every review of Infantry gear will put the starter weapons as best for the class. The few options which do appreciably affect your performance are attainable in a single weekend of play - often in only a couple of hours.

And you want to compare that to EVE's multi-month training to master a single ship hull.

Donnachadh wrote:
Part of the reason CCP set up the skills training they way it is was to eliminate this grind based character skills advantage and it is for this very reason that many of us are resistant to changing it because we have lives away from computer games and we like the fac t that we are not disadvantaged in this game because we have those lives.
They also set it up to be roughly the same time spent as a grinding MMO. Back when WoW first came out I went completely nolife grinding, and hit level cap in ~3 weeks. Certainly not first, but I was something like top 10 for my class. It was a godawful chore, and I regret doing it.

Somebody who approached the game in a more measured pace would match my "achievement" in several months. Getting 'mastery' of a hull in EVE is roughly the same time investment (at least as far as calendar time spent). Fortunately they don't care if you log in or not anymore, now that we've got a decent skill queue system.

The thing is, in the intervening decade most MMOs have realized that having their casual majority spend months getting to whatever arbitrary cap was set for skill progression was silly. Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.

EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old.
Avvy
Doomheim
#75 - 2015-09-03 16:04:49 UTC  |  Edited by: Avvy
Lan Wang wrote:
because plex for sp would ruin the plex market, ruin the character bazaar, characters have history and an idea that you have an infinate amount of skills and every character is different, plex for sp will mean focussed characters that have been coined to serve a purpose within an hour of playing the game, plex for sp gives instant maxed characters and that is bad



Plex market - Not sure it would ruin the market, it would alter it and some of the PLEX being stored would be used up.

Character bazaar - this depends on the cost of PLEX for sp compared with buying a character from the bazaar.

History - Doesn't matter, the history starts when you start playing it (unless from the character bazaar).

Character variations - Ok, on this one I agree, as you could potentially have instant class builds. Although you will get them eventually anyway (not instant).

Instance maxed character - could happen but it's unlikely there would be many. You could limit the amount that you could use within a given time period.

But it was interesting to see what you think.
Caladan Panzureborn
Aliastra
Gallente Federation
#76 - 2015-09-03 19:53:14 UTC
Aerasia wrote:
Donnachadh wrote:
I play Planetside 2 as well since several of my friends like it (and hate EvE) and we enjoy gaming together. We all started PS 2 on the same day and at the exact same time they were all at my house for a game session. Because they are single and can and often do dedicate entire weekends to nothing but playing games their characters have more than triple the experience points and there for better in game items than mine does. You may say this is how it should be and if that is your opinion then you are not meant to play EvE.
Wait, you have appreciable time spent in PS2 and want to contrast cert gains negatively to SP progression? Are you high?

PS2 has one of the flattest progression systems outside of the original Doom. Almost every review of Infantry gear will put the starter weapons as best for the class. The few options which do appreciably affect your performance are attainable in a single weekend of play - often in only a couple of hours.

And you want to compare that to EVE's multi-month training to master a single ship hull.

Donnachadh wrote:
Part of the reason CCP set up the skills training they way it is was to eliminate this grind based character skills advantage and it is for this very reason that many of us are resistant to changing it because we have lives away from computer games and we like the fac t that we are not disadvantaged in this game because we have those lives.
They also set it up to be roughly the same time spent as a grinding MMO. Back when WoW first came out I went completely nolife grinding, and hit level cap in ~3 weeks. Certainly not first, but I was something like top 10 for my class. It was a godawful chore, and I regret doing it.

Somebody who approached the game in a more measured pace would match my "achievement" in several months. Getting 'mastery' of a hull in EVE is roughly the same time investment (at least as far as calendar time spent). Fortunately they don't care if you log in or not anymore, now that we've got a decent skill queue system.

The thing is, in the intervening decade most MMOs have realized that having their casual majority spend months getting to whatever arbitrary cap was set for skill progression was silly. Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.

EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old.

+1
To adjust to modern standards and new player expectations I'd recommend they reduce the time it takes to train skills by half at least. I say fine, if they can't compromise their vision of the game and won't change the way SP training works just please reduce the amount of time it takes to get skills to V.

Ralph King-Griffin
New Eden Tech Support
#77 - 2015-09-03 19:58:24 UTC
Avvy
Doomheim
#78 - 2015-09-03 20:06:00 UTC
Aerasia wrote:

Progression times were reduced, and more recently I've done the same 0-80 in Guild Wars 2 within three weeks - just with far, far less actual grinding.


Done that within a week by just doing quests.
Zihao
Doomheim
#79 - 2015-09-03 20:39:26 UTC
Aerasia wrote:

EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old.


Given the triviality of module items relative to the traditional mmo, it seems reasonable to say you can participate in comparable "end-game," activities faster in EVE with a reasonable time commitment because almost all of them are more team oriented and less dependent on individual skillpoints or modules being at their apex.

Cidanel Afuran
Grant Village
#80 - 2015-09-03 21:04:35 UTC
Aerasia wrote:

EVE never caught up to that though. The people who support the glacial pace of progression are still comparing their skill progression to the MMOs of old.


EVE is a hobby, not a game.

It's like tinkering with an old car on the weekend more than it's like WoW, Rift or GW2