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Ships & Modules

 
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DS Modules & PVE

Author
Tirian Ratcliffe
New Eden Tactical Logistics
#1 - 2015-08-31 13:07:05 UTC  |  Edited by: Tirian Ratcliffe
I am keen to gauge opinion from seasoned mission runners as to whether you feel the use of DS modules are acceptable in PVE, or whether it represents unnecessary gank risk?

Personally, I have tried both approaches and really can't decide. I can fly all turret Marauders and currently have one of each, selecting the one most appropriate to the mission. I've had them all T2 fit and I've had them DS fit (Gist A/Core A resists & Gist X/Core X repped).

I don't mission to make money, I mission to relax, so efficiency isn't a concern. Is it really an issue to have so much cash in one hull? I'm not stupid enough to be lured into aggressing, so it'd have to be a full on gank. I have to say though, that doesn't seem likely.

Which approach do you guys take?
Anize Oramara
WarpTooZero
#2 - 2015-08-31 13:42:55 UTC  |  Edited by: Anize Oramara
On a marauder there is literally no reason ever to have anything bigger and more expensive than a single Pith C-type X-L repper (or a comparable armor repper). Hell you don't even need any resist or at most a single invul/enam. You have more than double the tank any mission can put out unless you specifically go after every single trigger exclusively and on purpose.

Hell even my Mach has only two bling modules, a cheap C-Type armor repper and the cheapest DED MWD I could find. Not only is the entire fit and hull less than half a marauder hull (I make more isk in an afternoon) but unless the MWD drops anyone ganking me would make a loss. So no tears and no loot.

With a marauder hull and a fit (I'm guessing) around 500m-1bill you are a prime target for both tears farming and loot drops. GL if you're still flying the bling.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Shiloh Templeton
Cheyenne HET Co
#3 - 2015-08-31 14:23:09 UTC
I run a DS repper and a couple of DS DPS enhancers. I have DS prop mods, but find I leave them in the station. I usually run in an area with a good number of other mission runners so I just make sure I don't stand out and have never had a problem other than losing a tractor. I had one ganker who shot an npc in hopes I would try to salvage the wreck by mistake.

You don't need the DS bling in a marauder, but what do you enjoy flying more? No point accumulating endless isk if you don't put it to use. On the other hand it's not very relaxing if it makes you worry too much.


Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2015-08-31 15:06:50 UTC
What dead space dps enhancers? Don't you mean faction?

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Probably.

Btw my corp's recruiting.

The Bigpuns
United Standings Improvement Agency
#5 - 2015-08-31 17:28:20 UTC
In a marauder, you don't need ds tank at all. A ds mwd might help a little, but pretty much any other bling (apart from damage mods) is there purely for giggles.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#6 - 2015-08-31 17:42:22 UTC
When I was running missions in my Kronos, the only semi-blingy modules I used were IN EANMs. I never ran deadspace mods because I didn't need them, and I used the ISK saved for PvP ships.

Relatively Notorious By Association

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Arthur Aihaken
CODE.d
#7 - 2015-08-31 19:23:34 UTC
Tirian Ratcliffe wrote:
I am keen to gauge opinion from seasoned mission runners as to whether you feel the use of DS modules are acceptable in PVE, or whether it represents unnecessary gank risk?

I've been ganked in a no-implant pod in high-sec while taking a bio break. Define "unnecessary"...

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#8 - 2015-08-31 20:54:21 UTC
depends on the mod. as there are huge variances in prices between mods, pith x-type xl booster is less than a pithum c-type invlun.

pith c-type xl booster goes on most of my shield ships, but hey it only costs 30m. faction damage mods usually go too. faction invluns, I won't touch.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#9 - 2015-08-31 21:44:30 UTC
Chainsaw Plankton wrote:
faction invluns, I won't touch.

That's usually because Deadspace C-Types are cheaper.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#10 - 2015-08-31 22:39:58 UTC
anyone buying a CN invlun is either a fool or a very dedicated RPer, that said if there was a 5 run bpc in one of the LP stores they might be useful. DG is usually cheaper than a gist c-type which has the same resists, and fitting, but saves a bit of cap, or pith c-type which gets better resists, and slightly worse fitting.

their prices are almost low enough, but I've found a t2 works pretty much fine. I think I have a pith c-type on a ship that doesn't have any other faction mods, but man those things add too much isk value to the ship imo

@ChainsawPlankto on twitter

Zhilia Mann
Tide Way Out Productions
#11 - 2015-08-31 23:24:51 UTC
If you're just talking about missions, sure, deadspace is usually overkill. Faction damage mods are nice, maybe a decent prop mod. Cheapish shield boosters and armor reps are fine as well.

If you're looking at the broader spectrum of PvE, all bets are off.
Malcanis
Vanishing Point.
The Initiative.
#12 - 2015-09-02 20:24:00 UTC
Tirian Ratcliffe wrote:
I am keen to gauge opinion from seasoned mission runners as to whether you feel the use of DS modules are acceptable in PVE, or whether it represents unnecessary gank risk?

Personally, I have tried both approaches and really can't decide. I can fly all turret Marauders and currently have one of each, selecting the one most appropriate to the mission. I've had them all T2 fit and I've had them DS fit (Gist A/Core A resists & Gist X/Core X repped).

I don't mission to make money, I mission to relax, so efficiency isn't a concern. Is it really an issue to have so much cash in one hull? I'm not stupid enough to be lured into aggressing, so it'd have to be a full on gank. I have to say though, that doesn't seem likely.

Which approach do you guys take?


If you're flying shield ships, then Pith stuff is cheap as dirt, due to the assiduous efforts of my bretheren of The Imperium.

A Pith B-type mod or 3 isn't going to make you a gank magnet. if you're missioning in a relaxed fashion, then a Damage Control II is the single most relaxing module I know of.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tiddle Jr
Brutor Tribe
Minmatar Republic
#13 - 2015-09-03 00:30:22 UTC
If you have an ability to pimp your ship, why not then? Money is not an issue, performance is not an issue, why not? I did built once full Domination mods Machariel, no matter the performance was not such a good. But the whole thing was so blingy which makes me smile all the time. Later on i've it sold for 1.9b Cool

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Amanda Chan
Garoun Investment Bank
Gallente Federation
#14 - 2015-09-03 04:41:37 UTC
It comes down to what's in your wallet. Will losing a 3 billion isk Marauder break your piggy bank? If yes then don't do it. If not then go for it.

Chainsaw Plankton
FaDoyToy
#15 - 2015-09-03 05:43:47 UTC
Amanda Chan wrote:
It comes down to what's in your wallet. Will losing a 3 billion isk Marauder break your piggy bank? If yes then don't do it. If not then go for it.


I'd say it also depends on your activity. if you are making 20mil/hour in highsec using a 3bil fit when a 500m fit can do the same thing, it just doesn't make sense. Now if you can use said 3bil marauder to farm wormholes and make 500mil/hour and make the isk back and a bunch of profit it makes sense. (numbers are made up don't quote me on them)

@ChainsawPlankto on twitter

Demerius Xenocratus
The Scope
Gallente Federation
#16 - 2015-09-03 05:58:35 UTC
Some shiny mods are relatively cheap and make your ship far more effective.

My Machariel fit had 3x Republic Fleet Gyros and a deadspace XL shield booster (X type I think) - all this added a bit less than 300m to the price tag of the ship and significantly increased DPS and tank.

No one is going to gank you and gamble on the loot fairy for a couple of 50-60M ISK mods, especially if they have to use battlecruisers or a horde of catalysts to do it.

On the other hand, if your entire fit consists of high end faction/deadspace mods to the point where the bling is doubling or triple your hull's value and a ganker is looking at a potential billion+ ISK payout...your chances of being a gank target go way up.

If you're space rich and want to fit shiny because you like to see all the green and blue and even purple in the fitting window, that's fine. But I would recommend weighing the increased efficiency of certain deadspace/faction mods against their cost/risk.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#17 - 2015-09-03 08:21:04 UTC
Why bother with inv's....? your only dealing with 2 dmg types anyway, get a set of x-type Fields for 200mil and fit the 2 you need... thats not expensive and more tank than you will ever need.... and you could downgrade your booster too.

(and the equivilent for armour....)

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